2 ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
3 ATTRIB(Spider, mins, vector, '-18 -18 -25');
4 ATTRIB(Spider, maxs, vector, '18 18 30');
5 ATTRIB(Spider, mdl, string, "spider.dpm");
6 ATTRIB(Spider, model, string, strzone(strcat("models/monsters/", this.mdl)));
7 ATTRIB(Spider, netname, string, "spider");
8 ATTRIB(Spider, monster_name, string, _("Spider"));
11 REGISTER_MONSTER(SPIDER, NEW(Spider)) {
13 MON_ACTION(this, MR_PRECACHE);
18 float autocvar_g_monster_spider_health;
19 float autocvar_g_monster_spider_damageforcescale = 0.6;
20 float autocvar_g_monster_spider_attack_bite_damage;
21 float autocvar_g_monster_spider_attack_bite_delay;
22 float autocvar_g_monster_spider_attack_web_damagetime;
23 float autocvar_g_monster_spider_attack_web_speed;
24 float autocvar_g_monster_spider_attack_web_speed_up;
25 float autocvar_g_monster_spider_attack_web_delay;
26 float autocvar_g_monster_spider_speed_stop;
27 float autocvar_g_monster_spider_speed_run;
28 float autocvar_g_monster_spider_speed_walk;
31 const float spider_anim_idle = 0;
32 const float spider_anim_walk = 1;
33 const float spider_anim_attack = 2;
34 const float spider_anim_attack2 = 3;
37 .float spider_web_delay;
39 void M_Spider_Attack_Web_Explode()
44 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
45 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
47 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
48 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
54 void M_Spider_Attack_Web_Touch()
58 M_Spider_Attack_Web_Explode();
61 void M_Spider_Attack_Web()
63 monster_makevectors(self.enemy);
65 sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
67 entity proj = spawn ();
68 proj.classname = "plasma";
69 proj.owner = proj.realowner = self;
70 proj.use = M_Spider_Attack_Web_Explode;
71 proj.think = adaptor_think2use_hittype_splash;
72 proj.bot_dodge = true;
73 proj.bot_dodgerating = 0;
74 proj.nextthink = time + 5;
75 PROJECTILE_MAKETRIGGER(proj);
76 proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
77 setorigin(proj, CENTER_OR_VIEWOFS(self));
79 //proj.glow_size = 50;
80 //proj.glow_color = 45;
81 proj.movetype = MOVETYPE_BOUNCE;
82 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
83 proj.touch = M_Spider_Attack_Web_Touch;
84 setsize(proj, '-4 -4 -4', '4 4 4');
85 proj.takedamage = DAMAGE_NO;
86 proj.damageforcescale = 0;
88 proj.event_damage = func_null;
89 proj.flags = FL_PROJECTILE;
90 proj.damagedbycontents = true;
92 proj.bouncefactor = 0.3;
93 proj.bouncestop = 0.05;
94 proj.missile_flags = MIF_SPLASH | MIF_ARC;
96 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
99 bool M_Spider_Attack(int attack_type)
103 case MONSTER_ATTACK_MELEE:
105 return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
107 case MONSTER_ATTACK_RANGED:
109 if(time >= self.spider_web_delay)
111 setanim(self, self.anim_shoot, true, true, true);
112 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
113 self.anim_finished = time + 1;
114 M_Spider_Attack_Web();
115 self.spider_web_delay = time + 3;
126 void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
130 METHOD(Spider, mr_think, bool(Spider thismon))
134 METHOD(Spider, mr_pain, bool(Spider thismon))
138 METHOD(Spider, mr_death, bool(Spider thismon))
141 setanim(self, self.anim_melee, false, true, true);
147 METHOD(Spider, mr_anim, bool(Spider thismon))
150 vector none = '0 0 0';
151 self.anim_walk = animfixfps(self, '1 1 1', none);
152 self.anim_idle = animfixfps(self, '0 1 1', none);
153 self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
154 self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
155 self.anim_run = animfixfps(self, '1 1 1', none);
161 METHOD(Spider, mr_setup, bool(Spider thismon))
164 if(!self.health) self.health = (autocvar_g_monster_spider_health);
165 if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
166 if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
167 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
168 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
170 self.monster_loot = spawnfunc_item_health_medium;
171 self.monster_attackfunc = M_Spider_Attack;
175 METHOD(Spider, mr_precache, bool(Spider thismon))