1 REGISTER_MINIGAME(bd, "Bulldozer");
3 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN = 0x0200; // victory
5 const int BD_TURN_LOSS = 0x0400; // they did it?!
6 const int BD_TURN_EDIT = 0x0800; // editing mode
7 const int BD_TURN_TYPE = 0x0f00; // turn type mask
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
15 const int BD_TILE_SIZE = 20;
17 const int BD_TEAMS = 1;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_LAST = 7;
40 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
42 // find same game piece given its tile name
43 entity bd_find_piece(entity minig, string tile, bool check_target)
46 while ( ( e = findentity(e,owner,minig) ) )
47 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
52 // check if the tile name is valid (15x15 grid)
53 bool bd_valid_tile(string tile)
57 int number = minigame_tile_number(tile);
58 int letter = minigame_tile_letter(tile);
59 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
62 entity bd_find_dozer(entity minig)
65 while ( ( e = findentity(e,owner,minig) ) )
66 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
71 void bd_check_winner(entity minig)
73 int total = 0, valid = 0;
75 while ( ( e = findentity(e,owner,minig) ) )
76 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
79 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
85 minig.minigame_flags = BD_TURN_WIN;
86 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
90 bool bd_canfill(int ttype)
97 case BD_TILE_BRICK4: return true;
103 bool bd_move_dozer(entity minigame, entity dozer)
105 if(!dozer.bd_dir_x && !dozer.bd_dir_y)
106 return false; // nope!
108 int myx = minigame_tile_letter(dozer.netname);
109 int myy = minigame_tile_number(dozer.netname);
111 myx += dozer.bd_dir_x;
112 myy += dozer.bd_dir_y;
114 string newpos = minigame_tile_buildname(myx, myy);
115 entity hit = bd_find_piece(minigame, newpos, false);
117 if(!bd_valid_tile(newpos))
121 switch(hit.bd_tiletype)
123 case BD_TILE_DOZER: // wtf, but let's do this incase
127 case BD_TILE_BRICK4: return false;
128 case BD_TILE_BOULDER:
131 int tx = minigame_tile_letter(hit.netname);
132 int ty = minigame_tile_number(hit.netname);
134 tx += dozer.bd_dir_x;
135 ty += dozer.bd_dir_y;
137 testpos = minigame_tile_buildname(tx, ty);
138 entity testhit = bd_find_piece(minigame, testpos, false);
140 if(!bd_valid_tile(testpos) || testhit)
143 if(hit.netname) { strunzone(hit.netname); }
144 hit.netname = strzone(testpos);
145 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
150 if(dozer.netname) { strunzone(dozer.netname); }
151 dozer.netname = strzone(newpos);
157 void bd_move(entity minigame, entity player, string dir)
159 if ( minigame.minigame_flags & BD_TURN_MOVE )
162 //if ( bd_valid_tile(pos) )
163 //if ( bd_find_piece(minigame, pos, false) )
165 entity dozer = bd_find_dozer(minigame);
168 LOG_INFO("Dozer wasn't found!\n");
169 return; // should not happen... TODO: end match?
172 int dxs = 0, dys = 0;
173 string thedir = strtolower(dir);
174 if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
175 if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
176 if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
177 if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
179 int dx = bound(-1, dxs, 1);
180 int dy = bound(-1, dys, 1);
186 if(bd_move_dozer(minigame, dozer))
189 bd_check_winner(minigame);
191 minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
192 minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
193 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
199 void bd_editor_place(entity minigame, entity player, string pos, int thetile)
201 if ( minigame.minigame_flags & BD_TURN_EDIT )
202 if ( pos && thetile )
204 if ( bd_valid_tile(pos) )
206 entity found_piece = bd_find_piece(minigame, pos, false);
207 entity targ = bd_find_piece(minigame, pos, true);
209 entity dozer = bd_find_dozer(minigame);
210 if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
213 if(found_piece || (targ && thetile != BD_TILE_BOULDER))
215 entity piece = bd_find_piece(minigame, pos, false);
216 if(!piece) piece = bd_find_piece(minigame, pos, true);
220 if(piece.netname) { strunzone(piece.netname); }
222 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
226 entity piece = msle_spawn(minigame,"minigame_board_piece");
228 piece.netname = strzone(pos);
229 piece.bd_tiletype = thetile;
230 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
232 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
237 void bd_do_move(entity minigame, entity player, string dir, string thetile)
239 if(minigame.minigame_flags & BD_TURN_MOVE)
240 bd_move(minigame, player, dir);
242 if(minigame.minigame_flags & BD_TURN_EDIT)
243 bd_editor_place(minigame, player, dir, stof(thetile));
246 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
248 string pos = minigame_tile_buildname(letter,number);
249 if(!bd_valid_tile(pos))
251 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
254 bd_editor_place(minigame, player, pos, thetype);
256 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
257 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
258 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
