1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
4 #include "../instagib/module.inc"
6 bool autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_vengeance_damage_multiplier;
23 float autocvar_g_buffs_bash_force;
24 float autocvar_g_buffs_bash_force_self;
25 float autocvar_g_buffs_disability_slowtime;
26 float autocvar_g_buffs_disability_speed;
27 float autocvar_g_buffs_disability_rate;
28 float autocvar_g_buffs_disability_weaponspeed;
29 float autocvar_g_buffs_speed_speed;
30 float autocvar_g_buffs_speed_rate;
31 float autocvar_g_buffs_speed_weaponspeed;
32 float autocvar_g_buffs_speed_damage_take;
33 float autocvar_g_buffs_speed_regen;
34 float autocvar_g_buffs_vampire_damage_steal;
35 float autocvar_g_buffs_invisible_alpha;
36 float autocvar_g_buffs_flight_gravity;
37 float autocvar_g_buffs_jump_height;
38 float autocvar_g_buffs_inferno_burntime_factor;
39 float autocvar_g_buffs_inferno_burntime_min_time;
40 float autocvar_g_buffs_inferno_burntime_target_damage;
41 float autocvar_g_buffs_inferno_burntime_target_time;
42 float autocvar_g_buffs_inferno_damagemultiplier;
43 float autocvar_g_buffs_swapper_range;
44 float autocvar_g_buffs_magnet_range_item;
47 .float buff_ammo_prev_infitems;
48 .int buff_ammo_prev_clipload;
50 .float buff_invisible_prev_alpha;
52 .float buff_flight_prev_gravity;
54 .float buff_disability_time;
55 .float buff_disability_effect_time;
56 // common buff variables
57 .float buff_effect_delay;
61 .float buff_activetime;
62 .float buff_activetime_updated;
63 .entity buff_waypoint;
64 .int oldbuffs; // for updating effects
65 .entity buff_model; // controls effects (TODO: make csqc)
67 const vector BUFF_MIN = ('-16 -16 -20');
68 const vector BUFF_MAX = ('16 16 20');
70 // client side options
71 .float cvar_cl_buffs_autoreplace;
76 #include "../../../triggers/target/music.qh"
77 #include "../../../gamemodes/all.qh"
78 #include "../../../buffs/all.qh"
81 void buffs_DelayedInit();
83 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
87 addstat(STAT_BUFFS, AS_INT, buffs);
88 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
90 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
94 entity buff_FirstFromFlags(int _buffs)
98 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
103 bool buffs_BuffModel_Customize()
105 entity player, myowner;
108 player = WaypointSprite_getviewentity(other);
109 myowner = self.owner;
110 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
112 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
115 if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
118 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
120 // somewhat hide the model, but keep the glow
126 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
132 void buffs_BuffModel_Spawn(entity player)
134 player.buff_model = spawn();
135 setmodel(player.buff_model, MDL_BUFF);
136 setsize(player.buff_model, '0 0 -40', '0 0 40');
137 setattachment(player.buff_model, player, "");
138 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
139 player.buff_model.owner = player;
140 player.buff_model.scale = 0.7;
141 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
142 player.buff_model.light_lev = 200;
143 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
146 vector buff_GlowColor(entity buff)
148 //if(buff.team) { return Team_ColorRGB(buff.team); }
152 void buff_Effect(entity player, string eff)
154 if(!autocvar_g_buffs_effects) { return; }
156 if(time >= self.buff_effect_delay)
158 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
159 self.buff_effect_delay = time + 0.05; // prevent spam
164 float buff_Waypoint_visible_for_player(entity plr)
166 if(!self.owner.buff_active && !self.owner.buff_activetime)
171 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
174 return WaypointSprite_visible_for_player(plr);
177 void buff_Waypoint_Spawn(entity e)
179 entity buff = buff_FirstFromFlags(e.buffs);
180 entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
181 wp.wp_extra = buff.m_id;
182 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
183 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
186 void buff_SetCooldown(float cd)
190 if(!self.buff_waypoint)
191 buff_Waypoint_Spawn(self);
193 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
194 self.buff_activetime = cd;
195 self.buff_active = !cd;
