1 // =========================
2 // SVQC Monster Properties
3 // =========================
6 void monster_item_spawn()
12 self.reset = SUB_Remove;
14 self.velocity = randomvec() * 175 + '0 0 325';
15 self.classname = "droppedweapon"; // hax
16 self.item_spawnshieldtime = time + 0.7;
18 SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
21 void monster_dropitem()
23 if(!self.candrop || !self.monster_loot)
26 vector org = self.origin + ((self.mins + self.maxs) * 0.5);
31 e.monster_loot = self.monster_loot;
34 MUTATOR_CALLHOOK(MonsterDropItem);
39 e.think = monster_item_spawn;
40 e.nextthink = time + 0.3;
44 float Monster_SkillModifier()
46 float t = 0.5+self.monster_skill*((1.2-0.3)/10);
51 float monster_isvalidtarget (entity targ, entity ent)
54 return FALSE; // someone doesn't exist
57 return FALSE; // don't attack ourselves
59 traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
64 if(targ.vehicle_flags & VHF_ISVEHICLE)
65 if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
66 return FALSE; // melee attacks are useless against vehicles
68 if(time < game_starttime)
69 return FALSE; // monsters do nothing before the match has started
71 if(vlen(targ.origin - ent.origin) >= ent.target_range)
72 return FALSE; // enemy is too far away
74 if(targ.takedamage == DAMAGE_NO)
75 return FALSE; // enemy can't be damaged
77 if(targ.items & IT_INVISIBILITY)
78 return FALSE; // enemy is invisible
80 if(substring(targ.classname, 0, 10) == "onslaught_")
81 return FALSE; // don't attack onslaught targets
83 if(IS_SPEC(targ) || IS_OBSERVER(targ))
84 return FALSE; // enemy is a spectator
86 if(!(targ.vehicle_flags & VHF_ISVEHICLE))
87 if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
88 return FALSE; // enemy/self is dead
90 if(ent.monster_owner == targ)
91 return FALSE; // don't attack our master
93 if(targ.monster_owner == ent)
94 return FALSE; // don't attack our pet
96 if(!(targ.vehicle_flags & VHF_ISVEHICLE))
97 if(targ.flags & FL_NOTARGET)
98 return FALSE; // enemy can't be targeted
100 if(!autocvar_g_monsters_typefrag)
102 return FALSE; // no typefragging!
104 if(SAME_TEAM(targ, ent))
105 return FALSE; // enemy is on our team
107 if (targ.freezetag_frozen)
108 return FALSE; // ignore frozen
110 if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
111 if(ent.enemy != targ)
115 makevectors (ent.angles);
116 dot = normalize (targ.origin - ent.origin) * v_forward;
125 entity FindTarget (entity ent)
127 if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator
129 entity head, closest_target = world;
130 head = findradius(ent.origin, ent.target_range);
132 while(head) // find the closest acceptable target to pass to
134 if(head.monster_attack)
135 if(monster_isvalidtarget(head, ent))
137 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
138 vector head_center = CENTER_OR_VIEWOFS(head);
139 vector ent_center = CENTER_OR_VIEWOFS(ent);
141 //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest))
144 vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
145 if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center))
146 { closest_target = head; }
148 else { closest_target = head; }
154 return closest_target;
162 if(self.enemy != other)
163 if(!(other.flags & FL_MONSTER))
164 if(monster_isvalidtarget(other, self))
168 string get_monster_model_datafilename(string m, float sk, string fil)
173 m = "models/monsters/*_";
175 m = strcat(m, ftos(sk));
178 return strcat(m, ".", fil);
181 void PrecacheMonsterSounds(string f)
185 fh = fopen(f, FILE_READ);
188 while((s = fgets(fh)))
190 if(tokenize_console(s) != 3)
192 dprint("Invalid sound info line: ", s, "\n");
195 PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
200 void precache_monstersounds()
202 string m = (get_monsterinfo(self.monsterid)).model;