259 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
262 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
264 if(minigame.minigame_flags & BD_TURN_EDIT)
266 int thetype = stof(thetile);
268 if(!bd_canfill(thetype))
271 int letter = minigame_tile_letter(dir);
272 int number = minigame_tile_number(dir);
274 bd_fill_recurse(minigame, player, thetype, letter, number);
278 void bd_reset_moves(entity minigame)
282 for(e = minigame.minigame_players; e; e = e.list_next)
285 while( (e = findentity(e,owner,minigame)) )
286 if ( e.classname == "minigame_player" )
290 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
294 void bd_load_level(entity minigame);
295 void bd_setup_pieces(entity minigame)
298 while( (e = findentity(e, owner, minigame)) )
299 if(e.classname == "minigame_board_piece")
301 if(e.netname) { strunzone(e.netname); }
305 bd_load_level(minigame);
308 void bd_do_next_match(entity minigame, entity player)
310 minigame.minigame_flags = BD_TURN_MOVE;
311 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
313 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
315 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
316 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
319 bd_setup_pieces(minigame);
321 bd_reset_moves(minigame);
324 void bd_set_next_match(entity minigame, string next)
326 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
327 minigame.bd_nextlevel = strzone(next);
330 void bd_next_match(entity minigame, entity player, string next)
332 if(minigame.minigame_flags & BD_TURN_WIN)
333 bd_do_next_match(minigame, player);
334 if(minigame.minigame_flags & BD_TURN_EDIT)
335 bd_set_next_match(minigame, next);
338 // request a new match
339 void bd_restart_match(entity minigame, entity player)
341 minigame.minigame_flags = BD_TURN_MOVE;
342 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
344 bd_setup_pieces(minigame);
346 bd_reset_moves(minigame);
349 void bd_activate_editor(entity minigame, entity player)
352 if(!player.minigame_players.bd_canedit)
354 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
359 minigame.minigame_flags = BD_TURN_EDIT;
360 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
362 bd_reset_moves(minigame);
364 bd_setup_pieces(minigame);
367 string bd_save_piece(entity minigame, entity e)
369 string bd_string = "";
371 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
372 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
373 bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
374 bd_string = strcat(bd_string, "; ");
379 void bd_set_nextlevel(entity minigame, string s)
383 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
384 minigame.bd_nextlevel = strzone(argv(2));
387 entity bd_load_piece(entity minigame, string s)
389 // separate pieces between the ; symbols
390 tokenizebyseparator(s, "; ");
391 string bd_string = argv(0);
393 tokenize_console(bd_string);
395 entity e = msle_spawn(minigame,"minigame_board_piece");
399 e.netname = strzone(argv(argv_num)); ++argv_num;
400 e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
401 e.bd_dir = stov(argv(argv_num)); ++argv_num;
403 minigame_server_sendflags(e,MINIG_SF_ALL);
408 bool bd_save_level(entity minigame)
410 if(minigame.bd_levelname && minigame.bd_levelname != "")
412 int target_count = 0, boulder_count = 0;
413 entity piece = world;
414 while((piece = findentity(piece,owner,minigame)))
415 if(piece.classname == "minigame_board_piece")
416 if(piece.bd_tiletype == BD_TILE_BOULDER)
418 else if(piece.bd_tiletype == BD_TILE_TARGET)
421 if(boulder_count != target_count)
423 LOG_INFO("Not enough targets or boulders, fix your level!\n");
427 // saves all objects to the database file
431 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
432 file_get = fopen(file_name, FILE_WRITE);
433 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
435 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
436 fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
439 while ( ( e = findentity(e,owner,minigame) ) )
440 if ( e.classname == "minigame_board_piece" )
442 // use a line of text for each object, listing all properties
443 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
453 void bd_load_level(entity minigame)
455 // loads all items from the database file
456 string file_read, file_name;
459 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
460 file_get = fopen(file_name, FILE_READ);
463 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
469 file_read = fgets(file_get);
472 if(substring(file_read, 0, 2) == "//")
474 if(substring(file_read, 0, 1) == "#")
476 if(substring(file_read, 0, 9) == "nextlevel")
478 bd_set_nextlevel(minigame, file_read);
483 e = bd_load_piece(minigame, file_read);
489 void bd_close_editor(entity minigame)
491 entity dozer = bd_find_dozer(minigame);
494 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
498 if(bd_save_level(minigame))
500 minigame.minigame_flags = BD_TURN_MOVE;
501 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
505 LOG_INFO("You need to set the level name!\n");
512 // required function, handle server side events
513 int bd_server_event(entity minigame, string event, ...)