198 void buff_Respawn(entity ent)
200 if(gameover) { return; }
202 vector oldbufforigin = ent.origin;
204 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
206 entity spot = SelectSpawnPoint(true);
207 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
208 ent.angles = spot.angles;
211 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
213 setorigin(ent, trace_endpos); // attempt to unstick
215 ent.movetype = MOVETYPE_TOSS;
217 makevectors(ent.angles);
218 ent.velocity = '0 0 200';
219 ent.angles = '0 0 0';
220 if(autocvar_g_buffs_random_lifetime > 0)
221 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
223 Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
224 Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
226 WaypointSprite_Ping(ent.buff_waypoint);
228 sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
233 if(gameover) { return; }
235 if(ITEM_TOUCH_NEEDKILL())
241 if((self.team && DIFF_TEAM(other, self))
244 || (!self.buff_active)
251 if(MUTATOR_CALLHOOK(BuffTouch, self, other))
254 if(!IS_PLAYER(other))
255 return; // incase mutator changed other
259 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
261 int buffid = buff_FirstFromFlags(other.buffs).m_id;
262 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
263 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
266 //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
268 else { return; } // do nothing
272 self.buff_active = false;
274 int buffid = buff_FirstFromFlags(self.buffs).m_id;
275 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
276 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
278 Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
279 sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
280 other.buffs |= (self.buffs);
283 float buff_Available(entity buff)
285 if (buff == BUFF_Null)
287 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
289 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
291 return cvar(strcat("g_buffs_", buff.m_name));
296 void buff_NewType(entity ent, float cb)
298 RandomSelection_Init();
299 FOREACH(Buffs, buff_Available(it), LAMBDA(
300 it.buff_seencount += 1;
301 // if it's already been chosen, give it a lower priority
302 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
304 ent.buffs = RandomSelection_chosen_float;
309 if(self.buffs != self.oldbuffs)
311 entity buff = buff_FirstFromFlags(self.buffs);
312 self.color = buff.m_color;
313 self.glowmod = buff_GlowColor(buff);
314 self.skin = buff.m_skin;
316 setmodel(self, MDL_BUFF);
318 if(self.buff_waypoint)
320 //WaypointSprite_Disown(self.buff_waypoint, 1);
321 WaypointSprite_Kill(self.buff_waypoint);
322 buff_Waypoint_Spawn(self);
323 if(self.buff_activetime)
324 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
327 self.oldbuffs = self.buffs;
331 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
332 if(!self.buff_activetime_updated)
334 buff_SetCooldown(self.buff_activetime);
335 self.buff_activetime_updated = true;
338 if(!self.buff_active && !self.buff_activetime)
339 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
341 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
343 if(autocvar_g_buffs_randomize)
344 buff_NewType(self, self.buffs);
346 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
350 if(self.buff_activetime)
352 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
354 self.buff_activetime = max(0, self.buff_activetime - frametime);
356 if(!self.buff_activetime)
358 self.buff_active = true;
359 sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
360 Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
366 if(self.team && !self.buff_waypoint)
367 buff_Waypoint_Spawn(self);
370 if(time >= self.lifetime)
374 self.nextthink = time;
375 //self.angles_y = time * 110.1;
378 void buff_Waypoint_Reset()
380 WaypointSprite_Kill(self.buff_waypoint);
382 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
387 if(autocvar_g_buffs_randomize)
388 buff_NewType(self, self.buffs);
390 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
391 buff_Waypoint_Reset();
392 self.buff_activetime_updated = false;
394 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
398 float buff_Customize()
400 entity player = WaypointSprite_getviewentity(other);
401 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
