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Make XPD use __VA_ARGS__, strip most code out of menu, cleanups
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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: December, 2012
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
13 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
14
15 #ifndef MENUQC // SERVER AND CLIENT ONLY
16 // Since this code uses macro processors to list notifications,
17 // the normal compiler sees these checks as "constant" and throws
18 // a warning. We have to get around this by using another function.
19 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
20
21 #       define NO_STR_ARG ""
22 #       define NO_FL_ARG -12345
23 #       define NO_MSG -12345
24
25 #       define F_NAME 1
26 #       define F_STRNUM 2
27 #       define F_FLNUM 3
28
29 #       define BOT_PING -1
30
31 #       define EIGHT_VARS_TO_VARARGS_VARLIST \
32                 VARITEM(1, 0, s1) \
33                 VARITEM(2, 0, XPD(s1, s2)) \
34                 VARITEM(3, 0, XPD(s1, s2, s3)) \
35                 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
36                 VARITEM(0, 1, f1) \
37                 VARITEM(1, 1, XPD(s1, f1)) \
38                 VARITEM(2, 1, XPD(s1, s2, f1)) \
39                 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
40                 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
41                 VARITEM(0, 2, XPD(f1, f2)) \
42                 VARITEM(1, 2, XPD(s1, f1, f2)) \
43                 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
44                 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
45                 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
46                 VARITEM(0, 3, XPD(f1, f2, f3)) \
47                 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
48                 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
49                 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
50                 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
51                 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
52                 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
53                 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
54                 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
55                 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
56
57         /*
58          Acquire special information to generate for display in the
59          notification from variables networked to the client.
60          Macro descriptions:
61                 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
62                 FRAG_PING: show the ping of a player
63                 FRAG_STATS: show health/armor/ping of a player
64                 FRAG_POS: show score status and position in the match of a player
65                 SPREE_CEN: centerprint notif for kill spree/how many kills they have
66                 SPREE_INF: info notif for kill spree/how many kills they have
67                 SPREE_END: placed at the end of murder messages to show ending of sprees
68                 SPREE_LOST: placed at the end of suicide messages to show losing of sprees
69                 DEATH_TEAM: show the full name of the team a player is switching from
70                 WEAPON_NAME: return the full name of a weapon from a weaponid
71         */
72
73 #       ifdef CSQC // CSQC replacements
74                 string got_commandkey;
75 #               define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
76 #               define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
77 #               define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
78 #               define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
79 #               define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
80 #               define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
81 #               define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
82 #               define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
83 #               define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
84 #               define WEAPON_NAME f1 // weaponorder[f1].netname
85
86 #       else // SVQC replacements
87 #               define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
88 #               define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
89 #               define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
90 #               define DEATH_TEAM Team_ColoredFullName(f1)
91 #               define WEAPON_NAME f1 // weaponorder[f1].netname
92 #       endif
93 #endif
94
95 #ifdef CSQC // CLIENT ONLY
96         // NO_CPID normally has a variable value, so we need to check and see
97         // whether a notification uses it. If so, cancel out the centerprint ID.
98 #       define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
99 #endif
100
101 #ifdef SVQC // SERVER ONLY
102         // allow sending of notifications to also pass through to spectators (specifically for centerprints)
103 #       define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
104 #       define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
105 #       define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
106
107 #       define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
108 #       define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
109 #endif
110
111
112 // ====================================
113 //  Notifications List and Information
114 // ====================================
115 /*
116  List of all notifications (including identifiers and display information)
117  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
118  Format Specifications:
119     MSG_INFO:
120       name: VAR: Name of notification
121       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
122       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
123       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
124       hudargs: XPD(STRING, STRING): arguments for names in notify messages 
125       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
126       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
127       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
128     MSG_CENTER:
129       name: VAR: Name of notification
130       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
131       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
132       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
133       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
134       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
135       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
136       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
137     MSG_WEAPON:
138     MSG_DEATH:
139       name: VAR: Name of chaining notification
140       infoname: VAR: Name of info notification for reference
141       centername: VAR: Name of centerprint notification for reference
142
143  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
144  with colors according to the cvars the user has chosen. This allows for
145  users to create unique color profiles for their HUD, giving more customization
146  options to HUD designers and end users who want such a feature.
