2 #include "../dpdefs/csprogsdefs.qh"
3 #include "../client/defs.qh"
6 #include "weapons/weapons.qh"
10 #include "../dpdefs/progsdefs.qh"
11 #include "../dpdefs/dpextensions.qh"
14 #include "monsters/monsters.qh"
18 // generic string stuff
20 int _MapInfo_Cache_Active;
21 int _MapInfo_Cache_DB_NameToIndex;
22 int _MapInfo_Cache_Buf_IndexToMapData;
24 void MapInfo_Cache_Destroy()
26 if(!_MapInfo_Cache_Active)
29 db_close(_MapInfo_Cache_DB_NameToIndex);
30 buf_del(_MapInfo_Cache_Buf_IndexToMapData);
31 _MapInfo_Cache_Active = 0;
34 void MapInfo_Cache_Create()
36 MapInfo_Cache_Destroy();
37 _MapInfo_Cache_DB_NameToIndex = db_create();
38 _MapInfo_Cache_Buf_IndexToMapData = buf_create();
39 _MapInfo_Cache_Active = 1;
42 void MapInfo_Cache_Invalidate()
44 if(!_MapInfo_Cache_Active)
47 MapInfo_Cache_Create();
50 void MapInfo_Cache_Store()
54 if(!_MapInfo_Cache_Active)
57 s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
60 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
61 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
66 // now store all the stuff
67 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i, MapInfo_Map_bspname);
68 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
69 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_titlestring);
70 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
71 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
72 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
73 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
74 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_flags));
77 float MapInfo_Cache_Retrieve(string map)
81 if(!_MapInfo_Cache_Active)
84 s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
89 // now retrieve all the stuff
90 MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
91 MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
92 MapInfo_Map_titlestring = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
93 MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
94 MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
95 MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
96 MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
97 MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
102 // GLOB HANDLING (for all BSP files)
103 float _MapInfo_globopen;
104 float _MapInfo_globcount;
105 float _MapInfo_globhandle;
106 string _MapInfo_GlobItem(float i)
109 if(!_MapInfo_globopen)
111 s = search_getfilename(_MapInfo_globhandle, i);
112 return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
115 void MapInfo_Enumerate()
117 if(_MapInfo_globopen)
119 search_end(_MapInfo_globhandle);
120 _MapInfo_globopen = 0;
122 MapInfo_Cache_Invalidate();
123 _MapInfo_globhandle = search_begin("maps/*.bsp", true, true);
124 if(_MapInfo_globhandle >= 0)
126 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
127 _MapInfo_globopen = 1;
130 _MapInfo_globcount = 0;
133 // filter the info by game type mask (updates MapInfo_count)
135 float _MapInfo_filtered;
136 float _MapInfo_filtered_allocated;
137 float MapInfo_FilterList_Lookup(float i)
139 return stof(bufstr_get(_MapInfo_filtered, i));
142 void _MapInfo_FilterList_swap(float i, float j, entity pass)
145 h = bufstr_get(_MapInfo_filtered, i);
146 bufstr_set(_MapInfo_filtered, i, bufstr_get(_MapInfo_filtered, j));
147 bufstr_set(_MapInfo_filtered, j, h);
150 float _MapInfo_FilterList_cmp(float i, float j, entity pass)
153 a = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, i)));
154 b = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, j)));
155 return strcasecmp(a, b);
158 float MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
161 if (!_MapInfo_filtered_allocated)
163 _MapInfo_filtered_allocated = 1;
164 _MapInfo_filtered = buf_create();
167 for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
169 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
172 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
173 MapInfo_progress = i / _MapInfo_globcount;
176 if((MapInfo_Map_supportedGametypes & pGametype) != 0)
177 if((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)
178 if((MapInfo_Map_flags & pFlagsForbidden) == 0)
179 if((MapInfo_Map_flags & pFlagsRequired) == pFlagsRequired)
180 bufstr_set(_MapInfo_filtered, ++j, ftos(i));
182 MapInfo_count = j + 1;
183 MapInfo_ClearTemps();
185 // sometimes the glob isn't sorted nicely, so fix it here...
