1 REGISTER_MINIGAME(bd, "Bulldozer");
3 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN = 0x0200; // victory
5 const int BD_TURN_LOSS = 0x0400; // they did it?!
6 const int BD_TURN_EDIT = 0x0800; // editing mode
7 const int BD_TURN_TYPE = 0x0f00; // turn type mask
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
15 const int BD_TILE_SIZE = 20;
17 const int BD_TEAMS = 1;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_LAST = 9;
42 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
44 // find same game piece given its tile name
45 entity bd_find_piece(entity minig, string tile, bool check_target)
48 while ( ( e = findentity(e,owner,minig) ) )
49 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
54 // check if the tile name is valid (15x15 grid)
55 bool bd_valid_tile(string tile)
59 int number = minigame_tile_number(tile);
60 int letter = minigame_tile_letter(tile);
61 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
64 entity bd_find_dozer(entity minig)
67 while ( ( e = findentity(e,owner,minig) ) )
68 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
73 void bd_check_winner(entity minig)
75 int total = 0, valid = 0;
77 while ( ( e = findentity(e,owner,minig) ) )
78 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
81 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
87 minig.minigame_flags = BD_TURN_WIN;
88 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
92 bool bd_canfill(int ttype)
101 case BD_TILE_BRICK1: return true;
107 bool bd_move_dozer(entity minigame, entity dozer)
109 if(!dozer.bd_dir_x && !dozer.bd_dir_y)
110 return false; // nope!
112 int myx = minigame_tile_letter(dozer.netname);
113 int myy = minigame_tile_number(dozer.netname);
115 myx += dozer.bd_dir_x;
116 myy += dozer.bd_dir_y;
118 string newpos = minigame_tile_buildname(myx, myy);
119 entity hit = bd_find_piece(minigame, newpos, false);
121 if(!bd_valid_tile(newpos))
125 switch(hit.bd_tiletype)
127 case BD_TILE_DOZER: // wtf, but let's do this incase
133 case BD_TILE_BRICK1: return false;
134 case BD_TILE_BOULDER:
137 int tx = minigame_tile_letter(hit.netname);
138 int ty = minigame_tile_number(hit.netname);
140 tx += dozer.bd_dir_x;
141 ty += dozer.bd_dir_y;
143 testpos = minigame_tile_buildname(tx, ty);
144 entity testhit = bd_find_piece(minigame, testpos, false);
146 if(!bd_valid_tile(testpos) || testhit)
149 if(hit.netname) { strunzone(hit.netname); }
150 hit.netname = strzone(testpos);
151 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
156 if(dozer.netname) { strunzone(dozer.netname); }
157 dozer.netname = strzone(newpos);
163 void bd_move(entity minigame, entity player, string dir)
165 if ( minigame.minigame_flags & BD_TURN_MOVE )
168 //if ( bd_valid_tile(pos) )
169 //if ( bd_find_piece(minigame, pos, false) )
171 entity dozer = bd_find_dozer(minigame);
174 LOG_INFO("Dozer wasn't found!\n");
175 return; // should not happen... TODO: end match?
