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Purify PlayerDamage_Calculate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / midair / midair.qc
1 #ifdef IMPLEMENTATION
2
3 float autocvar_g_midair_shieldtime;
4
5 REGISTER_MUTATOR(midair, cvar("g_midair"));
6
7 .float midair_shieldtime;
8
9 MUTATOR_HOOKFUNCTION(midair, PlayerDamage_Calculate)
10 {
11         entity frag_attacker = M_ARGV(1, entity);
12         entity frag_target = M_ARGV(2, entity);
13         
14         if(IS_PLAYER(frag_attacker))
15         if(IS_PLAYER(frag_target))
16         if(time < frag_target.midair_shieldtime)
17                 frag_damage = false;
18
19         return false;
20 }
21
22 MUTATOR_HOOKFUNCTION(midair, PlayerPowerups)
23 {SELFPARAM();
24         if(time >= game_starttime)
25         if(IS_ONGROUND(self))
26         {
27                 self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
28                 self.midair_shieldtime = max(self.midair_shieldtime, time + autocvar_g_midair_shieldtime);
29         }
30
31         return false;
32 }
33
34 MUTATOR_HOOKFUNCTION(midair, PlayerSpawn)
35 {SELFPARAM();
36         if(IS_BOT_CLIENT(self))
37                 self.bot_moveskill = 0; // disable bunnyhopping
38
39         return false;
40 }
41
42 MUTATOR_HOOKFUNCTION(midair, BuildMutatorsString)
43 {
44         ret_string = strcat(ret_string, ":midair");
45         return false;
46 }
47
48 MUTATOR_HOOKFUNCTION(midair, BuildMutatorsPrettyString)
49 {
50         ret_string = strcat(ret_string, ", Midair");
51         return false;
52 }
53 #endif