186 heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world);
191 void MapInfo_Filter_Free()
193 if(_MapInfo_filtered_allocated)
195 buf_del(_MapInfo_filtered);
196 _MapInfo_filtered_allocated = 0;
200 // load info about the i-th map into the MapInfo_Map_* globals
201 string MapInfo_BSPName_ByID(float i)
203 return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
206 string unquote(string s)
211 for(i = 0; i < l; ++i)
214 ch = substring(s, i, 1);
215 if(ch != " ") if(ch != "\"")
217 for(j = strlen(s) - i - 1; j > 0; --j)
219 ch = substring(s, i+j, 1);
220 if(ch != " ") if(ch != "\"")
221 return substring(s, i, j+1);
223 return substring(s, i, 1);
229 float MapInfo_Get_ByID(float i)
231 if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
236 string _MapInfo_Map_worldspawn_music;
238 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
248 float diameter, spawnpoints;
251 vector mapMins, mapMaxs;
254 fn = strcat("maps/", pFilename, ".ent");
255 fh = fopen(fn, FILE_READ);
259 fn = strcat("maps/", pFilename, ".bsp");
260 fh = fopen(fn, FILE_READ);
264 print("Analyzing ", fn, " to generate initial mapinfo\n");
267 MapInfo_Map_flags = 0;
268 MapInfo_Map_supportedGametypes = 0;
271 _MapInfo_Map_worldspawn_music = "";
277 if (!((s = fgets(fh))))
279 if(inWorldspawn == 1)
280 if(startsWith(s, "}"))
286 if(k == "classname" && v == "worldspawn")
288 else if(k == "author")
289 MapInfo_Map_author = v;
290 else if(k == "_description")
291 MapInfo_Map_description = v;
292 else if(k == "music")
293 _MapInfo_Map_worldspawn_music = v;
294 else if(k == "noise")
295 _MapInfo_Map_worldspawn_music = v;
296 else if(k == "message")
298 i = strstrofs(v, " by ", 0);
299 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
301 MapInfo_Map_title = substring(v, 0, i);
302 MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
305 MapInfo_Map_title = v;
312 o = stov(strcat("'", v, "'"));
313 mapMins.x = min(mapMins.x, o.x);
314 mapMins.y = min(mapMins.y, o.y);
315 mapMins.z = min(mapMins.z, o.z);
316 mapMaxs.x = max(mapMaxs.x, o.x);
317 mapMaxs.y = max(mapMaxs.y, o.y);
318 mapMaxs.z = max(mapMaxs.z, o.z);
320 else if(k == "race_place")
325 else if(k == "classname")
327 if(v == "dom_controlpoint")
328 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
329 else if(v == "item_flag_team2")
330 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
331 else if(v == "team_CTF_blueflag")
332 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
333 else if(v == "invasion_spawnpoint")
334 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION;
335 else if(v == "target_assault_roundend")
336 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
337 else if(v == "onslaught_generator")
338 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
339 else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
340 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL;
341 else if(v == "info_player_team1")
343 else if(v == "info_player_team2")
345 else if(v == "info_player_start")
347 else if(v == "info_player_deathmatch")
349 else if(v == "trigger_race_checkpoint")
350 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
351 else if(v == "target_startTimer")
352 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
353 else if(v == "weapon_nex")
355 else if(v == "weapon_railgun")
357 else if(startsWith(v, "weapon_"))
358 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
359 else if(startsWith(v, "turret_"))
360 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
361 else if(startsWith(v, "vehicle_"))
362 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
363 else if(startsWith(v, "monster_"))
364 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
365 else if(v == "target_music" || v == "trigger_music")
366 _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
372 print(fn, " ended still in worldspawn, BUG\n");
375 diameter = vlen(mapMaxs - mapMins);
377 twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE | MAPINFO_TYPE_NEXBALL);
378 if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
380 // we have a CTF-only or Assault-only map. Don't add other modes then,
381 // as the map is too symmetric for them.
