1 #ifdef REGISTER_MONSTER
4 /* function */ m_wyvern,
5 /* mins,maxs */ '-20 -20 -58', '20 20 20',
6 /* model */ "wizard.mdl",
7 /* netname */ "wyvern",
8 /* fullname */ _("Wyvern")
13 float autocvar_g_monster_wyvern;
14 float autocvar_g_monster_wyvern_health;
15 float autocvar_g_monster_wyvern_speed_walk;
16 float autocvar_g_monster_wyvern_speed_run;
17 float autocvar_g_monster_wyvern_fireball_damage;
18 float autocvar_g_monster_wyvern_fireball_force;
19 float autocvar_g_monster_wyvern_fireball_radius;
20 float autocvar_g_monster_wyvern_fireball_edgedamage;
21 float autocvar_g_monster_wyvern_fireball_damagetime;
22 float autocvar_g_monster_wyvern_fireball_speed;
24 const float wyvern_anim_hover = 0;
25 const float wyvern_anim_fly = 1;
26 const float wyvern_anim_magic = 2;
27 const float wyvern_anim_pain = 3;
28 const float wyvern_anim_death = 4;
30 void wyvern_fireball_explode()
35 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
37 RadiusDamage(self, self.realowner, autocvar_g_monster_wyvern_fireball_damage, autocvar_g_monster_wyvern_fireball_edgedamage, autocvar_g_monster_wyvern_fireball_force, world, autocvar_g_monster_wyvern_fireball_radius, self.projectiledeathtype, world);
39 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_wyvern_fireball_radius)
40 Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_wyvern_fireball_damagetime, self.projectiledeathtype);
46 void wyvern_fireball_touch()
50 wyvern_fireball_explode();
53 void wyvern_fireball()
55 entity missile = spawn();
56 vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
58 monster_makevectors(self.enemy);
60 missile.owner = missile.realowner = self;
61 missile.solid = SOLID_TRIGGER;
62 missile.movetype = MOVETYPE_FLYMISSILE;
63 missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
64 setsize(missile, '-6 -6 -6', '6 6 6');
65 setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
66 missile.flags = FL_PROJECTILE;
67 missile.velocity = dir * autocvar_g_monster_wyvern_fireball_speed;
68 missile.avelocity = '300 300 300';
69 missile.nextthink = time + 5;
70 missile.think = wyvern_fireball_explode;
71 missile.enemy = self.enemy;
72 missile.touch = wyvern_fireball_touch;
73 CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
76 float wyvern_attack(float attack_type)
80 case MONSTER_ATTACK_MELEE:
81 case MONSTER_ATTACK_RANGED:
83 self.attack_finished_single = time + 1.2;
94 void spawnfunc_monster_wyvern()
96 if not(autocvar_g_monster_wyvern) { remove(self); return; }
98 self.classname = "monster_wyvern";
100 self.monster_spawnfunc = spawnfunc_monster_wyvern;
102 if(Monster_CheckAppearFlags(self))
105 if not(monster_initialize(MON_WYVERN, TRUE, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN)) { remove(self); return; }
108 // compatibility with old spawns
109 void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
111 float m_wyvern(float req)
117 monster_move(autocvar_g_monster_wyvern_speed_run, autocvar_g_monster_wyvern_speed_walk, 300, wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
122 monsters_setframe(wyvern_anim_death);
123 self.velocity_x = -200 + 400 * random();
124 self.velocity_y = -200 + 400 * random();
125 self.velocity_z = 100 + 100 * random();
130 if not(self.health) self.health = autocvar_g_monster_wyvern_health;
132 self.monster_attackfunc = wyvern_attack;
133 monsters_setframe(wyvern_anim_hover);
149 float m_wyvern(float req)
160 precache_model ("models/monsters/wizard.mdl");
169 #endif // REGISTER_MONSTER