147
148  Check out the function calls for string CCR(...) and
149  string TCR(...) to better understand how these codes work.
150
151  Guidlines for notification declaration (please try and follow these):
152     -ALWAYS start the string with a color, preferably background.
153     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
154     -NEVER re-declare an event twice.
155     -NEVER add or remove tokens from the format, it SHOULD already work.
156     -MSG_INFO messages must ALWAYS end with a new line: \n
157     -MSG_CENTER should NOT end with a new line
158     -Be clean and simple with your notification naming,
159      nothing too long for the name field... Abbreviations are your friend. :D
160     -Keep the spacing as clean as possible... if the arguments are abnormally long,
161       it's okay to go out of line a bit... but try and keep it clean still.
162     -Sort the notifications in the most appropriate order for their tasks.
163       TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
164     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
165
166  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
167       The system is designed to save as much networking bandwidth as possible,
168       so please dynamically control your argument sending to fit *exactly* what is required.
169 */
170
171 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
172         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
173         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
174         #if teams >= 3 \
175                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
176         #endif \
177         #if teams >= 4 \
178                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
179         #endif
180 #define MSG_INFO_NOTIFICATIONS \
181         MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             "", "") \
182         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
183         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
184         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPD("", ""),                                                      "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
185         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
186         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
187         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
188         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
189         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
190         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPD(s1, ""),                                                          "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
191         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPD(s1, ""),                                                          "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
192         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPD(s1, f1/100), XPD(s1, ""),                                     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
193         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
194         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
195         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
196         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPD("", ""),                                                          "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
197         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""),                     "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
198         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
199         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
200         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
201         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
202         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
203         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
204         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
205         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
206         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
207         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
208         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
209         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
210         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
211         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
212         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
213         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
214         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
215         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
216         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
217         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
218         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
219         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
220         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
221         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
222         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
223         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
224         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
225         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
226         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
227         MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
228         MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
229         MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
230         MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^K1 froze themself\n"), "") \
231         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPD(s1, ""),                                                          "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
232         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPD(s1, ""),                                                          "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
233         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newfail",                 "", "") \
234         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrecordserver", "", "") \
235         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newtime",                 "", "") \
236         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrankyellow",   "", "") \
237         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
238         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 0, s1, XPD(s1, ""),                                          "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
239         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 0, s1, XPD(s1, ""),                                          "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
240         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
241         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 0, s1, XPD(s1, ""),                                          "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
242         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 0, s1, XPD(s1, ""),                                          "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
243         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
244         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
245         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
246         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 0, s1, XPD(s1, ""),                                          "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
247         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 0, s1, XPD(s1, ""),                                          "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
248         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
249         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
250         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 0, s1, XPD(s1, ""),                                          "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
251         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 0, s1, XPD(s1, ""),                                          "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
252         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
253         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
254         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 0, s1, XPD(s1, ""),                                          "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
255         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
256         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
257         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 0, s1, XPD(s1, ""),                                          "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
258         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
259         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
260         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 0, s1, XPD(s1, ""),                                          "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
261         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
262         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 0, s1, XPD(s1, ""),                                          "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
263         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
264         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
265         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
266         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
267         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
268         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
269         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
270         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
271         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 0, s1, XPD(s1, ""),                                          "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
272         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
273         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
274         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 0, s1, XPD(s1, ""),                                          "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
275         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
276         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