203 float globhandle, n, i;
206 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
209 n = search_getsize(globhandle);
210 for (i = 0; i < n; ++i)
212 //print(search_getfilename(globhandle, i), "\n");
213 f = search_getfilename(globhandle, i);
214 PrecacheMonsterSounds(f);
216 search_end(globhandle);
219 void ClearMonsterSounds()
221 #define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; }
226 .string GetMonsterSoundSampleField(string type)
228 GetMonsterSoundSampleField_notFound = 0;
231 #define _MSOUND(m) case #m: return monstersound_##m;
235 GetMonsterSoundSampleField_notFound = 1;
239 float LoadMonsterSounds(string f, float first)
244 fh = fopen(f, FILE_READ);
247 dprint("Monster sound file not found: ", f, "\n");
250 while((s = fgets(fh)))
252 if(tokenize_console(s) != 3)
254 field = GetMonsterSoundSampleField(argv(0));
255 if(GetMonsterSoundSampleField_notFound)
258 strunzone(self.field);
259 self.field = strzone(strcat(argv(1), " ", argv(2)));
265 .float skin_for_monstersound;
266 void UpdateMonsterSounds()
268 entity mon = get_monsterinfo(self.monsterid);
270 if(self.skin == self.skin_for_monstersound)
272 self.skin_for_monstersound = self.skin;
273 ClearMonsterSounds();
274 //LoadMonsterSounds("sound/monsters/default.sounds", 1);
275 if(!autocvar_g_debug_defaultsounds)
276 if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0))
277 LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0);
280 void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
282 if(delaytoo && time < self.msound_delay)
284 GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
286 self.msound_delay = time + sound_delay;
289 void monster_makevectors(entity e)
293 v = e.origin + (e.mins + e.maxs) * 0.5;
294 self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
295 self.v_angle_x = -self.v_angle_x;
297 makevectors(self.v_angle);
300 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
302 if (self.health <= 0)
303 return FALSE; // attacking while dead?!
309 self.state = MONSTER_STATE_ATTACK_MELEE;
314 if(anim_finished != 0)
315 self.attack_finished_single = time + anim_finished;
317 monster_makevectors(targ);
319 traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
321 if(trace_ent.takedamage)
322 Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
327 void Monster_CheckMinibossFlag ()
329 if(MUTATOR_CALLHOOK(MonsterCheckBossFlag))
332 float chance = random() * 100;
334 // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
335 if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
337 self.health += autocvar_g_monsters_miniboss_healthboost;
338 self.effects |= EF_RED;
340 self.weapon = WEP_NEX;
344 float Monster_CanRespawn(entity ent)
347 if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
348 if(MUTATOR_CALLHOOK(MonsterRespawn))
349 return TRUE; // enabled by a mutator
351 if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
354 if(!autocvar_g_monsters_respawn)
362 if(Monster_CanRespawn(self))
364 self.spawnflags |= MONSTERFLAG_RESPAWNED;
365 self.think = self.monster_spawnfunc;
366 self.nextthink = time + self.respawntime;
368 self.deadflag = DEAD_RESPAWNING;
369 if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
371 self.pos1 = self.origin;
372 self.pos2 = self.angles;
374 self.event_damage = func_null;
375 self.takedamage = DAMAGE_NO;
376 setorigin(self, self.pos1);
377 self.angles = self.pos2;
378 self.health = self.max_health;
379 setmodel(self, "null");
383 // number of monsters spawned with mobspawn command
386 if(IS_CLIENT(self.realowner))
387 self.realowner.monstercount -= 1;
389 SUB_SetFade(self, time + 3, 1);
393 float Monster_CanJump (vector vel)
396 return FALSE; // already attacking
397 if(!(self.flags & FL_ONGROUND))
398 return FALSE; // not on the ground
400 return FALSE; // called when dead?
