2 #include "../../../server/t_items.qh"
7 REGISTER_ITEM(Strength, Powerup) {
8 this.m_model = "g_strength.md3";
9 this.m_sound = "misc/powerup.wav";
10 this.m_name = "Strength Powerup";
11 this.m_icon = "strength";
12 this.m_color = '0 0 1';
13 this.m_waypoint = _("Strength");
14 this.m_waypointblink = 2;
15 this.m_itemid = IT_STRENGTH;
17 REGISTER_ITEM(Shield, Powerup) {
18 this.m_model = "g_invincible.md3";
19 this.m_sound = "misc/powerup_shield.wav";
20 this.m_name = "Shield";
21 this.m_icon = "shield";
22 this.m_color = '1 0 1';
23 this.m_waypoint = _("Shield");
24 this.m_waypointblink = 2;
25 this.m_itemid = IT_INVINCIBLE;