1 REGISTER_MINIGAME(bd, "Bulldozer");
3 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN = 0x0200; // victory
5 const int BD_TURN_LOSS = 0x0400; // they did it?!
6 const int BD_TURN_EDIT = 0x0800; // editing mode
7 const int BD_TURN_TYPE = 0x0f00; // turn type mask
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
12 const int BD_LET_CNT = 12;
13 const int BD_NUM_CNT = 12;
15 const int BD_TILE_SIZE = 12;
17 const int BD_TEAMS = 1;
24 const int BD_TILE_DOZER = 1;
25 const int BD_TILE_TARGET = 2;
26 const int BD_TILE_BOULDER = 3;
27 const int BD_TILE_BRICK1 = 4;
28 const int BD_TILE_BRICK2 = 5;
29 const int BD_TILE_BRICK3 = 6;
30 const int BD_TILE_LAST = 6;
32 // find same game piece given its tile name
33 entity bd_find_piece(entity minig, string tile, bool check_target)
36 while ( ( e = findentity(e,owner,minig) ) )
37 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
42 // check if the tile name is valid (15x15 grid)
43 bool bd_valid_tile(string tile)
47 int number = minigame_tile_number(tile);
48 int letter = minigame_tile_letter(tile);
49 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
52 entity bd_find_dozer(entity minig)
55 while ( ( e = findentity(e,owner,minig) ) )
56 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
61 void bd_check_winner(entity minig)
63 int total = 0, valid = 0;
65 while ( ( e = findentity(e,owner,minig) ) )
66 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
69 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
75 minig.minigame_flags = BD_TURN_WIN;
76 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
80 void minigame_setup_randompiece(entity minigame, int ttype)
82 RandomSelection_Init();
84 for(i = 1; i < BD_LET_CNT - 1; ++i)
85 for(j = 1; j < BD_NUM_CNT - 1; ++j)
87 string pos = minigame_tile_buildname(i, j);
88 if(!bd_find_piece(minigame, pos, false))
89 RandomSelection_Add(world, 0, pos, 1, 1);
92 entity piece = msle_spawn(minigame,"minigame_board_piece");
94 piece.netname = strzone(RandomSelection_chosen_string);
95 piece.bd_tiletype = ttype;
96 minigame_server_sendflags(piece,MINIG_SF_ALL);
99 void bd_setup_pieces(entity minigame)
102 minigame_setup_randompiece(minigame, BD_TILE_DOZER);
103 minigame_setup_randompiece(minigame, BD_TILE_TARGET);
104 minigame_setup_randompiece(minigame, BD_TILE_BOULDER);
105 minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
106 minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
107 minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
108 minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
109 minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
110 minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
112 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
115 bool bd_move_dozer(entity minigame, entity dozer)
117 if(!dozer.bd_dir_x && !dozer.bd_dir_y)
118 return false; // nope!
120 int myx = minigame_tile_letter(dozer.netname);
121 int myy = minigame_tile_number(dozer.netname);
123 myx += dozer.bd_dir_x;
124 myy += dozer.bd_dir_y;
126 string newpos = minigame_tile_buildname(myx, myy);
127 entity hit = bd_find_piece(minigame, newpos, false);
129 if(!bd_valid_tile(newpos))
133 switch(hit.bd_tiletype)
135 case BD_TILE_DOZER: // wtf, but let's do this incase
138 case BD_TILE_BRICK3: return false;
139 case BD_TILE_BOULDER:
142 int tx = minigame_tile_letter(hit.netname);
143 int ty = minigame_tile_number(hit.netname);
145 tx += dozer.bd_dir_x;
146 ty += dozer.bd_dir_y;
148 testpos = minigame_tile_buildname(tx, ty);
149 entity testhit = bd_find_piece(minigame, testpos, false);
151 if(!bd_valid_tile(testpos) || testhit)
154 if(hit.netname) { strunzone(hit.netname); }
155 hit.netname = strzone(testpos);
156 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
161 if(dozer.netname) { strunzone(dozer.netname); }
162 dozer.netname = strzone(newpos);
168 void bd_move(entity minigame, entity player, string dxs, string dys )
170 if ( minigame.minigame_flags & BD_TURN_MOVE )
173 //if ( bd_valid_tile(pos) )
174 //if ( bd_find_piece(minigame, pos, false) )
176 entity dozer = bd_find_dozer(minigame);
178 return; // should not happen... TODO: end match?
180 int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
181 int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
187 if(bd_move_dozer(minigame, dozer))
190 bd_check_winner(minigame);
192 minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
193 minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
194 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
199 void bd_reset_moves(entity minigame)
203 for(e = minigame.minigame_players; e; e = e.list_next)
206 while( (e = findentity(e,owner,minigame)) )
207 if ( e.classname == "minigame_player" )
211 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
215 // request a new match
216 void bd_restart_match(entity minigame, entity player)
218 minigame.minigame_flags = BD_TURN_MOVE;
219 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
221 while ( ( e = findentity(e,owner,minigame) ) )
222 if ( e.classname == "minigame_board_piece" )
225 bd_setup_pieces(minigame);
227 bd_reset_moves(minigame);
232 // required function, handle server side events
233 int bd_server_event(entity minigame, string event, ...)
