1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: December, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
12 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
13 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
15 #ifndef MENUQC // SERVER AND CLIENT ONLY
16 // Since this code uses macro processors to list notifications,
17 // the normal compiler sees these checks as "constant" and throws
18 // a warning. We have to get around this by using another function.
19 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
21 # define NO_STR_ARG ""
22 # define NO_FL_ARG -12345
23 # define NO_MSG -12345
31 # define EIGHT_VARS_TO_VARARGS_VARLIST \
33 VARITEM(2, 0, XPD(s1, s2)) \
34 VARITEM(3, 0, XPD(s1, s2, s3)) \
35 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
37 VARITEM(1, 1, XPD(s1, f1)) \
38 VARITEM(2, 1, XPD(s1, s2, f1)) \
39 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
40 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
41 VARITEM(0, 2, XPD(f1, f2)) \
42 VARITEM(1, 2, XPD(s1, f1, f2)) \
43 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
44 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
45 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
46 VARITEM(0, 3, XPD(f1, f2, f3)) \
47 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
48 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
49 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
50 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
51 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
52 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
53 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
54 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
55 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
58 Acquire special information to generate for display in the
59 notification from variables networked to the client.
61 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
62 FRAG_PING: show the ping of a player
63 FRAG_STATS: show health/armor/ping of a player
64 FRAG_POS: show score status and position in the match of a player
65 SPREE_CEN: centerprint notif for kill spree/how many kills they have
66 SPREE_INF: info notif for kill spree/how many kills they have
67 SPREE_END: placed at the end of murder messages to show ending of sprees
68 SPREE_LOST: placed at the end of suicide messages to show losing of sprees
69 DEATH_TEAM: show the full name of the team a player is switching from
70 WEAPON_NAME: return the full name of a weapon from a weaponid
73 # ifdef CSQC // CSQC replacements
74 string got_commandkey;
75 # define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
76 # define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
77 # define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
78 # define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
79 # define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
80 # define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
81 # define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
82 # define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
83 # define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
84 # define WEAPON_NAME f1 // weaponorder[f1].netname
86 # else // SVQC replacements
87 # define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
88 # define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
89 # define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
90 # define DEATH_TEAM Team_ColoredFullName(f1)
91 # define WEAPON_NAME f1 // weaponorder[f1].netname
95 #ifdef CSQC // CLIENT ONLY
96 // NO_CPID normally has a variable value, so we need to check and see
97 // whether a notification uses it. If so, cancel out the centerprint ID.
98 # define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
101 #ifdef SVQC // SERVER ONLY
102 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
103 # define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
104 # define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
105 # define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
107 # define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
108 # define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
112 // ====================================
113 // Notifications List and Information
114 // ====================================
116 List of all notifications (including identifiers and display information)
117 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
118 Format Specifications:
120 name: VAR: Name of notification
121 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
122 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
123 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
124 hudargs: XPD(STRING, STRING): arguments for names in notify messages
125 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
126 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
127 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
129 name: VAR: Name of notification
130 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
131 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
132 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
133 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
134 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
135 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
136 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
139 name: VAR: Name of chaining notification
140 infoname: VAR: Name of info notification for reference
141 centername: VAR: Name of centerprint notification for reference
143 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
144 with colors according to the cvars the user has chosen. This allows for
145 users to create unique color profiles for their HUD, giving more customization
146 options to HUD designers and end users who want such a feature.
148 Check out the function calls for string CCR(...) and
149 string TCR(...) to better understand how these codes work.
151 Guidlines for notification declaration (please try and follow these):
152 -ALWAYS start the string with a color, preferably background.
153 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
154 -NEVER re-declare an event twice.
155 -NEVER add or remove tokens from the format, it SHOULD already work.
156 -MSG_INFO messages must ALWAYS end with a new line: \n
157 -MSG_CENTER should NOT end with a new line
158 -Be clean and simple with your notification naming,
159 nothing too long for the name field... Abbreviations are your friend. :D
160 -Keep the spacing as clean as possible... if the arguments are abnormally long,
161 it's okay to go out of line a bit... but try and keep it clean still.
162 -Sort the notifications in the most appropriate order for their tasks.
163 TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
164 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
166 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
167 The system is designed to save as much networking bandwidth as possible,
168 so please dynamically control your argument sending to fit *exactly* what is required.