178 int dxs = 0, dys = 0;
179 string thedir = strtolower(dir);
180 if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
181 if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
182 if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
183 if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
185 int dx = bound(-1, dxs, 1);
186 int dy = bound(-1, dys, 1);
192 if(bd_move_dozer(minigame, dozer))
195 bd_check_winner(minigame);
197 minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
198 minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
199 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
205 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
207 if ( minigame.minigame_flags & BD_TURN_EDIT )
208 if ( pos && thetile )
210 if ( bd_valid_tile(pos) )
212 entity found_piece = bd_find_piece(minigame, pos, false);
213 entity targ = bd_find_piece(minigame, pos, true);
215 if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
217 int dxs = 0, dys = 0;
218 string newdir = strtolower(thedir);
219 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
220 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
221 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
222 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
224 int dx = bound(-1, dxs, 1);
225 int dy = bound(-1, dys, 1);
227 found_piece.bd_dir_x = dx;
228 found_piece.bd_dir_y = dy;
229 found_piece.bd_dir_z = 0;
230 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
234 entity dozer = bd_find_dozer(minigame);
235 if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
238 if(found_piece || (targ && thetile != BD_TILE_BOULDER))
240 entity piece = bd_find_piece(minigame, pos, false);
241 if(!piece) piece = bd_find_piece(minigame, pos, true);
245 if(piece.netname) { strunzone(piece.netname); }
247 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
251 entity piece = msle_spawn(minigame,"minigame_board_piece");
253 piece.netname = strzone(pos);
254 piece.bd_tiletype = thetile;
255 piece.bd_dir = '0 -1 0';
256 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
258 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
263 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
265 if(minigame.minigame_flags & BD_TURN_MOVE)
266 bd_move(minigame, player, dir);
268 if(minigame.minigame_flags & BD_TURN_EDIT)
269 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
272 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
274 string pos = minigame_tile_buildname(letter,number);
275 if(!bd_valid_tile(pos))
277 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
280 bd_editor_place(minigame, player, pos, thetype, "");
282 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
283 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
284 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
285 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
288 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
290 if(minigame.minigame_flags & BD_TURN_EDIT)
292 int thetype = stof(thetile);
294 if(!bd_canfill(thetype))
297 int letter = minigame_tile_letter(dir);
298 int number = minigame_tile_number(dir);
300 bd_fill_recurse(minigame, player, thetype, letter, number);
304 void bd_reset_moves(entity minigame)
308 for(e = minigame.minigame_players; e; e = e.list_next)
311 while( (e = findentity(e,owner,minigame)) )
312 if ( e.classname == "minigame_player" )
316 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
320 void bd_load_level(entity minigame);
321 void bd_setup_pieces(entity minigame)
324 while( (e = findentity(e, owner, minigame)) )
325 if(e.classname == "minigame_board_piece")
327 if(e.netname) { strunzone(e.netname); }
331 bd_load_level(minigame);
334 void bd_do_next_match(entity minigame, entity player)
336 minigame.minigame_flags = BD_TURN_MOVE;
337 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
339 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
341 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
342 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
345 bd_setup_pieces(minigame);
347 bd_reset_moves(minigame);
350 void bd_set_next_match(entity minigame, string next)
352 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
353 minigame.bd_nextlevel = strzone(next);
356 void bd_next_match(entity minigame, entity player, string next)
358 if(minigame.minigame_flags & BD_TURN_WIN)
359 bd_do_next_match(minigame, player);
360 if(minigame.minigame_flags & BD_TURN_EDIT)
361 bd_set_next_match(minigame, next);
364 // request a new match
365 void bd_restart_match(entity minigame, entity player)
367 minigame.minigame_flags = BD_TURN_MOVE;
368 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
370 bd_setup_pieces(minigame);
372 bd_reset_moves(minigame);
375 void bd_activate_editor(entity minigame, entity player)
