1 #include "sv_sandbox.qh"
3 #include <server/intermission.qh>
5 string autocvar_g_sandbox;
6 int autocvar_g_sandbox_info;
7 bool autocvar_g_sandbox_readonly;
8 string autocvar_g_sandbox_storage_name;
9 float autocvar_g_sandbox_storage_autosave;
10 bool autocvar_g_sandbox_storage_autoload;
11 float autocvar_g_sandbox_editor_flood;
12 int autocvar_g_sandbox_editor_maxobjects;
13 int autocvar_g_sandbox_editor_free;
14 float autocvar_g_sandbox_editor_distance_spawn;
15 float autocvar_g_sandbox_editor_distance_edit;
16 float autocvar_g_sandbox_object_scale_min;
17 float autocvar_g_sandbox_object_scale_max;
18 float autocvar_g_sandbox_object_material_velocity_min;
19 float autocvar_g_sandbox_object_material_velocity_factor;
21 IntrusiveList g_sandbox_objects;
23 void sandbox_Database_Load();
25 REGISTER_MUTATOR(sandbox, expr_evaluate(autocvar_g_sandbox))
29 g_sandbox_objects = IL_NEW();
30 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
31 if(autocvar_g_sandbox_storage_autoload)
32 sandbox_Database_Load();
36 const float MAX_STORAGE_ATTACHMENTS = 16;
39 .entity object_attach;
43 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
45 // apply material impact effects
49 if(this.touch_timer > time)
50 return; // don't execute each frame
51 this.touch_timer = time + 0.1;
53 // make particle count and sound volume depend on impact speed
55 intensity = vlen(this.velocity) + vlen(toucher.velocity);
56 if(intensity) // avoid divisions by 0
57 intensity /= 2; // average the two velocities
58 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
59 return; // impact not strong enough to do anything
60 // now offset intensity and apply it to the effects
61 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
62 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
64 _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
65 Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
68 void sandbox_ObjectFunction_Think(entity this)
70 // decide if and how this object can be grabbed
71 if(autocvar_g_sandbox_readonly)
72 this.grab = 0; // no grabbing
73 else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
74 this.grab = 1; // owner only
76 this.grab = 3; // anyone
78 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
79 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
80 // since if the owning player disconnects, the object's owner should also be reset.
82 // bots can't have objects
83 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
84 if(this.crypto_idfp == it.crypto_idfp)
89 this.realowner = NULL;
92 this.nextthink = time;
94 CSQCMODEL_AUTOUPDATE(this);
97 .float old_solid, old_movetype;
98 entity sandbox_ObjectEdit_Get(entity this, float permissions)
100 // Returns the traced entity if the player can edit it, and NULL if not.
101 // If permissions if false, the object is returned regardless of editing rights.
102 // Attached objects are SOLID_NOT and do not get traced.
104 crosshair_trace_plusvisibletriggers(this);
105 if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
106 return NULL; // out of trace range
107 if(trace_ent.classname != "object")
108 return NULL; // entity is not an object
110 return trace_ent; // don't check permissions, anyone can edit this object
111 if(trace_ent.crypto_idfp == "")
112 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
113 if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
114 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
118 void sandbox_ObjectEdit_Scale(entity e, float f)
123 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
124 _setmodel(e, e.model); // reset mins and maxs based on mesh
125 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
129 void sandbox_ObjectAttach_Remove(entity e);
130 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
132 // attaches e to parent on string s
134 // we can't attach to an attachment, for obvious reasons
135 sandbox_ObjectAttach_Remove(e);
137 e.old_solid = e.solid; // persist solidity
138 e.old_movetype = e.move_movetype; // persist physics
139 set_movetype(e, MOVETYPE_FOLLOW);
141 e.takedamage = DAMAGE_NO;
143 setattachment(e, parent, s);
147 void sandbox_ObjectAttach_Remove(entity e)
149 // detaches any object attached to e
