1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: December, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
13 #define NO_FL_ARG -12345
22 // Since this code uses macro processors to list notifications,
23 // the normal compiler sees these checks as "constant" and throws
24 // a warning. We have to get around this by using another function.
25 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
28 // NO_CPID normally has a variable value, so we need to check and see
29 // whether a notification uses it. If so, cancel out the centerprint ID.
30 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
32 // client-side handling of cvars
33 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
34 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
37 Acquire special information to generate for display in the
38 notification from variables networked to the client.
40 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
41 FRAG_PING: show the ping of a player
42 FRAG_STATS: show health/armor/ping of a player
43 FRAG_POS: show score status and position in the match of a player
44 SPREE_CEN: centerprint notif for kill spree/how many kills they have
45 SPREE_INF: info notif for kill spree/how many kills they have
46 SPREE_END: placed at the end of murder messages to show ending of sprees
47 SPREE_LOST: placed at the end of suicide messages to show losing of sprees
48 DEATH_TEAM: show the full name of the team a player is switching from
49 WEAPON_NAME: return the full name of a weapon from a weaponid
52 string got_commandkey;
53 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
54 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
55 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
56 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
57 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
58 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
59 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
60 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
61 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
62 #define WEAPON_NAME f1 // weaponorder[f1].netname
66 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
67 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
68 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
69 #define DEATH_TEAM Team_ColoredFullName(f1)
70 #define WEAPON_NAME f1 // weaponorder[f1].netname
72 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
73 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
74 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
75 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
78 // do nothing for the other programs, they don't need cvars (those are just for the clients)
79 #define ADD_CSQC_AUTOCVAR(name)
83 // ====================================
84 // Notifications List and Information
85 // ====================================
87 List of all notifications (including identifiers and display information)
88 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
89 Format Specifications:
91 name: VAR: Name of notification
92 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
95 hudargs: XPND2(STRING, STRING): arguments for names in notify messages
96 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
97 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
100 name: VAR: Name of notification
101 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
102 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
103 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
104 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
105 durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
106 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
107 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
110 name: VAR: Name of chaining notification
111 infoname: VAR: Name of info notification for reference
112 centername: VAR: Name of centerprint notification for reference
114 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
115 with colors according to the cvars the user has chosen. This allows for
116 users to create unique color profiles for their HUD, giving more customization
117 options to HUD designers and end users who want such a feature.
119 Check out the function calls for string CCR(...) and
120 string TCR(...) to better understand how these codes work.
122 Guidlines for notification declaration (please try and follow these):
123 -ALWAYS start the string with a color, preferably background.
124 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
125 -NEVER re-declare an event twice.
126 -NEVER add or remove tokens from the format, it SHOULD already work.
127 -MSG_INFO messages must ALWAYS end with a new line: \n
128 -MSG_CENTER should NOT end with a new line
129 -Be clean and simple with your notification naming,
130 nothing too long for the name field... Abbreviations are your friend. :D
131 -Keep the spacing as clean as possible... if the arguments are abnormally long,
132 it's okay to go out of line a bit... but try and keep it clean still.
133 -Sort the notifications in the most appropriate order for their tasks.
134 TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
135 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
137 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
138 The system is designed to save as much networking bandwidth as possible,
139 so please dynamically control your argument sending to fit *exactly* what is required.
