2 REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib"));
4 MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
6 if(time >= frag_target.spawnshieldtime)
7 if(frag_target != frag_attacker)
8 if(frag_target.deadflag == DEAD_NO)
10 frag_attacker.health += bound(0, damage_take, frag_target.health);
11 frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
17 MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString)
19 ret_string = strcat(ret_string, ":Vampire");
23 MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString)
25 ret_string = strcat(ret_string, ", Vampire");