378 if(!player.minigame_players.bd_canedit)
380 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
385 minigame.minigame_flags = BD_TURN_EDIT;
386 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
388 bd_reset_moves(minigame);
390 bd_setup_pieces(minigame);
393 string bd_save_piece(entity minigame, entity e)
395 string bd_string = "";
397 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
398 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
399 bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
400 bd_string = strcat(bd_string, "; ");
405 void bd_set_nextlevel(entity minigame, string s)
409 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
410 minigame.bd_nextlevel = strzone(argv(2));
413 entity bd_load_piece(entity minigame, string s)
415 // separate pieces between the ; symbols
416 tokenizebyseparator(s, "; ");
417 string bd_string = argv(0);
419 tokenize_console(bd_string);
421 entity e = msle_spawn(minigame,"minigame_board_piece");
426 e.netname = strzone(argv(argv_num)); ++argv_num;
427 e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
428 e.bd_dir = stov(argv(argv_num)); ++argv_num;
430 minigame_server_sendflags(e,MINIG_SF_ALL);
435 bool bd_save_level(entity minigame)
437 if(minigame.bd_levelname && minigame.bd_levelname != "")
439 int target_count = 0, boulder_count = 0;
440 entity piece = world;
441 while((piece = findentity(piece,owner,minigame)))
442 if(piece.classname == "minigame_board_piece")
443 if(piece.bd_tiletype == BD_TILE_BOULDER)
445 else if(piece.bd_tiletype == BD_TILE_TARGET)
448 if(boulder_count != target_count)
450 LOG_INFO("Not enough targets or boulders, fix your level!\n");
454 // saves all objects to the database file
458 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
459 file_get = fopen(file_name, FILE_WRITE);
460 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
462 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
463 fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
466 while ( ( e = findentity(e,owner,minigame) ) )
467 if ( e.classname == "minigame_board_piece" )
469 // use a line of text for each object, listing all properties
470 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
480 void bd_load_level(entity minigame)
482 // loads all items from the database file
483 string file_read, file_name;
486 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
487 file_get = fopen(file_name, FILE_READ);
490 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
496 file_read = fgets(file_get);
499 if(substring(file_read, 0, 2) == "//")
501 if(substring(file_read, 0, 1) == "#")
503 if(substring(file_read, 0, 9) == "nextlevel")
505 bd_set_nextlevel(minigame, file_read);
510 e = bd_load_piece(minigame, file_read);
516 void bd_close_editor(entity minigame)
518 entity dozer = bd_find_dozer(minigame);
521 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
525 if(bd_save_level(minigame))
527 minigame.minigame_flags = BD_TURN_MOVE;
528 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
532 LOG_INFO("You need to set the level name!\n");
539 // required function, handle server side events
540 int bd_server_event(entity minigame, string event, ...)
546 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
547 minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
548 bd_setup_pieces(minigame);
549 minigame.minigame_flags = BD_TURN_MOVE;
556 while( (e = findentity(e, owner, minigame)) )
557 if(e.classname == "minigame_board_piece")
559 if(e.netname) { strunzone(e.netname); }
563 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
564 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
569 int pl_num = minigame_count_players(minigame);
571 if(pl_num >= BD_TEAMS) { return false; }
580 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
583 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
586 bd_restart_match(minigame,...(0,entity));
589 bd_activate_editor(minigame,...(0,entity));
592 bd_close_editor(minigame);
595 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
603 entity sent = ...(0,entity);
605 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
607 int letter = minigame_tile_letter(sent.netname);
608 int number = minigame_tile_number(sent.netname);
610 WriteByte(MSG_ENTITY,letter);
611 WriteByte(MSG_ENTITY,number);
613 WriteByte(MSG_ENTITY,sent.bd_tiletype);
615 int dx = sent.bd_dir_x;
616 int dy = sent.bd_dir_y;
619 WriteByte(MSG_ENTITY,dx);
620 WriteByte(MSG_ENTITY,dy);
622 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
623 WriteShort(MSG_ENTITY,sent.bd_moves);
637 vector bd_boardpos; // HUD board position
638 vector bd_boardsize;// HUD board size
640 string bd_get_tile_pic(int tileid)
644 case BD_TILE_BOULDER: return "bd/boulder";