142 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
143 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
144 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
146 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
149 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
151 #define MSG_INFO_NOTIFICATIONS \
152 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
153 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
154 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
155 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
156 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
157 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
158 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
159 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
160 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
161 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
162 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
163 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
164 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
165 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
166 MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
167 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
168 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPND3(s1, s2, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
169 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
170 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
171 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
172 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
173 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
174 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
175 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
176 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
177 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
178 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
179 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
180 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
181 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
182 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
183 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
184 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
185 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
186 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
187 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
188 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
189 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
190 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
191 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
192 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
193 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
194 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
195 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
196 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
197 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
198 MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPND2(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
199 MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPND2(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
200 MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newfail", "", "") \
201 MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newrecordserver", "", "") \
202 MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newtime", "", "") \
203 MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newrankyellow", "", "") \
204 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
205 MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
206 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
207 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
208 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
209 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
210 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
211 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
212 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
213 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
214 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
215 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
216 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
217 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
218 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
219 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
220 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
221 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
222 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
223 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
224 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
225 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
226 MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
227 MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
228 MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
229 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
230 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
231 MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
232 MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
233 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
234 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
235 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
236 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
237 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
238 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
239 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
240 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
241 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
242 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
243 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
244 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPND2(s2, s1), XPND2(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
245 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
246 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
247 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
248 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
249 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
250 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
251 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
252 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
253 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "")
255 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
256 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
257 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
259 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
262 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
264 #define MSG_CENTER_NOTIFICATIONS \
265 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
266 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
267 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
268 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
269 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
270 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
271 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
272 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
273 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
274 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
275 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
276 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
277 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
278 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
279 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
280 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
281 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
282 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
283 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were %s"), "") \
284 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
285 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
286 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
287 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
288 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
289 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
290 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
291 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
292 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
293 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
294 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
295 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
296 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
297 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
298 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You became a shooting star!"), "") \
299 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
300 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
301 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You died in an accident!"), "") \
302 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
303 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
304 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
305 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
