2 int autocvar_g_sandbox_info;
3 bool autocvar_g_sandbox_readonly;
4 string autocvar_g_sandbox_storage_name;
5 float autocvar_g_sandbox_storage_autosave;
6 bool autocvar_g_sandbox_storage_autoload;
7 float autocvar_g_sandbox_editor_flood;
8 int autocvar_g_sandbox_editor_maxobjects;
9 int autocvar_g_sandbox_editor_free;
10 float autocvar_g_sandbox_editor_distance_spawn;
11 float autocvar_g_sandbox_editor_distance_edit;
12 float autocvar_g_sandbox_object_scale_min;
13 float autocvar_g_sandbox_object_scale_max;
14 float autocvar_g_sandbox_object_material_velocity_min;
15 float autocvar_g_sandbox_object_material_velocity_factor;
18 void sandbox_Database_Load();
20 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
24 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
25 if(autocvar_g_sandbox_storage_autoload)
26 sandbox_Database_Load();
29 MUTATOR_ONROLLBACK_OR_REMOVE
31 // nothing to roll back
42 const float MAX_STORAGE_ATTACHMENTS = 16;
45 .entity object_attach;
49 void sandbox_ObjectFunction_Touch(entity this)
51 // apply material impact effects
55 if(self.touch_timer > time)
56 return; // don't execute each frame
57 self.touch_timer = time + 0.1;
59 // make particle count and sound volume depend on impact speed
61 intensity = vlen(self.velocity) + vlen(other.velocity);
62 if(intensity) // avoid divisions by 0
63 intensity /= 2; // average the two velocities
64 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
65 return; // impact not strong enough to do anything
66 // now offset intensity and apply it to the effects
67 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
68 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
70 _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
71 Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
74 void sandbox_ObjectFunction_Think(entity this)
76 // decide if and how this object can be grabbed
77 if(autocvar_g_sandbox_readonly)
78 this.grab = 0; // no grabbing
79 else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
80 this.grab = 1; // owner only
82 this.grab = 3; // anyone
84 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
85 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
86 // since if the owning player disconnects, the object's owner should also be reset.
88 // bots can't have objects
89 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
90 if(this.crypto_idfp == it.crypto_idfp)
95 this.realowner = world;
98 this.nextthink = time;
100 CSQCMODEL_AUTOUPDATE(this);
103 .float old_solid, old_movetype;
104 entity sandbox_ObjectEdit_Get(entity this, float permissions)
106 // Returns the traced entity if the player can edit it, and world if not.
107 // If permissions if false, the object is returned regardless of editing rights.
108 // Attached objects are SOLID_NOT and do not get traced.
110 crosshair_trace_plusvisibletriggers(this);
111 if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
112 return world; // out of trace range
113 if(trace_ent.classname != "object")
114 return world; // entity is not an object
116 return trace_ent; // don't check permissions, anyone can edit this object
117 if(trace_ent.crypto_idfp == "")
118 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
119 if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
120 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
124 void sandbox_ObjectEdit_Scale(entity e, float f)
129 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
130 _setmodel(e, e.model); // reset mins and maxs based on mesh
131 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
135 void sandbox_ObjectAttach_Remove(entity e);
136 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
138 // attaches e to parent on string s
140 // we can't attach to an attachment, for obvious reasons
141 sandbox_ObjectAttach_Remove(e);
143 e.old_solid = e.solid; // persist solidity
144 e.old_movetype = e.movetype; // persist physics
145 e.movetype = MOVETYPE_FOLLOW;
147 e.takedamage = DAMAGE_NO;
149 setattachment(e, parent, s);
153 void sandbox_ObjectAttach_Remove(entity e)
155 // detaches any object attached to e
158 for(head = world; (head = find(head, classname, "object")); )
163 org = gettaginfo(head, 0);
164 setattachment(head, world, "");
167 // objects change origin and angles when detached, so apply previous position
168 setorigin(head, org);
169 head.angles = e.angles; // don't allow detached objects to spin or roll
171 head.solid = head.old_solid; // restore persisted solidity
172 head.movetype = head.old_movetype; // restore persisted physics
173 head.takedamage = DAMAGE_AIM;
178 entity sandbox_ObjectSpawn(entity this, float database)
180 // spawn a new object with default properties
182 entity e = new(object);
183 e.takedamage = DAMAGE_AIM;
184 e.damageforcescale = 1;
185 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
186 e.movetype = MOVETYPE_TOSS;
189 e.material = string_null;
190 settouch(e, sandbox_ObjectFunction_Touch);
191 setthink(e, sandbox_ObjectFunction_Think);
193 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
197 // set the object's owner via player UID
198 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
199 if(this.crypto_idfp != "")
200 e.crypto_idfp = strzone(this.crypto_idfp);
202 print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
204 // set public object information
205 e.netname = strzone(this.netname); // name of the owner
206 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
207 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
209 // set origin and direction based on player position and view angle
210 makevectors(this.v_angle);
211 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
212 setorigin(e, trace_endpos);
213 e.angles_y = this.v_angle.y;
216 CSQCMODEL_AUTOINIT(e);
222 void sandbox_ObjectRemove(entity e)
224 sandbox_ObjectAttach_Remove(e); // detach child objects
226 // if the object being removed has been selected for attachment by a player, unset it
227 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, LAMBDA(it.object_attach = world));
229 if(e.material) { strunzone(e.material); e.material = string_null; }
