4 #include "../../dpdefs/progsdefs.qh"
5 #include "../../dpdefs/dpextensions.qh"
6 #include "../../warpzonelib/common.qh"
7 #include "../constants.qh"
11 #include "sv_monsters.qh"
12 #include "../weapons/all.qh"
13 #include "../../server/autocvars.qh"
14 #include "../../server/defs.qh"
15 #include "../deathtypes.qh"
16 #include "../../server/mutators/mutators_include.qh"
17 #include "../../server/tturrets/include/turrets_early.qh"
18 #include "../../server/vehicles/vehicle.qh"
19 #include "../../server/campaign.qh"
20 #include "../../server/command/common.qh"
21 #include "../../server/command/cmd.qh"
22 #include "../triggers/triggers.qh"
23 #include "../../csqcmodellib/sv_model.qh"
24 #include "../../server/round_handler.qh"
25 #include "../../server/tturrets/include/turrets.qh"
28 // =========================
29 // SVQC Monster Properties
30 // =========================
33 void monster_dropitem()
35 if(!self.candrop || !self.monster_loot)
38 vector org = self.origin + ((self.mins + self.maxs) * 0.5);
39 entity e = spawn(), oldself = self;
41 e.monster_loot = self.monster_loot;
43 MUTATOR_CALLHOOK(MonsterDropItem, e);
46 if(e && e.monster_loot)
52 e.movetype = MOVETYPE_TOSS;
55 e.velocity = randomvec() * 175 + '0 0 325';
56 e.item_spawnshieldtime = time + 0.7;
57 e.classname = "droppedweapon"; // use weapon handling to remove it on touch
58 SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1);
63 float Monster_SkillModifier()
65 float t = 0.5+self.monster_skill*((1.2-0.3)/10);
70 float monster_isvalidtarget (entity targ, entity ent)
73 return false; // someone doesn't exist
76 return false; // don't attack ourselves
78 //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
80 //if(trace_ent != targ)
83 if(targ.vehicle_flags & VHF_ISVEHICLE)
84 if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
85 return false; // melee attacks are useless against vehicles
87 if(time < game_starttime)
88 return false; // monsters do nothing before the match has started
90 if(targ.takedamage == DAMAGE_NO)
91 return false; // enemy can't be damaged
93 if(targ.items & IT_INVISIBILITY)
94 return false; // enemy is invisible
96 if(substring(targ.classname, 0, 10) == "onslaught_")
97 return false; // don't attack onslaught targets
99 if(IS_SPEC(targ) || IS_OBSERVER(targ))
100 return false; // enemy is a spectator
102 if(!(targ.vehicle_flags & VHF_ISVEHICLE))
103 if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
104 return false; // enemy/self is dead
106 if(ent.monster_owner == targ)
107 return false; // don't attack our master
109 if(targ.monster_owner == ent)
110 return false; // don't attack our pet
112 if(!(targ.vehicle_flags & VHF_ISVEHICLE))
113 if(targ.flags & FL_NOTARGET)
114 return false; // enemy can't be targeted
116 if(!autocvar_g_monsters_typefrag)
118 return false; // no typefragging!