171 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
172 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
173 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
175 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
178 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
180 #define MSG_INFO_NOTIFICATIONS \
181 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD("", ""), "", "", "") \
182 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
183 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
184 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
185 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
186 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
187 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
188 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
189 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
190 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
191 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
192 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD(s1, f1/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
193 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
194 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
195 MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
196 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
197 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
198 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
199 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
200 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
201 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
202 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
203 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
204 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
205 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
206 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
207 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
208 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
209 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
210 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
211 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
212 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
213 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
214 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
215 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
216 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
217 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
218 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
219 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
220 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
221 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
222 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
223 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
224 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
225 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
226 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
227 MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
228 MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
229 MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
230 MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD("", ""), "", _("^BG%s^K1 froze themself\n"), "") \
231 MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
232 MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
233 MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newfail", "", "") \
234 MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrecordserver", "", "") \
235 MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newtime", "", "") \
236 MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrankyellow", "", "") \
237 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
238 MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
239 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
240 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
241 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPD(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
242 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPD(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
243 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
244 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
245 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
246 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPD(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
247 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPD(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
248 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
249 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
250 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
251 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
252 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
253 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
254 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
255 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
256 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
257 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
258 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
259 MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
260 MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
261 MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
262 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
263 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
264 MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
265 MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
266 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
267 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
268 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
269 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
270 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPD(s1, s2), XPD(s1, s2), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
271 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
272 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
273 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
274 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
275 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
276 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
277 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPD(s2, s1), XPD(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
278 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
279 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
280 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
281 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
282 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
283 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
284 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
285 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
286 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "")
288 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
289 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
290 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
292 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
295 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
297 #define MSG_CENTER_NOTIFICATIONS \
298 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), "", "") \
299 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
300 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
301 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD(s1, s2), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
302 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
303 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
304 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
305 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD(s1, PASS_KEY), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
306 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
307 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
308 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
309 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
310 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
311 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
312 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
313 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
314 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
315 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
316 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
317 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
318 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
319 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
320 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
321 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
322 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
323 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
324 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
325 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
326 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
327 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
328 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
329 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
330 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
331 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
332 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
333 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
334 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
335 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
336 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
337 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
338 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
339 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
340 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
341 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
342 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
343 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
344 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
345 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
346 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
347 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
348 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
349 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
350 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
351 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
352 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
353 MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
354 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
355 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
356 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
357 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
358 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
359 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
360 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
361 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
362 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
363 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD(s1, WEAPON_NAME), NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
365 #define MSG_WEAPON_NOTIFICATIONS \
366 MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
367 MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, NO_MSG) \
368 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, NO_MSG) \
369 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
370 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG) \
371 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG) \
372 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
373 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
374 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
375 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG) \
376 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG) \
377 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
378 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
379 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG) \
380 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG) \
381 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
382 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
383 MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, NO_MSG) \
384 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
385 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
386 MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, NO_MSG) \
387 MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
388 MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
389 MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, NO_MSG) \
390 MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
391 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, NO_MSG) \
392 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
393 MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
394 MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
395 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
396 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
397 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
398 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
399 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
400 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, NO_MSG) \
401 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
402 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
403 MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, NO_MSG) \
404 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
405 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
406 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
407 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
408 MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, NO_MSG) \
409 MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
410 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, NO_MSG) \
411 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
412 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG) \
413 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
414 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
415 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
417 #define MSG_DEATH_NOTIFICATIONS \
418 MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
419 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
420 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
421 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
422 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
423 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
424 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
425 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
426 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
427 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
428 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
429 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
430 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
431 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
432 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
433 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
434 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
435 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
436 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
437 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
438 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
439 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
440 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
441 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
442 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
443 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
444 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
445 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
446 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
447 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
448 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
449 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
450 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
451 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
452 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
453 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
454 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
455 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
456 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
457 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
458 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
459 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
460 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
461 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
462 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
463 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
464 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
465 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
466 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
469 // ====================================
470 // Initialization/Create Declarations
471 // ====================================
473 #define NOTIF_FIRST 1
474 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
475 float NOTIF_INFO_COUNT;
476 float NOTIF_CENTER_COUNT;
477 float NOTIF_WEAPON_COUNT;
478 float NOTIF_DEATH_COUNT;
479 float NOTIF_CPID_COUNT;
481 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
484 void RegisterNotification_##name() \
486 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
487 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
489 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
491 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
495 void RegisterNotification_##name() \
497 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
498 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
499 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
501 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
503 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
506 void RegisterNotification_##name() \
508 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
509 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
511 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
513 #define MSG_DEATH_NOTIF(name,infoname,centername) \
516 void RegisterNotification_##name() \
518 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
519 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
521 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
523 // NOW we actually activate the declarations
524 MSG_INFO_NOTIFICATIONS
525 MSG_CENTER_NOTIFICATIONS
526 MSG_WEAPON_NOTIFICATIONS
527 MSG_DEATH_NOTIFICATIONS
528 #undef MSG_INFO_NOTIF
529 #undef MSG_CENTER_NOTIF
530 #undef MSG_WEAPON_NOTIF
531 #undef MSG_DEATH_NOTIF
534 // ======================
535 // Supporting Functions
536 // ======================
539 // select between the normal or the gentle message string based on client (or server) settings
540 string normal_or_gentle(string normal, string gentle)
543 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
545 if(autocvar_sv_gentle)
547 return ((gentle != "") ? gentle : normal);
552 float notif_checkstring(string input)
554 if not(input == "") { return TRUE; }
555 else { return FALSE; }
558 float Count_Proper_Strings(string improper, string...count)
563 for(i = 0; i < count; ++i)
565 tmp = ...(i, string);
566 if((tmp) && (tmp != improper)) { ++total; }
572 float Count_Proper_Floats(float improper, float...count)
576 for(i = 0; i < count; ++i)
578 if(...(i, float) != improper) { ++total; }
584 // get the actual name of a notification and return it as a string
585 string Get_Field_Value(float field, float net_type, float net_name)
589 #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
590 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
591 else if(field == F_STRNUM) { output = ftos(strnum); } \
592 else if(field == F_FLNUM) { output = ftos(flnum); }
598 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
599 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
600 MSG_INFO_NOTIFICATIONS
601 #undef MSG_INFO_NOTIF
606 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
607 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
608 MSG_CENTER_NOTIFICATIONS
609 #undef MSG_CENTER_NOTIF
614 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
615 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
616 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
617 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
618 MSG_WEAPON_NOTIFICATIONS
619 #undef MSG_WEAPON_NOTIF
624 #define MSG_DEATH_NOTIF(name,infoname,centername) \
625 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
626 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
627 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
628 MSG_DEATH_NOTIFICATIONS
629 #undef MSG_DEATH_NOTIF
634 #undef GET_FIELD_VALUE_OUTPUT
637 #endif // ifndef MENUQC
640 string TCR(string input, string teamcolor, string teamtext)
642 input = strreplace("^TC", teamcolor, input);
643 input = strreplace("^TT", teamtext, input);
647 // color code replace, place inside of sprintf and parse the string
648 string CCR(string input)
650 // foreground/normal colors
651 input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
652 input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
655 input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
656 input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
657 input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
660 input = strreplace("^BG", "^7", input); // neutral/unimportant text
661 input = strreplace("^N", "^7", input); // "none"-- reset to white...
