1 // WEAPON PLUGIN SYSTEM
2 entity weapon_info[24];
3 entity dummy_weapon_info;
5 void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
8 weapon_info[id - 1] = e = spawn();
9 e.classname = "weapon_info";
11 e.weapons = power2of(id - WEP_FIRST);
12 e.netname = shortname;
17 e.model = strzone(strcat("models/weapons/g_", modelname, ".md3"));
18 e.spawnflags = weapontype;
19 e.model2 = strzone(strcat("wpn-", e.mdl));
21 e.bot_pickupbasevalue = pickupbasevalue;
23 float w_null(float dummy)
27 void register_weapons_done()
31 dummy_weapon_info = spawn();
32 dummy_weapon_info.classname = "weapon_info";
33 dummy_weapon_info.weapon = 0; // you can recognize dummies by this
34 dummy_weapon_info.weapons = 0; // you can recognize dummies by this too
35 dummy_weapon_info.netname = "";
36 dummy_weapon_info.message = "@!#%'n Tuba";
37 dummy_weapon_info.items = 0;
38 dummy_weapon_info.weapon_func = w_null;
39 dummy_weapon_info.mdl = "";
40 dummy_weapon_info.model = "";
41 dummy_weapon_info.spawnflags = 0;
42 dummy_weapon_info.model2 = "";
43 dummy_weapon_info.impulse = -1;
44 dummy_weapon_info.bot_pickupbasevalue = 0;
47 weaponorder_byid = "";
48 for(i = 24; i >= 1; --i)
50 weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
53 weaponorder_byimpulse = "";
54 for(i = 1; i <= 24; ++i)
56 wi = weapon_info[i-1];
57 if(wi && wi.impulse == 0)
58 weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
60 for(imp = 9; imp > 0; --imp)
61 for(i = 1; i <= 24; ++i)
63 wi = weapon_info[i-1];
64 if(wi && wi.impulse == imp)
65 weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
68 weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
69 weaponorder_byimpulse = strzone(substring(weaponorder_byimpulse, 1, strlen(weaponorder_byimpulse) - 1));
71 entity get_weaponinfo(float id)
74 if(id < WEP_FIRST || id > WEP_LAST)
75 return dummy_weapon_info;
76 w = weapon_info[id - 1];
79 return dummy_weapon_info;
81 string W_FixWeaponOrder(string order, float complete)
83 return fixPriorityList(order, WEP_FIRST, WEP_LAST, 230 - WEP_FIRST, complete);
85 string W_NameWeaponOrder_MapFunc(string s)
88 if(s == "0" || stof(s))
90 wi = get_weaponinfo(stof(s));
91 if(wi != dummy_weapon_info)
96 string W_NameWeaponOrder(string order)
98 return mapPriorityList(order, W_NameWeaponOrder_MapFunc);
100 string W_NumberWeaponOrder_MapFunc(string s)
103 if(s == "0" || stof(s))
105 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
106 if(s == get_weaponinfo(i).netname)
110 string W_NumberWeaponOrder(string order)
112 return mapPriorityList(order, W_NumberWeaponOrder_MapFunc);