6 .entity monster_owner; // new monster owner entity, fixes non-solid monsters
7 .float monstercount; // per player monster count
9 .float stat_monsters_killed; // stats
10 .float stat_monsters_total;
12 float monsters_killed;
13 void monsters_setstatus(); // monsters.qc
14 .float monster_moveflags; // checks where to move when not attacking
16 void monster_remove(entity mon); // removes a monster
18 .float(float attack_type) monster_attackfunc;
19 const float MONSTER_ATTACK_MELEE = 1;
20 const float MONSTER_ATTACK_RANGED = 2;
22 .float fish_wasdrowning; // used to reset a drowning fish's angles if it reaches water again
28 .float spawn_time; // stop monster from moving around right after spawning
35 .float m_armor_blockpercent;
38 // copied from player sounds
39 .float msound_delay; // temporary antilag system
40 #define ALLMONSTERSOUNDS \
49 #define _MSOUND(m) .string monstersound_##m;
53 float GetMonsterSoundSampleField_notFound;
55 .float monster_respawned; // used to make sure we're not recounting respawned monster stats
57 const float MONSTERSKILL_NOTEASY = 256; // monster will not spawn on skill <= 1
58 const float MONSTERSKILL_NOTMEDIUM = 512; // monster will not spawn on skill 2
59 const float MONSTERSKILL_NOTHARD = 1024; // monster will not spawn on skill >= 3
62 const float MONSTERFLAG_APPEAR = 2; // delay spawn until triggered
63 const float MONSTERFLAG_NORESPAWN = 4;
64 const float MONSTERFLAG_FLY_VERTICAL = 8; // fly/swim vertically
65 const float MONSTERFLAG_INFRONT = 32; // only check for enemies infront of us
66 const float MONSTERFLAG_MINIBOSS = 64; // monster spawns as mini-boss (also has a chance of naturally becoming one)
67 const float MONSTERFLAG_SPAWNED = 16384; // flag for spawned monsters
69 .void() monster_spawnfunc;
71 .float monster_movestate; // used to tell what the monster is currently doing
72 const float MONSTER_MOVE_OWNER = 1; // monster will move to owner if in range, or stand still
73 const float MONSTER_MOVE_WANDER = 2; // monster will ignore owner & wander around
74 const float MONSTER_MOVE_SPAWNLOC = 3; // monster will move to its spawn location when not attacking
75 const float MONSTER_MOVE_NOMOVE = 4; // monster simply stands still
76 const float MONSTER_MOVE_ENEMY = 5; // used only as a movestate
78 const float MONSTER_STATE_ATTACK_LEAP = 1;
79 const float MONSTER_STATE_ATTACK_MELEE = 2;