2 AUTOCVAR(g_grappling_hook, bool, false, _("let players spawn with the grappling hook which allows them to pull themselves up"));
4 REGISTER_MUTATOR(hook, autocvar_g_grappling_hook) {
6 g_grappling_hook = true;
7 WEP_HOOK.ammo_factor = 0;
9 MUTATOR_ONROLLBACK_OR_REMOVE {
10 g_grappling_hook = false;
11 WEP_HOOK.ammo_factor = 1;
17 MUTATOR_HOOKFUNCTION(hook, BuildMutatorsString)
19 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":grappling_hook");
22 MUTATOR_HOOKFUNCTION(hook, BuildMutatorsPrettyString)
24 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Hook");
27 MUTATOR_HOOKFUNCTION(hook, BuildGameplayTipsString)
29 M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
32 MUTATOR_HOOKFUNCTION(hook, PlayerSpawn)
34 entity player = M_ARGV(0, entity);
36 player.offhand = OFFHAND_HOOK;
39 MUTATOR_HOOKFUNCTION(hook, FilterItem)
41 entity item = M_ARGV(0, entity);
43 return item.weapon == WEP_HOOK.m_id;