519 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
520 minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
521 bd_setup_pieces(minigame);
522 minigame.minigame_flags = BD_TURN_MOVE;
529 while( (e = findentity(e, owner, minigame)) )
530 if(e.classname == "minigame_board_piece")
532 if(e.netname) { strunzone(e.netname); }
536 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
537 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
542 int pl_num = minigame_count_players(minigame);
544 if(pl_num >= BD_TEAMS) { return false; }
553 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
556 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
559 bd_restart_match(minigame,...(0,entity));
562 bd_activate_editor(minigame,...(0,entity));
565 bd_close_editor(minigame);
568 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
576 entity sent = ...(0,entity);
578 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
580 int letter = minigame_tile_letter(sent.netname);
581 int number = minigame_tile_number(sent.netname);
583 WriteByte(MSG_ENTITY,letter);
584 WriteByte(MSG_ENTITY,number);
586 WriteByte(MSG_ENTITY,sent.bd_tiletype);
588 int dx = sent.bd_dir_x;
589 int dy = sent.bd_dir_y;
592 WriteByte(MSG_ENTITY,dx);
593 WriteByte(MSG_ENTITY,dy);
595 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
596 WriteShort(MSG_ENTITY,sent.bd_moves);
610 vector bd_boardpos; // HUD board position
611 vector bd_boardsize;// HUD board size
613 string bd_get_tile_pic(int tileid)
617 case BD_TILE_BOULDER: return "bd/boulder";
618 case BD_TILE_BRICK1: return "bd/brick1";
619 case BD_TILE_BRICK2: return "bd/brick2";
620 case BD_TILE_BRICK3: return "bd/brick3";
621 case BD_TILE_BRICK4: return "bd/brick4";
622 case BD_TILE_TARGET: return "bd/target";
623 case BD_TILE_DOZER: return "bd/dozer";
629 // Required function, draw the game board
630 void bd_hud_board(vector pos, vector mySize)
632 minigame_hud_fitsqare(pos, mySize);
634 bd_boardsize = mySize;
636 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
638 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
642 FOREACH_MINIGAME_ENTITY(e)
644 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
646 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
647 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
649 string thepiece = bd_get_tile_pic(e.bd_tiletype);
651 minigame_drawpic_centered( tile_pos,
652 minigame_texture(thepiece),
653 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
656 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
658 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
659 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
661 minigame_drawpic_centered( tile_pos,
662 minigame_texture("bd/target"),
663 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
666 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
668 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
669 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
671 vector thedir = e.bd_dir;
674 if(thedir_y == -1) { theang = M_PI; }
675 if(thedir_x == 1) { theang = M_PI/2; }
676 if(thedir_x == -1) { theang = M_PI*3/2; }
678 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
679 tile_size, tile_size/2, '1 1 1',
680 panel_fg_alpha, DRAWFLAG_NORMAL );
684 FOREACH_MINIGAME_ENTITY(e)
686 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
688 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
689 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
691 minigame_drawpic_centered( tile_pos,
692 minigame_texture("bd/target"),
693 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
697 FOREACH_MINIGAME_ENTITY(e)
699 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
701 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
702 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
704 vector thedir = e.bd_dir;
707 if(thedir_y == -1) { theang = M_PI; }
708 if(thedir_x == 1) { theang = M_PI/2; }
709 if(thedir_x == -1) { theang = M_PI*3/2; }
711 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
712 tile_size, tile_size/2, '1 1 1',
713 panel_fg_alpha, DRAWFLAG_NORMAL );
717 if(active_minigame.minigame_flags & BD_TURN_EDIT)
718 if(bd_valid_tile(bd_curr_pos))
720 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
721 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
722 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
724 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
725 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
726 minigame_drawpic_centered( tile_pos,
727 minigame_texture(thepiece),
728 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
731 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
733 vector winfs = hud_fontsize*2;
734 string victory_text = "Game over!";
736 if(active_minigame.minigame_flags & BD_TURN_WIN)
737 victory_text = "You win!";
739 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
741 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
742 sprintf("%s", victory_text),
743 winfs, 0, DRAWFLAG_NORMAL, 0.5);
745 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