120 if(SAME_TEAM(targ, ent))
121 return false; // enemy is on our team
124 return false; // ignore frozen
126 if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT))
127 if(ent.enemy != targ)
131 makevectors (ent.angles);
132 dot = normalize (targ.origin - ent.origin) * v_forward;
141 entity FindTarget (entity ent)
143 if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator
145 entity head, closest_target = world;
146 head = findradius(ent.origin, ent.target_range);
147 //head = WarpZone_FindRadius(ent.origin, ent.target_range, true);
149 while(head) // find the closest acceptable target to pass to
151 if(head.monster_attack)
152 if(monster_isvalidtarget(head, ent))
154 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
155 vector head_center = CENTER_OR_VIEWOFS(head);
156 //vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
157 vector ent_center = CENTER_OR_VIEWOFS(ent);
159 traceline(ent_center, head_center, MOVE_NORMAL, ent);
161 if(trace_ent == head)
164 vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
165 //vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
166 if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center))
167 { closest_target = head; }
169 else { closest_target = head; }
175 return closest_target;
183 if(self.enemy != other)
184 if(!(other.flags & FL_MONSTER))
185 if(monster_isvalidtarget(other, self))
189 string get_monster_model_datafilename(string m, float sk, string fil)
194 m = "models/monsters/*_";
196 m = strcat(m, ftos(sk));
199 return strcat(m, ".", fil);
202 void PrecacheMonsterSounds(string f)
206 fh = fopen(f, FILE_READ);
209 while((s = fgets(fh)))
211 if(tokenize_console(s) != 3)
213 dprint("Invalid sound info line: ", s, "\n");
216 PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
221 void precache_monstersounds()
223 string m = (get_monsterinfo(self.monsterid)).model;
224 float globhandle, n, i;
227 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
230 n = search_getsize(globhandle);
231 for (i = 0; i < n; ++i)
233 //print(search_getfilename(globhandle, i), "\n");
234 f = search_getfilename(globhandle, i);
235 PrecacheMonsterSounds(f);
237 search_end(globhandle);
240 void ClearMonsterSounds()
242 #define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; }
247 .string GetMonsterSoundSampleField(string type)
249 GetMonsterSoundSampleField_notFound = 0;
252 #define _MSOUND(m) case #m: return monstersound_##m;
256 GetMonsterSoundSampleField_notFound = 1;
260 float LoadMonsterSounds(string f, float first)
265 fh = fopen(f, FILE_READ);
268 dprint("Monster sound file not found: ", f, "\n");
271 while((s = fgets(fh)))
273 if(tokenize_console(s) != 3)
275 field = GetMonsterSoundSampleField(argv(0));
276 if(GetMonsterSoundSampleField_notFound)
279 strunzone(self.(field));
280 self.(field) = strzone(strcat(argv(1), " ", argv(2)));
286 .int skin_for_monstersound;
287 void UpdateMonsterSounds()
289 entity mon = get_monsterinfo(self.monsterid);
291 if(self.skin == self.skin_for_monstersound)
293 self.skin_for_monstersound = self.skin;
294 ClearMonsterSounds();
295 //LoadMonsterSounds("sound/monsters/default.sounds", 1);
296 if(!autocvar_g_debug_defaultsounds)
297 if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0))
298 LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0);
301 void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
303 if(!autocvar_g_monsters_sounds) { return; }
306 if(time < self.msound_delay)
308 GlobalSound(self.(samplefield), chan, VOICETYPE_PLAYERSOUND);
310 self.msound_delay = time + sound_delay;
313 void monster_makevectors(entity e)
317 v = e.origin + (e.mins + e.maxs) * 0.5;
318 self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
319 self.v_angle_x = -self.v_angle.x;
321 makevectors(self.v_angle);
324 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, int deathtype, float dostop)
326 if (self.health <= 0)
327 return false; // attacking while dead?!
333 self.state = MONSTER_STATE_ATTACK_MELEE;
338 if(anim_finished != 0)
339 self.attack_finished_single = time + anim_finished;
341 monster_makevectors(targ);
343 traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
345 if(trace_ent.takedamage)
346 Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
351 void Monster_CheckMinibossFlag ()
353 if(MUTATOR_CALLHOOK(MonsterCheckBossFlag))
356 float chance = random() * 100;
358 // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
359 if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
361 self.health += autocvar_g_monsters_miniboss_healthboost;
362 self.effects |= EF_RED;
364 self.weapon = WEP_VORTEX;
368 float Monster_CanRespawn(entity ent)
371 if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
372 if(MUTATOR_CALLHOOK(MonsterRespawn, ent))
373 return true; // enabled by a mutator
375 if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
378 if(!autocvar_g_monsters_respawn)
384 void monster_respawn()
386 // is this function really needed?
