2 REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill"));
4 MUTATOR_HOOKFUNCTION(pinata, PlayerDies)
6 for(int j = WEP_FIRST; j <= WEP_LAST; ++j)
7 if(self.weapons & WepSet_FromWeapon(Weapons_from(j)))
8 if(PS(self).m_switchweapon.m_id != j)
9 if(W_IsWeaponThrowable(j))
10 W_ThrowNewWeapon(self, j, false, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
15 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsString)
17 ret_string = strcat(ret_string, ":Pinata");
21 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsPrettyString)
23 ret_string = strcat(ret_string, ", PiƱata");