239 bd_setup_pieces(minigame);
240 minigame.minigame_flags = BD_TURN_MOVE;
247 while( (e = findentity(e, owner, minigame)) )
248 if(e.classname == "minigame_board_piece")
250 if(e.netname) { strunzone(e.netname); }
257 int pl_num = minigame_count_players(minigame);
259 if(pl_num >= BD_TEAMS) { return false; }
268 bd_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null));
271 bd_restart_match(minigame,...(0,entity));
274 bd_restart_match(minigame,...(0,entity));
282 entity sent = ...(0,entity);
284 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
286 int letter = minigame_tile_letter(sent.netname);
287 int number = minigame_tile_number(sent.netname);
289 WriteByte(MSG_ENTITY,letter);
290 WriteByte(MSG_ENTITY,number);
292 WriteByte(MSG_ENTITY,sent.bd_tiletype);
294 int dx = sent.bd_dir_x;
295 int dy = sent.bd_dir_y;
298 WriteByte(MSG_ENTITY,dx);
299 WriteByte(MSG_ENTITY,dy);
301 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
302 WriteShort(MSG_ENTITY,sent.bd_moves);
313 vector bd_boardpos; // HUD board position
314 vector bd_boardsize;// HUD board size
316 // Required function, draw the game board
317 void bd_hud_board(vector pos, vector mySize)
319 minigame_hud_fitsqare(pos, mySize);
321 bd_boardsize = mySize;
323 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
325 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
329 FOREACH_MINIGAME_ENTITY(e)
331 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
333 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
334 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
336 string thepiece = "bd/brick1";
337 switch(e.bd_tiletype)
339 case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
340 case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
341 case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
344 minigame_drawpic_centered( tile_pos,
345 minigame_texture(thepiece),
346 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
349 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
351 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
352 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
354 minigame_drawpic_centered( tile_pos,
355 minigame_texture("bd/target"),
356 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
359 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
361 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
362 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
364 vector thedir = e.bd_dir;
367 if(thedir_y == -1) { theang = M_PI; }
368 if(thedir_x == 1) { theang = M_PI/2; }
369 if(thedir_x == -1) { theang = M_PI*3/2; }
371 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
372 tile_size, tile_size/2, '1 1 1',
373 panel_fg_alpha, DRAWFLAG_NORMAL );
377 FOREACH_MINIGAME_ENTITY(e)
379 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
381 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
382 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
384 minigame_drawpic_centered( tile_pos,
385 minigame_texture("bd/target"),
386 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
390 FOREACH_MINIGAME_ENTITY(e)
392 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
394 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
395 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
397 vector thedir = e.bd_dir;
400 if(thedir_y == -1) { theang = M_PI; }
401 if(thedir_x == 1) { theang = M_PI/2; }
402 if(thedir_x == -1) { theang = M_PI*3/2; }
404 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
405 tile_size, tile_size/2, '1 1 1',
406 panel_fg_alpha, DRAWFLAG_NORMAL );
410 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
412 vector winfs = hud_fontsize*2;
413 string victory_text = "Game over!";
415 if(active_minigame.minigame_flags & BD_TURN_WIN)
416 victory_text = "You win!";
418 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
420 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
421 sprintf("%s", victory_text),
422 winfs, 0, DRAWFLAG_NORMAL, 0.5);
424 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
426 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
427 sprintf("%s", victory_text),
428 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
433 // Required function, draw the game status panel
434 void bd_hud_status(vector pos, vector mySize)
438 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
439 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
444 vector player_fontsize = hud_fontsize * 1.75;
445 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
448 vector tile_size = '48 48 0';
451 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
452 mypos_y += player_fontsize_y;
453 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
456 FOREACH_MINIGAME_ENTITY(e)
458 if ( e.classname == "minigame_player" )
461 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
462 GetPlayerName(e.minigame_playerslot-1),
463 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
465 mypos_y += player_fontsize_y;
467 minigame_texture("bd/dozer"),
468 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
470 mypos_x += tile_size_x;
472 drawstring(mypos,ftos(e.bd_moves),tile_size,
473 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
478 // Turn a set of flags into a help message
479 string bd_turn_to_string(int turnflags)
481 if ( turnflags & BD_TURN_LOSS )
482 return _("Better luck next time!");
484 if ( turnflags & BD_TURN_WIN )
486 return _("Tubular!");
490 if ( turnflags & BD_TURN_MOVE )
491 return _("Push the boulders onto the targets");
496 // Make the correct move
497 void bd_make_move(entity minigame, int dx, int dy)
499 if ( minigame.minigame_flags == BD_TURN_MOVE )
501 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
505 // Required function, handle client events
506 int bd_client_event(entity minigame, string event, ...)
512 minigame.message = bd_turn_to_string(minigame.minigame_flags);
517 if(minigame.minigame_flags & BD_TURN_MOVE)
519 switch ( ...(0,int) )
522 case K_KP_RIGHTARROW:
523 bd_make_move(minigame, 1, 0);
527 bd_make_move(minigame, -1, 0);
531 bd_make_move(minigame, 0, 1);
535 bd_make_move(minigame, 0, -1);
542 case "network_receive":
544 entity sent = ...(0,entity);
546 if ( sent.classname == "minigame" )
548 if ( sf & MINIG_SF_UPDATE )
550 sent.message = bd_turn_to_string(sent.minigame_flags);
551 //if ( sent.minigame_flags & minigame_self.team )
555 else if(sent.classname == "minigame_board_piece")
557 if(sf & MINIG_SF_UPDATE)
559 int letter = ReadByte();
560 int number = ReadByte();
561 if(sent.netname) { strunzone(sent.netname); }
562 sent.netname = strzone(minigame_tile_buildname(letter, number));
564 sent.bd_tiletype = ReadByte();
577 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
578 sent.bd_moves = ReadShort(); // make this a byte when possible
584 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
585 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
590 if(...(0,string) == "next")
591 minigame_cmd("next");
592 if(...(0,string) == "restart")
593 minigame_cmd("restart");