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Monsters: upgrade wyvern
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1 CLASS(Wyvern, Monster)
2     ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
3     ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
4     ATTRIB(Wyvern, maxs, vector, '20 20 20');
5     ATTRIB(Wyvern, mdl, string, "wizard.mdl");
6     ATTRIB(Wyvern, model, string, strzone(strcat("models/monsters/", this.mdl)));
7     ATTRIB(Wyvern, netname, string, "wyvern");
8     ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
9 ENDCLASS(Wyvern)
10
11 REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
12 #ifndef MENUQC
13     MON_ACTION(this, MR_PRECACHE);
14 #endif
15 }
16
17 #ifdef SVQC
18 float autocvar_g_monster_wyvern_health;
19 float autocvar_g_monster_wyvern_damageforcescale = 0.6;
20 float autocvar_g_monster_wyvern_attack_fireball_damage;
21 float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
22 float autocvar_g_monster_wyvern_attack_fireball_damagetime;
23 float autocvar_g_monster_wyvern_attack_fireball_force;
24 float autocvar_g_monster_wyvern_attack_fireball_radius;
25 float autocvar_g_monster_wyvern_attack_fireball_speed;
26 float autocvar_g_monster_wyvern_speed_stop;
27 float autocvar_g_monster_wyvern_speed_run;
28 float autocvar_g_monster_wyvern_speed_walk;
29
30 /*
31 const float wyvern_anim_hover   = 0;
32 const float wyvern_anim_fly             = 1;
33 const float wyvern_anim_magic   = 2;
34 const float wyvern_anim_pain    = 3;
35 const float wyvern_anim_death   = 4;
36 */
37
38 void M_Wyvern_Attack_Fireball_Explode()
39 {SELFPARAM();
40         entity e;
41         if(self)
42         {
43                 Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
44
45                 RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
46
47                 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
48                         Fire_AddDamage(e, self, 5 * MONSTER_SKILLMOD(self), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
49
50                 remove(self);
51         }
52 }
53
54 void M_Wyvern_Attack_Fireball_Touch()
55 {
56         PROJECTILE_TOUCH;
57
58         M_Wyvern_Attack_Fireball_Explode();
59 }
60
61 void M_Wyvern_Attack_Fireball()
62 {SELFPARAM();
63         entity missile = spawn();
64         vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
65
66         monster_makevectors(self.enemy);
67
68         missile.owner = missile.realowner = self;
69         missile.solid = SOLID_TRIGGER;
70         missile.movetype = MOVETYPE_FLYMISSILE;
71         missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
72         setsize(missile, '-6 -6 -6', '6 6 6');
73         setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
74         missile.flags = FL_PROJECTILE;
75         missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
76         missile.avelocity = '300 300 300';
77         missile.nextthink = time + 5;
78         missile.think = M_Wyvern_Attack_Fireball_Explode;
79         missile.enemy = self.enemy;
80         missile.touch = M_Wyvern_Attack_Fireball_Touch;
81         CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
82 }
83
84 float M_Wyvern_Attack(float attack_type)
85 {SELFPARAM();
86         switch(attack_type)
87         {
88                 case MONSTER_ATTACK_MELEE:
89                 case MONSTER_ATTACK_RANGED:
90                 {
91                         self.attack_finished_single = time + 1.2;
92                         self.anim_finished = time + 1.2;
93
94                         M_Wyvern_Attack_Fireball();
95
96                         return true;
97                 }
98         }
99
100         return false;
101 }
102
103 void spawnfunc_monster_wyvern() { Monster_Spawn(MON_WYVERN.monsterid); }
104 #endif // SVQC
105
106                 #ifdef SVQC
107                 METHOD(Wyvern, mr_think, bool(Wyvern thismon))
108                 {
109                         return true;
110                 }
111                 METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
112                 {
113                         SELFPARAM();
114                         self.pain_finished = time + 0.5;
115                         setanim(self, self.anim_pain1, true, true, false);
116                         return true;
117                 }
118                 METHOD(Wyvern, mr_death, bool(Wyvern thismon))
119                 {
120                         SELFPARAM();
121                         setanim(self, self.anim_die1, false, true, true);
122                         self.velocity_x = -200 + 400 * random();
123                         self.velocity_y = -200 + 400 * random();
124                         self.velocity_z = 100 + 100 * random();
125                         return true;
126                 }
127                 #endif
128                 #ifndef MENUQC
129                 METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
130                 {
131                         SELFPARAM();
132                         vector none = '0 0 0';
133                         self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
134                         self.anim_walk = animfixfps(self, '1 1 1', none);
135                         self.anim_idle = animfixfps(self, '0 1 1', none);
136                         self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
137                         self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
138                         self.anim_run = animfixfps(self, '1 1 1', none);
139
140                         return true;
141                 }
142                 #endif
143                 #ifdef SVQC
144                 METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
145                 {
146                         SELFPARAM();
147                         if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
148                         if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
149                         if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
150                         if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
151                         if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
152
153                         self.monster_loot = spawnfunc_item_cells;
154                         self.monster_attackfunc = M_Wyvern_Attack;
155
156                         return true;
157                 }
158                 METHOD(Wyvern, mr_precache, bool(Wyvern thismon))
159                 {
160                         return true;
161                 }
162                 #endif