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Merge branch 'drjaska/handicap' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / all.inc
1 string Buff_CompatName(string buffname)
2 {
3     switch(buffname)
4     {
5         case "ammoregen": return "ammo";               // Q3TA ammoregen
6         case "doubler": return "inferno";              // Q3TA doubler
7         case "scout": return "bash";                   // Q3TA scout
8         case "guard": return "resistance";             // Q3TA guard
9         case "revival": case "regen": return "medic";  // WOP revival, Q3A regen
10         case "jumper": return "jump";                  // WOP jumper
11         case "invulnerability": return "vampire";      // Q3TA invulnerability
12         case "kamikaze": return "vengeance";           // Q3TA kamikaze
13         case "teleporter": return "swapper";           // Q3A personal teleporter
14         default: return buffname;
15     }
16 }
17
18 CLASS(AmmoBuff, Buff)
19     ATTRIB(AmmoBuff, m_name, string, _("Ammo"));
20     ATTRIB(AmmoBuff, netname, string, "ammo");
21     ATTRIB(AmmoBuff, m_icon, string, "buff_ammo");
22     ATTRIB(AmmoBuff, m_skin, int, 3);
23     ATTRIB(AmmoBuff, m_color, vector, '0.76 1 0.1');
24 ENDCLASS(AmmoBuff)
25 REGISTER_BUFF(AMMO, NEW(AmmoBuff));
26 BUFF_SPAWNFUNCS(ammo, BUFF_AMMO)
27 BUFF_SPAWNFUNC_Q3COMPAT(item_ammoregen, BUFF_AMMO)
28
29 CLASS(ResistanceBuff, Buff)
30     ATTRIB(ResistanceBuff, m_name, string, _("Resistance"));
31     ATTRIB(ResistanceBuff, netname, string, "resistance");
32     ATTRIB(ResistanceBuff, m_icon, string, "buff_resistance");
33     ATTRIB(ResistanceBuff, m_skin, int, 0);
34     ATTRIB(ResistanceBuff, m_color, vector, '0.36 1 0.07');
35 ENDCLASS(ResistanceBuff)
36 REGISTER_BUFF(RESISTANCE, NEW(ResistanceBuff));
37 BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
38 BUFF_SPAWNFUNC_Q3COMPAT(item_guard, BUFF_RESISTANCE)
39
40 CLASS(MedicBuff, Buff)
41     ATTRIB(MedicBuff, m_name, string, _("Medic"));
42     ATTRIB(MedicBuff, netname, string, "medic");
43     ATTRIB(MedicBuff, m_icon, string, "buff_medic");
44     ATTRIB(MedicBuff, m_skin, int, 1);
45     ATTRIB(MedicBuff, m_color, vector, '1 0.12 0');
46 ENDCLASS(MedicBuff)
47 REGISTER_BUFF(MEDIC, NEW(MedicBuff));
48 BUFF_SPAWNFUNCS(medic, BUFF_MEDIC)
49 BUFF_SPAWNFUNC_Q3COMPAT(item_regen, BUFF_MEDIC)
50 BUFF_SPAWNFUNC_Q3COMPAT(item_revival, BUFF_MEDIC)
51
52 CLASS(BashBuff, Buff)
53     ATTRIB(BashBuff, m_name, string, _("Bash"));
54     ATTRIB(BashBuff, netname, string, "bash");
55     ATTRIB(BashBuff, m_icon, string, "buff_bash");
56     ATTRIB(BashBuff, m_skin, int, 5);
57     ATTRIB(BashBuff, m_color, vector, '1 0.39 0');
58 ENDCLASS(BashBuff)
59 REGISTER_BUFF(BASH, NEW(BashBuff));
60 BUFF_SPAWNFUNCS(bash, BUFF_BASH)
61 BUFF_SPAWNFUNC_Q3COMPAT(item_scout, BUFF_BASH)
62
63 CLASS(VampireBuff, Buff)
64     ATTRIB(VampireBuff, m_name, string, _("Vampire"));
65     ATTRIB(VampireBuff, netname, string, "vampire");
66     ATTRIB(VampireBuff, m_icon, string, "buff_vampire");
67     ATTRIB(VampireBuff, m_skin, int, 2);
68     ATTRIB(VampireBuff, m_color, vector, '1 0 0.24');
69 ENDCLASS(VampireBuff)
70 REGISTER_BUFF(VAMPIRE, NEW(VampireBuff));
71 BUFF_SPAWNFUNCS(vampire, BUFF_VAMPIRE)
72 BUFF_SPAWNFUNC_Q3COMPAT(holdable_invulnerability, BUFF_VAMPIRE)
73
74 CLASS(DisabilityBuff, Buff)
75     ATTRIB(DisabilityBuff, m_name, string, _("Disability"));
76     ATTRIB(DisabilityBuff, netname, string, "disability");
