1 REGISTER_MINIGAME(bd, "Bulldozer");
3 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN = 0x0200; // victory
5 const int BD_TURN_LOSS = 0x0400; // they did it?!
6 const int BD_TURN_EDIT = 0x0800; // editing mode
7 const int BD_TURN_TYPE = 0x0f00; // turn type mask
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
15 const int BD_TILE_SIZE = 20;
17 const int BD_TEAMS = 1;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_BRICK7 = 10;
41 const int BD_TILE_BRICK8 = 11;
42 const int BD_TILE_LAST = 11;
44 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
46 // find same game piece given its tile name
47 entity bd_find_piece(entity minig, string tile, bool check_target)
50 while ( ( e = findentity(e,owner,minig) ) )
51 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
56 // check if the tile name is valid (15x15 grid)
57 bool bd_valid_tile(string tile)
61 int number = minigame_tile_number(tile);
62 int letter = minigame_tile_letter(tile);
63 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
66 entity bd_find_dozer(entity minig)
69 while ( ( e = findentity(e,owner,minig) ) )
70 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
75 void bd_check_winner(entity minig)
77 int total = 0, valid = 0;
79 while ( ( e = findentity(e,owner,minig) ) )
80 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
83 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
89 minig.minigame_flags = BD_TURN_WIN;
90 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
94 bool bd_canfill(int ttype)
105 case BD_TILE_BRICK1: return true;
111 bool bd_move_dozer(entity minigame, entity dozer)
113 if(!dozer.bd_dir_x && !dozer.bd_dir_y)
114 return false; // nope!
116 int myx = minigame_tile_letter(dozer.netname);
117 int myy = minigame_tile_number(dozer.netname);
119 myx += dozer.bd_dir_x;
120 myy += dozer.bd_dir_y;
122 string newpos = minigame_tile_buildname(myx, myy);
123 entity hit = bd_find_piece(minigame, newpos, false);
125 if(!bd_valid_tile(newpos))
129 switch(hit.bd_tiletype)
131 case BD_TILE_DOZER: // wtf, but let's do this incase
139 case BD_TILE_BRICK1: return false;
140 case BD_TILE_BOULDER:
143 int tx = minigame_tile_letter(hit.netname);
144 int ty = minigame_tile_number(hit.netname);
146 tx += dozer.bd_dir_x;
147 ty += dozer.bd_dir_y;
149 testpos = minigame_tile_buildname(tx, ty);
150 entity testhit = bd_find_piece(minigame, testpos, false);
152 if(!bd_valid_tile(testpos) || testhit)
155 if(hit.netname) { strunzone(hit.netname); }
156 hit.netname = strzone(testpos);
157 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
162 if(dozer.netname) { strunzone(dozer.netname); }
163 dozer.netname = strzone(newpos);
169 void bd_move(entity minigame, entity player, string dir)
171 if ( minigame.minigame_flags & BD_TURN_MOVE )
174 //if ( bd_valid_tile(pos) )
175 //if ( bd_find_piece(minigame, pos, false) )
177 entity dozer = bd_find_dozer(minigame);
180 LOG_INFO("Dozer wasn't found!\n");
181 return; // should not happen... TODO: end match?