385 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
386 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
387 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY; // Keepaway always works
389 if(spawnpoints >= 8 && diameter > 4096) {
390 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
391 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG;
392 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA;
394 if(spawnpoints >= 12 && diameter > 5120)
395 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
398 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)
401 MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE;
402 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
405 dprint("-> diameter ", ftos(diameter));
406 dprint("; spawnpoints ", ftos(spawnpoints));
407 dprint("; modes ", ftos(MapInfo_Map_supportedGametypes), "\n");
414 void _MapInfo_Map_Reset()
416 MapInfo_Map_title = "<TITLE>";
417 MapInfo_Map_titlestring = "<TITLE>";
418 MapInfo_Map_description = "<DESCRIPTION>";
419 MapInfo_Map_author = "<AUTHOR>";
420 MapInfo_Map_supportedGametypes = 0;
421 MapInfo_Map_supportedFeatures = 0;
422 MapInfo_Map_flags = 0;
423 MapInfo_Map_clientstuff = "";
424 MapInfo_Map_fog = "";
425 MapInfo_Map_mins = '0 0 0';
426 MapInfo_Map_maxs = '0 0 0';
429 string _MapInfo_GetDefault(float t)
433 case MAPINFO_TYPE_DEATHMATCH: return "30 20 0";
434 case MAPINFO_TYPE_TEAM_DEATHMATCH: return "50 20 2 0";
435 case MAPINFO_TYPE_DOMINATION: return "200 20 0";
436 case MAPINFO_TYPE_CTF: return "300 20 10 0";
437 case MAPINFO_TYPE_LMS: return "9 20 0";
438 case MAPINFO_TYPE_CA: return "10 20 0";
439 case MAPINFO_TYPE_KEYHUNT: return "1000 20 3 0";
440 case MAPINFO_TYPE_ASSAULT: return "20 0";
441 case MAPINFO_TYPE_RACE: return "20 5 7 15 0";
442 case MAPINFO_TYPE_ONSLAUGHT: return "20 0";
443 case MAPINFO_TYPE_NEXBALL: return "5 20 0";
444 case MAPINFO_TYPE_CTS: return "20 0 0";
445 case MAPINFO_TYPE_FREEZETAG: return "10 20 0";
446 // NOTE: DO NOT ADD ANY MORE GAME TYPES HERE
447 // THIS IS JUST LEGACY SUPPORT FOR NEXUIZ MAPS
448 // ONLY ADD NEW STUFF TO _MapInfo_GetDefaultEx
449 // THIS FUNCTION WILL EVENTUALLY BE REMOVED
454 void _MapInfo_Map_ApplyGametype(string s, int pWantedType, int pThisType, int load_default)
457 MapInfo_Map_supportedGametypes |= pThisType;
458 if(!(pThisType & pWantedType))
462 _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, false);
464 if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
466 cvar_set("fraglimit", "0");
472 cvar_set("fraglimit", sa);
478 cvar_set("timelimit", sa);
481 if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
485 cvar_set("g_tdm_teams", sa);
489 if(pWantedType == MAPINFO_TYPE_KEYHUNT)
493 cvar_set("g_keyhunt_teams", sa);
497 if(pWantedType == MAPINFO_TYPE_CA)
501 cvar_set("g_ca_teams", sa);
505 if(pWantedType == MAPINFO_TYPE_FREEZETAG)
509 cvar_set("g_freezetag_teams", sa);
513 if(pWantedType == MAPINFO_TYPE_CTF)
517 cvar_set("fraglimit", sa);
522 if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
526 cvar_set("fraglimit", sa);
531 // rc = timelimit timelimit_qualification laps laps_teamplay
532 if(pWantedType == MAPINFO_TYPE_RACE)
534 sa = car(s); if(sa == "") sa = cvar_string("timelimit");
535 cvar_set("g_race_qualifying_timelimit", sa);
540 if(cvar("g_race_teams") < 2)
541 cvar_set("fraglimit", sa);
546 if(cvar("g_race_teams") >= 2)
547 cvar_set("fraglimit", sa);
551 if(pWantedType == MAPINFO_TYPE_CTS)
555 // this is the skill of the map
556 // not parsed by anything yet
559 // cvar_set("fraglimit", sa);
564 if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
566 cvar_set("leadlimit", "0");
572 cvar_set("leadlimit", sa);
577 string _MapInfo_GetDefaultEx(float t)
580 for(e = MapInfo_Type_first; e; e = e.enemy)
586 float _MapInfo_GetTeamPlayBool(float t)
589 for(e = MapInfo_Type_first; e; e = e.enemy)
595 void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType)
599 string fraglimit_normal;
