2 ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
3 ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
4 ATTRIB(Wyvern, maxs, vector, '20 20 20');
5 ATTRIB(Wyvern, mdl, string, "wizard.mdl");
6 ATTRIB(Wyvern, model, string, strzone(strcat("models/monsters/", this.mdl)));
7 ATTRIB(Wyvern, netname, string, "wyvern");
8 ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
11 REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
13 MON_ACTION(this, MR_PRECACHE);
18 float autocvar_g_monster_wyvern_health;
19 float autocvar_g_monster_wyvern_damageforcescale = 0.6;
20 float autocvar_g_monster_wyvern_attack_fireball_damage;
21 float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
22 float autocvar_g_monster_wyvern_attack_fireball_damagetime;
23 float autocvar_g_monster_wyvern_attack_fireball_force;
24 float autocvar_g_monster_wyvern_attack_fireball_radius;
25 float autocvar_g_monster_wyvern_attack_fireball_speed;
26 float autocvar_g_monster_wyvern_speed_stop;
27 float autocvar_g_monster_wyvern_speed_run;
28 float autocvar_g_monster_wyvern_speed_walk;
31 const float wyvern_anim_hover = 0;
32 const float wyvern_anim_fly = 1;
33 const float wyvern_anim_magic = 2;
34 const float wyvern_anim_pain = 3;
35 const float wyvern_anim_death = 4;
38 void M_Wyvern_Attack_Fireball_Explode()
43 Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
45 RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
47 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
48 Fire_AddDamage(e, self, 5 * MONSTER_SKILLMOD(self), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
54 void M_Wyvern_Attack_Fireball_Touch()
58 M_Wyvern_Attack_Fireball_Explode();
61 void M_Wyvern_Attack_Fireball()
63 entity missile = spawn();
64 vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
66 monster_makevectors(self.enemy);
68 missile.owner = missile.realowner = self;
69 missile.solid = SOLID_TRIGGER;
70 missile.movetype = MOVETYPE_FLYMISSILE;
71 missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
72 setsize(missile, '-6 -6 -6', '6 6 6');
73 setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
74 missile.flags = FL_PROJECTILE;
75 missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
76 missile.avelocity = '300 300 300';
77 missile.nextthink = time + 5;
78 missile.think = M_Wyvern_Attack_Fireball_Explode;
79 missile.enemy = self.enemy;
80 missile.touch = M_Wyvern_Attack_Fireball_Touch;
81 CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
84 float M_Wyvern_Attack(float attack_type)
88 case MONSTER_ATTACK_MELEE:
89 case MONSTER_ATTACK_RANGED:
91 self.attack_finished_single = time + 1.2;
92 self.anim_finished = time + 1.2;
94 M_Wyvern_Attack_Fireball();
103 void spawnfunc_monster_wyvern() { Monster_Spawn(MON_WYVERN.monsterid); }
107 METHOD(Wyvern, mr_think, bool(Wyvern thismon))
111 METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
114 self.pain_finished = time + 0.5;
115 setanim(self, self.anim_pain1, true, true, false);
118 METHOD(Wyvern, mr_death, bool(Wyvern thismon))
121 setanim(self, self.anim_die1, false, true, true);
122 self.velocity_x = -200 + 400 * random();
123 self.velocity_y = -200 + 400 * random();
124 self.velocity_z = 100 + 100 * random();
129 METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
132 vector none = '0 0 0';
133 self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
134 self.anim_walk = animfixfps(self, '1 1 1', none);
135 self.anim_idle = animfixfps(self, '0 1 1', none);
136 self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
137 self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
138 self.anim_run = animfixfps(self, '1 1 1', none);
144 METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
147 if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
148 if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
149 if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
150 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
151 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
153 self.monster_loot = spawnfunc_item_cells;
154 self.monster_attackfunc = M_Wyvern_Attack;
158 METHOD(Wyvern, mr_precache, bool(Wyvern thismon))