3 #include <common/mutators/mutator/status_effects/all.qh>
5 CLASS(Powerups, StatusEffects)
7 ATTRIB(Powerups, m_sound_rm, Sound, SND_POWEROFF);
11 CLASS(Strength, Powerups)
12 ATTRIB(Strength, netname, string, "strength");
13 ATTRIB(Strength, m_name, string, _("Strength"));
14 ATTRIB(Strength, m_icon, string, "strength");
16 REGISTER_STATUSEFFECT(Strength, NEW(Strength));
18 CLASS(Shield, Powerups)
19 ATTRIB(Shield, netname, string, "shield");
20 ATTRIB(Shield, m_name, string, _("Shield"));
21 ATTRIB(Shield, m_icon, string, "shield");
23 REGISTER_STATUSEFFECT(Shield, NEW(Shield));
25 CLASS(Superweapons, StatusEffects)
26 ATTRIB(Superweapons, netname, string, "superweapons");
27 ATTRIB(Superweapons, m_name, string, _("Superweapons"));
28 ATTRIB(Superweapons, m_icon, string, "superweapons");
30 ATTRIB(Superweapons, m_sound_rm, Sound, SND_POWEROFF);
32 ENDCLASS(Superweapons)
33 REGISTER_STATUSEFFECT(Superweapons, NEW(Superweapons));