277         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 0, XPD(s2, s1), XPD(s1, s2),                         "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
278         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
279         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 0, s1, XPD(s1, ""),                                          "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
280         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
281         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 0, s1, XPD(s1, ""),                                          "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
282         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
283         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 0, s1, XPD(s1, ""),                                          "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
284         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
285         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
286         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") 
287
288 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
289         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
290         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
291         #if teams >= 3 \
292                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
293         #endif \
294         #if teams >= 4 \
295                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
296         #endif
297 #define MSG_CENTER_NOTIFICATIONS \
298         MSG_CENTER_NOTIF(CENTER_EMPTY,                                                  0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), "", "") \
299         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
300         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
301         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPD(s1, s2),                              CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
302         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
303         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
304         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
305         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPD(s1, PASS_KEY),                CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
306         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
307         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
308         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
309         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
310         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
311         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
312         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
313         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
314         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
315         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
316         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
317         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
318         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
319         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
320         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
321         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
322         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
323         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
324         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
325         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
326         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
327         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
328         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
329         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
330         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
331         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
332         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
333         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
334         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
335         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
336         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
337         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
338         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
339         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
340         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
341         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
342         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
343         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
344         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
345         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
346         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
347         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
348         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
349         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
350         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
351         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
352         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
353         MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
354         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
355         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
356         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
357         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
358         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
359         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
360         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
361         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
362         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
363         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPD(s1, WEAPON_NAME),             NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
364
365 #define MSG_WEAPON_NOTIFICATIONS \
366         MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                  NO_MSG,                                                                         NO_MSG) \
367         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      NO_MSG) \
368         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            NO_MSG) \
369         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
370         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       NO_MSG) \
371         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       NO_MSG) \
372         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
373         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
374         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
375         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          NO_MSG) \
376         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             NO_MSG) \
377         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
378         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
379         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             NO_MSG) \
380         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      NO_MSG) \
381         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
382         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
383         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      NO_MSG) \
384         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
385         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
386         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       NO_MSG) \
387         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
388         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
389         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      NO_MSG) \
390         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
391         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          NO_MSG) \
392         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
393         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
394         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
395         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
396         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
397         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
398         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
399         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
400         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             NO_MSG) \
401         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
402         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
403         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             NO_MSG) \
404         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
405         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
406         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
407         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
408         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       NO_MSG) \
409         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
410         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          NO_MSG) \
411         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
412         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        NO_MSG) \
413         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
414         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
415         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
416
417 #define MSG_DEATH_NOTIFICATIONS \
418         MSG_DEATH_NOTIF(DEATH_EMPTY,                                            NO_MSG,                                                                 NO_MSG) \
419         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
420         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
421         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
422         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
423         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
424         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
425         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
426         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
427         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
