2 REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib"));
4 MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
6 entity frag_attacker = M_ARGV(1, entity);
7 entity frag_target = M_ARGV(2, entity);
8 float damage_take = M_ARGV(4, float);
10 if(time >= frag_target.spawnshieldtime)
11 if(frag_target != frag_attacker)
12 if(!IS_DEAD(frag_target))
14 frag_attacker.health += bound(0, damage_take, frag_target.health);
15 frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
21 MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString)
23 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Vampire");
26 MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString)
28 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Vampire");