2 REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill"));
4 MUTATOR_HOOKFUNCTION(pinata, PlayerDies)
6 entity frag_target = M_ARGV(2, entity);
8 FOREACH(Weapons, it != WEP_Null, LAMBDA(
9 if(frag_target.weapons & WepSet_FromWeapon(it))
10 if(PS(frag_target).m_switchweapon != it)
11 if(W_IsWeaponThrowable(frag_target, it.m_id))
12 W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325');
18 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsString)
20 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Pinata");
23 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsPrettyString)
25 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", PiƱata");