184 int dxs = 0, dys = 0;
185 string thedir = strtolower(dir);
186 if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
187 if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
188 if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
189 if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
191 int dx = bound(-1, dxs, 1);
192 int dy = bound(-1, dys, 1);
196 while ( ( e = findentity(e,owner,minigame) ) )
197 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
203 if(bd_move_dozer(minigame, e))
206 minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
212 bd_check_winner(minigame);
214 minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
215 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
221 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
223 if ( minigame.minigame_flags & BD_TURN_EDIT )
224 if ( pos && thetile )
226 if ( bd_valid_tile(pos) )
228 entity found_piece = bd_find_piece(minigame, pos, false);
229 entity targ = bd_find_piece(minigame, pos, true);
231 if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
233 int dxs = 0, dys = 0;
234 string newdir = strtolower(thedir);
235 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
236 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
237 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
238 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
240 int dx = bound(-1, dxs, 1);
241 int dy = bound(-1, dys, 1);
243 found_piece.bd_dir_x = dx;
244 found_piece.bd_dir_y = dy;
245 found_piece.bd_dir_z = 0;
246 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
250 //entity dozer = bd_find_dozer(minigame);
251 //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
252 //return; // nice try
254 if(found_piece || (targ && thetile != BD_TILE_BOULDER))
256 entity piece = bd_find_piece(minigame, pos, false);
257 if(!piece) piece = bd_find_piece(minigame, pos, true);
261 if(piece.netname) { strunzone(piece.netname); }
263 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
267 entity piece = msle_spawn(minigame,"minigame_board_piece");
269 piece.netname = strzone(pos);
270 piece.bd_tiletype = thetile;
271 piece.bd_dir = '0 -1 0';
272 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
274 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
279 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
281 if(minigame.minigame_flags & BD_TURN_MOVE)
282 bd_move(minigame, player, dir);
284 if(minigame.minigame_flags & BD_TURN_EDIT)
285 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
288 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
290 string pos = minigame_tile_buildname(letter,number);
291 if(!bd_valid_tile(pos))
293 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
296 bd_editor_place(minigame, player, pos, thetype, "");
298 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
299 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
300 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
301 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
304 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
306 string pos = minigame_tile_buildname(letter,number);
307 if(!bd_valid_tile(pos))
310 entity targ = bd_find_piece(minigame, pos, true);
311 entity piece = bd_find_piece(minigame, pos, false);
313 if(targ && thetype == targ.bd_tiletype)
315 if(targ.netname) { strunzone(targ.netname); }
318 else if(piece && thetype == piece.bd_tiletype)
320 if(piece.netname) { strunzone(piece.netname); }
325 bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
326 bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
327 bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
328 bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
331 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
334 if(!player.minigame_players.bd_canedit)
336 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
341 if(minigame.minigame_flags & BD_TURN_EDIT)
343 int thetype = stof(thetile);
345 entity targ = bd_find_piece(minigame, dir, true);
346 entity piece = bd_find_piece(minigame, dir, false);
348 if(!bd_canfill(thetype) || (piece || targ))
352 if(targ) { killtype = targ.bd_tiletype; }
353 if(piece) { killtype = piece.bd_tiletype; }
357 int letter = minigame_tile_letter(dir);
358 int number = minigame_tile_number(dir);
359 bd_unfill_recurse(minigame, player, killtype, letter, number);
365 int letter = minigame_tile_letter(dir);
366 int number = minigame_tile_number(dir);
368 bd_fill_recurse(minigame, player, thetype, letter, number);
372 void bd_reset_moves(entity minigame)
376 for(e = minigame.minigame_players; e; e = e.list_next)
379 while( (e = findentity(e,owner,minigame)) )
380 if ( e.classname == "minigame_player" )
384 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
388 void bd_load_level(entity minigame);
389 void bd_setup_pieces(entity minigame)
392 while( (e = findentity(e, owner, minigame)) )
393 if(e.classname == "minigame_board_piece")
395 if(e.netname) { strunzone(e.netname); }
399 bd_load_level(minigame);