151 IL_EACH(g_sandbox_objects, it.owner == e,
153 vector org = gettaginfo(it, 0);
154 setattachment(it, NULL, "");
157 // objects change origin and angles when detached, so apply previous position
159 it.angles = e.angles; // don't allow detached objects to spin or roll
161 it.solid = it.old_solid; // restore persisted solidity
162 set_movetype(it, it.old_movetype); // restore persisted physics
163 it.takedamage = DAMAGE_AIM;
167 entity sandbox_ObjectSpawn(entity this, float database)
169 // spawn a new object with default properties
171 entity e = new(object);
172 IL_PUSH(g_sandbox_objects, e);
173 e.takedamage = DAMAGE_AIM;
174 e.damageforcescale = 1;
175 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
176 set_movetype(e, MOVETYPE_TOSS);
179 e.material = string_null;
180 settouch(e, sandbox_ObjectFunction_Touch);
181 setthink(e, sandbox_ObjectFunction_Think);
183 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
187 // set the object's owner via player UID
188 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
189 if(this.crypto_idfp != "")
190 e.crypto_idfp = strzone(this.crypto_idfp);
192 print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
194 // set public object information
195 e.netname = strzone(this.netname); // name of the owner
196 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
197 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
199 // set origin and direction based on player position and view angle
200 makevectors(this.v_angle);
201 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
202 setorigin(e, trace_endpos);
203 e.angles_y = this.v_angle.y;
206 CSQCMODEL_AUTOINIT(e);
212 void sandbox_ObjectRemove(entity e)
214 sandbox_ObjectAttach_Remove(e); // detach child objects
216 // if the object being removed has been selected for attachment by a player, unset it
217 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL; });
220 strfree(e.crypto_idfp);
230 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
232 string sandbox_ObjectPort_Save(entity e, bool database)
234 // save object properties, and return them as a string
237 // order doesn't really matter, as we're writing the file fresh
238 IL_EACH(g_sandbox_objects, it == e || it.owner == e, LAMBDA(
239 // the main object needs to be first in the array [0] with attached objects following
240 int slot, physics, solidity;
241 if(it == e) // this is the main object, place it first
244 solidity = it.solid; // applied solidity is normal solidity for children
245 physics = it.move_movetype; // applied physics are normal physics for parents
247 else if(it.owner == e) // child object, list them in order
249 o += 1; // children start from 1
251 solidity = it.old_solid; // persisted solidity is normal solidity for children
252 physics = it.old_movetype; // persisted physics are normal physics for children
253 gettaginfo(it.owner, it.tag_index); // get the name of the tag our object is attached to, used further below
258 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
261 // properties stored only for child objects
263 port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");
265 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
269 // properties stored only for parent objects
272 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.origin), " ");
273 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.angles), " ");
276 // properties stored for all objects
277 port_string[slot] = strcat(port_string[slot], "\"", it.model, "\" ");
278 port_string[slot] = strcat(port_string[slot], ftos(it.skin), " ");
279 port_string[slot] = strcat(port_string[slot], ftos(it.alpha), " ");
280 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.colormod), " ");
281 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.glowmod), " ");
282 port_string[slot] = strcat(port_string[slot], ftos(it.frame), " ");
283 port_string[slot] = strcat(port_string[slot], ftos(it.scale), " ");
284 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
285 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
286 port_string[slot] = strcat(port_string[slot], ftos(it.damageforcescale), " ");
288 port_string[slot] = strcat(port_string[slot], "\"", it.material, "\" ");
