8 MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
9 SOUND(Strength, "misc/powerup");
12 REGISTER_ITEM(Strength, Powerup) {
14 this.m_model = MDL_Strength_ITEM;
15 this.m_sound = SND_Strength;
17 this.m_name = "Strength Powerup";
18 this.m_icon = "strength";
19 this.m_color = '0 0 1';
20 this.m_waypoint = _("Strength");
21 this.m_waypointblink = 2;
22 this.m_itemid = IT_STRENGTH;
26 MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
27 SOUND(Shield, "misc/powerup_shield");
30 REGISTER_ITEM(Shield, Powerup) {
32 this.m_model = MDL_Shield_ITEM;
33 this.m_sound = SND_Shield;
35 this.m_name = "Shield";
36 this.m_icon = "shield";
37 this.m_color = '1 0 1';
38 this.m_waypoint = _("Shield");
39 this.m_waypointblink = 2;
40 this.m_itemid = IT_INVINCIBLE;