401 if(time < self.attack_finished_single)
402 return FALSE; // still attacking
404 vector old = self.velocity;
407 tracetoss(self, self);
409 if (trace_ent != self.enemy)
415 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
417 if(!Monster_CanJump(vel))
421 self.state = MONSTER_STATE_ATTACK_LEAP;
422 self.touch = touchfunc;
425 self.flags &= ~FL_ONGROUND;
427 self.attack_finished_single = time + anim_finished;
432 void monster_checkattack(entity e, entity targ)
439 if(!e.monster_attackfunc)
442 if(time < e.attack_finished_single)
445 if(vlen(targ.origin - e.origin) <= e.attack_range)
446 if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
448 MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
452 if(vlen(targ.origin - e.origin) > e.attack_range)
453 if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
455 MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
464 if(monster_isvalidtarget(activator, self))
465 self.enemy = activator;
469 .float last_enemycheck; // for checking enemy
470 vector monster_pickmovetarget(entity targ)
472 // enemy is always preferred target
475 makevectors(self.angles);
476 self.monster_movestate = MONSTER_MOVE_ENEMY;
477 self.last_trace = time + 1.2;
478 return self.enemy.origin;
481 switch(self.monster_moveflags)
483 case MONSTER_MOVE_OWNER:
485 self.monster_movestate = MONSTER_MOVE_OWNER;
486 self.last_trace = time + 0.3;
487 return (self.monster_owner) ? self.monster_owner.origin : self.origin;
489 case MONSTER_MOVE_SPAWNLOC:
491 self.monster_movestate = MONSTER_MOVE_SPAWNLOC;
492 self.last_trace = time + 2;
495 case MONSTER_MOVE_NOMOVE:
497 self.monster_movestate = MONSTER_MOVE_NOMOVE;
498 self.last_trace = time + 2;
502 case MONSTER_MOVE_WANDER:
505 self.monster_movestate = MONSTER_MOVE_WANDER;
506 self.last_trace = time + 2;
508 self.angles_y = rint(random() * 500);
509 makevectors(self.angles);
510 pos = self.origin + v_forward * 600;
512 if(self.flags & FL_FLY || self.flags & FL_SWIM)
513 if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
515 pos_z = random() * 200;
522 self.last_trace = time + 0.5;
531 void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
533 fixedmakevectors(self.angles);
536 self.goalentity = find(world, targetname, self.target2);
540 if(self.flags & FL_SWIM)
542 if(self.waterlevel < WATERLEVEL_WETFEET)
544 if(time >= self.last_trace)
546 self.fish_wasdrowning = TRUE;
547 self.last_trace = time + 0.4;
549 Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
550 self.angles = '90 90 0';
553 self.velocity_y += random() * 50;
554 self.velocity_x -= random() * 50;
558 self.velocity_y -= random() * 50;
559 self.velocity_x += random() * 50;
561 self.velocity_z += random() * 150;
565 self.movetype = MOVETYPE_BOUNCE;
566 //self.velocity_z = -200;
570 else if(self.fish_wasdrowning)
572 self.fish_wasdrowning = FALSE;
574 self.movetype = MOVETYPE_WALK;
578 targ = self.goalentity;
580 monster_target = targ;
581 monster_speed_run = runspeed;
582 monster_speed_walk = walkspeed;
584 if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
586 runspeed = walkspeed = 0;
587 if(time >= self.spawn_time)
588 self.frame = manim_idle;
589 movelib_beak_simple(stopspeed);
593 targ = monster_target;
594 runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
595 walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
597 if(time < self.spider_slowness)
604 if(autocvar_g_monsters_teams)
605 if(DIFF_TEAM(self.monster_owner, self))
606 self.monster_owner = world;
608 if(self.enemy && self.enemy.health < 1)
609 self.enemy = world; // enough!
611 if(time >= self.last_enemycheck)
613 if(!monster_isvalidtarget(self.enemy, self))
618 self.enemy = FindTarget(self);
620 MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
623 self.last_enemycheck = time + 0.5;
626 if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
629 if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set
630 if(time >= self.last_trace || self.enemy) // update enemy instantly
631 self.moveto = monster_pickmovetarget(targ);
634 MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
636 if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
637 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
639 if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
642 self.touch = MonsterTouch;
645 //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
648 vector real_angle = vectoangles(self.steerto) - self.angles;
650 if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
653 if(self.flags & FL_SWIM)
654 turny = vlen(self.angles - self.moveto);
658 turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny);
659 self.angles_y += turny;
662 if(self.state == MONSTER_STATE_ATTACK_MELEE)
663 self.moveto = self.origin;
