1 REGISTER_MINIGAME(bd, "Bulldozer");
3 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN = 0x0200; // victory
5 const int BD_TURN_LOSS = 0x0400; // they did it?!
6 const int BD_TURN_EDIT = 0x0800; // editing mode
7 const int BD_TURN_TYPE = 0x0f00; // turn type mask
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
12 const int BD_LET_CNT = 12;
13 const int BD_NUM_CNT = 12;
15 const int BD_TILE_SIZE = 12;
17 const int BD_TEAMS = 1;
24 const int BD_TILE_DOZER = 1;
25 const int BD_TILE_TARGET = 2;
26 const int BD_TILE_BOULDER = 3;
27 const int BD_TILE_BRICK1 = 4;
28 const int BD_TILE_BRICK2 = 5;
29 const int BD_TILE_BRICK3 = 6;
30 const int BD_TILE_LAST = 6;
32 // find same game piece given its tile name
33 entity bd_find_piece(entity minig, string tile, bool check_target)
36 while ( ( e = findentity(e,owner,minig) ) )
37 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
42 // check if the tile name is valid (15x15 grid)
43 bool bd_valid_tile(string tile)
47 int number = minigame_tile_number(tile);
48 int letter = minigame_tile_letter(tile);
49 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
52 entity bd_find_dozer(entity minig)
55 while ( ( e = findentity(e,owner,minig) ) )
56 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
61 void bd_check_winner(entity minig)
63 int total = 0, valid = 0;
65 while ( ( e = findentity(e,owner,minig) ) )
66 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
69 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
75 minig.minigame_flags = BD_TURN_WIN;
76 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
80 void minigame_setup_randompiece(entity minigame, int ttype)
82 RandomSelection_Init();
84 for(i = 1; i < BD_LET_CNT - 1; ++i)
85 for(j = 1; j < BD_NUM_CNT - 1; ++j)
87 string pos = minigame_tile_buildname(i, j);
88 if(!bd_find_piece(minigame, pos, false) && !bd_find_piece(minigame, pos, true))
89 RandomSelection_Add(world, 0, pos, 1, 1);
92 entity piece = msle_spawn(minigame,"minigame_board_piece");
94 piece.netname = strzone(RandomSelection_chosen_string);
95 piece.bd_tiletype = ttype;
96 minigame_server_sendflags(piece,MINIG_SF_ALL);
99 void bd_setup_pieces(entity minigame)
102 minigame_setup_randompiece(minigame, BD_TILE_DOZER);
103 minigame_setup_randompiece(minigame, BD_TILE_TARGET);
104 minigame_setup_randompiece(minigame, BD_TILE_BOULDER);
105 minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
106 minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
107 minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
108 minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
109 minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
110 minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
112 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
115 bool bd_move_dozer(entity minigame, entity dozer)
117 if(!dozer.bd_dir_x && !dozer.bd_dir_y)
118 return false; // nope!
120 int myx = minigame_tile_letter(dozer.netname);
121 int myy = minigame_tile_number(dozer.netname);
123 myx += dozer.bd_dir_x;
124 myy += dozer.bd_dir_y;
126 string newpos = minigame_tile_buildname(myx, myy);
127 entity hit = bd_find_piece(minigame, newpos, false);
129 if(!bd_valid_tile(newpos))
133 switch(hit.bd_tiletype)
135 case BD_TILE_DOZER: // wtf, but let's do this incase
138 case BD_TILE_BRICK3: return false;
139 case BD_TILE_BOULDER:
142 int tx = minigame_tile_letter(hit.netname);
143 int ty = minigame_tile_number(hit.netname);
145 tx += dozer.bd_dir_x;
146 ty += dozer.bd_dir_y;
148 testpos = minigame_tile_buildname(tx, ty);
149 entity testhit = bd_find_piece(minigame, testpos, false);
151 if(!bd_valid_tile(testpos) || testhit)
154 if(hit.netname) { strunzone(hit.netname); }
155 hit.netname = strzone(testpos);
156 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
161 if(dozer.netname) { strunzone(dozer.netname); }
162 dozer.netname = strzone(newpos);
168 void bd_move(entity minigame, entity player, string dir )
170 if ( minigame.minigame_flags & BD_TURN_MOVE )
173 //if ( bd_valid_tile(pos) )
174 //if ( bd_find_piece(minigame, pos, false) )
176 entity dozer = bd_find_dozer(minigame);
178 return; // should not happen... TODO: end match?
180 int dxs = 0, dys = 0;
181 string thedir = strtolower(dir);
182 if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
183 if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
184 if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
185 if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
187 int dx = bound(-1, dxs, 1);
188 int dy = bound(-1, dys, 1);
194 if(bd_move_dozer(minigame, dozer))
197 bd_check_winner(minigame);
199 minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
200 minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
201 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
206 void bd_reset_moves(entity minigame)
210 for(e = minigame.minigame_players; e; e = e.list_next)
213 while( (e = findentity(e,owner,minigame)) )
214 if ( e.classname == "minigame_player" )
218 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
222 // request a new match
223 void bd_restart_match(entity minigame, entity player)
225 minigame.minigame_flags = BD_TURN_MOVE;
226 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
228 while ( ( e = findentity(e,owner,minigame) ) )
229 if ( e.classname == "minigame_board_piece" )
232 bd_setup_pieces(minigame);
234 bd_reset_moves(minigame);
239 // required function, handle server side events
240 int bd_server_event(entity minigame, string event, ...)
