6 .entity monster_owner; // new monster owner entity, fixes non-solid monsters
7 .float monstercount; // per player monster count
9 .float stat_monsters_killed; // stats
10 .float stat_monsters_total;
12 float monsters_killed;
13 void monsters_setstatus(); // monsters.qc
14 .float monster_moveflags; // checks where to move when not attacking
16 .float(float attack_type) monster_attackfunc;
17 const float MONSTER_ATTACK_MELEE = 1;
18 const float MONSTER_ATTACK_RANGED = 2;
20 .float fish_wasdrowning; // used to reset a drowning fish's angles if it reaches water again
26 .float spawn_time; // stop monster from moving around right after spawning
33 .float m_armor_blockpercent;
36 // copied from player sounds
37 .float msound_delay; // temporary antilag system
38 #define ALLMONSTERSOUNDS \
47 #define _MSOUND(m) .string monstersound_##m;
51 float GetMonsterSoundSampleField_notFound;
53 .float monster_respawned; // used to make sure we're not recounting respawned monster stats
55 const float MONSTERSKILL_NOTEASY = 256; // monster will not spawn on skill <= 1
56 const float MONSTERSKILL_NOTMEDIUM = 512; // monster will not spawn on skill 2
57 const float MONSTERSKILL_NOTHARD = 1024; // monster will not spawn on skill >= 3
60 const float MONSTERFLAG_APPEAR = 2; // delay spawn until triggered
61 const float MONSTERFLAG_NORESPAWN = 4;
62 const float MONSTERFLAG_FLY_VERTICAL = 8; // fly/swim vertically
63 const float MONSTERFLAG_INFRONT = 32; // only check for enemies infront of us
64 const float MONSTERFLAG_MINIBOSS = 64; // monster spawns as mini-boss (also has a chance of naturally becoming one)
65 const float MONSTERFLAG_SPAWNED = 16384; // flag for spawned monsters
67 .void() monster_spawnfunc;
69 .float monster_movestate; // used to tell what the monster is currently doing
70 const float MONSTER_MOVE_OWNER = 1; // monster will move to owner if in range, or stand still
71 const float MONSTER_MOVE_WANDER = 2; // monster will ignore owner & wander around
72 const float MONSTER_MOVE_SPAWNLOC = 3; // monster will move to its spawn location when not attacking
73 const float MONSTER_MOVE_NOMOVE = 4; // monster simply stands still
74 const float MONSTER_MOVE_ENEMY = 5; // used only as a movestate
76 const float MONSTER_STATE_ATTACK_LEAP = 1;
77 const float MONSTER_STATE_ATTACK_MELEE = 2;