645 case BD_TILE_BRICK1: return "bd/brick1";
646 case BD_TILE_BRICK2: return "bd/brick2";
647 case BD_TILE_BRICK3: return "bd/brick3";
648 case BD_TILE_BRICK4: return "bd/brick4";
649 case BD_TILE_BRICK5: return "bd/brick5";
650 case BD_TILE_BRICK6: return "bd/brick6";
651 case BD_TILE_TARGET: return "bd/target";
652 case BD_TILE_DOZER: return "bd/dozer";
658 // Required function, draw the game board
659 void bd_hud_board(vector pos, vector mySize)
661 minigame_hud_fitsqare(pos, mySize);
663 bd_boardsize = mySize;
665 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
667 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
671 FOREACH_MINIGAME_ENTITY(e)
673 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
675 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
676 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
678 string thepiece = bd_get_tile_pic(e.bd_tiletype);
680 minigame_drawpic_centered( tile_pos,
681 minigame_texture(thepiece),
682 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
685 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
687 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
688 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
690 minigame_drawpic_centered( tile_pos,
691 minigame_texture("bd/target"),
692 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
695 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
697 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
698 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
700 vector thedir = e.bd_dir;
703 if(thedir_y == -1) { theang = M_PI; }
704 if(thedir_x == 1) { theang = M_PI/2; }
705 if(thedir_x == -1) { theang = M_PI*3/2; }
707 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
708 tile_size, tile_size/2, '1 1 1',
709 panel_fg_alpha, DRAWFLAG_NORMAL );
713 FOREACH_MINIGAME_ENTITY(e)
715 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
717 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
718 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
720 minigame_drawpic_centered( tile_pos,
721 minigame_texture("bd/target"),
722 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
726 FOREACH_MINIGAME_ENTITY(e)
728 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
730 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
731 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
733 vector thedir = e.bd_dir;
736 if(thedir_y == -1) { theang = M_PI; }
737 if(thedir_x == 1) { theang = M_PI/2; }
738 if(thedir_x == -1) { theang = M_PI*3/2; }
740 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
741 tile_size, tile_size/2, '1 1 1',
742 panel_fg_alpha, DRAWFLAG_NORMAL );
746 if(active_minigame.minigame_flags & BD_TURN_EDIT)
747 if(bd_valid_tile(bd_curr_pos))
749 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
750 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
751 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
753 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
754 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
755 if(bd_curr_tile == BD_TILE_DOZER)
757 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
758 tile_size, tile_size/2, '1 1 1',
759 panel_fg_alpha/2, DRAWFLAG_NORMAL );
763 minigame_drawpic_centered( tile_pos,
764 minigame_texture(thepiece),
765 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
769 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
771 vector winfs = hud_fontsize*2;
772 string victory_text = "Game over!";
774 if(active_minigame.minigame_flags & BD_TURN_WIN)
775 victory_text = "You win!";
777 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
779 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
780 sprintf("%s", victory_text),
781 winfs, 0, DRAWFLAG_NORMAL, 0.5);
783 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
785 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
786 sprintf("%s", victory_text),
787 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
792 // Required function, draw the game status panel
793 void bd_hud_status(vector pos, vector mySize)
797 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
798 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
803 vector player_fontsize = hud_fontsize * 1.75;
804 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
807 vector tile_size = '48 48 0';
810 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
811 mypos_y += player_fontsize_y;
812 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
815 FOREACH_MINIGAME_ENTITY(e)
817 if ( e.classname == "minigame_player" )
820 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
821 GetPlayerName(e.minigame_playerslot-1),
822 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
824 mypos_y += player_fontsize_y;
825 string thepiece = "bd/dozer";
826 if(active_minigame.minigame_flags & BD_TURN_EDIT)