306 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
307 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
308 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
309 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
310 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
311 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
312 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
313 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
314 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
315 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
316 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
317 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
318 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
319 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
320 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPND2(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
321 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPND2(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
322 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPND2(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
323 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPND2(s1, WEAPON_NAME), NO_CPID, XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
325 #define MSG_WEAPON_NOTIFICATIONS \
326 MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
327 MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, NO_MSG) \
328 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, NO_MSG) \
329 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
330 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG) \
331 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG) \
332 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
333 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
334 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
335 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG) \
336 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG) \
337 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
338 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
339 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG) \
340 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG) \
341 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
342 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
343 MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, NO_MSG) \
344 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
345 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
346 MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, NO_MSG) \
347 MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
348 MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
349 MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, NO_MSG) \
350 MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
351 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, NO_MSG) \
352 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
353 MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
354 MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
355 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
356 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
357 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
358 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
359 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
360 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, NO_MSG) \
361 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
362 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
363 MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, NO_MSG) \
364 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
365 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
366 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
367 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
368 MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, NO_MSG) \
369 MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
370 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, NO_MSG) \
371 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
372 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG) \
373 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
374 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
375 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
377 #define MSG_DEATH_NOTIFICATIONS \
378 MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
379 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
380 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
381 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
382 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
383 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
384 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
385 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
386 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
387 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
388 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
389 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
390 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
391 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
392 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
393 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
394 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
395 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
396 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
397 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
398 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
399 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
400 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
401 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
402 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
403 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
404 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
405 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
406 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
407 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
408 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
409 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
410 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
411 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
412 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
413 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
414 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
415 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
416 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
417 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
418 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
419 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
420 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
421 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
422 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
423 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
424 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
425 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
426 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
429 // ====================================
430 // Initialization/Create Declarations
431 // ====================================
433 #define NOTIF_FIRST 1
434 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
435 float NOTIF_INFO_COUNT;
436 float NOTIF_CENTER_COUNT;
437 float NOTIF_WEAPON_COUNT;
438 float NOTIF_DEATH_COUNT;
439 float NOTIF_CPID_COUNT;
441 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
442 ADD_CSQC_AUTOCVAR(name) \
444 void RegisterNotification_##name() \
446 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
447 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
449 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
451 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
452 ADD_CSQC_AUTOCVAR(name) \
455 void RegisterNotification_##name() \
457 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
458 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
459 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
461 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
463 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
464 ADD_CSQC_AUTOCVAR(name) \
466 void RegisterNotification_##name() \
468 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
469 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
471 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
473 #define MSG_DEATH_NOTIF(name,infoname,centername) \
474 ADD_CSQC_AUTOCVAR(name) \
476 void RegisterNotification_##name() \
478 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
479 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
481 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
483 // NOW we actually activate the declarations
484 MSG_INFO_NOTIFICATIONS
485 MSG_CENTER_NOTIFICATIONS
486 MSG_WEAPON_NOTIFICATIONS
487 MSG_DEATH_NOTIFICATIONS
488 #undef MSG_INFO_NOTIF
489 #undef MSG_CENTER_NOTIF
490 #undef MSG_WEAPON_NOTIF
491 #undef MSG_DEATH_NOTIF
493 // ======================
494 // Supporting Functions
495 // ======================
497 // select between the normal or the gentle message string based on client (or server) settings
498 string normal_or_gentle(string normal, string gentle)