387 monster_initialize(self.monsterid);
392 if(Monster_CanRespawn(self))
394 self.spawnflags |= MONSTERFLAG_RESPAWNED;
395 self.think = monster_respawn;
396 self.nextthink = time + self.respawntime;
397 self.monster_lifetime = 0;
398 self.deadflag = DEAD_RESPAWNING;
399 if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
401 self.pos1 = self.origin;
402 self.pos2 = self.angles;
404 self.event_damage = func_null;
405 self.takedamage = DAMAGE_NO;
406 setorigin(self, self.pos1);
407 self.angles = self.pos2;
408 self.health = self.max_health;
409 setmodel(self, "null");
413 // number of monsters spawned with mobspawn command
416 SUB_SetFade(self, time + 3, 1);
420 float Monster_CanJump (vector vel)
423 return false; // already attacking
424 if(!(self.flags & FL_ONGROUND))
425 return false; // not on the ground
427 return false; // called when dead?
428 if(time < self.attack_finished_single)
429 return false; // still attacking
431 vector old = self.velocity;
434 tracetoss(self, self);
436 if (trace_ent != self.enemy)
442 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
444 if(!Monster_CanJump(vel))
448 self.state = MONSTER_STATE_ATTACK_LEAP;
449 self.touch = touchfunc;
452 self.flags &= ~FL_ONGROUND;
454 self.attack_finished_single = time + anim_finished;
459 void monster_checkattack(entity e, entity targ)
466 if(!e.monster_attackfunc)
469 if(time < e.attack_finished_single)
472 if(vlen(targ.origin - e.origin) <= e.attack_range)
473 if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
475 MonsterSound(monstersound_melee, 0, false, CH_VOICE);
479 if(vlen(targ.origin - e.origin) > e.attack_range)
480 if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
482 MonsterSound(monstersound_ranged, 0, false, CH_VOICE);
491 if(monster_isvalidtarget(activator, self))
492 self.enemy = activator;
496 .float last_enemycheck; // for checking enemy
497 vector monster_pickmovetarget(entity targ)
499 // enemy is always preferred target
502 vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5);
503 targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us)
504 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
506 if((self.enemy == world)
507 || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1)
508 || (self.enemy.frozen)
509 || (self.enemy.flags & FL_NOTARGET)
510 || (self.enemy.alpha < 0.5)
511 || (self.enemy.takedamage == DAMAGE_NO)
512 || (vlen(self.origin - targ_origin) > self.target_range)
513 || ((trace_fraction < 1) && (trace_ent != self.enemy)))
514 //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit?
517 self.pass_distance = 0;
522 /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin);
523 print("Trace origin: ", vtos(targ_origin), "\n");
524 print("Target origin: ", vtos(self.enemy.origin), "\n");
525 print("My origin: ", vtos(self.origin), "\n"); */
527 self.monster_movestate = MONSTER_MOVE_ENEMY;
528 self.last_trace = time + 1.2;
532 /*makevectors(self.angles);
533 self.monster_movestate = MONSTER_MOVE_ENEMY;
534 self.last_trace = time + 1.2;
535 return self.enemy.origin; */
538 switch(self.monster_moveflags)
540 case MONSTER_MOVE_OWNER:
542 self.monster_movestate = MONSTER_MOVE_OWNER;
543 self.last_trace = time + 0.3;
544 return (self.monster_owner) ? self.monster_owner.origin : self.origin;
546 case MONSTER_MOVE_SPAWNLOC:
548 self.monster_movestate = MONSTER_MOVE_SPAWNLOC;
549 self.last_trace = time + 2;
552 case MONSTER_MOVE_NOMOVE:
554 self.monster_movestate = MONSTER_MOVE_NOMOVE;
555 self.last_trace = time + 2;
559 case MONSTER_MOVE_WANDER:
562 self.monster_movestate = MONSTER_MOVE_WANDER;
566 self.last_trace = time + 0.5;
571 self.last_trace = time + self.wander_delay;
573 self.angles_y = rint(random() * 500);
574 makevectors(self.angles);
575 pos = self.origin + v_forward * self.wander_distance;