600 string fraglimit_teams;
602 MapInfo_Map_supportedGametypes |= pThisType;
603 if(!(pThisType & pWantedType))
606 // reset all the cvars to their defaults
608 cvar_set("timelimit", cvar_defstring("timelimit"));
609 cvar_set("leadlimit", cvar_defstring("leadlimit"));
610 cvar_set("fraglimit", cvar_defstring("fraglimit"));
611 cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
612 cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
613 cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
614 cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
615 cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
616 cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
618 fraglimit_normal = string_null;
619 fraglimit_teams = string_null;
621 s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s);
630 p = strstrofs(sa, "=", 0);
633 print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
636 k = substring(sa, 0, p);
637 v = substring(sa, p+1, -1);
641 cvar_set("timelimit", v);
643 else if(k == "leadlimit")
645 cvar_set("leadlimit", v);
647 else if(k == "pointlimit" || k == "fraglimit" || k == "lives" || k == "laplimit" || k == "caplimit")
649 fraglimit_normal = v;
651 else if(k == "teampointlimit" || k == "teamlaplimit")
655 else if(k == "teams")
657 cvar_set("g_tdm_teams", v);
658 cvar_set("g_ca_teams", v);
659 cvar_set("g_freezetag_teams", v);
660 cvar_set("g_keyhunt_teams", v);
661 cvar_set("g_domination_default_teams", v);
662 cvar_set("g_invasion_teams", v);
664 else if(k == "qualifying_timelimit")
666 cvar_set("g_race_qualifying_timelimit", v);
668 else if(k == "skill")
674 print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
678 if(pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
681 cvar_set("fraglimit", fraglimit_teams);
686 cvar_set("fraglimit", fraglimit_normal);
690 float MapInfo_Type_FromString(string t)
695 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
697 print("'. Should use '", t, "'.\n");
701 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
703 print("'. Should use '", t, "'.\n");
707 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
709 print("'. Should use '", t, "'.\n");
713 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
715 print("'. Should use '", t, "'.\n");
719 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
721 print("'. Should use '", t, "'.\n");
725 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
727 print("'. Should use '", t, "'.\n");
730 return MAPINFO_TYPE_ALL;
731 for(e = MapInfo_Type_first; e; e = e.enemy)
737 string MapInfo_Type_Description(float t)
740 for(e = MapInfo_Type_first; e; e = e.enemy)
742 return e.gametype_description;
746 string MapInfo_Type_ToString(float t)
749 if(t == MAPINFO_TYPE_ALL)
751 for(e = MapInfo_Type_first; e; e = e.enemy)
757 string MapInfo_Type_ToText(float t)
760 for(e = MapInfo_Type_first; e; e = e.enemy)
763 /* xgettext:no-c-format */
764 return _("@!#%'n Tuba Throwing");
767 void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
771 t = car(s); s = cdr(s);
773 // limited support of "" and comments
774 // remove trailing and leading " of t
775 if(substring(t, 0, 1) == "\"")
777 if(substring(t, -1, 1) == "\"")
778 t = substring(t, 1, -2);
781 // remove leading " of s
782 if(substring(s, 0, 1) == "\"")
784 s = substring(s, 1, -1);
786 // remove trailing " of s, and all that follows (cvar description)
787 o = strstrofs(s, "\"", 0);
789 s = substring(s, 0, o);
791 // remove // comments
792 o = strstrofs(s, "//", 0);
794 s = substring(s, 0, o);
796 // remove trailing spaces
797 while(substring(s, -1, 1) == " ")
798 s = substring(s, 0, -2);
804 fh = fopen(s, FILE_READ);
806 print("Map ", pFilename, " references not existing config file ", s, "\n");
811 if (!((s = fgets(fh))))
814 // catch different sorts of comments
815 if(s == "") // empty lines
817 if(substring(s, 0, 1) == "#") // UNIX style
819 if(substring(s, 0, 2) == "//") // C++ style
