3 REGISTER_MUTATOR(cloaked, cvar("g_cloaked"));
5 float autocvar_g_balance_cloaked_alpha;
7 MUTATOR_HOOKFUNCTION(cloaked, SetDefaultAlpha)
9 default_player_alpha = autocvar_g_balance_cloaked_alpha;
10 default_weapon_alpha = default_player_alpha;
14 MUTATOR_HOOKFUNCTION(cloaked, BuildMutatorsPrettyString)
16 if (!g_cts) M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Cloaked");