246 bd_setup_pieces(minigame);
247 minigame.minigame_flags = BD_TURN_MOVE;
254 while( (e = findentity(e, owner, minigame)) )
255 if(e.classname == "minigame_board_piece")
257 if(e.netname) { strunzone(e.netname); }
264 int pl_num = minigame_count_players(minigame);
266 if(pl_num >= BD_TEAMS) { return false; }
275 bd_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null));
278 bd_restart_match(minigame,...(0,entity));
281 bd_restart_match(minigame,...(0,entity));
289 entity sent = ...(0,entity);
291 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
293 int letter = minigame_tile_letter(sent.netname);
294 int number = minigame_tile_number(sent.netname);
296 WriteByte(MSG_ENTITY,letter);
297 WriteByte(MSG_ENTITY,number);
299 WriteByte(MSG_ENTITY,sent.bd_tiletype);
301 int dx = sent.bd_dir_x;
302 int dy = sent.bd_dir_y;
305 WriteByte(MSG_ENTITY,dx);
306 WriteByte(MSG_ENTITY,dy);
308 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
309 WriteShort(MSG_ENTITY,sent.bd_moves);
320 vector bd_boardpos; // HUD board position
321 vector bd_boardsize;// HUD board size
323 // Required function, draw the game board
324 void bd_hud_board(vector pos, vector mySize)
326 minigame_hud_fitsqare(pos, mySize);
328 bd_boardsize = mySize;
330 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
332 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
336 FOREACH_MINIGAME_ENTITY(e)
338 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
340 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
341 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
343 string thepiece = "bd/brick1";
344 switch(e.bd_tiletype)
346 case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
347 case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
348 case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
351 minigame_drawpic_centered( tile_pos,
352 minigame_texture(thepiece),
353 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
356 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
358 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
359 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
361 minigame_drawpic_centered( tile_pos,
362 minigame_texture("bd/target"),
363 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
366 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
368 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
369 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
371 vector thedir = e.bd_dir;
374 if(thedir_y == -1) { theang = M_PI; }
375 if(thedir_x == 1) { theang = M_PI/2; }
376 if(thedir_x == -1) { theang = M_PI*3/2; }
378 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
379 tile_size, tile_size/2, '1 1 1',
380 panel_fg_alpha, DRAWFLAG_NORMAL );
384 FOREACH_MINIGAME_ENTITY(e)
386 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
388 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
389 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
391 minigame_drawpic_centered( tile_pos,
392 minigame_texture("bd/target"),
393 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
397 FOREACH_MINIGAME_ENTITY(e)
399 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
401 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
402 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
404 vector thedir = e.bd_dir;
407 if(thedir_y == -1) { theang = M_PI; }
408 if(thedir_x == 1) { theang = M_PI/2; }
409 if(thedir_x == -1) { theang = M_PI*3/2; }
411 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
412 tile_size, tile_size/2, '1 1 1',
413 panel_fg_alpha, DRAWFLAG_NORMAL );
417 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
419 vector winfs = hud_fontsize*2;
420 string victory_text = "Game over!";
422 if(active_minigame.minigame_flags & BD_TURN_WIN)
423 victory_text = "You win!";
425 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
427 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
428 sprintf("%s", victory_text),
429 winfs, 0, DRAWFLAG_NORMAL, 0.5);
431 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
433 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
434 sprintf("%s", victory_text),
435 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
440 // Required function, draw the game status panel
441 void bd_hud_status(vector pos, vector mySize)
445 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
446 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
451 vector player_fontsize = hud_fontsize * 1.75;
452 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
455 vector tile_size = '48 48 0';
458 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
459 mypos_y += player_fontsize_y;
460 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
463 FOREACH_MINIGAME_ENTITY(e)
465 if ( e.classname == "minigame_player" )
468 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
469 GetPlayerName(e.minigame_playerslot-1),
470 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
472 mypos_y += player_fontsize_y;
474 minigame_texture("bd/dozer"),
475 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
477 mypos_x += tile_size_x;
479 drawstring(mypos,ftos(e.bd_moves),tile_size,
480 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
485 // Turn a set of flags into a help message
486 string bd_turn_to_string(int turnflags)
488 if ( turnflags & BD_TURN_LOSS )
489 return _("Better luck next time!");
491 if ( turnflags & BD_TURN_WIN )
493 return _("Tubular!");
497 if ( turnflags & BD_TURN_MOVE )
498 return _("Push the boulders onto the targets");
503 // Make the correct move
504 void bd_make_move(entity minigame, string dir)
506 if ( minigame.minigame_flags == BD_TURN_MOVE )
508 minigame_cmd("move ", dir);
512 // Required function, handle client events
513 int bd_client_event(entity minigame, string event, ...)
519 minigame.message = bd_turn_to_string(minigame.minigame_flags);
524 if(minigame.minigame_flags & BD_TURN_MOVE)
526 switch ( ...(0,int) )
529 case K_KP_RIGHTARROW:
530 bd_make_move(minigame, "r");
534 bd_make_move(minigame, "l");
538 bd_make_move(minigame, "u");
542 bd_make_move(minigame, "d");
549 case "network_receive":
551 entity sent = ...(0,entity);
553 if ( sent.classname == "minigame" )
555 if ( sf & MINIG_SF_UPDATE )
557 sent.message = bd_turn_to_string(sent.minigame_flags);
558 //if ( sent.minigame_flags & minigame_self.team )
562 else if(sent.classname == "minigame_board_piece")
564 if(sf & MINIG_SF_UPDATE)
566 int letter = ReadByte();
567 int number = ReadByte();
568 if(sent.netname) { strunzone(sent.netname); }
569 sent.netname = strzone(minigame_tile_buildname(letter, number));
571 sent.bd_tiletype = ReadByte();
584 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
585 sent.bd_moves = ReadShort(); // make this a byte when possible
591 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
592 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
597 if(...(0,string) == "next")
598 minigame_cmd("next");
599 if(...(0,string) == "restart")
600 minigame_cmd("restart");