821 if(substring(s, 0, 1) == "_") // q3map style
824 if(substring(s, 0, 4) == "set ")
825 s = substring(s, 4, -1);
826 if(substring(s, 0, 5) == "seta ")
827 s = substring(s, 5, -1);
829 _MapInfo_Parse_Settemp(pFilename, acl, type, s, recurse - 1);
835 print("Map ", pFilename, " uses too many levels of inclusion\n");
838 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
839 else if (!cvar_value_issafe(t))
840 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
841 else if (!cvar_value_issafe(s))
842 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
843 else if(matchacl(MAPINFO_SETTEMP_ACL_SYSTEM, t) <= 0)
844 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
845 else if(matchacl(acl, t) <= 0)
846 print("Map ", pFilename, " contains a denied setting, ignored\n");
849 if(type == 0) // server set
851 dprint("Applying temporary setting ", t, " := ", s, "\n");
852 if(cvar("g_campaign"))
853 cvar_set(t, s); // this is a wrapper and is always temporary anyway; no need to backup old values then
859 dprint("Applying temporary client setting ", t, " := ", s, "\n");
860 MapInfo_Map_clientstuff = strcat(
861 MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
867 float MapInfo_isRedundant(string fn, string t)
869 // normalize file name
870 fn = strreplace("_", "-", fn);
872 // normalize visible title
873 t = strreplace(": ", "-", t);
874 t = strreplace(":", "-", t);
875 t = strreplace(" ", "-", t);
876 t = strreplace("_", "-", t);
877 t = strreplace("'", "-", t);
879 if(!strcasecmp(fn, t))
882 // we allow the visible title to have punctuation the file name does
883 // not, but not vice versa
884 t = strreplace("-", "", t);
886 if(!strcasecmp(fn, t))
892 // load info about a map by name into the MapInfo_Map_* globals
893 float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int pGametypeToSet)
902 acl = MAPINFO_SETTEMP_ACL_USER;
904 if(strstrofs(pFilename, "/", 0) >= 0)
906 print("Invalid character in map name, ignored\n");
910 if(pGametypeToSet == 0)
911 if(MapInfo_Cache_Retrieve(pFilename))
916 MapInfo_Map_bspname = pFilename;
918 // default all generic fields so they have "good" values in case something fails
919 fn = strcat("maps/", pFilename, ".mapinfo");
920 fh = fopen(fn, FILE_READ);
923 fn = strcat("maps/autogenerated/", pFilename, ".mapinfo");
924 fh = fopen(fn, FILE_READ);
929 _MapInfo_Map_Reset();
930 r = _MapInfo_Generate(pFilename);
933 fh = fopen(fn, FILE_WRITE);
934 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
935 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
936 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
937 if(_MapInfo_Map_worldspawn_music != "")
940 substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
942 substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
944 fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
946 fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
950 n = tokenize_console(cvar_string("g_cdtracks_remaplist"));
951 s = strcat(" ", cvar_string("g_cdtracks_dontusebydefault"), " ");
954 i = floor(random() * n);
955 if(strstrofs(s, strcat(" ", argv(i), " "), 0) < 0)
958 fputs(fh, strcat("cdtrack ", ftos(i + 1), "\n"));
960 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)
961 fputs(fh, "has weapons\n");
963 fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n");
964 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_TURRETS)
965 fputs(fh, "has turrets\n");
967 fputs(fh, "// uncomment this if you added turrets: has turrets\n");
968 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_VEHICLES)
969 fputs(fh, "has vehicles\n");
971 fputs(fh, "// uncomment this if you added vehicles: has vehicles\n");
972 if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
973 fputs(fh, "frustrating\n");
975 for(i = 1; i <= MapInfo_Map_supportedGametypes; i *= 2)
976 if(MapInfo_Map_supportedGametypes & i)
977 fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(i), _MapInfo_GetDefaultEx(i)));
