2 #define MR_SETUP 1 // (SERVER) setup monster data
3 #define MR_THINK 2 // (SERVER) logic to run every frame
4 #define MR_DEATH 3 // (BOTH) called when monster dies
5 #define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster
6 #define MR_CONFIG 5 // (ALL)
9 entity get_monsterinfo(float id);
11 // special spawn flags
12 const float MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
13 const float MONSTER_TYPE_FLY = 32;
14 const float MONSTER_TYPE_SWIM = 64;
15 const float MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
16 const float MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
17 const float MON_FLAG_RANGED = 512; // monster shoots projectiles
18 const float MON_FLAG_MELEE = 1024;
20 // entity properties of monsterinfo:
21 .float monsterid; // MON_...
22 .string netname; // short name
23 .string monster_name; // human readable name
24 .float(float) monster_func; // m_...
25 .string mdl; // currently a copy of the model
26 .string model; // full name of model
28 .vector mins, maxs; // monster hitbox size
32 .float anim_start_time;
41 float MSF_FULL_UPDATE = 16777215;
44 // other useful macros
45 #define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
46 #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
48 // =====================
49 // Monster Registration
50 // =====================
52 float m_null(float dummy);
53 void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
54 void register_monsters_done();
56 const float MON_MAXCOUNT = 24;
61 #define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
64 void RegisterMonsters_##id() \
66 MON_LAST = (id = MON_FIRST + MON_COUNT); \
68 register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
70 ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
72 #define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
73 REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
75 #define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
76 REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
79 #define MON_DUPECHECK(dupecheck,cvar) \
84 #error DUPLICATE MONSTER CVAR: cvar \
87 #define MON_ADD_CVAR(monster,name) \
88 MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
90 #define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name
95 #undef REGISTER_MONSTER
96 ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)