577 if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))
579 pos.z = random() * 200;
590 void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed)
592 float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
593 float initial_height = 0; //min(50, (targ_distance * tanh(20)));
594 float current_height = (initial_height * min(1, (current_distance / self.pass_distance)));
595 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
598 if(current_height) // make sure we can actually do this arcing path
600 targpos = (to + ('0 0 1' * current_height));
601 WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon);
602 if(trace_fraction < 1)
604 //print("normal arc line failed, trying to find new pos...");
605 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, mon);
606 targpos = (trace_endpos + '0 0 -10');
607 WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon);
608 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
609 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
612 else { targpos = to; }
614 //mon.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
616 vector desired_direction = normalize(targpos - from);
617 if(turnrate) { mon.velocity = (normalize(normalize(mon.velocity) + (desired_direction * 50)) * movespeed); }
618 else { mon.velocity = (desired_direction * movespeed); }
620 //mon.steerto = steerlib_attract2(targpos, 0.5, 500, 0.95);
621 //mon.angles = vectoangles(mon.velocity);
624 void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
626 //fixedmakevectors(self.angles);
629 self.goalentity = find(world, targetname, self.target2);
635 self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
636 self.health = max(1, self.revive_progress * self.max_health);
637 self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1);
639 WaypointSprite_UpdateHealth(self.sprite, self.health);
641 movelib_beak_simple(stopspeed);
642 self.frame = manim_idle;
645 self.nextthink = time + self.ticrate;
647 if(self.revive_progress >= 1)
652 else if(self.frozen == 3)
654 self.revive_progress = bound(0, self.revive_progress - self.ticrate * self.revive_speed, 1);
655 self.health = max(0, autocvar_g_nades_ice_health + (self.max_health-autocvar_g_nades_ice_health) * self.revive_progress );
657 WaypointSprite_UpdateHealth(self.sprite, self.health);
659 movelib_beak_simple(stopspeed);
660 self.frame = manim_idle;
663 self.nextthink = time + self.ticrate;
669 self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
672 else if ( self.revive_progress <= 0 )
678 if(self.flags & FL_SWIM)
680 if(self.waterlevel < WATERLEVEL_WETFEET)
682 if(time >= self.last_trace)
684 self.fish_wasdrowning = true;
685 self.last_trace = time + 0.4;
687 Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
688 self.angles = '90 90 0';
691 self.velocity_y += random() * 50;
692 self.velocity_x -= random() * 50;
696 self.velocity_y -= random() * 50;
697 self.velocity_x += random() * 50;
699 self.velocity_z += random() * 150;
703 self.movetype = MOVETYPE_BOUNCE;
704 //self.velocity_z = -200;
708 else if(self.fish_wasdrowning)
710 self.fish_wasdrowning = false;
712 self.movetype = MOVETYPE_WALK;
716 targ = self.goalentity;
718 if (MUTATOR_CALLHOOK(MonsterMove, runspeed, walkspeed, targ)
720 || self.draggedby != world
721 || (round_handler_IsActive() && !round_handler_IsRoundStarted())
722 || time < game_starttime
723 || (autocvar_g_campaign && !campaign_bots_may_start)
724 || time < self.spawn_time)
726 runspeed = walkspeed = 0;
727 if(time >= self.spawn_time)
728 self.frame = manim_idle;
729 movelib_beak_simple(stopspeed);
733 runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
734 walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
736 if(time < self.spider_slowness)
743 if(autocvar_g_monsters_teams)
744 if(DIFF_TEAM(self.monster_owner, self))
745 self.monster_owner = world;