979 if(fexists(strcat("scripts/", pFilename, ".arena")))
980 fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
982 fputs(fh, "// optional: fog density red green blue alpha mindist maxdist\n");
983 fputs(fh, "// optional: settemp_for_type (all|gametypename) cvarname value\n");
984 fputs(fh, "// optional: clientsettemp_for_type (all|gametypename) cvarname value\n");
985 fputs(fh, "// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
986 fputs(fh, "// optional: hidden\n");
991 fh = fopen(fn, FILE_READ);
993 error("... but I just wrote it!");
996 print("WARNING: autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo\n");
999 _MapInfo_Map_Reset();
1002 if (!((s = fgets(fh))))
1005 // catch different sorts of comments
1006 if(s == "") // empty lines
1008 if(substring(s, 0, 1) == "#") // UNIX style
1010 if(substring(s, 0, 2) == "//") // C++ style
1012 if(substring(s, 0, 1) == "_") // q3map style
1015 p = strstrofs(s, "//", 0);
1017 s = substring(s, 0, p);
1019 t = car(s); s = cdr(s);
1021 MapInfo_Map_title = s;
1022 else if(t == "description")
1023 MapInfo_Map_description = s;
1024 else if(t == "author")
1025 MapInfo_Map_author = s;
1028 t = car(s); // s = cdr(s);
1029 if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1030 else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
1031 else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
1032 else if(t == "monsters") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
1033 else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1035 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
1037 else if(t == "hidden")
1039 MapInfo_Map_flags |= MAPINFO_FLAG_HIDDEN;
1041 else if(t == "forbidden")
1043 MapInfo_Map_flags |= MAPINFO_FLAG_FORBIDDEN;
1045 else if(t == "frustrating")
1047 MapInfo_Map_flags |= MAPINFO_FLAG_FRUSTRATING;
1049 else if(t == "noautomaplist")
1051 MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
1053 else if(t == "type")
1055 t = car(s); s = cdr(s);
1056 f = MapInfo_Type_FromString(t);
1057 dprint("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
1059 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, true);
1061 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1063 else if(t == "gametype")
1065 t = car(s); s = cdr(s);
1066 f = MapInfo_Type_FromString(t);
1068 _MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
1070 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1072 else if(t == "size")
1074 float a, b, c, d, e;
1075 t = car(s); s = cdr(s); a = stof(t);
1076 t = car(s); s = cdr(s); b = stof(t);
1077 t = car(s); s = cdr(s); c = stof(t);
1078 t = car(s); s = cdr(s); d = stof(t);
1079 t = car(s); s = cdr(s); e = stof(t);
1081 print("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1084 t = car(s); s = cdr(s); f = stof(t);
1086 print("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1089 if(a >= d || b >= e || c >= f)
1090 print("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs\n");
1093 MapInfo_Map_mins.x = a;
1094 MapInfo_Map_mins.y = b;
1095 MapInfo_Map_mins.z = c;
1096 MapInfo_Map_maxs.x = d;
1097 MapInfo_Map_maxs.y = e;
1098 MapInfo_Map_maxs.z = f;
1103 else if(t == "settemp_for_type")
1105 t = car(s); s = cdr(s);
1106 if((f = MapInfo_Type_FromString(t)))
1108 if(f & pGametypeToSet)
1110 _MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1);
1115 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
1118 else if(t == "clientsettemp_for_type")
1120 t = car(s); s = cdr(s);
1121 if((f = MapInfo_Type_FromString(t)))
1123 if(f & pGametypeToSet)
1125 _MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1);
1130 dprint("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored\n");
1135 if (!cvar_value_issafe(s))
1136 print("Map ", pFilename, " contains a potentially harmful fog setting, ignored\n");
1138 MapInfo_Map_fog = s;
1140 else if(t == "cdtrack")
1142 t = car(s); s = cdr(s);
1143 if(pGametypeToSet) // FIXME is this check right here?