290 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
293 // properties stored only for the database
295 port_string[slot] = strcat(port_string[slot], "\"", it.crypto_idfp, "\" ");
297 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
298 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
299 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
300 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
304 // now apply the array to a simple string, with the ; symbol separating objects
306 for(int j = 0; j <= MAX_STORAGE_ATTACHMENTS; ++j)
309 s = strcat(s, port_string[j], "; ");
310 port_string[j] = string_null; // fully clear the string
316 entity sandbox_ObjectPort_Load(entity this, string s, float database)
318 // load object properties, and spawn a new object with them
320 entity e = NULL, parent = NULL;
321 string arg = string_null;
323 // separate objects between the ; symbols
324 n = tokenizebyseparator(s, "; ");
325 for(i = 0; i < n; ++i)
326 port_string[i] = argv(i);
328 // now separate and apply the properties of each object
329 for(i = 0; i < n; ++i)
331 #define SANDBOX_GETARG arg = argv(++argv_num);
332 int argv_num = -1; // starts at -1 so I don't need postincrement
334 string tagname = string_null;
335 tokenize_console(port_string[i]);
336 e = sandbox_ObjectSpawn(this, database);
338 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
341 // properties stored only for child objects
342 SANDBOX_GETARG; tagname = (arg != "") ? arg : string_null;
346 // properties stored only for parent objects
349 SANDBOX_GETARG; setorigin(e, stov(arg));
350 SANDBOX_GETARG; e.angles = stov(arg);
352 parent = e; // mark parent objects as such
354 // properties stored for all objects
355 SANDBOX_GETARG; _setmodel(e, arg);
356 SANDBOX_GETARG; e.skin = stof(arg);
357 SANDBOX_GETARG; e.alpha = stof(arg);
358 SANDBOX_GETARG; e.colormod = stov(arg);
359 SANDBOX_GETARG; e.glowmod = stov(arg);
360 SANDBOX_GETARG; e.frame = stof(arg);
361 SANDBOX_GETARG; sandbox_ObjectEdit_Scale(e, stof(arg));
362 SANDBOX_GETARG; e.solid = e.old_solid = stof(arg);
363 SANDBOX_GETARG; e.old_movetype = stof(arg);
364 set_movetype(e, e.old_movetype);
365 SANDBOX_GETARG; e.damageforcescale = stof(arg);
367 SANDBOX_GETARG; e.material = (arg != "") ? strzone(arg) : string_null;
370 // properties stored only for the database
371 strfree(e.crypto_idfp);
372 SANDBOX_GETARG; e.crypto_idfp = (arg != "") ? strzone(arg) : string_null;
373 SANDBOX_GETARG; strcpy(e.netname, arg);
374 SANDBOX_GETARG; strcpy(e.message, arg);
375 SANDBOX_GETARG; strcpy(e.message2, arg);
380 sandbox_ObjectAttach_Set(e, parent, tagname);
383 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
384 port_string[i] = string_null; // fully clear the string
389 void sandbox_Database_Save()
391 // saves all objects to the database file
395 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
396 file_get = fopen(file_name, FILE_WRITE);
397 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
398 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
400 IL_EACH(g_sandbox_objects, !it.owner, // attached objects are persisted separately, ignore them here
402 // use a line of text for each object, listing all properties
403 fputs(file_get, strcat(sandbox_ObjectPort_Save(it, true), "\n"));
408 void sandbox_Database_Load()
410 // loads all objects from the database file
411 string file_read, file_name;
414 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
415 file_get = fopen(file_name, FILE_READ);
418 if(autocvar_g_sandbox_info > 0)
419 LOG_INFO("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded");
425 file_read = fgets(file_get);
428 if(substring(file_read, 0, 2) == "//")
430 if(substring(file_read, 0, 1) == "#")
434 e = sandbox_ObjectPort_Load(NULL, file_read, true);
438 // since objects are being loaded for the first time, precache material sounds for each
439 for (i = 1; i <= 5; i++) // 5 sounds in total
440 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
443 if(autocvar_g_sandbox_info > 0)
444 LOG_INFO("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name);
449 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
451 if(MUTATOR_RETURNVALUE) // command was already handled?