747 if(time >= self.last_enemycheck)
751 self.enemy = FindTarget(self);
754 WarpZone_RefSys_Copy(self.enemy, self);
755 WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver
756 self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
758 self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' * self.origin.x) + ('0 1 0' * self.origin.y)));
759 MonsterSound(monstersound_sight, 0, false, CH_VOICE);
763 self.last_enemycheck = time + 1; // check for enemies every second
766 if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
769 if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set
770 if(time >= self.last_trace || self.enemy) // update enemy instantly
771 self.moveto = monster_pickmovetarget(targ);
774 MonsterSound(monstersound_idle, 7, true, CH_VOICE);
776 if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
779 self.touch = MonsterTouch;
782 if(self.state == MONSTER_STATE_ATTACK_MELEE)
783 self.moveto = self.origin;
785 if(self.enemy && self.enemy.vehicle)
788 if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM)))
789 //v_forward = normalize(self.moveto - self.origin);
791 self.moveto_z = self.origin.z;
793 if(vlen(self.origin - self.moveto) > 64)
795 if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
796 monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed));
798 /*&if(self.flags & FL_FLY || self.flags & FL_SWIM)
799 movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
801 movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); */
803 if(time > self.pain_finished)
804 if(time > self.attack_finished_single)
805 if(vlen(self.velocity) > 10)
806 self.frame = ((self.enemy) ? manim_run : manim_walk);
808 self.frame = manim_idle;
812 entity e = find(world, targetname, self.target2);
814 self.target2 = e.target2;
816 self.target2 = e.target;
818 movelib_beak_simple(stopspeed);
819 if(time > self.attack_finished_single)
820 if(time > self.pain_finished)
821 if (vlen(self.velocity) <= 30)
822 self.frame = manim_idle;
825 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
827 vector real_angle = vectoangles(self.steerto) - self.angles;
829 if(self.state == MONSTER_STATE_ATTACK_MELEE)
833 turny = bound(turny * -1, shortangle_f(real_angle.y, self.angles.y), turny);
834 self.angles_y += turny;
837 monster_checkattack(self, self.enemy);
840 void monster_remove(entity mon)
843 return; // nothing to remove
845 pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
848 remove(mon.weaponentity);
851 remove(mon.iceblock);
853 WaypointSprite_Kill(mon.sprite);
858 void monster_dead_think()
860 self.nextthink = time + self.ticrate;
862 CSQCMODEL_AUTOUPDATE();
864 if(self.monster_lifetime != 0)
865 if(time >= self.monster_lifetime)
872 void monsters_setstatus()
874 self.stat_monsters_total = monsters_total;
875 self.stat_monsters_killed = monsters_killed;
878 void Monster_Appear()
880 self.enemy = activator;
881 self.spawnflags &= ~MONSTERFLAG_APPEAR; // otherwise, we get an endless loop
882 monster_initialize(self.monsterid);
885 float Monster_CheckAppearFlags(entity ent, float monster_id)
887 if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
890 ent.think = func_null;
891 ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used)
893 ent.use = Monster_Appear;
894 ent.flags = FL_MONSTER; // set so this monster can get butchered
899 void monsters_reset()
901 setorigin(self, self.pos1);
902 self.angles = self.pos2;
904 Unfreeze(self); // remove any icy remains
906 self.health = self.max_health;
907 self.velocity = '0 0 0';
909 self.goalentity = world;
910 self.attack_finished_single = 0;
911 self.moveto = self.origin;
914 void monsters_corpse_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
916 self.health -= damage;
918 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
920 if(self.health <= -100) // 100 health until gone?