1145 if (!cvar_value_issafe(t))
1146 print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
1148 MapInfo_Map_clientstuff = strcat(
1149 MapInfo_Map_clientstuff, "cd loop \"", t, "\"\n"
1154 dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
1158 if(MapInfo_Map_title == "<TITLE>")
1159 MapInfo_Map_titlestring = MapInfo_Map_bspname;
1160 else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
1161 MapInfo_Map_titlestring = MapInfo_Map_title;
1163 MapInfo_Map_titlestring = sprintf("%s: %s", MapInfo_Map_bspname, MapInfo_Map_title);
1165 MapInfo_Cache_Store();
1166 if(MapInfo_Map_supportedGametypes != 0)
1168 dprint("Map ", pFilename, " supports no game types, ignored\n");
1171 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, int pGametypeToSet)
1173 float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
1175 if(cvar("g_tdm_on_dm_maps"))
1177 // if this is set, all DM maps support TDM too
1178 if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH))
1179 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)
1180 _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
1185 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
1187 error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
1188 //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
1196 float MapInfo_FindName(string s)
1198 // if there is exactly one map of prefix s, return it
1199 // if not, return the null string
1200 // note that DP sorts glob results... so I can use a binary search
1204 // invariants: r is behind s, l-1 is equal or before
1207 m = floor((l + r) / 2);
1208 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
1209 cmp = strcasecmp(MapInfo_FindName_match, s);
1211 return m; // found and good
1213 l = m + 1; // l-1 is before s
1217 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
1218 MapInfo_FindName_firstResult = l;
1219 // r == l, so: l is behind s, l-1 is before
1220 // SO: if there is any, l is the one with the right prefix
1221 // and l+1 may be one too
1222 if(l == MapInfo_count)
1224 MapInfo_FindName_match = string_null;
1225 MapInfo_FindName_firstResult = -1;
1226 return -1; // no MapInfo_FindName_match, behind last item
1228 if(!startsWithNocase(MapInfo_FindName_match, s))
1230 MapInfo_FindName_match = string_null;
1231 MapInfo_FindName_firstResult = -1;
1232 return -1; // wrong prefix
1234 if(l == MapInfo_count - 1)
1235 return l; // last one, nothing can follow => unique
1236 if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
1238 MapInfo_FindName_match = string_null;
1239 return -1; // ambigous MapInfo_FindName_match
1244 string MapInfo_FixName(string s)
1246 MapInfo_FindName(s);
1247 return MapInfo_FindName_match;
1250 int MapInfo_CurrentFeatures()
1253 if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
1254 req |= MAPINFO_FEATURE_WEAPONS;
1258 int MapInfo_CurrentGametype()
1261 int prev = cvar("gamecfg");
1262 for(e = MapInfo_Type_first; e; e = e.enemy)
1268 return MAPINFO_TYPE_DEATHMATCH;
1271 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1273 if(!MapInfo_Get_ByName(s, 1, 0))
1275 if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
1277 if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
1282 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1285 r = _MapInfo_CheckMap(s);
1286 MapInfo_ClearTemps();
1290 void MapInfo_SwitchGameType(float t)
1293 for(e = MapInfo_Type_first; e; e = e.enemy)