827 thepiece = bd_get_tile_pic(bd_curr_tile);
829 minigame_texture(thepiece),
830 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
832 mypos_x += tile_size_x;
834 drawstring(mypos,ftos(e.bd_moves),tile_size,
835 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
840 // Turn a set of flags into a help message
841 string bd_turn_to_string(int turnflags)
843 if ( turnflags & BD_TURN_LOSS )
844 return _("Better luck next time!");
846 if ( turnflags & BD_TURN_WIN )
848 return _("Tubular! Press ""Next Level"" to continue!");
850 return _("Wicked! Press ""Next Level"" to continue!");
852 if( turnflags & BD_TURN_EDIT )
853 return _("Press the space bar to change your currently selected tile");
855 if ( turnflags & BD_TURN_MOVE )
856 return _("Push the boulders onto the targets");
861 // Make the correct move
862 void bd_make_move(entity minigame, string dir)
864 if ( minigame.minigame_flags == BD_TURN_MOVE )
866 minigame_cmd("move ", dir);
870 void bd_editor_make_move(entity minigame, string dir)
872 if ( minigame.minigame_flags == BD_TURN_EDIT )
874 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
878 void bd_editor_fill(entity minigame)
880 if ( minigame.minigame_flags == BD_TURN_EDIT )
882 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
886 void bd_set_curr_pos(string s)
889 strunzone(bd_curr_pos);
895 bool bd_normal_move(entity minigame, int themove)
900 case K_KP_RIGHTARROW:
901 bd_make_move(minigame, "r");
905 bd_make_move(minigame, "l");
909 bd_make_move(minigame, "u");
913 bd_make_move(minigame, "d");
920 bool bd_change_dozer_angle(entity minigame)
922 entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
923 if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
927 vector dir = dozer.bd_dir;
928 if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
930 if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
931 if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
932 if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
933 if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
935 bd_editor_make_move(minigame, thedir);
939 bool bd_editor_move(entity minigame, int themove)
944 case K_KP_RIGHTARROW:
946 bd_set_curr_pos("a3");
948 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
953 bd_set_curr_pos("c3");
955 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
960 bd_set_curr_pos("a1");
962 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
967 bd_set_curr_pos("a3");
969 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
973 bd_editor_make_move(minigame, "");
976 if(bd_change_dozer_angle(minigame))
979 if(bd_curr_tile > BD_TILE_LAST)
987 // Required function, handle client events
988 int bd_client_event(entity minigame, string event, ...)
994 minigame.message = bd_turn_to_string(minigame.minigame_flags);
996 bd_curr_tile = BD_TILE_BRICK1;
1001 if(minigame.minigame_flags & BD_TURN_MOVE)
1003 if(bd_normal_move(minigame, ...(0,int)))
1007 if(minigame.minigame_flags & BD_TURN_EDIT)
1009 if(bd_editor_move(minigame, ...(0,int)))
1015 case "mouse_pressed":
1017 if(minigame.minigame_flags & BD_TURN_EDIT)
1019 if(...(0,int) == K_MOUSE1)
1021 bd_editor_make_move(minigame, "");
1025 if(...(0,int) == K_MOUSE2)
1027 bd_editor_fill(minigame);
1036 if(minigame.minigame_flags & BD_TURN_EDIT)
1038 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1039 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1040 if ( ! bd_valid_tile(bd_curr_pos) )
1041 bd_set_curr_pos("");
1045 case "network_receive":
1047 entity sent = ...(0,entity);
1048 int sf = ...(1,int);
1049 if ( sent.classname == "minigame" )
1051 if ( sf & MINIG_SF_UPDATE )
1053 sent.message = bd_turn_to_string(sent.minigame_flags);
1054 //if ( sent.minigame_flags & minigame_self.team )
1058 else if(sent.classname == "minigame_board_piece")
1060 if(sf & MINIG_SF_UPDATE)
1062 int letter = ReadByte();
1063 int number = ReadByte();
1064 if(sent.netname) { strunzone(sent.netname); }
1065 sent.netname = strzone(minigame_tile_buildname(letter, number));
1067 sent.bd_tiletype = ReadByte();
1069 int dx = ReadByte();
1070 int dy = ReadByte();
1072 if(dx == 2) dx = -1;
1073 if(dy == 2) dy = -1;
1080 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1081 sent.bd_moves = ReadShort(); // make this a byte when possible
1087 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1088 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1089 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1090 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1095 if(...(0,string) == "next")
1096 minigame_cmd("next");
1097 if(...(0,string) == "restart")
1098 minigame_cmd("restart");
1099 if(...(0,string) == "edit")
1100 minigame_cmd("edit");
1101 if(...(0,string) == "save")
1102 minigame_cmd("save");