922 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
924 // number of monsters spawned with mobspawn command
927 self.think = SUB_Remove;
928 self.nextthink = time + 0.1;
929 self.event_damage = func_null;
933 void monster_die(entity attacker, float gibbed)
935 self.think = monster_dead_think;
936 self.nextthink = time;
937 self.monster_lifetime = time + 5;
941 Unfreeze(self); // remove any icy remains
942 self.health = 0; // reset by Unfreeze
947 MonsterSound(monstersound_death, 0, false, CH_VOICE);
949 if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED))
950 monsters_killed += 1;
952 if(IS_PLAYER(attacker))
953 if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED)))
954 PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
958 // number of monsters spawned with mobspawn command
962 if(self.candrop && self.weapon)
963 W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
965 self.event_damage = ((gibbed) ? func_null : monsters_corpse_damage);
966 self.solid = SOLID_CORPSE;
967 self.takedamage = DAMAGE_AIM;
968 self.deadflag = DEAD_DEAD;
970 self.movetype = MOVETYPE_TOSS;
971 self.moveto = self.origin;
972 self.touch = MonsterTouch; // reset incase monster was pouncing
973 self.reset = func_null;
975 self.attack_finished_single = 0;
977 if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
978 self.velocity = '0 0 0';
980 MON_ACTION(self.monsterid, MR_DEATH);
983 void monsters_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
985 if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE)
988 if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL)
991 if(time < self.pain_finished && deathtype != DEATH_KILL)
994 if(time < self.spawnshieldtime && deathtype != DEATH_KILL)
997 if(deathtype == DEATH_FALL && self.draggedby != world)
1003 v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
1007 self.health -= take;
1009 WaypointSprite_UpdateHealth(self.sprite, self.health);
1011 self.dmg_time = time;
1013 if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
1014 spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
1016 self.velocity += force * self.damageforcescale;
1018 if(deathtype != DEATH_DROWN)
1020 Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker);
1022 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
1024 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
1027 if(self.health <= 0)
1029 if(deathtype == DEATH_KILL)
1030 self.candrop = false; // killed by mobkill command
1033 activator = attacker;
1036 self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
1038 monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL));
1040 WaypointSprite_Kill(self.sprite);
1043 MUTATOR_CALLHOOK(MonsterDies, attacker);
1045 if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
1047 Violence_GibSplash(self, 1, 0.5, attacker);
1049 self.think = SUB_Remove;
1050 self.nextthink = time + 0.1;
1055 void monster_setupcolors(entity mon)
1057 if(IS_PLAYER(mon.monster_owner))
1058 mon.colormap = mon.monster_owner.colormap;
1059 else if(teamplay && mon.team)
1060 mon.colormap = 1024 + (mon.team - 1) * 17;
1063 if(mon.monster_skill <= MONSTER_SKILL_EASY)
1064 mon.colormap = 1029;
1065 else if(mon.monster_skill <= MONSTER_SKILL_MEDIUM)
1066 mon.colormap = 1027;
1067 else if(mon.monster_skill <= MONSTER_SKILL_HARD)
1068 mon.colormap = 1038;
1069 else if(mon.monster_skill <= MONSTER_SKILL_INSANE)
1070 mon.colormap = 1028;
1071 else if(mon.monster_skill <= MONSTER_SKILL_NIGHTMARE)
1072 mon.colormap = 1032;
1074 mon.colormap = 1024;
1078 void monster_changeteam(entity ent, float newteam)
1080 if(!teamplay) { return; }
1083 ent.monster_attack = true; // new team, activate attacking
1084 monster_setupcolors(ent);
1088 WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0'));
1090 ent.sprite.team = newteam;
1091 ent.sprite.SendFlags |= 1;
1095 void monster_think()
1097 self.think = monster_think;
1098 self.nextthink = self.ticrate;
1100 if(self.monster_lifetime)
1101 if(time >= self.monster_lifetime)
1103 Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin);
1107 MON_ACTION(self.monsterid, MR_THINK);
1109 CSQCMODEL_AUTOUPDATE();
1112 float monster_spawn()
1114 MON_ACTION(self.monsterid, MR_SETUP);
1116 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1118 Monster_CheckMinibossFlag();
1119 self.health *= Monster_SkillModifier();
1122 self.max_health = self.health;
