3 #include "cl_minigames_hud.qh"
5 // Get a square in the center of the avaliable area
6 // \note macro to pass by reference pos and mySize
7 #define minigame_hud_fitsqare(pos, mySize) \
8 if ( mySize##_x > mySize##_y ) \
10 pos##_x += (mySize##_x-mySize##_y)/2; \
11 mySize##_x = mySize##_y; \
15 pos##_y += (mySize##_y-mySize##_x)/2; \
16 mySize##_x = mySize##_x; \
18 if(panel_bg_padding) \
20 pos += '1 1 0' * panel_bg_padding; \
21 mySize -= '2 2 0' * panel_bg_padding; \
24 // Get position and size of a panel
25 // \note macro to pass by reference pos and mySize
26 #define minigame_hud_panelarea(pos, mySize, panelID) \
27 pos = stov(cvar_string(strcat("hud_panel_", HUD_PANEL(panelID).panel_name, "_pos"))); \
28 mySize = stov(cvar_string(strcat("hud_panel_", HUD_PANEL(panelID).panel_name, "_size"))); \
29 pos##_x *= vid_conwidth; pos##_y *= vid_conheight; \
30 mySize##_x *= vid_conwidth; mySize##_y *= vid_conheight;
32 // draw a panel border and the given texture
33 void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture);
35 // Normalize (2D vector) v to relative coordinate inside pos mySize
36 vector minigame_hud_normalize(vector v, vector pos, vector mySize);
38 // De-normalize (2D vector) v from relative coordinate inside pos mySize
39 vector minigame_hud_denormalize(vector v, vector pos, vector mySize);
41 // De-normalize (2D vector) v from relative size inside pos mySize
42 vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize);
44 // Check if the mouse is inside the given area
45 bool minigame_hud_mouse_in(vector pos, vector sz);
47 // Like drawstring, but wrapping words to fit maxwidth
48 // returns the size of the drawn area
49 // align selects the string alignment (0 = left, 0.5 = center, 1 = right)
50 vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
51 vector fontsize, vector color, float theAlpha, int drawflags, float align );
53 // Like drawcolorcodedstring, but wrapping words to fit maxwidth
54 // returns the size of the drawn area
55 // align selects the string alignment (0 = left, 0.5 = center, 1 = right)
56 vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos,
57 string text, vector fontsize, float theAlpha, int drawflags, float align );
59 // Like drawstring but truncates the text to fit maxwidth
60 void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
61 vector fontsize, vector color, float theAlpha, int drawflags );
63 // Like drawcolorcodedstring but truncates the text to fit maxwidth
64 void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
65 vector fontsize, float theAlpha, int drawflags );
67 // like drawpic but pos represent the center rather than the topleft corner
68 void minigame_drawpic_centered( vector pos, string texture, vector sz,
69 vector color, float thealpha, int drawflags );
71 // Get full path of a minigame texture
72 string minigame_texture(string name);
74 // For minigame descriptors: hud function for the game board
75 .void(vector pos, vector size) minigame_hud_board;
76 // For minigame descriptors: hud function for the game status
77 .void(vector pos, vector size) minigame_hud_status;
78 // For minigame_player: player server slot, don't use for anything else
79 .float minigame_playerslot;
81 // client-side minigame session cleanup
82 void deactivate_minigame();
84 // Currently active minigame session
85 entity active_minigame;
86 // minigame_player representing this client
89 // Execute a minigame command
90 #define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
91 void minigame_cmd_workaround(float dummy, string...cmdargc);
93 // Prompt the player to play in the current minigame
94 // (ie: it's their turn and they should get back to the minigame)
95 void minigame_prompt();
98 #define FOREACH_MINIGAME_ENTITY(entityvar) \
100 while( (entityvar = findentity(entityvar,owner,active_minigame)) )
103 REGISTRY(Minigames, BITS(4))
104 #define Minigames_from(i) _Minigames_from(i, NULL)
105 REGISTER_REGISTRY(Minigames)
106 REGISTRY_CHECK(Minigames)
107 #define REGISTER_MINIGAME(name,nicename) \
108 REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
109 void name##_hud_board(vector, vector); \
110 void name##_hud_status(vector, vector); \
111 int name##_client_event(entity, string, ...); \
112 REGISTER_INIT(MINIGAME_##name) { \
113 this.netname = strzone(strtolower(#name)); \
114 this.message = nicename; \
115 this.minigame_hud_board = name##_hud_board; \
116 this.minigame_hud_status = name##_hud_status; \
117 this.minigame_event = name##_client_event; \
119 REGISTER_INIT(MINIGAME_##name)