3 string autocvar_g_overkill;
4 bool autocvar_g_overkill_filter_healthmega;
5 bool autocvar_g_overkill_filter_armormedium = true;
6 bool autocvar_g_overkill_filter_armorbig = true;
7 bool autocvar_g_overkill_filter_armormega;
10 IntrusiveList g_overkill_items;
12 REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !MUTATOR_IS_ENABLED(mutator_instagib) && !MapInfo_LoadedGametype.m_weaponarena && cvar_string("g_mod_balance") == "Overkill")
16 precache_all_playermodels("models/ok_player/*.dpm");
18 if (autocvar_g_overkill_filter_healthmega)
20 ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
22 if (autocvar_g_overkill_filter_armormedium)
24 ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
26 if (autocvar_g_overkill_filter_armorbig)
28 ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
30 if (autocvar_g_overkill_filter_armormega)
32 ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
34 g_overkill_items = IL_NEW();
35 IL_PUSH(g_overkill_items, ITEM_HealthMega);
36 IL_PUSH(g_overkill_items, ITEM_ArmorSmall);
37 IL_PUSH(g_overkill_items, ITEM_ArmorMedium);
38 IL_PUSH(g_overkill_items, ITEM_ArmorBig);
39 IL_PUSH(g_overkill_items, ITEM_ArmorMega);
44 ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
45 ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
46 ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
47 ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
48 IL_DELETE(g_overkill_items);