1294 cvar_set(e.netname, (t == e.items) ? "1" : "0");
1297 void MapInfo_LoadMap(string s, float reinit)
1299 MapInfo_Map_supportedGametypes = 0;
1300 // we shouldn't need this, as LoadMapSettings already fixes the gametype
1301 //if(!MapInfo_CheckMap(s))
1303 // print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
1304 // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
1307 cvar_settemp_restore();
1309 localcmd(strcat("\nmap ", s, "\n"));
1311 localcmd(strcat("\nchangelevel ", s, "\n"));
1314 string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags)
1319 // to make absolutely sure:
1320 MapInfo_Enumerate();
1321 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1324 for(i = 0; i < MapInfo_count; ++i)
1325 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1326 return substring(out, 1, strlen(out) - 1);
1329 string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
1334 // to make absolutely sure:
1335 MapInfo_Enumerate();
1336 MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
1339 for(i = 0; i < MapInfo_count; ++i)
1340 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1342 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1344 return substring(out, 1, strlen(out) - 1);
1347 void MapInfo_LoadMapSettings_SaveGameType(float t)
1349 MapInfo_SwitchGameType(t);
1350 cvar_set("gamecfg", ftos(t));
1351 MapInfo_LoadedGametype = t;
1354 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
1358 t = MapInfo_CurrentGametype();
1359 MapInfo_LoadMapSettings_SaveGameType(t);
1361 if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
1363 if(cvar("g_mapinfo_allow_unsupported_modes_and_let_stuff_break"))
1365 print("EMERGENCY: can't play the selected map in the given game mode. Working with only the override settings.\n");
1366 _MapInfo_Map_ApplyGametypeEx("", t, t);
1367 return; // do not call Get_ByName!
1370 if(MapInfo_Map_supportedGametypes == 0)
1372 print("Mapinfo system is not functional at all. Assuming deathmatch.\n");
1373 MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH;
1374 MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
1375 _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
1376 return; // do not call Get_ByName!
1380 while(!(MapInfo_Map_supportedGametypes & 1))
1383 MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
1386 // t is now a supported mode!
1387 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
1388 MapInfo_LoadMapSettings_SaveGameType(t);
1390 MapInfo_Get_ByName(s, 1, t);
1393 void MapInfo_ClearTemps()
1395 MapInfo_Map_bspname = string_null;
1396 MapInfo_Map_title = string_null;
1397 MapInfo_Map_titlestring = string_null;
1398 MapInfo_Map_description = string_null;
1399 MapInfo_Map_author = string_null;
1400 MapInfo_Map_clientstuff = string_null;
1401 MapInfo_Map_supportedGametypes = 0;
1402 MapInfo_Map_supportedFeatures = 0;
1405 void MapInfo_Shutdown()
1407 MapInfo_ClearTemps();
1408 MapInfo_Filter_Free();
1409 MapInfo_Cache_Destroy();
1410 if(_MapInfo_globopen)
1412 search_end(_MapInfo_globhandle);
1413 _MapInfo_globhandle = -1;
1414 _MapInfo_globopen = false;
1418 int MapInfo_ForbiddenFlags()
1420 int f = MAPINFO_FLAG_FORBIDDEN;
1423 if (!cvar("g_maplist_allow_hidden"))
1425 f |= MAPINFO_FLAG_HIDDEN;
1427 if (!cvar("g_maplist_allow_frustrating"))
1428 f |= MAPINFO_FLAG_FRUSTRATING;
1433 int MapInfo_RequiredFlags()
1437 if(cvar("g_maplist_allow_frustrating") > 1)
1438 f |= MAPINFO_FLAG_FRUSTRATING;