404 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
410 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
411 self.light_lev = 220 + 36 * sin(time);
412 self.pflags = PFLAGS_FULLDYNAMIC;
417 void buff_Init(entity ent)
419 if(!cvar("g_buffs")) { remove(ent); return; }
421 if(!teamplay && ent.team) { ent.team = 0; }
423 entity buff = buff_FirstFromFlags(self.buffs);
426 if(!self.buffs || buff_Available(buff))
427 buff_NewType(self, 0);
429 self.classname = "item_buff";
430 self.solid = SOLID_TRIGGER;
431 self.flags = FL_ITEM;
432 self.think = buff_Think;
433 self.touch = buff_Touch;
434 self.reset = buff_Reset;
435 self.nextthink = time + 0.1;
437 self.movetype = MOVETYPE_TOSS;
439 self.skin = buff.m_skin;
440 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
441 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
442 self.customizeentityforclient = buff_Customize;
443 //self.gravity = 100;
444 self.color = buff.m_color;
445 self.glowmod = buff_GlowColor(self);
446 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
447 self.buff_active = !self.buff_activetime;
448 self.pflags = PFLAGS_FULLDYNAMIC;
450 if(self.spawnflags & 1)
454 self.movetype = MOVETYPE_NONE; // reset by random location
456 setmodel(self, MDL_BUFF);
457 setsize(self, BUFF_MIN, BUFF_MAX);
459 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
465 void buff_Init_Compat(entity ent, entity replacement)
467 if (ent.spawnflags & 2)
468 ent.team = NUM_TEAM_1;
469 else if (ent.spawnflags & 4)
470 ent.team = NUM_TEAM_2;
472 ent.buffs = replacement.m_itemid;
477 void buff_SpawnReplacement(entity ent, entity old)
479 setorigin(ent, old.origin);
480 ent.angles = old.angles;
481 ent.noalign = (old.noalign || (old.spawnflags & 1));
486 void buff_Vengeance_DelayedDamage()
489 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
495 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
497 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
501 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
503 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
505 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
507 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
515 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
517 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
519 if(frag_target.buffs & BUFF_SPEED.m_itemid)
520 if(frag_target != frag_attacker)
521 frag_damage *= autocvar_g_buffs_speed_damage_take;
523 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
524 if((frag_target.health - frag_damage) <= 0)
525 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
527 if(random() <= autocvar_g_buffs_medic_survive_chance)
528 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
530 if(frag_target.buffs & BUFF_JUMP.m_itemid)
531 if(frag_deathtype == DEATH_FALL.m_id)
534 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
536 if(frag_attacker != frag_target)
537 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
539 entity dmgent = spawn();
541 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
542 dmgent.enemy = frag_attacker;
543 dmgent.owner = frag_target;
544 dmgent.think = buff_Vengeance_DelayedDamage;
545 dmgent.nextthink = time + 0.1;
548 if(frag_target.buffs & BUFF_BASH.m_itemid)
549 if(frag_attacker != frag_target)
551 frag_force = '0 0 0';
553 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
555 if(frag_attacker == frag_target)
556 frag_force *= autocvar_g_buffs_bash_force_self;
558 frag_force *= autocvar_g_buffs_bash_force;
560 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
561 if(frag_target != frag_attacker)
562 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
564 if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
565 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
566 if(SAME_TEAM(frag_attacker, frag_target))
567 if(frag_attacker != frag_target)
569 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
573 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
574 if(frag_target != frag_attacker) {
575 float time = buff_Inferno_CalculateTime(
578 autocvar_g_buffs_inferno_burntime_min_time,
579 autocvar_g_buffs_inferno_burntime_target_damage,
580 autocvar_g_buffs_inferno_burntime_target_time,
581 autocvar_g_buffs_inferno_burntime_factor
583 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF.m_id);
586 // this... is ridiculous (TODO: fix!)