428         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
429         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
430         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
431         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
432         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
433         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
434         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
435         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
436         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
437         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
438         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                                  INFO_DEATH_MURDER_TELEFRAG,                                     NO_MSG) \
439         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                              INFO_DEATH_MURDER_FALL,                                         NO_MSG) \
440         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                             INFO_DEATH_MURDER_DROWN,                                        NO_MSG) \
441         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                              INFO_DEATH_MURDER_LAVA,                                         NO_MSG) \
442         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                             INFO_DEATH_MURDER_SLIME,                                        NO_MSG) \
443         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                             INFO_DEATH_MURDER_SHOOTING_STAR,                        NO_MSG) \
444         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                             INFO_DEATH_MURDER_SWAMP,                                        NO_MSG) \
445         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                              INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
446         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                              INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
447         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                             INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
448         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                              INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
449         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG) \
450         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED) \
451         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG) \
452         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED) \
453         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST) \
454         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST) \
455         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
456         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
457         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
458         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
459         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
460         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
461         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
462         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
463         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
464         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
465         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAG) \
466         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAGGED)
467
468         
469 // ====================================
470 //  Initialization/Create Declarations
471 // ====================================
472
473 #define NOTIF_FIRST 1
474 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
475 float NOTIF_INFO_COUNT;
476 float NOTIF_CENTER_COUNT;
477 float NOTIF_WEAPON_COUNT;
478 float NOTIF_DEATH_COUNT;
479 float NOTIF_CPID_COUNT;
480
481 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
482         ADD_AUTOCVAR(name) \
483         float name; \
484         void RegisterNotification_##name() \
485         { \
486                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
487                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
488         } \
489         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
490
491 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
492         ADD_AUTOCVAR(name) \
493         float name; \
494         float cpid; \
495         void RegisterNotification_##name() \
496         { \
497                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
498                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
499                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
500         } \
501         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
502
503 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
504         ADD_AUTOCVAR(name) \
505         float name; \
506         void RegisterNotification_##name() \
507         { \
508                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
509                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
510         } \
511         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
512
513 #define MSG_DEATH_NOTIF(name,infoname,centername) \
514         ADD_AUTOCVAR(name) \
515         float name; \
516         void RegisterNotification_##name() \
517         { \
518                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
519                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
520         } \
521         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
522
523 // NOW we actually activate the declarations
524 MSG_INFO_NOTIFICATIONS
525 MSG_CENTER_NOTIFICATIONS
526 MSG_WEAPON_NOTIFICATIONS
527 MSG_DEATH_NOTIFICATIONS
528 #undef MSG_INFO_NOTIF
529 #undef MSG_CENTER_NOTIF
530 #undef MSG_WEAPON_NOTIF
531 #undef MSG_DEATH_NOTIF
532
533
534 // ======================
535 //  Supporting Functions
536 // ======================
537
538 #ifndef MENUQC
539 // select between the normal or the gentle message string based on client (or server) settings
540 string normal_or_gentle(string normal, string gentle)
541 {
542         #ifdef CSQC
543         if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
544         #else
545         if(autocvar_sv_gentle)
546         #endif
547                 return ((gentle != "") ? gentle : normal);
548         else
549                 return normal;
550 }
551
552 float notif_checkstring(string input)
553 {
554         if not(input == "") { return TRUE; }
555         else { return FALSE; }
556 }
557
558 float Count_Proper_Strings(string improper, string...count)
559 {
560         float i, total = 0;
561         string tmp;
562         
563         for(i = 0; i < count; ++i)
564         {
565                 tmp = ...(i, string);
566                 if((tmp) && (tmp != improper)) { ++total; }
567         }
568         
569         return total;
570 }
571
572 float Count_Proper_Floats(float improper, float...count)
573 {
574         float i, total = 0;
575         
576         for(i = 0; i < count; ++i)
577         {
578                 if(...(i, float) != improper) { ++total; }
579         }
580         
581         return total;
582 }
583
584 // get the actual name of a notification and return it as a string
585 string Get_Field_Value(float field, float net_type, float net_name)
586 {
587         string output = "";
588         
589         #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
590                 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
591                 else if(field == F_STRNUM) { output = ftos(strnum); } \
592                 else if(field == F_FLNUM) { output = ftos(flnum); }
593         
594         switch(net_type)
595         {
596                 case MSG_INFO:
597                 {
598                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
599                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
600                         MSG_INFO_NOTIFICATIONS
601                         #undef MSG_INFO_NOTIF
602                         break;
603                 }
604                 case MSG_CENTER:
605                 {
606                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
607                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
608                         MSG_CENTER_NOTIFICATIONS
609                         #undef MSG_CENTER_NOTIF
610                         break;
611                 }
612                 case MSG_WEAPON:
613                 {
614                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
615                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
616                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
617                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
618                         MSG_WEAPON_NOTIFICATIONS
619                         #undef MSG_WEAPON_NOTIF
620                         break;
621                 }
622                 case MSG_DEATH:
623                 {
624                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
625                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
626                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
627                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
628                         MSG_DEATH_NOTIFICATIONS
629                         #undef MSG_DEATH_NOTIF
630                         break;
631                 }
632         }
633
634         #undef GET_FIELD_VALUE_OUTPUT
635         return output;
636 }
637 #endif // ifndef MENUQC
638
639 // team code replace
640 string TCR(string input, string teamcolor, string teamtext)
641 {
642         input = strreplace("^TC", teamcolor, input);
643         input = strreplace("^TT", teamtext, input);
644         return input;
645 }
646
647 // color code replace, place inside of sprintf and parse the string
648 string CCR(string input)
649 {
650         // foreground/normal colors
651         input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
652         input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
653
654         // "kill" colors
655         input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
656         input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
657         input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
658
659         // background colors
660         input = strreplace("^BG", "^7", input); // neutral/unimportant text
661         input = strreplace("^N", "^7", input); // "none"-- reset to white...
