4 CLASS(Pickup, GameItem)
5 METHOD(Pickup, respondTo, bool(entity, int))
6 ATTRIB(Pickup, m_model, string, string_null)
7 ATTRIB(Pickup, m_sound, string, string_null)
8 ATTRIB(Pickup, m_name, string, string_null)
9 ATTRIB(Pickup, m_itemid, int, 0)
11 ATTRIB(Pickup, m_botvalue, int, 0)
12 ATTRIB(Pickup, m_respawntime, int, 0)
13 ATTRIB(Pickup, m_respawntimejitter, int, 0)
18 // For g_pickup_respawntime
19 #include "../../../server/defs.qh"
22 bool Pickup_respondTo(entity this, int request)
25 default: return false;
26 case ITEM_SIGNAL(Default):
27 print(strcat(this.m_name, " responding\n"));