402 void bd_do_next_match(entity minigame, entity player)
404 minigame.minigame_flags = BD_TURN_MOVE;
405 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
407 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
409 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
410 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
413 bd_setup_pieces(minigame);
415 bd_reset_moves(minigame);
418 void bd_set_next_match(entity minigame, string next)
420 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
421 minigame.bd_nextlevel = strzone(next);
424 void bd_next_match(entity minigame, entity player, string next)
426 if(minigame.minigame_flags & BD_TURN_WIN)
427 bd_do_next_match(minigame, player);
428 if(minigame.minigame_flags & BD_TURN_EDIT)
429 bd_set_next_match(minigame, next);
432 // request a new match
433 void bd_restart_match(entity minigame, entity player)
435 minigame.minigame_flags = BD_TURN_MOVE;
436 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
438 bd_setup_pieces(minigame);
440 bd_reset_moves(minigame);
443 void bd_activate_editor(entity minigame, entity player)
446 if(!player.minigame_players.bd_canedit)
448 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
453 minigame.minigame_flags = BD_TURN_EDIT;
454 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
456 bd_reset_moves(minigame);
458 bd_setup_pieces(minigame);
461 string bd_save_piece(entity minigame, entity e)
463 string bd_string = "";
465 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
466 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
467 bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
472 void bd_set_nextlevel(entity minigame, string s)
476 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
477 minigame.bd_nextlevel = strzone(argv(2));
480 entity bd_load_piece(entity minigame, string s)
482 // separate pieces between the ; symbols
483 string bd_string = s;
485 tokenize_console(bd_string);
487 entity e = msle_spawn(minigame,"minigame_board_piece");
492 e.netname = strzone(argv(argv_num)); ++argv_num;
493 e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
494 e.bd_dir = stov(argv(argv_num)); ++argv_num;
496 minigame_server_sendflags(e,MINIG_SF_ALL);
501 bool bd_save_level(entity minigame)
503 if(minigame.bd_levelname && minigame.bd_levelname != "")
505 int target_count = 0, boulder_count = 0;
507 while((piece = findentity(piece,owner,minigame)))
508 if(piece.classname == "minigame_board_piece")
509 if(piece.bd_tiletype == BD_TILE_BOULDER)
511 else if(piece.bd_tiletype == BD_TILE_TARGET)
514 if(boulder_count != target_count)
516 LOG_INFO("Not enough targets or boulders, fix your level!\n");
520 // saves all objects to the database file
524 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
525 file_get = fopen(file_name, FILE_WRITE);
526 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
528 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
529 fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
532 while ( ( e = findentity(e,owner,minigame) ) )
533 if ( e.classname == "minigame_board_piece" )
535 // use a line of text for each object, listing all properties
536 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
546 void bd_load_level(entity minigame)
548 // loads all items from the database file
549 string file_read, file_name;
552 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
553 file_get = fopen(file_name, FILE_READ);
556 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
562 file_read = fgets(file_get);
565 if(substring(file_read, 0, 2) == "//")
567 if(substring(file_read, 0, 1) == "#")
569 if(substring(file_read, 0, 9) == "nextlevel")
571 bd_set_nextlevel(minigame, file_read);
576 e = bd_load_piece(minigame, file_read);
582 void bd_close_editor(entity minigame, entity player)
585 if(!player.minigame_players.bd_canedit)
587 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
592 entity dozer = bd_find_dozer(minigame);
595 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
599 if(bd_save_level(minigame))
601 minigame.minigame_flags = BD_TURN_MOVE;
602 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
606 LOG_INFO("You need to set the level name!\n");
613 // required function, handle server side events
614 int bd_server_event(entity minigame, string event, ...)
620 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
621 minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
622 bd_setup_pieces(minigame);
623 minigame.minigame_flags = BD_TURN_MOVE;
630 while( (e = findentity(e, owner, minigame)) )
631 if(e.classname == "minigame_board_piece")
633 if(e.netname) { strunzone(e.netname); }
637 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
638 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
643 int pl_num = minigame_count_players(minigame);
645 if(pl_num >= BD_TEAMS) { return false; }
654 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
657 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
660 bd_restart_match(minigame,...(0,entity));
663 bd_activate_editor(minigame,...(0,entity));