587 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
588 if(!frag_target.vehicle)
589 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
590 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
591 if(frag_target.deadflag == DEAD_NO)
592 if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
593 if(frag_attacker != frag_target)
594 if(!frag_target.frozen)
595 if(frag_target.takedamage)
596 if(DIFF_TEAM(frag_attacker, frag_target))
598 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
599 if(frag_target.armorvalue)
600 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
606 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
609 // reset timers here to prevent them continuing after re-spawn
610 self.buff_disability_time = 0;
611 self.buff_disability_effect_time = 0;
615 .float stat_sv_maxspeed;
616 .float stat_sv_airspeedlimit_nonqw;
617 .float stat_sv_jumpvelocity;
619 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
621 if(self.buffs & BUFF_SPEED.m_itemid)
623 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
624 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
627 if(time < self.buff_disability_time)
629 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
630 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
633 if(self.buffs & BUFF_JUMP.m_itemid)
635 // automatically reset, no need to worry
636 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
642 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
644 if(self.buffs & BUFF_JUMP.m_itemid)
645 player_jumpheight = autocvar_g_buffs_jump_height;
650 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
652 if(time < self.buff_disability_time)
654 monster_speed_walk *= autocvar_g_buffs_disability_speed;
655 monster_speed_run *= autocvar_g_buffs_disability_speed;
661 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
665 int buffid = buff_FirstFromFlags(self.buffs).m_id;
666 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
671 remove(self.buff_model);
672 self.buff_model = world;
678 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
680 if(MUTATOR_RETURNVALUE || gameover) { return false; }
683 int buffid = buff_FirstFromFlags(self.buffs).m_id;
684 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
685 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
688 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
694 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
696 if(MUTATOR_RETURNVALUE || gameover) { return false; }
698 if(self.buffs & BUFF_SWAPPER.m_itemid)
700 float best_distance = autocvar_g_buffs_swapper_range;
701 entity closest = world;
703 FOR_EACH_PLAYER(player)
704 if(DIFF_TEAM(self, player))
705 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
706 if(vlen(self.origin - player.origin) <= best_distance)
708 best_distance = vlen(self.origin - player.origin);
714 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
716 my_org = self.origin;
717 my_vel = self.velocity;
718 my_ang = self.angles;
719 their_org = closest.origin;
720 their_vel = closest.velocity;
721 their_ang = closest.angles;
723 Drop_Special_Items(closest);
725 MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
727 setorigin(self, their_org);
728 setorigin(closest, my_org);
730 closest.velocity = my_vel;
731 closest.angles = my_ang;
732 closest.fixangle = true;
733 closest.oldorigin = my_org;
734 closest.oldvelocity = my_vel;
735 self.velocity = their_vel;
736 self.angles = their_ang;
737 self.fixangle = true;
738 self.oldorigin = their_org;
739 self.oldvelocity = their_vel;
741 // set pusher so self gets the kill if they fall into void
742 closest.pusher = self;
743 closest.pushltime = time + autocvar_g_maxpushtime;
744 closest.istypefrag = closest.BUTTON_CHAT;
746 Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
747 Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
749 sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
750 sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
752 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
760 bool buffs_RemovePlayer(entity player)
762 if(player.buff_model)
764 remove(player.buff_model);
765 player.buff_model = world;
768 // also reset timers here to prevent them continuing after spectating
769 player.buff_disability_time = 0;
770 player.buff_disability_effect_time = 0;
774 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
775 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
777 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
779 entity e = WaypointSprite_getviewentity(other);
781 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
782 // but only apply this to real players, not to spectators
783 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
784 if(DIFF_TEAM(self.owner, e))
790 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
792 if(autocvar_g_buffs_replace_powerups)
793 switch(self.classname)
795 case "item_strength":
796 case "item_invincible":
799 buff_SpawnReplacement(e, self);
806 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