662         return input;
663 }
664
665
666 // =============================
667 //  Debug/Maintenance Functions
668 // =============================
669
670 void Dump_Notifications(float fh, float alsoprint)
671 {
672         float MSG_INFO_NOTIFS = 0, MSG_CENTER_NOTIFS = 0, MSG_WEAPON_NOTIFS = 0, MSG_DEATH_NOTIFS = 0;
673         string notif_msg;
674
675         #define NOTIF_WRITE(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); }
676         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_WRITE("MSG_INFO", VAR_TO_TEXT(name), normal) }
677         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_WRITE("MSG_CENTER", VAR_TO_TEXT(name), normal) }
678         #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_WRITE("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
679         #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_WRITE("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
680         MSG_INFO_NOTIFICATIONS
681         MSG_CENTER_NOTIFICATIONS
682         MSG_WEAPON_NOTIFICATIONS
683         MSG_DEATH_NOTIFICATIONS
684         #undef NOTIF_WRITE
685         #undef MSG_INFO_NOTIF
686         #undef MSG_CENTER_NOTIF
687         #undef MSG_WEAPON_NOTIF
688         #undef MSG_DEATH_NOTIF
689         
690         print(sprintf("Notification counts: MSG_INFO = %d, MSG_CENTER = %d, MSG_WEAPON = %d, MSG_DEATH = %d\n", MSG_INFO_NOTIFS, MSG_CENTER_NOTIFS, MSG_WEAPON_NOTIFS, MSG_DEATH_NOTIFS));
691         return;
692 }
693
694
695 // ===============================
696 //  Frontend Notification Pushing
697 // ===============================
698
699 #ifndef MENUQC
700 #ifdef CSQC
701 #define KN_MAX_ENTRIES 10
702 float kn_index;
703 float killnotify_times[KN_MAX_ENTRIES];
704 string killnotify_icon[KN_MAX_ENTRIES];
705 string killnotify_attackers[KN_MAX_ENTRIES];
706 string killnotify_victims[KN_MAX_ENTRIES];
707 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
708 void HUD_Notify_Push(string icon, string attacker, string victim)
709 {
710         if(icon != "")
711         {
712                 --kn_index;
713                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
714                 killnotify_times[kn_index] = time;
715
716                 // icon
717                 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
718                 killnotify_icon[kn_index] = strzone(icon);
719
720                 // attacker
721                 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
722                 killnotify_attackers[kn_index] = strzone(attacker);
723
724                 // victim
725                 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
726                 killnotify_victims[kn_index] = strzone(victim);
727         }
728 }
729
730 void backtrace(string msg)
731 {
732     float dev, war;
733     dev = cvar("developer");
734     war = cvar("prvm_backtraceforwarnings");
735     cvar_set("developer", "1");
736     cvar_set("prvm_backtraceforwarnings", "1");
737     print("\n");
738     print("--- CUT HERE ---\nWARNING: ");
739     print(msg);
740     print("\n");
741     remove(world); // isn't there any better way to cause a backtrace?
