1 #include "sv_cloaked.qh"
3 string autocvar_g_cloaked;
4 REGISTER_MUTATOR(cloaked, expr_evaluate(autocvar_g_cloaked));
6 float autocvar_g_balance_cloaked_alpha;
8 MUTATOR_HOOKFUNCTION(cloaked, SetDefaultAlpha)
10 default_player_alpha = autocvar_g_balance_cloaked_alpha;
11 default_weapon_alpha = default_player_alpha;
15 MUTATOR_HOOKFUNCTION(cloaked, BuildMutatorsPrettyString)
17 if (!g_cts) M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Cloaked");