666 bd_close_editor(minigame,...(0,entity));
669 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
677 entity sent = ...(0,entity);
679 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
681 int letter = minigame_tile_letter(sent.netname);
682 int number = minigame_tile_number(sent.netname);
684 WriteByte(MSG_ENTITY,letter);
685 WriteByte(MSG_ENTITY,number);
687 WriteByte(MSG_ENTITY,sent.bd_tiletype);
689 int dx = sent.bd_dir_x;
690 int dy = sent.bd_dir_y;
693 WriteByte(MSG_ENTITY,dx);
694 WriteByte(MSG_ENTITY,dy);
696 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
697 WriteShort(MSG_ENTITY,sent.bd_moves);
714 vector bd_boardpos; // HUD board position
715 vector bd_boardsize;// HUD board size
717 string bd_get_tile_pic(int tileid)
721 case BD_TILE_BOULDER: return "bd/boulder";
722 case BD_TILE_BRICK1: return "bd/brick1";
723 case BD_TILE_BRICK2: return "bd/brick2";
724 case BD_TILE_BRICK3: return "bd/brick3";
725 case BD_TILE_BRICK4: return "bd/brick4";
726 case BD_TILE_BRICK5: return "bd/brick5";
727 case BD_TILE_BRICK6: return "bd/brick6";
728 case BD_TILE_BRICK7: return "bd/brick7";
729 case BD_TILE_BRICK8: return "bd/brick8";
730 case BD_TILE_TARGET: return "bd/target";
731 case BD_TILE_DOZER: return "bd/dozer";
737 // Required function, draw the game board
738 void bd_hud_board(vector pos, vector mySize)
740 minigame_hud_fitsqare(pos, mySize);
742 bd_boardsize = mySize;
744 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
746 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
750 FOREACH_MINIGAME_ENTITY(e)
752 if(e.classname == "minigame_board_piece")
754 if(e.bd_tiletype == BD_TILE_TARGET)
757 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
759 else if(e.bd_tiletype == BD_TILE_BOULDER)
761 e.bd_hide = false; // reset either way
762 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
766 FOREACH_MINIGAME_ENTITY(e)
768 if ( e.classname == "minigame_board_piece" )
770 if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
772 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
773 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
775 string thepiece = bd_get_tile_pic(e.bd_tiletype);
778 thepiece = "bd/boulder_target";
780 minigame_drawpic_centered( tile_pos,
781 minigame_texture(thepiece),
782 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
787 // draw dozers on top, always
788 FOREACH_MINIGAME_ENTITY(e)
790 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
792 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
793 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
795 vector thedir = e.bd_dir;
798 if(thedir_y == -1) { theang = M_PI; }
799 if(thedir_x == 1) { theang = M_PI/2; }
800 if(thedir_x == -1) { theang = M_PI*3/2; }
802 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
803 tile_size, tile_size/2, '1 1 1',
804 panel_fg_alpha, DRAWFLAG_NORMAL );
808 if(active_minigame.minigame_flags & BD_TURN_EDIT)
809 if(bd_valid_tile(bd_curr_pos))
811 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
812 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
813 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
815 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
816 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
817 if(bd_curr_tile == BD_TILE_DOZER)
819 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
820 tile_size, tile_size/2, '1 1 1',
821 panel_fg_alpha/2, DRAWFLAG_NORMAL );
825 minigame_drawpic_centered( tile_pos,
826 minigame_texture(thepiece),
827 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
831 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
833 vector winfs = hud_fontsize*2;
834 string victory_text = "Game over!";
836 if(active_minigame.minigame_flags & BD_TURN_WIN)
837 victory_text = "Well done! Click 'Next Level' to continue";
839 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
841 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
842 sprintf("%s", victory_text),
843 winfs, 0, DRAWFLAG_NORMAL, 0.5);
845 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
847 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
848 sprintf("%s", victory_text),
849 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
854 // Required function, draw the game status panel
855 void bd_hud_status(vector pos, vector mySize)
859 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
860 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
865 vector player_fontsize = hud_fontsize * 1.75;
866 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
869 vector tile_size = '48 48 0';
872 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
873 mypos_y += player_fontsize_y;
874 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
877 FOREACH_MINIGAME_ENTITY(e)
879 if ( e.classname == "minigame_player" )
882 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
883 entcs_GetName(e.minigame_playerslot-1),
884 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
886 mypos_y += player_fontsize_y;
887 string thepiece = "bd/dozer";
