4 MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
5 SOUND(Strength, "misc/powerup");
8 REGISTER_ITEM(Strength, Powerup) {
10 this.m_model = MDL_Strength_ITEM;
11 this.m_sound = SND_Strength;
13 this.m_name = "Strength Powerup";
14 this.m_icon = "strength";
15 this.m_color = '0 0 1';
16 this.m_waypoint = _("Strength");
17 this.m_waypointblink = 2;
18 this.m_itemid = IT_STRENGTH;
22 MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
23 SOUND(Shield, "misc/powerup_shield");
26 REGISTER_ITEM(Shield, Powerup) {
28 this.m_model = MDL_Shield_ITEM;
29 this.m_sound = SND_Shield;
31 this.m_name = "Shield";
32 this.m_icon = "shield";
33 this.m_color = '1 0 1';
34 this.m_waypoint = _("Shield");
35 this.m_waypointblink = 2;
36 this.m_itemid = IT_INVINCIBLE;