230 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
231 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
232 if(e.message) { strunzone(e.message); e.message = string_null; }
233 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
240 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
242 string sandbox_ObjectPort_Save(entity e, float database)
244 // save object properties, and return them as a string
249 for(head = world; (head = find(head, classname, "object")); )
251 // the main object needs to be first in the array [0] with attached objects following
252 float slot, physics, solidity;
253 if(head == e) // this is the main object, place it first
256 solidity = head.solid; // applied solidity is normal solidity for children
257 physics = head.movetype; // applied physics are normal physics for parents
259 else if(head.owner == e) // child object, list them in order
261 i += 1; // children start from 1
263 solidity = head.old_solid; // persisted solidity is normal solidity for children
264 physics = head.old_movetype; // persisted physics are normal physics for children
265 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
270 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
273 // properties stored only for child objects
274 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
278 // properties stored only for parent objects
281 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
282 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
285 // properties stored for all objects
286 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
287 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
288 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
289 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
290 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
291 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
292 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
293 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
294 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
295 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
296 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
299 // properties stored only for the database
300 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
301 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
302 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
303 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
307 // now apply the array to a simple string, with the ; symbol separating objects
309 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
312 s = strcat(s, port_string[i], "; ");
313 port_string[i] = string_null; // fully clear the string
319 entity sandbox_ObjectPort_Load(entity this, string s, float database)
321 // load object properties, and spawn a new object with them
323 entity e = world, parent = world;
325 // separate objects between the ; symbols
326 n = tokenizebyseparator(s, "; ");
327 for(i = 0; i < n; ++i)
328 port_string[i] = argv(i);
330 // now separate and apply the properties of each object
331 for(i = 0; i < n; ++i)
334 string tagname = string_null;
336 tokenize_console(port_string[i]);
337 e = sandbox_ObjectSpawn(this, database);
339 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
342 // properties stored only for child objects
343 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
347 // properties stored only for parent objects
350 setorigin(e, stov(argv(argv_num))); ++argv_num;
351 e.angles = stov(argv(argv_num)); ++argv_num;
353 parent = e; // mark parent objects as such
355 // properties stored for all objects
356 _setmodel(e, argv(argv_num)); ++argv_num;
357 e.skin = stof(argv(argv_num)); ++argv_num;
358 e.alpha = stof(argv(argv_num)); ++argv_num;
359 e.colormod = stov(argv(argv_num)); ++argv_num;
360 e.glowmod = stov(argv(argv_num)); ++argv_num;
361 e.frame = stof(argv(argv_num)); ++argv_num;
362 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
363 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
364 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
365 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
366 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
369 // properties stored only for the database
370 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
371 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
372 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
373 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
378 sandbox_ObjectAttach_Set(e, parent, tagname);
381 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
382 port_string[i] = string_null; // fully clear the string
387 void sandbox_Database_Save()
389 // saves all objects to the database file
394 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
395 file_get = fopen(file_name, FILE_WRITE);
396 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
397 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
399 for(head = world; (head = find(head, classname, "object")); )
401 // attached objects are persisted separately, ignore them here
402 if(head.owner != world)
405 // use a line of text for each object, listing all properties
406 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
411 void sandbox_Database_Load()
413 // loads all objects from the database file
414 string file_read, file_name;
417 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
418 file_get = fopen(file_name, FILE_READ);
421 if(autocvar_g_sandbox_info > 0)
422 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
428 file_read = fgets(file_get);
431 if(substring(file_read, 0, 2) == "//")
433 if(substring(file_read, 0, 1) == "#")
437 e = sandbox_ObjectPort_Load(NULL, file_read, true);
441 // since objects are being loaded for the first time, precache material sounds for each
442 for (i = 1; i <= 5; i++) // 5 sounds in total
443 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
446 if(autocvar_g_sandbox_info > 0)
447 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
452 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
454 if(MUTATOR_RETURNVALUE) // command was already handled?