808 if(self.buffs & BUFF_SPEED.m_itemid)
809 weapon_rate *= autocvar_g_buffs_speed_rate;
811 if(time < self.buff_disability_time)
812 weapon_rate *= autocvar_g_buffs_disability_rate;
817 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
819 if(self.buffs & BUFF_SPEED.m_itemid)
820 ret_float *= autocvar_g_buffs_speed_weaponspeed;
822 if(time < self.buff_disability_time)
823 ret_float *= autocvar_g_buffs_disability_weaponspeed;
828 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
830 if(gameover || self.deadflag != DEAD_NO) { return false; }
832 if(time < self.buff_disability_time)
833 if(time >= self.buff_disability_effect_time)
835 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
836 self.buff_disability_effect_time = time + 0.5;
839 // handle buff lost status
840 // 1: notify everyone else
841 // 2: notify carrier as well
845 if(time >= self.buff_time)
848 if(self.frozen) { buff_lost = 1; }
854 int buffid = buff_FirstFromFlags(self.buffs).m_id;
855 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
858 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
859 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
865 if(self.buffs & BUFF_MAGNET.m_itemid)
867 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
868 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
869 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
880 if(self.buffs & BUFF_AMMO.m_itemid)
882 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
884 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
885 if(self.alpha != autocvar_g_buffs_invisible_alpha)
886 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
888 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
889 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
891 if(self.buffs != self.oldbuffs)
893 entity buff = buff_FirstFromFlags(self.buffs);
894 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
895 self.buff_time = (bufftime) ? time + bufftime : 0;
897 BUFF_ONADD(BUFF_AMMO)
899 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
900 self.items |= IT_UNLIMITED_WEAPON_AMMO;
903 self.buff_ammo_prev_clipload = self.clip_load;
904 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
907 BUFF_ONREM(BUFF_AMMO)
909 if(self.buff_ammo_prev_infitems)
910 self.items |= IT_UNLIMITED_WEAPON_AMMO;
912 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
914 if(self.buff_ammo_prev_clipload)
915 self.clip_load = self.buff_ammo_prev_clipload;
918 BUFF_ONADD(BUFF_INVISIBLE)
920 if(time < self.strength_finished && g_instagib)
921 self.alpha = autocvar_g_instagib_invis_alpha;
923 self.alpha = self.buff_invisible_prev_alpha;
924 self.alpha = autocvar_g_buffs_invisible_alpha;
927 BUFF_ONREM(BUFF_INVISIBLE)
928 self.alpha = self.buff_invisible_prev_alpha;
930 BUFF_ONADD(BUFF_FLIGHT)
932 self.buff_flight_prev_gravity = self.gravity;
933 self.gravity = autocvar_g_buffs_flight_gravity;
936 BUFF_ONREM(BUFF_FLIGHT)
937 self.gravity = self.buff_flight_prev_gravity;
939 self.oldbuffs = self.buffs;
943 buffs_BuffModel_Spawn(self);
945 self.buff_model.color = buff.m_color;
946 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
947 self.buff_model.skin = buff.m_skin;
949 self.effects |= EF_NOSHADOW;
953 remove(self.buff_model);
954 self.buff_model = world;
956 self.effects &= ~(EF_NOSHADOW);
962 self.buff_model.effects = self.effects;
963 self.buff_model.effects |= EF_LOWPRECISION;
964 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
966 self.buff_model.alpha = self.alpha;
974 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
976 self.buffs = other.buffs;
980 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
982 vh_vehicle.buffs = vh_player.buffs;
984 vh_vehicle.buff_time = vh_player.buff_time - time;
985 vh_player.buff_time = 0;
989 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
991 vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
992 vh_vehicle.buffs = 0;
993 vh_player.buff_time = time + vh_vehicle.buff_time;
994 vh_vehicle.buff_time = 0;
998 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
1000 if(self.buffs & BUFF_MEDIC.m_itemid)
1002 regen_mod_rot = autocvar_g_buffs_medic_rot;
1003 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1004 regen_mod_regen = autocvar_g_buffs_medic_regen;
1007 if(self.buffs & BUFF_SPEED.m_itemid)
1008 regen_mod_regen = autocvar_g_buffs_speed_regen;
1013 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1015 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1019 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1021 ret_string = strcat(ret_string, ":Buffs");
1025 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1027 ret_string = strcat(ret_string, ", Buffs");
1031 void buffs_DelayedInit()
1033 if(autocvar_g_buffs_spawn_count > 0)
1034 if(find(world, classname, "item_buff") == world)
1037 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1040 e.spawnflags |= 64; // always randomize
1041 e.velocity = randomvec() * 250; // this gets reset anyway if random location works