742     print("\n--- CUT UNTIL HERE ---\n");
743     cvar_set("developer", ftos(dev));
744     cvar_set("prvm_backtraceforwarnings", ftos(war));
745 }
746 #endif // ifdef CSQC
747
748 void Local_Notification(float net_type, float net_name, ...count);
749 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4)
750 {
751         #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Local_Notification(net_type, net_name, args); }
752         EIGHT_VARS_TO_VARARGS_VARLIST
753         #undef VARITEM
754 }
755 void Local_Notification(float net_type, float net_name, ...count)
756 {
757         float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
758         float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
759
760         if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
761         else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
762
763         string s1 = ((0 < stringcount) ? ...(0, string) : NO_STR_ARG);
764         string s2 = ((1 < stringcount) ? ...(1, string) : NO_STR_ARG);
765         string s3 = ((2 < stringcount) ? ...(2, string) : NO_STR_ARG);
766         string s4 = ((3 < stringcount) ? ...(3, string) : NO_STR_ARG);
767         float f1 = ((stringcount < count) ? ...(stringcount, float) : NO_FL_ARG);
768         float f2 = (((stringcount + 1) < count) ? ...((stringcount + 1), float) : NO_FL_ARG);
769         float f3 = (((stringcount + 2) < count) ? ...((stringcount + 2), float) : NO_FL_ARG);
770         float f4 = (((stringcount + 3) < count) ? ...((stringcount + 3), float) : NO_FL_ARG);
771         
772         print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", s3, ", ", s4, ", "), strcat(ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ", ", ftos(f4), ");\n")));
773
774         switch(net_type)
775         {
776                 case MSG_INFO:
777                 {
778                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
779                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
780                                 { \
781                                         if(notif_checkstring(normal)) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } \
782                                         #ifdef CSQC \
783                                                 if(notif_checkstring(icon)) { HUD_Notify_Push(icon, hudargs); } \
784                                         #endif \
785                                 } }
786                         MSG_INFO_NOTIFICATIONS
787                         #undef MSG_INFO_NOTIF
788                         break;
789                 }
790                 #ifdef CSQC
791                 case MSG_CENTER:
792                 {
793                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
794                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
795                                 { \
796                                         if(notif_checkstring(normal)) { centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); } \
797                                 } }
798                         MSG_CENTER_NOTIFICATIONS
799                         #undef MSG_CENTER_NOTIF
800                         break;
801                 }
802                 #endif
803                 case MSG_WEAPON:
804                 {
805                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
806                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
807                                 { \
808                                         #if infoname != NO_MSG \
809                                                 Local_Notification_Without_VarArgs(MSG_INFO, infoname, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
810                                         #endif \
811                                         #ifdef CSQC \
812                                                 #if centername != NO_MSG \
813                                                         Local_Notification_Without_VarArgs(MSG_CENTER, centername, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
814                                                 #endif \
815                                         #endif \
816                                 } }
817                         MSG_WEAPON_NOTIFICATIONS
818                         #undef MSG_WEAPON_NOTIF
819                         break;
820                 }
821                 case MSG_DEATH:
822                 {
823                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
824                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
825                                 { \
826                                         #if infoname != NO_MSG \
827                                                 Local_Notification_Without_VarArgs(MSG_INFO, infoname, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
828                                         #endif \
829                                         #ifdef CSQC \
830                                                 #if centername != NO_MSG \
831                                                         Local_Notification_Without_VarArgs(MSG_CENTER, centername, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
832                                                 #endif \
833                                         #endif \
834                                 } }
835                         MSG_DEATH_NOTIFICATIONS
836                         #undef MSG_DEATH_NOTIF
837                         break;
838                 }
839         }
840 }
841
842 // =========================
843 //  Notification Networking
844 // =========================
845
846 #ifdef CSQC
847 void Read_Notification(void)
848 {
849         float net_type = ReadByte();
850         float net_name = ReadShort();
851
852         float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
853         float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
854
855         //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
856         
857         Local_Notification(net_type, net_name,
858                 ((stringcount >= 1) ? ReadString() : ""),
859                 ((stringcount == 2) ? ReadString() : ""),
860                 ((floatcount >= 1) ? ReadLong() : 0),
861                 ((floatcount >= 2) ? ReadLong() : 0),
862                 ((floatcount == 3) ? ReadLong() : 0));
863 }
864 #endif
865
866 #ifdef SVQC
867 void Send_Notification(entity client, float broadcast, float net_type, float net_name, ...count)
868 {
869         if((broadcast == MSG_BROADCAST || broadcast == MSG_ONE) && net_type && net_name)
