3 #include <common/mutators/mutator/status_effects/all.qh>
5 CLASS(SpawnShield, StatusEffects)
6 ATTRIB(SpawnShield, netname, string, "spawnshield");
7 ATTRIB(SpawnShield, m_name, string, _("Spawn Shield"));
8 ATTRIB(SpawnShield, m_icon, string, "shield");
9 ATTRIB(SpawnShield, m_color, vector, '0.36 1 0.07');
10 ATTRIB(SpawnShield, m_hidden, bool, true);
11 ATTRIB(SpawnShield, m_lifetime, float, 10);
13 REGISTER_STATUSEFFECT(SpawnShield, NEW(SpawnShield));