3 .float swamp_interval; //Hurt players in swamp with this interval
4 .float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
7 .entity swampslug; // Uses this to release from swamp ("untouch" fix)
9 .float swamp_interval; //Hurt players in swamp with this interval
10 .float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
11 .float swamp_lifetime; // holds the points remaining until slug dies (not quite health!)
14 spawnfunc(trigger_swamp);
16 void swamp_touch(entity this, entity toucher);
17 void swampslug_think(entity this);