870         {
871                 dprint("Send_Notification(", ftos(broadcast), ", ", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", ftos(count), ");\n"));
872                 
873                 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
874                 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
875                 float i, tmp_f;
876                 string tmp_s;
877
878                 print("stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n");
879
880                 /*if(stringcount != f_stringcount) { backtrace(strcat("Incorrect string arguments for notification! stringcount: ", ftos(stringcount), ", f_stringcount: ", ftos(f_stringcount), ".\nCheck the notification definition and the function call for accuracy...?\n")); return; }
881                 else if(floatcount != f_floatcount) { backtrace(strcat("Incorrect float arguments for notification! floatcount: ", ftos(floatcount), ", f_floatcount: ", ftos(f_floatcount), ".\nCheck the notification definition and the function call for accuracy...?\n")); return; }
882                 else*/ if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
883                 else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
884
885                 //if(Count_Proper_Strings(NO_STR_ARG, s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
886                 //if(Count_Proper_Floats(NO_FL_ARG, f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
887
888                 #define WRITE_NOTIFICATION(msg) \
889                         WriteByte(msg, SVC_TEMPENTITY); \
890                         WriteByte(msg, TE_CSQC_NOTIFICATION); \
891                         WriteByte(msg, net_type); \
892                         WriteShort(msg, net_name); \
893                         for(i = 0; i < stringcount; ++i) \
894                                 { tmp_s = ...(i, string); WriteString(msg, tmp_s); print("WriteString(...(", ftos(i), ", string)); - ", tmp_s); } \
895                         for(i = 0; i < floatcount; ++i) \
896                                 { tmp_f = ...((stringcount + i), float); WriteLong(msg, tmp_f); print("WriteLong(...(", ftos(i), ", float)); - ", ftos(tmp_f)); }
897
898                         
899                 switch(broadcast)
900                 {
901                         case MSG_ONE: // personal/direct notification sent to ONE person and their spectators
902                         {
903                                 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
904                                 {
905                                         msg_entity = client;
906                                         WRITESPECTATABLE_MSG_ONE({WRITE_NOTIFICATION(MSG_ONE)});
907                                 }
908                                 break;
909                         }
910                         
911                         case MSG_BROADCAST: // global notification sent to EVERYONE
912                         {
913                                 WRITE_NOTIFICATION(MSG_BROADCAST)
914                                 break;
915                         }
916
917                         case MSG_ALL: { backtrace("DO NOT USE MSG_ALL FOR NOTIFICATIONS, IT IS BAD!\n"); break; }
918                         default: { backtrace("Unknown MSG_ type to write with!\n"); break; }
919                 }
920
921                 #undef WRITE_NOTIFICATION
922
923                 if(!server_is_local)
924                 {
925                         Local_Notification_Without_VarArgs(net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3));
926                 }
927         }
928         else { backtrace("Incorrect usage of Send_Notification!\n"); }
929 }
930
931 void Send_Notification_Without_VarArgs(entity client, float broadcast, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4)
932 {               
933         #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Send_Notification(client, broadcast, net_type, net_name, args); }
934         EIGHT_VARS_TO_VARARGS_VARLIST
935         #undef VARITEM
936 }
937
938 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, ...count)
939 {
940         float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
941         float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
942         
943         entity tmp_entity;
944         FOR_EACH_REALCLIENT(tmp_entity)
945         {
946                 if(tmp_entity.classname == STR_PLAYER)
947                 if(tmp_entity.team == targetteam)
948                 if(tmp_entity != except)
949                 {
950                         Send_Notification_Without_VarArgs(tmp_entity, MSG_ONE, net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3));
951                 }
952         }
953 }
954
955 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_BROADCAST, ...)
956 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, ...count)
957 {
958         float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
959         float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
960         
961         entity tmp_entity;
962         FOR_EACH_REALCLIENT(tmp_entity)
963         {
964                 if((tmp_entity.classname == STR_PLAYER) || spectators)
965                 if(tmp_entity != except)
966                 {
967                         Send_Notification_Without_VarArgs(tmp_entity, MSG_ONE, net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3));
968                 }
969         }
970 }
971
972
973 // =============================
974 //  LEGACY NOTIFICATION SYSTEMS
975 // =============================
976
977 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
978 {
979         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
980         {
981                 msg_entity = e;
982                 WRITESPECTATABLE_MSG_ONE({
983                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
984                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
985                         WriteByte(MSG_ONE, id);
986                         WriteString(MSG_ONE, s);
987                         if (id != 0 && s != "")
988                         {
989                                 WriteByte(MSG_ONE, duration);
990                                 WriteByte(MSG_ONE, countdown_num);
991                         }
992                 });
993         }
994 }
995 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
996 {
997         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
998 }
999 #endif // ifdef SVQC
1000 #endif // ifndef MENUQC