8 MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
11 REGISTER_ITEM(Strength, Powerup) {
13 this.m_model = MDL_Strength_ITEM;
15 this.m_sound = "misc/powerup.wav";
16 this.m_name = "Strength Powerup";
17 this.m_icon = "strength";
18 this.m_color = '0 0 1';
19 this.m_waypoint = _("Strength");
20 this.m_waypointblink = 2;
21 this.m_itemid = IT_STRENGTH;
25 MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
28 REGISTER_ITEM(Shield, Powerup) {
30 this.m_model = MDL_Shield_ITEM;
32 this.m_sound = "misc/powerup_shield.wav";
33 this.m_name = "Shield";
34 this.m_icon = "shield";
35 this.m_color = '1 0 1';
36 this.m_waypoint = _("Shield");
37 this.m_waypointblink = 2;
38 this.m_itemid = IT_INVINCIBLE;