502 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
504 if(autocvar_sv_gentle)
506 return ((gentle != "") ? gentle : normal);
514 float notif_checkstring(string input)
516 if not(input == "") { return TRUE; }
517 else { return FALSE; }
520 float notif_stringcount(string s1, string s2)
523 if(s1 != NO_STR_ARG) ++stringcount;
524 if(s2 != NO_STR_ARG) ++stringcount;
528 float notif_floatcount(float f1, float f2, float f3)
531 if(f1 != NO_FL_ARG) ++floatcount;
532 if(f2 != NO_FL_ARG) ++floatcount;
533 if(f3 != NO_FL_ARG) ++floatcount;
537 // get the actual name of a notification and return it as a string
538 string Get_Field_Value(float field, float net_type, float net_name)
542 #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
543 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
544 else if(field == F_STRNUM) { output = ftos(strnum); } \
545 else if(field == F_FLNUM) { output = ftos(flnum); }
551 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
552 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
553 MSG_INFO_NOTIFICATIONS
554 #undef MSG_INFO_NOTIF
559 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
560 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
561 MSG_CENTER_NOTIFICATIONS
562 #undef MSG_CENTER_NOTIF
567 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
568 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
569 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
570 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
571 MSG_WEAPON_NOTIFICATIONS
572 #undef MSG_WEAPON_NOTIF
577 #define MSG_DEATH_NOTIF(name,infoname,centername) \
578 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
579 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
580 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
581 MSG_DEATH_NOTIFICATIONS
582 #undef MSG_DEATH_NOTIF
587 #undef GET_FIELD_VALUE_OUTPUT
592 string TCR(string input, string teamcolor, string teamtext)
595 input = strreplace("^TC", teamcolor, input);
596 input = strreplace("^TT", teamtext, input);
600 // color code replace, place inside of sprintf and parse the string
601 string CCR(string input)
603 // foreground/normal colors
604 input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
605 input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
608 input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
609 input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
610 input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
613 input = strreplace("^BG", "^7", input); // neutral/unimportant text
614 input = strreplace("^N", "^7", input); // "none"-- reset to white...
619 // =============================
620 // Debug/Maintenance Functions
621 // =============================
623 #define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
624 void Dump_Notifications(float fh)
626 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
627 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
628 #define MSG_WEAPON_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
629 #define MSG_DEATH_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
630 MSG_INFO_NOTIFICATIONS
631 MSG_CENTER_NOTIFICATIONS
632 MSG_WEAPON_NOTIFICATIONS
633 MSG_DEATH_NOTIFICATIONS
634 #undef MSG_INFO_NOTIF
635 #undef MSG_CENTER_NOTIF
636 #undef MSG_WEAPON_NOTIF
637 #undef MSG_DEATH_NOTIF
642 // ===============================
643 // Frontend Notification Pushing
644 // ===============================
647 #define KN_MAX_ENTRIES 10
649 float killnotify_times[KN_MAX_ENTRIES];
650 string killnotify_icon[KN_MAX_ENTRIES];
651 string killnotify_attackers[KN_MAX_ENTRIES];
652 string killnotify_victims[KN_MAX_ENTRIES];
653 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
654 void HUD_Notify_Push(string icon, string attacker, string victim)
659 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
660 killnotify_times[kn_index] = time;
663 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
664 killnotify_icon[kn_index] = strzone(icon);
667 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
668 killnotify_attackers[kn_index] = strzone(attacker);
671 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
672 killnotify_victims[kn_index] = strzone(victim);
676 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
678 //print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
683 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
684 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
686 if(notif_checkstring(normal)) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } \
687 if(notif_checkstring(icon)) { HUD_Notify_Push(icon, hudargs); } \
689 MSG_INFO_NOTIFICATIONS
690 #undef MSG_INFO_NOTIF
695 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
696 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
698 if(notif_checkstring(normal)) { centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); } \
700 MSG_CENTER_NOTIFICATIONS
701 #undef MSG_CENTER_NOTIF
706 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
707 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
709 #if infoname != NO_MSG \
710 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
712 #if centername != NO_MSG \
713 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
716 MSG_WEAPON_NOTIFICATIONS
717 #undef MSG_WEAPON_NOTIF
722 #define MSG_DEATH_NOTIF(name,infoname,centername) \
723 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
725 #if infoname != NO_MSG \
726 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
728 #if centername != NO_MSG \
729 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
732 MSG_DEATH_NOTIFICATIONS
733 #undef MSG_DEATH_NOTIF
741 // =========================
742 // Notification Networking
743 // =========================
746 void Read_Notification(void)
748 float net_type = ReadByte();
749 float net_name = ReadShort();
751 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
752 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
754 //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
756 Local_Notification(net_type, net_name,
757 ((stringcount >= 1) ? ReadString() : ""),
758 ((stringcount == 2) ? ReadString() : ""),
759 ((floatcount >= 1) ? ReadLong() : 0),
760 ((floatcount >= 2) ? ReadLong() : 0),
761 ((floatcount == 3) ? ReadLong() : 0));
766 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
768 if(net_type && net_name)
770 //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
771 dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
773 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
774 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
776 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
777 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
779 if(broadcast == MSG_ONE)
781 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
783 // personal/direct notification sent to ONE person and their spectators
785 WRITESPECTATABLE_MSG_ONE({
786 WriteByte(MSG_ONE, SVC_TEMPENTITY);
787 WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
788 WriteByte(MSG_ONE, net_type);
789 WriteShort(MSG_ONE, net_name);
790 if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
791 if(stringcount == 2) { WriteString(MSG_ONE, s2); }
792 if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
793 if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
794 if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
798 else if(broadcast == MSG_ALL)
800 // global notification sent to EVERYONE
801 WriteByte(MSG_ALL, SVC_TEMPENTITY);
802 WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
803 WriteByte(MSG_ALL, net_type);
804 WriteShort(MSG_ALL, net_name);
805 if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
806 if(stringcount == 2) { WriteString(MSG_ALL, s2); }
807 if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
808 if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
809 if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
811 else { backtrace("Unknown MSG_ type to write with!\n"); }
813 if(!server_is_local && (net_type == MSG_INFO))
815 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
816 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
817 MSG_INFO_NOTIFICATIONS
818 #undef MSG_INFO_NOTIF
821 else { backtrace("Incorrect usage of Send_Notification!\n"); }
824 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
827 FOR_EACH_REALCLIENT(tmp_entity)
829 if(tmp_entity.classname == STR_PLAYER)
830 if(tmp_entity.team == targetteam)
831 if(tmp_entity != except)
833 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
838 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
839 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
842 FOR_EACH_REALCLIENT(tmp_entity)
844 if((tmp_entity.classname == STR_PLAYER) || spectators)
845 if(tmp_entity != except)
847 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
853 // =============================
854 // LEGACY NOTIFICATION SYSTEMS
855 // =============================
857 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
859 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
862 WRITESPECTATABLE_MSG_ONE({
863 WriteByte(MSG_ONE, SVC_TEMPENTITY);
864 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
865 WriteByte(MSG_ONE, id);
866 WriteString(MSG_ONE, s);
867 if (id != 0 && s != "")
869 WriteByte(MSG_ONE, duration);
870 WriteByte(MSG_ONE, countdown_num);
875 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
877 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);