454 entity player = M_ARGV(0, entity);
455 string cmd_name = M_ARGV(1, string);
456 int cmd_argc = M_ARGV(2, int);
458 if(cmd_name == "g_sandbox")
460 if(autocvar_g_sandbox_readonly)
462 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
467 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
477 // ---------------- COMMAND: HELP ----------------
479 print_to(player, "You can use the following sandbox commands:");
480 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
481 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
482 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
483 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
484 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
485 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
486 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
487 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
488 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
489 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
490 print_to(player, "^3skin value ^7- changes the skin of the object");
491 print_to(player, "^3alpha value ^7- sets object transparency");
492 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
493 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
494 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
495 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
496 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
497 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
498 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
499 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
500 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
501 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
502 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
503 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
504 print_to(player, "^3attachments ^7- prints information about the object's attachments");
505 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
508 // ---------------- COMMAND: OBJECT, SPAWN ----------------
510 if(time < player.object_flood)
512 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
515 player.object_flood = time + autocvar_g_sandbox_editor_flood;
516 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
518 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
523 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
526 if (!(fexists(argv(2))))
528 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
532 e = sandbox_ObjectSpawn(player, false);
533 _setmodel(e, argv(2));
535 if(autocvar_g_sandbox_info > 0)
536 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin));
539 // ---------------- COMMAND: OBJECT, REMOVE ----------------
540 case "object_remove":
541 e = sandbox_ObjectEdit_Get(player, true);
544 if(autocvar_g_sandbox_info > 0)
545 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin));
546 sandbox_ObjectRemove(e);
550 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
553 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
554 case "object_duplicate":
558 // copies customizable properties of the selected object to the clipboard cvar
559 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
562 s = sandbox_ObjectPort_Save(e, false);
563 s = strreplace("\"", "\\\"", s);
564 stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
566 print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
569 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
573 // spawns a new object using the properties in the player's clipboard cvar
574 if(time < player.object_flood)
576 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
579 player.object_flood = time + autocvar_g_sandbox_editor_flood;
580 if(argv(3) == "") // no object in clipboard
582 print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
585 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
587 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
590 e = sandbox_ObjectPort_Load(player, argv(3), false);
592 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
593 if(autocvar_g_sandbox_info > 0)
594 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin));
599 // ---------------- COMMAND: OBJECT, ATTACH ----------------
600 case "object_attach":
604 // select e as the object as meant to be attached
605 e = sandbox_ObjectEdit_Get(player, true);
608 player.object_attach = e;
609 print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
612 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
615 if(player.object_attach == NULL)
617 print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
621 // attaches the previously selected object to e
622 e = sandbox_ObjectEdit_Get(player, true);
625 sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
626 player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
627 print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
628 if(autocvar_g_sandbox_info > 1)
629 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin));
632 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
635 // removes e if it was attached
636 e = sandbox_ObjectEdit_Get(player, true);
639 sandbox_ObjectAttach_Remove(e);
640 print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
641 if(autocvar_g_sandbox_info > 1)
642 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin));
645 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
650 // ---------------- COMMAND: OBJECT, EDIT ----------------
654 print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
658 e = sandbox_ObjectEdit_Get(player, true);
664 e.skin = stof(argv(3));
667 e.alpha = stof(argv(3));
670 e.colormod = stov(argv(3));
673 e.glowmod = stov(argv(3));
676 e.frame = stof(argv(3));
679 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
684 case "0": // non-solid
685 e.solid = SOLID_TRIGGER;
688 e.solid = SOLID_BBOX;
697 set_movetype(e, MOVETYPE_NONE);
700 set_movetype(e, MOVETYPE_TOSS);
702 case "2": // physical
703 set_movetype(e, MOVETYPE_PHYSICS);
710 e.damageforcescale = stof(argv(3));
716 for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
717 precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
718 e.material = strzone(argv(3));
721 e.material = string_null; // no material
724 print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
728 // update last editing time
729 strcpy(e.message2, strftime(true, "%d-%m-%Y %H:%M:%S"));
731 if(autocvar_g_sandbox_info > 1)
732 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
736 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
739 // ---------------- COMMAND: OBJECT, CLAIM ----------------
741 // if the player can edit an object but is not its owner, this can be used to claim that object
742 if(player.crypto_idfp == "")
744 print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
747 e = sandbox_ObjectEdit_Get(player, true);
750 // update the owner's name
751 // Do this before checking if you're already the owner and skipping if such, so we
752 // also update the player's nickname if he changed it (but has the same player UID)
753 if(e.netname != player.netname)
755 strcpy(e.netname, player.netname);
756 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
759 if(e.crypto_idfp == player.crypto_idfp)
761 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
765 strcpy(e.crypto_idfp, player.crypto_idfp);
767 print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
769 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
772 // ---------------- COMMAND: OBJECT, INFO ----------------
774 // prints public information about the object to the player
775 e = sandbox_ObjectEdit_Get(player, false);
781 print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
786 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
787 print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
790 // this should show the same info as 'mesh' but for attachments
793 IL_EACH(g_sandbox_objects, it.owner == e,
796 gettaginfo(e, it.tag_index);
797 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
798 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
800 if(j) // object contains attachments
801 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
803 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
807 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
810 // ---------------- COMMAND: DEFAULT ----------------
812 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
818 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
820 if(!autocvar_g_sandbox_storage_autosave)
822 if(time < autosave_time)
824 autosave_time = time + autocvar_g_sandbox_storage_autosave;
826 sandbox_Database_Save();