665 if(self.enemy && self.enemy.vehicle)
668 if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
669 v_forward = normalize(self.moveto - self.origin);
671 self.moveto_z = self.origin_z;
673 if(vlen(self.origin - self.moveto) > 64)
675 if(self.flags & FL_FLY || self.flags & FL_SWIM)
676 movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
678 movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
680 if(time > self.pain_finished)
681 if(time > self.attack_finished_single)
682 if(vlen(self.velocity) > 10)
683 self.frame = ((self.enemy) ? manim_run : manim_walk);
685 self.frame = manim_idle;
689 entity e = find(world, targetname, self.target2);
691 self.target2 = e.target2;
693 self.target2 = e.target;
695 movelib_beak_simple(stopspeed);
696 if(time > self.attack_finished_single)
697 if(time > self.pain_finished)
698 if (vlen(self.velocity) <= 30)
699 self.frame = manim_idle;
702 monster_checkattack(self, self.enemy);
705 void monster_remove(entity mon)
708 return; // nothing to remove
710 pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
713 remove(mon.weaponentity);
715 WaypointSprite_Kill(mon.sprite);
720 void monster_dead_think()
722 self.nextthink = time + self.ticrate;
724 CSQCMODEL_AUTOUPDATE();
727 if(time >= self.ltime)
734 void monsters_setstatus()
736 self.stat_monsters_total = monsters_total;
737 self.stat_monsters_killed = monsters_killed;
740 void Monster_Appear()
742 self.enemy = activator;
743 self.spawnflags &= ~MONSTERFLAG_APPEAR;
744 self.monster_spawnfunc();
747 float Monster_CheckAppearFlags(entity ent)
749 if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
752 ent.think = func_null;
754 ent.use = Monster_Appear;
755 ent.flags = FL_MONSTER; // set so this monster can get butchered
760 void monsters_reset()
762 setorigin(self, self.pos1);
763 self.angles = self.pos2;
765 self.health = self.max_health;
766 self.velocity = '0 0 0';
768 self.goalentity = world;
769 self.attack_finished_single = 0;
770 self.moveto = self.origin;
773 void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
775 self.health -= damage;
777 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
779 if(self.health <= -100) // 100 health until gone?
781 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
783 // number of monsters spawned with mobspawn command
786 if(IS_CLIENT(self.realowner))
787 self.realowner.monstercount -= 1;
789 self.think = SUB_Remove;
790 self.nextthink = time + 0.1;
794 void monster_die(entity attacker, float gibbed)
796 self.think = monster_dead_think;
797 self.nextthink = time;
798 self.ltime = time + 5;
802 MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
804 if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED))
805 monsters_killed += 1;
807 if(IS_PLAYER(attacker))
808 if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED)))
809 PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
813 // number of monsters spawned with mobspawn command
816 if(IS_CLIENT(self.realowner))
817 self.realowner.monstercount -= 1;
820 if(self.candrop && self.weapon)
821 W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
823 self.event_damage = monsters_corpse_damage;
824 self.solid = SOLID_CORPSE;
825 self.takedamage = DAMAGE_AIM;
826 self.deadflag = DEAD_DEAD;
828 self.movetype = MOVETYPE_TOSS;
829 self.moveto = self.origin;
830 self.touch = MonsterTouch; // reset incase monster was pouncing
831 self.reset = func_null;
833 self.attack_finished_single = 0;
835 if(!(self.flags & FL_FLY))
836 self.velocity = '0 0 0';
838 MON_ACTION(self.monsterid, MR_DEATH);
841 void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
843 if(time < self.pain_finished && deathtype != DEATH_KILL)
846 if(time < self.spawnshieldtime && deathtype != DEATH_KILL)
852 v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
858 WaypointSprite_UpdateHealth(self.sprite, self.health);
860 self.dmg_time = time;
862 if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
863 spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
865 self.velocity += force * self.damageforcescale;
867 if(deathtype != DEATH_DROWN)
869 Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker);
871 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
873 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
878 if(deathtype == DEATH_KILL)
879 self.candrop = FALSE; // killed by mobkill command
882 activator = attacker;
885 self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
887 monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL));
889 WaypointSprite_Kill(self.sprite);
891 frag_attacker = attacker;
893 MUTATOR_CALLHOOK(MonsterDies);
895 if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
897 Violence_GibSplash(self, 1, 0.5, attacker);
899 self.think = SUB_Remove;
