2 REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill"));
4 MUTATOR_HOOKFUNCTION(pinata, PlayerDies)
6 FOREACH(Weapons, it != WEP_Null, LAMBDA(
7 if(frag_target.weapons & WepSet_FromWeapon(it))
8 if(PS(frag_target).m_switchweapon != it)
9 if(W_IsWeaponThrowable(frag_target, it.m_id))
10 W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325');
16 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsString)
18 ret_string = strcat(ret_string, ":Pinata");
22 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsPrettyString)
24 ret_string = strcat(ret_string, ", PiƱata");