3 float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary);
4 void HUD_Minigame_Mouse();
6 float HUD_MinigameMenu_IsOpened();
7 void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
9 // Adds a game-specific entry to the menu
10 void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);