4 MODEL(MON_SPIDER, M_Model("spider.dpm"));
8 ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
9 ATTRIB(Spider, mins, vector, '-18 -18 -25');
10 ATTRIB(Spider, maxs, vector, '18 18 30');
12 ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
14 ATTRIB(Spider, netname, string, "spider");
15 ATTRIB(Spider, monster_name, string, _("Spider"));
18 REGISTER_MONSTER(SPIDER, NEW(Spider)) {
20 this.mr_precache(this);
24 #include <common/weapons/_all.qh>
26 CLASS(SpiderAttack, PortoLaunch)
27 /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
28 /* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
29 /* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
30 /* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
31 ENDCLASS(SpiderAttack)
32 REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));