457 entity player = M_ARGV(0, entity);
458 string cmd_name = M_ARGV(1, string);
459 int cmd_argc = M_ARGV(2, int);
461 if(cmd_name == "g_sandbox")
463 if(autocvar_g_sandbox_readonly)
465 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
470 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
480 // ---------------- COMMAND: HELP ----------------
482 print_to(player, "You can use the following sandbox commands:");
483 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
484 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
485 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
486 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
487 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
488 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
489 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
490 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
491 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
492 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
493 print_to(player, "^3skin value ^7- changes the skin of the object");
494 print_to(player, "^3alpha value ^7- sets object transparency");
495 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
496 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
497 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
498 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
499 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
500 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
501 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
502 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
503 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
504 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
505 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
506 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
507 print_to(player, "^3attachments ^7- prints information about the object's attachments");
508 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
511 // ---------------- COMMAND: OBJECT, SPAWN ----------------
513 if(time < player.object_flood)
515 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
518 player.object_flood = time + autocvar_g_sandbox_editor_flood;
519 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
521 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
526 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
529 if (!(fexists(argv(2))))
531 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
535 e = sandbox_ObjectSpawn(player, false);
536 _setmodel(e, argv(2));
538 if(autocvar_g_sandbox_info > 0)
539 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
542 // ---------------- COMMAND: OBJECT, REMOVE ----------------
543 case "object_remove":
544 e = sandbox_ObjectEdit_Get(player, true);
547 if(autocvar_g_sandbox_info > 0)
548 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
549 sandbox_ObjectRemove(e);
553 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
556 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
557 case "object_duplicate":
561 // copies customizable properties of the selected object to the clipboard cvar
562 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
565 s = sandbox_ObjectPort_Save(e, false);
566 s = strreplace("\"", "\\\"", s);
567 stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
569 print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
572 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
576 // spawns a new object using the properties in the player's clipboard cvar
577 if(time < player.object_flood)
579 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
582 player.object_flood = time + autocvar_g_sandbox_editor_flood;
583 if(argv(3) == "") // no object in clipboard
585 print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
588 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
590 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
593 e = sandbox_ObjectPort_Load(player, argv(3), false);
595 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
596 if(autocvar_g_sandbox_info > 0)
597 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
602 // ---------------- COMMAND: OBJECT, ATTACH ----------------
603 case "object_attach":
607 // select e as the object as meant to be attached
608 e = sandbox_ObjectEdit_Get(player, true);
611 player.object_attach = e;
612 print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
615 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
618 if(player.object_attach == world)
620 print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
624 // attaches the previously selected object to e
625 e = sandbox_ObjectEdit_Get(player, true);
628 sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
629 player.object_attach = world; // object was attached, no longer keep it scheduled for attachment
630 print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
631 if(autocvar_g_sandbox_info > 1)
632 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
635 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
638 // removes e if it was attached
639 e = sandbox_ObjectEdit_Get(player, true);
642 sandbox_ObjectAttach_Remove(e);
643 print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
644 if(autocvar_g_sandbox_info > 1)
645 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
648 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
653 // ---------------- COMMAND: OBJECT, EDIT ----------------
657 print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
661 e = sandbox_ObjectEdit_Get(player, true);
667 e.skin = stof(argv(3));
670 e.alpha = stof(argv(3));
673 e.colormod = stov(argv(3));
676 e.glowmod = stov(argv(3));
679 e.frame = stof(argv(3));
682 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
687 case "0": // non-solid
688 e.solid = SOLID_TRIGGER;
691 e.solid = SOLID_BBOX;
700 e.movetype = MOVETYPE_NONE;
703 e.movetype = MOVETYPE_TOSS;
705 case "2": // physical
706 e.movetype = MOVETYPE_PHYSICS;
713 e.damageforcescale = stof(argv(3));
716 if(e.material) strunzone(e.material);
719 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
720 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
721 e.material = strzone(argv(3));
724 e.material = string_null; // no material
727 print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
731 // update last editing time
732 if(e.message2) strunzone(e.message2);
733 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
735 if(autocvar_g_sandbox_info > 1)
736 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
740 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
743 // ---------------- COMMAND: OBJECT, CLAIM ----------------
745 // if the player can edit an object but is not its owner, this can be used to claim that object
746 if(player.crypto_idfp == "")
748 print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
751 e = sandbox_ObjectEdit_Get(player, true);
754 // update the owner's name
755 // Do this before checking if you're already the owner and skipping if such, so we
756 // also update the player's nickname if he changed it (but has the same player UID)
757 if(e.netname != player.netname)
759 if(e.netname) strunzone(e.netname);
760 e.netname = strzone(player.netname);
761 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
764 if(e.crypto_idfp == player.crypto_idfp)
766 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
770 if(e.crypto_idfp) strunzone(e.crypto_idfp);
771 e.crypto_idfp = strzone(player.crypto_idfp);
773 print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
775 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
778 // ---------------- COMMAND: OBJECT, INFO ----------------
780 // prints public information about the object to the player
781 e = sandbox_ObjectEdit_Get(player, false);
787 print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
792 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
793 print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
796 // this should show the same info as 'mesh' but for attachments
800 for(head = world; (head = find(head, classname, "object")); )
805 gettaginfo(e, head.tag_index);
806 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
807 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
810 if(i) // object contains attachments
811 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
813 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
817 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
820 // ---------------- COMMAND: DEFAULT ----------------
822 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
829 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
831 if(!autocvar_g_sandbox_storage_autosave)
833 if(time < autosave_time)
835 autosave_time = time + autocvar_g_sandbox_storage_autosave;
837 sandbox_Database_Save();