3 #include <common/teams.qh>
4 #include <common/util.qh>
7 #include <common/mutators/mutator/waypoints/all.qh>
11 REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1);
12 REGISTER_RADARICON(Buff, 1);
15 REGISTRY(Buffs, BITS(5))
16 REGISTER_REGISTRY(Buffs)
19 #define REGISTER_BUFF(id) \
20 REGISTER(Buffs, BUFF_##id, m_id, NEW(Buff))
22 #include <common/items/item/pickup.qh>
25 ATTRIB(Buff, m_itemid, int, 0);
26 ATTRIB(Buff, netname, string, "buff");
27 ATTRIB(Buff, m_color, vector, '1 1 1');
28 ATTRIB(Buff, m_name, string, "Buff");
29 ATTRIB(Buff, m_skin, int, 0);
30 ATTRIB(Buff, m_sprite, string, "");
31 METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
32 returns(this.m_name, sprintf("/gfx/hud/%s/buff_%s", cvar_string("menu_skin"), this.netname));
35 METHOD(Buff, m_time, float(Buff this))
36 { return cvar(strcat("g_buffs_", this.netname, "_time")); }
40 STATIC_INIT(REGISTER_BUFFS) {
41 FOREACH(Buffs, true, {
42 it.m_itemid = BIT(it.m_id - 1);
43 it.m_sprite = strzone(strcat("buff-", it.netname));
48 void buff_Init(entity ent);
49 void buff_Init_Compat(entity ent, entity replacement);
50 #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
51 STAT(BUFFS, this) = b.m_itemid; \
55 #define BUFF_SPAWNFUNCS(e, b) \
56 BUFF_SPAWNFUNC(e, b, 0) \
57 BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
58 BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
59 BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
60 BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
61 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) spawnfunc(item_##o) { buff_Init_Compat(this, r); }
63 #define BUFF_SPAWNFUNC(e, b, t)
64 #define BUFF_SPAWNFUNCS(e, b)
65 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r)
68 string Buff_UndeprecateName(string buffname);
69 entity buff_FirstFromFlags(int _buffs);
72 BUFF_SPAWNFUNCS(random, BUFF_Null)
74 REGISTRY_DEFINE_GET(Buffs, BUFF_Null)