4 void relay_use(entity this, entity actor, entity trigger)
6 if(this.active != ACTIVE_ACTIVE)
9 SUB_UseTargets(this, actor, trigger);
12 /*QUAKED spawnfunc_trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
13 This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages.
15 spawnfunc(trigger_relay)
17 this.active = ACTIVE_ACTIVE;
19 this.reset = spawnfunc_trigger_relay; // this spawnfunc resets fully
22 spawnfunc(target_relay)
24 spawnfunc_trigger_relay(this);