888 if(active_minigame.minigame_flags & BD_TURN_EDIT)
889 thepiece = bd_get_tile_pic(bd_curr_tile);
891 minigame_texture(thepiece),
892 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
894 mypos_x += tile_size_x;
896 drawstring(mypos,ftos(e.bd_moves),tile_size,
897 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
902 // Turn a set of flags into a help message
903 string bd_turn_to_string(int turnflags)
905 if ( turnflags & BD_TURN_LOSS )
906 return _("Better luck next time!");
908 if ( turnflags & BD_TURN_WIN )
910 return _("Tubular! Press \"Next Level\" to continue!");
912 return _("Wicked! Press \"Next Level\" to continue!");
914 if( turnflags & BD_TURN_EDIT )
915 return _("Press the space bar to change your currently selected tile");
917 if ( turnflags & BD_TURN_MOVE )
918 return _("Push the boulders onto the targets");
923 // Make the correct move
924 void bd_make_move(entity minigame, string dir)
926 if ( minigame.minigame_flags == BD_TURN_MOVE )
928 minigame_cmd("move ", dir);
932 void bd_editor_make_move(entity minigame, string dir)
934 if ( minigame.minigame_flags == BD_TURN_EDIT )
936 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
940 void bd_editor_fill(entity minigame)
942 if ( minigame.minigame_flags == BD_TURN_EDIT )
944 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
948 void bd_set_curr_pos(string s)
951 strunzone(bd_curr_pos);
957 bool bd_normal_move(entity minigame, int themove)
962 case K_KP_RIGHTARROW:
963 bd_make_move(minigame, "r");
967 bd_make_move(minigame, "l");
971 bd_make_move(minigame, "u");
975 bd_make_move(minigame, "d");
982 bool bd_change_dozer_angle(entity minigame)
984 entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
985 if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
989 vector dir = dozer.bd_dir;
990 if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
992 if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
993 if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
994 if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
995 if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
997 bd_editor_make_move(minigame, thedir);
1001 bool bd_editor_move(entity minigame, int themove)
1006 case K_KP_RIGHTARROW:
1007 if ( ! bd_curr_pos )
1008 bd_set_curr_pos("a3");
1010 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1013 case K_KP_LEFTARROW:
1014 if ( ! bd_curr_pos )
1015 bd_set_curr_pos("c3");
1017 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1021 if ( ! bd_curr_pos )
1022 bd_set_curr_pos("a1");
1024 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1027 case K_KP_DOWNARROW:
1028 if ( ! bd_curr_pos )
1029 bd_set_curr_pos("a3");
1031 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1035 bd_editor_make_move(minigame, "");
1038 if(bd_change_dozer_angle(minigame))
1041 if(bd_curr_tile > BD_TILE_LAST)
1049 // Required function, handle client events
1050 int bd_client_event(entity minigame, string event, ...)
1056 minigame.message = bd_turn_to_string(minigame.minigame_flags);
1057 bd_set_curr_pos("");
1058 bd_curr_tile = BD_TILE_BRICK1;
1063 if(minigame.minigame_flags & BD_TURN_MOVE)
1065 if(bd_normal_move(minigame, ...(0,int)))
1069 if(minigame.minigame_flags & BD_TURN_EDIT)
1071 if(bd_editor_move(minigame, ...(0,int)))
1077 case "mouse_pressed":
1079 if(minigame.minigame_flags & BD_TURN_EDIT)
1081 if(...(0,int) == K_MOUSE1)
1083 bd_editor_make_move(minigame, "");
1087 if(...(0,int) == K_MOUSE2)
1089 bd_editor_fill(minigame);
1098 if(minigame.minigame_flags & BD_TURN_EDIT)
1100 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1101 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1102 if ( ! bd_valid_tile(bd_curr_pos) )
1103 bd_set_curr_pos("");
1107 case "network_receive":
1109 entity sent = ...(0,entity);
1110 int sf = ...(1,int);
1111 if ( sent.classname == "minigame" )
1113 if ( sf & MINIG_SF_UPDATE )
1115 sent.message = bd_turn_to_string(sent.minigame_flags);
1116 //if ( sent.minigame_flags & minigame_self.team )
1120 else if(sent.classname == "minigame_board_piece")
1122 if(sf & MINIG_SF_UPDATE)
1124 int letter = ReadByte();
1125 int number = ReadByte();
1126 if(sent.netname) { strunzone(sent.netname); }
1127 sent.netname = strzone(minigame_tile_buildname(letter, number));
1129 sent.bd_tiletype = ReadByte();
1131 int dx = ReadByte();
1132 int dy = ReadByte();
1134 if(dx == 2) dx = -1;
1135 if(dy == 2) dy = -1;
1142 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1143 sent.bd_moves = ReadShort(); // make this a byte when possible
1149 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1150 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1151 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1152 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1157 if(...(0,string) == "next")
1158 minigame_cmd("next");
1159 if(...(0,string) == "restart")
1160 minigame_cmd("restart");
1161 if(...(0,string) == "edit")
1162 minigame_cmd("edit");
1163 if(...(0,string) == "save")
1164 minigame_cmd("save");