2 #define MR_SETUP 1 // (SERVER) setup monster data
3 #define MR_THINK 2 // (SERVER) logic to run every frame
4 #define MR_DEATH 3 // (SERVER) called when monster dies
5 #define MR_PRECACHE 4 // (BOTH) precaches models/sounds used by this monster
8 entity get_monsterinfo(float id);
10 // special spawn flags
11 const float MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
12 const float MONSTER_TYPE_FLY = 32;
13 const float MONSTER_TYPE_SWIM = 64;
14 const float MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
15 const float MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
16 const float MON_FLAG_RANGED = 512; // monster shoots projectiles
17 const float MON_FLAG_MELEE = 1024;
19 // entity properties of monsterinfo:
20 .float monsterid; // MON_...
21 .string netname; // short name
22 .string monster_name; // human readable name
23 .float(float) monster_func; // m_...
24 .string mdl; // currently a copy of the model
25 .string model; // full name of model
27 .vector mins, maxs; // monster hitbox size
29 // other useful macros
30 #define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
31 #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
33 // =====================
34 // Monster Registration
35 // =====================
37 float m_null(float dummy);
38 void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
39 void register_monsters_done();
41 const float MON_MAXCOUNT = 24;
46 #define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
49 void RegisterMonsters_##id() \
51 MON_LAST = (id = MON_FIRST + MON_COUNT); \
53 register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
55 ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
57 #define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
58 REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
60 #define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
61 REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
66 #undef REGISTER_MONSTER
67 ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);