900 self.nextthink = time + 0.1;
905 void monster_setupcolors()
907 if(IS_PLAYER(self.monster_owner))
908 self.colormap = self.monster_owner.colormap;
909 else if(teamplay && self.team)
910 self.colormap = 1024 + (self.team - 1) * 17;
913 if(self.monster_skill <= MONSTER_SKILL_EASY)
914 self.colormap = 1029;
915 else if(self.monster_skill <= MONSTER_SKILL_MEDIUM)
916 self.colormap = 1027;
917 else if(self.monster_skill <= MONSTER_SKILL_HARD)
918 self.colormap = 1038;
919 else if(self.monster_skill <= MONSTER_SKILL_INSANE)
920 self.colormap = 1028;
921 else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE)
922 self.colormap = 1032;
924 self.colormap = 1024;
930 self.think = monster_think;
931 self.nextthink = self.ticrate;
934 if(time >= self.ltime)
936 Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin);
940 MON_ACTION(self.monsterid, MR_THINK);
942 CSQCMODEL_AUTOUPDATE();
945 float monster_spawn()
947 MON_ACTION(self.monsterid, MR_SETUP);
949 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
951 Monster_CheckMinibossFlag();
952 self.health *= Monster_SkillModifier();
955 self.max_health = self.health;
956 self.pain_finished = self.nextthink;
958 if(IS_PLAYER(self.monster_owner))
959 self.effects |= EF_DIMLIGHT;
961 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
963 self.skin = rint(random() * 4);
965 if(!self.attack_range)
966 self.attack_range = autocvar_g_monsters_attack_range;
968 precache_monstersounds();
969 UpdateMonsterSounds();
972 self.monster_attack = TRUE; // we can have monster enemies in team games
974 MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
976 WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
977 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
978 WaypointSprite_UpdateHealth(self.sprite, self.health);
980 self.think = monster_think;
981 self.nextthink = time + self.ticrate;
983 if(MUTATOR_CALLHOOK(MonsterSpawn))
989 float monster_initialize(float mon_id, float nodrop)
991 if(!autocvar_g_monsters)
994 entity mon = get_monsterinfo(mon_id);
996 if(!self.monster_skill)
997 self.monster_skill = cvar("g_monsters_skill");
999 // support for quake style removing monsters based on skill
1000 if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
1001 if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
1002 if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
1004 if(self.team && !teamplay)
1007 if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster
1008 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1009 monsters_total += 1;
1011 setmodel(self, mon.model);
1012 setsize(self, mon.mins, mon.maxs);
1013 self.flags = FL_MONSTER;
1014 self.takedamage = DAMAGE_AIM;
1015 self.bot_attack = TRUE;
1016 self.iscreature = TRUE;
1017 self.teleportable = TRUE;
1018 self.damagedbycontents = TRUE;
1019 self.monsterid = mon_id;
1020 self.damageforcescale = 0;
1021 self.event_damage = monsters_damage;
1022 self.touch = MonsterTouch;
1023 self.use = monster_use;
1024 self.solid = SOLID_BBOX;
1025 self.movetype = MOVETYPE_WALK;
1026 self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime;
1028 self.velocity = '0 0 0';
1029 self.moveto = self.origin;
1030 self.pos1 = self.origin;
1031 self.pos2 = self.angles;
1032 self.reset = monsters_reset;
1033 self.netname = mon.netname;
1034 self.monster_name = M_NAME(mon_id);
1035 self.candrop = TRUE;
1036 self.view_ofs = '0 0 1' * (self.maxs_z * 0.5);
1037 self.oldtarget2 = self.target2;
1038 self.deadflag = DEAD_NO;
1040 self.noalign = nodrop;
1041 self.spawn_time = time;
1042 self.spider_slowness = 0;
1044 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
1046 if(autocvar_g_fullbrightplayers)
1047 self.effects |= EF_FULLBRIGHT;
1049 if(autocvar_g_nodepthtestplayers)
1050 self.effects |= EF_NODEPTHTEST;
1052 if(mon.spawnflags & MONSTER_TYPE_SWIM)
1053 self.flags |= FL_SWIM;
1055 if(mon.spawnflags & MONSTER_TYPE_FLY)
1057 self.flags |= FL_FLY;
1058 self.movetype = MOVETYPE_FLY;
1061 if(mon.spawnflags & MONSTER_SIZE_BROKEN)
1065 self.ticrate = autocvar_g_monsters_think_delay;
1067 self.ticrate = bound(sys_frametime, self.ticrate, 60);
1069 if(!self.m_armor_blockpercent)
1070 self.m_armor_blockpercent = 0.5;
1072 if(!self.target_range)
1073 self.target_range = autocvar_g_monsters_target_range;
1075 if(!self.respawntime)
1076 self.respawntime = autocvar_g_monsters_respawn_delay;
1078 if(!self.monster_moveflags)
1079 self.monster_moveflags = MONSTER_MOVE_WANDER;
1083 setorigin(self, self.origin + '0 0 20');
1084 tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
1085 setorigin(self, trace_endpos);
1088 if(!monster_spawn())
1091 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1092 monster_setupcolors();
1094 CSQCMODEL_AUTOINIT();