77     ATTRIB(DisabilityBuff, m_icon, string, "buff_disability");
78     ATTRIB(DisabilityBuff, m_skin, int, 7);
79     ATTRIB(DisabilityBuff, m_color, vector, '0.94 0.3 1');
80 ENDCLASS(DisabilityBuff)
81 REGISTER_BUFF(DISABILITY, NEW(DisabilityBuff));
82 BUFF_SPAWNFUNCS(disability, BUFF_DISABILITY)
83
84 CLASS(VengeanceBuff, Buff)
85     ATTRIB(VengeanceBuff, m_name, string, _("Vengeance"));
86     ATTRIB(VengeanceBuff, netname, string, "vengeance");
87     ATTRIB(VengeanceBuff, m_icon, string, "buff_vengeance");
88     ATTRIB(VengeanceBuff, m_skin, int, 15);
89     ATTRIB(VengeanceBuff, m_color, vector, '1 0.23 0.61');
90 ENDCLASS(VengeanceBuff)
91 REGISTER_BUFF(VENGEANCE, NEW(VengeanceBuff));
92 BUFF_SPAWNFUNCS(vengeance, BUFF_VENGEANCE)
93 BUFF_SPAWNFUNC_Q3COMPAT(holdable_kamikaze, BUFF_VENGEANCE)
94
95 CLASS(JumpBuff, Buff)
96     ATTRIB(JumpBuff, m_name, string, _("Jump"));
97     ATTRIB(JumpBuff, netname, string, "jump");
98     ATTRIB(JumpBuff, m_icon, string, "buff_jump");
99     ATTRIB(JumpBuff, m_skin, int, 10);
100     ATTRIB(JumpBuff, m_color, vector, '0.24 0.78 1');
101 ENDCLASS(JumpBuff)
102 REGISTER_BUFF(JUMP, NEW(JumpBuff));
103 BUFF_SPAWNFUNCS(jump, BUFF_JUMP)
104 BUFF_SPAWNFUNC_Q3COMPAT(item_jumper, BUFF_JUMP)
105
106 CLASS(InfernoBuff, Buff)
107     ATTRIB(InfernoBuff, m_name, string, _("Inferno"));
108     ATTRIB(InfernoBuff, netname, string, "inferno");
109     ATTRIB(InfernoBuff, m_icon, string, "buff_inferno");
110     ATTRIB(InfernoBuff, m_skin, int, 16);
111     ATTRIB(InfernoBuff, m_color, vector, '1 0.62 0');
112 ENDCLASS(InfernoBuff)
113 REGISTER_BUFF(INFERNO, NEW(InfernoBuff));
114 BUFF_SPAWNFUNCS(inferno, BUFF_INFERNO)
115 BUFF_SPAWNFUNC_Q3COMPAT(item_doubler, BUFF_INFERNO)
116
117 CLASS(SwapperBuff, Buff)
118     ATTRIB(SwapperBuff, m_name, string, _("Swapper"));
119     ATTRIB(SwapperBuff, netname, string, "swapper");
120     ATTRIB(SwapperBuff, m_icon, string, "buff_swapper");
121     ATTRIB(SwapperBuff, m_skin, int, 17);
122     ATTRIB(SwapperBuff, m_color, vector, '0.63 0.36 1');
123 ENDCLASS(SwapperBuff)
124 REGISTER_BUFF(SWAPPER, NEW(SwapperBuff));
125 BUFF_SPAWNFUNCS(swapper, BUFF_SWAPPER)
126 BUFF_SPAWNFUNC_Q3COMPAT(holdable_teleporter, BUFF_SWAPPER)
127
128 CLASS(MagnetBuff, Buff)
129     ATTRIB(MagnetBuff, m_name, string, _("Magnet"));
130     ATTRIB(MagnetBuff, netname, string, "magnet");
131     ATTRIB(MagnetBuff, m_icon, string, "buff_magnet");
132     ATTRIB(MagnetBuff, m_skin, int, 18);
133     ATTRIB(MagnetBuff, m_color, vector, '1 0.95 0.18');
134 ENDCLASS(MagnetBuff)
135 REGISTER_BUFF(MAGNET, NEW(MagnetBuff));
136 BUFF_SPAWNFUNCS(magnet, BUFF_MAGNET)
137
138 CLASS(LuckBuff, Buff)
139     ATTRIB(LuckBuff, m_name, string, _("Luck"));
140     ATTRIB(LuckBuff, netname, string, "luck");
141     ATTRIB(LuckBuff, m_icon, string, "buff_luck");
142     ATTRIB(LuckBuff, m_skin, int, 19);
143     ATTRIB(LuckBuff, m_color, vector, '1 0.23 0.44');
144 ENDCLASS(LuckBuff)
145 REGISTER_BUFF(LUCK, NEW(LuckBuff));
146 BUFF_SPAWNFUNCS(luck, BUFF_LUCK)
147
148 CLASS(FlightBuff, Buff)
149     ATTRIB(FlightBuff, m_name, string, _("Flight"));
150     ATTRIB(FlightBuff, netname, string, "flight");
151     ATTRIB(FlightBuff, m_icon, string, "buff_flight");
152     ATTRIB(FlightBuff, m_skin, int, 11);
153     ATTRIB(FlightBuff, m_color, vector, '0.23 0.44 1');
154 ENDCLASS(FlightBuff)
155 REGISTER_BUFF(FLIGHT, NEW(FlightBuff));
156 BUFF_SPAWNFUNCS(flight, BUFF_FLIGHT)
157 BUFF_SPAWNFUNC_Q3COMPAT(item_flight, BUFF_FLIGHT)