1123 self.pain_finished = self.nextthink;
1125 if(IS_PLAYER(self.monster_owner))
1126 self.effects |= EF_DIMLIGHT;
1128 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1130 self.skin = rint(random() * 4);
1132 if(!self.attack_range)
1133 self.attack_range = autocvar_g_monsters_attack_range;
1135 if(!self.wander_delay) { self.wander_delay = 2; }
1136 if(!self.wander_distance) { self.wander_distance = 600; }
1138 precache_monstersounds();
1139 UpdateMonsterSounds();
1142 self.monster_attack = true; // we can have monster enemies in team games
1144 MonsterSound(monstersound_spawn, 0, false, CH_VOICE);
1146 WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, true, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
1147 if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE))
1149 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
1150 WaypointSprite_UpdateHealth(self.sprite, self.health);
1153 self.think = monster_think;
1154 self.nextthink = time + self.ticrate;
1156 if(MUTATOR_CALLHOOK(MonsterSpawn))
1162 float monster_initialize(float mon_id)
1164 if(!autocvar_g_monsters) { return false; }
1165 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); }
1166 if(Monster_CheckAppearFlags(self, mon_id)) { return true; } // return true so the monster isn't removed
1168 entity mon = get_monsterinfo(mon_id);
1170 if(!self.monster_skill)
1171 self.monster_skill = cvar("g_monsters_skill");
1173 // support for quake style removing monsters based on skill
1174 if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return false; }
1175 if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return false; }
1176 if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return false; }
1178 if(self.team && !teamplay)
1181 if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster
1182 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either
1183 monsters_total += 1;
1185 setmodel(self, mon.model);
1186 //setsize(self, mon.mins, mon.maxs);
1187 self.flags = FL_MONSTER;
1188 self.takedamage = DAMAGE_AIM;
1189 self.bot_attack = true;
1190 self.iscreature = true;
1191 self.teleportable = true;
1192 self.damagedbycontents = true;
1193 self.monsterid = mon_id;
1194 self.damageforcescale = 0;
1195 self.event_damage = monsters_damage;
1196 self.touch = MonsterTouch;
1197 self.use = monster_use;
1198 self.solid = SOLID_BBOX;
1199 self.movetype = MOVETYPE_WALK;
1200 self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime;
1202 self.velocity = '0 0 0';
1203 self.moveto = self.origin;
1204 self.pos1 = self.origin;
1205 self.pos2 = self.angles;
1206 self.reset = monsters_reset;
1207 self.netname = mon.netname;
1208 self.monster_name = M_NAME(mon_id);
1209 self.candrop = true;
1210 self.view_ofs = '0 0 1' * (self.maxs.z * 0.5);
1211 self.oldtarget2 = self.target2;
1212 self.pass_distance = 0;
1213 self.deadflag = DEAD_NO;
1214 self.noalign = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM));
1215 self.spawn_time = time;
1216 self.spider_slowness = 0;
1218 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
1223 if(autocvar_g_monsters_edit)
1224 self.grab = 1; // owner may carry their monster
1226 if(autocvar_g_fullbrightplayers)
1227 self.effects |= EF_FULLBRIGHT;
1229 if(autocvar_g_nodepthtestplayers)
1230 self.effects |= EF_NODEPTHTEST;
1232 if(mon.spawnflags & MONSTER_TYPE_SWIM)
1233 self.flags |= FL_SWIM;
1235 if(mon.spawnflags & MONSTER_TYPE_FLY)
1237 self.flags |= FL_FLY;
1238 self.movetype = MOVETYPE_FLY;
1241 if(mon.spawnflags & MONSTER_SIZE_BROKEN)
1242 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1245 setsize(self, mon.mins * self.scale, mon.maxs * self.scale);
1248 self.ticrate = autocvar_g_monsters_think_delay;
1250 self.ticrate = bound(sys_frametime, self.ticrate, 60);
1252 if(!self.m_armor_blockpercent)
1253 self.m_armor_blockpercent = 0.5;
1255 if(!self.target_range)
1256 self.target_range = autocvar_g_monsters_target_range;
1258 if(!self.respawntime)
1259 self.respawntime = autocvar_g_monsters_respawn_delay;
1261 if(!self.monster_moveflags)
1262 self.monster_moveflags = MONSTER_MOVE_WANDER;
1266 setorigin(self, self.origin + '0 0 20');
1267 tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
1268 setorigin(self, trace_endpos);
1271 if(!monster_spawn())
1274 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1275 monster_setupcolors(self);
1277 CSQCMODEL_AUTOINIT();