747 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
748 sprintf("%s", victory_text),
749 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
754 // Required function, draw the game status panel
755 void bd_hud_status(vector pos, vector mySize)
759 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
760 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
765 vector player_fontsize = hud_fontsize * 1.75;
766 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
769 vector tile_size = '48 48 0';
772 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
773 mypos_y += player_fontsize_y;
774 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
777 FOREACH_MINIGAME_ENTITY(e)
779 if ( e.classname == "minigame_player" )
782 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
783 GetPlayerName(e.minigame_playerslot-1),
784 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
786 mypos_y += player_fontsize_y;
787 string thepiece = "bd/dozer";
788 if(active_minigame.minigame_flags & BD_TURN_EDIT)
789 thepiece = bd_get_tile_pic(bd_curr_tile);
791 minigame_texture(thepiece),
792 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
794 mypos_x += tile_size_x;
796 drawstring(mypos,ftos(e.bd_moves),tile_size,
797 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
802 // Turn a set of flags into a help message
803 string bd_turn_to_string(int turnflags)
805 if ( turnflags & BD_TURN_LOSS )
806 return _("Better luck next time!");
808 if ( turnflags & BD_TURN_WIN )
810 return _("Tubular! Press ""Next Level"" to continue!");
812 return _("Wicked! Press ""Next Level"" to continue!");
814 if( turnflags & BD_TURN_EDIT )
815 return _("Press the space bar to change your currently selected tile");
817 if ( turnflags & BD_TURN_MOVE )
818 return _("Push the boulders onto the targets");
823 // Make the correct move
824 void bd_make_move(entity minigame, string dir)
826 if ( minigame.minigame_flags == BD_TURN_MOVE )
828 minigame_cmd("move ", dir);
832 void bd_editor_make_move(entity minigame)
834 if ( minigame.minigame_flags == BD_TURN_EDIT )
836 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile));
840 void bd_editor_fill(entity minigame)
842 if ( minigame.minigame_flags == BD_TURN_EDIT )
844 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
848 void bd_set_curr_pos(string s)
851 strunzone(bd_curr_pos);
857 bool bd_normal_move(entity minigame, int themove)
862 case K_KP_RIGHTARROW:
863 bd_make_move(minigame, "r");
867 bd_make_move(minigame, "l");
871 bd_make_move(minigame, "u");
875 bd_make_move(minigame, "d");
882 bool bd_editor_move(entity minigame, int themove)
887 case K_KP_RIGHTARROW:
889 bd_set_curr_pos("a3");
891 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
896 bd_set_curr_pos("c3");
898 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
903 bd_set_curr_pos("a1");
905 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
910 bd_set_curr_pos("a3");
912 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
916 bd_editor_make_move(minigame);
920 if(bd_curr_tile > BD_TILE_LAST)
928 // Required function, handle client events
929 int bd_client_event(entity minigame, string event, ...)
935 minigame.message = bd_turn_to_string(minigame.minigame_flags);
937 bd_curr_tile = BD_TILE_BRICK1;
942 if(minigame.minigame_flags & BD_TURN_MOVE)
944 if(bd_normal_move(minigame, ...(0,int)))
948 if(minigame.minigame_flags & BD_TURN_EDIT)
950 if(bd_editor_move(minigame, ...(0,int)))
956 case "mouse_pressed":
958 if(minigame.minigame_flags & BD_TURN_EDIT)
960 if(...(0,int) == K_MOUSE1)
962 bd_editor_make_move(minigame);
966 if(...(0,int) == K_MOUSE2)
968 bd_editor_fill(minigame);
977 if(minigame.minigame_flags & BD_TURN_EDIT)
979 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
980 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
981 if ( ! bd_valid_tile(bd_curr_pos) )
986 case "network_receive":
988 entity sent = ...(0,entity);
990 if ( sent.classname == "minigame" )
992 if ( sf & MINIG_SF_UPDATE )
994 sent.message = bd_turn_to_string(sent.minigame_flags);
995 //if ( sent.minigame_flags & minigame_self.team )
999 else if(sent.classname == "minigame_board_piece")
1001 if(sf & MINIG_SF_UPDATE)
1003 int letter = ReadByte();
1004 int number = ReadByte();
1005 if(sent.netname) { strunzone(sent.netname); }
1006 sent.netname = strzone(minigame_tile_buildname(letter, number));
1008 sent.bd_tiletype = ReadByte();
1010 int dx = ReadByte();
1011 int dy = ReadByte();
1013 if(dx == 2) dx = -1;
1014 if(dy == 2) dy = -1;
1021 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1022 sent.bd_moves = ReadShort(); // make this a byte when possible
1028 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1029 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1030 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1031 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1036 if(...(0,string) == "next")
1037 minigame_cmd("next");
1038 if(...(0,string) == "restart")
1039 minigame_cmd("restart");
1040 if(...(0,string) == "edit")
1041 minigame_cmd("edit");
1042 if(...(0,string) == "save")
1043 minigame_cmd("save");