666 // =============================
667 // Debug/Maintenance Functions
668 // =============================
670 void Dump_Notifications(float fh, float alsoprint)
672 float MSG_INFO_NOTIFS = 0, MSG_CENTER_NOTIFS = 0, MSG_WEAPON_NOTIFS = 0, MSG_DEATH_NOTIFS = 0;
675 #define NOTIF_WRITE(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); }
676 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_WRITE("MSG_INFO", VAR_TO_TEXT(name), normal) }
677 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_WRITE("MSG_CENTER", VAR_TO_TEXT(name), normal) }
678 #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_WRITE("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
679 #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_WRITE("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
680 MSG_INFO_NOTIFICATIONS
681 MSG_CENTER_NOTIFICATIONS
682 MSG_WEAPON_NOTIFICATIONS
683 MSG_DEATH_NOTIFICATIONS
685 #undef MSG_INFO_NOTIF
686 #undef MSG_CENTER_NOTIF
687 #undef MSG_WEAPON_NOTIF
688 #undef MSG_DEATH_NOTIF
690 print(sprintf("Notification counts: MSG_INFO = %d, MSG_CENTER = %d, MSG_WEAPON = %d, MSG_DEATH = %d\n", MSG_INFO_NOTIFS, MSG_CENTER_NOTIFS, MSG_WEAPON_NOTIFS, MSG_DEATH_NOTIFS));
695 // ===============================
696 // Frontend Notification Pushing
697 // ===============================
701 #define KN_MAX_ENTRIES 10
703 float killnotify_times[KN_MAX_ENTRIES];
704 string killnotify_icon[KN_MAX_ENTRIES];
705 string killnotify_attackers[KN_MAX_ENTRIES];
706 string killnotify_victims[KN_MAX_ENTRIES];
707 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
708 void HUD_Notify_Push(string icon, string attacker, string victim)
713 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
714 killnotify_times[kn_index] = time;
717 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
718 killnotify_icon[kn_index] = strzone(icon);
721 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
722 killnotify_attackers[kn_index] = strzone(attacker);
725 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
726 killnotify_victims[kn_index] = strzone(victim);
730 void backtrace(string msg)
733 dev = cvar("developer");
734 war = cvar("prvm_backtraceforwarnings");
735 cvar_set("developer", "1");
736 cvar_set("prvm_backtraceforwarnings", "1");
738 print("--- CUT HERE ---\nWARNING: ");
741 remove(world); // isn't there any better way to cause a backtrace?
742 print("\n--- CUT UNTIL HERE ---\n");
743 cvar_set("developer", ftos(dev));
744 cvar_set("prvm_backtraceforwarnings", ftos(war));
748 void Local_Notification(float net_type, float net_name, ...count);
749 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4)
751 #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Local_Notification(net_type, net_name, args); }
752 EIGHT_VARS_TO_VARARGS_VARLIST
755 void Local_Notification(float net_type, float net_name, ...count)
757 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
758 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
760 if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
761 else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
763 string s1 = ((0 < stringcount) ? ...(0, string) : NO_STR_ARG);
764 string s2 = ((1 < stringcount) ? ...(1, string) : NO_STR_ARG);
765 string s3 = ((2 < stringcount) ? ...(2, string) : NO_STR_ARG);
766 string s4 = ((3 < stringcount) ? ...(3, string) : NO_STR_ARG);
767 float f1 = ((stringcount < count) ? ...(stringcount, float) : NO_FL_ARG);
768 float f2 = (((stringcount + 1) < count) ? ...((stringcount + 1), float) : NO_FL_ARG);
769 float f3 = (((stringcount + 2) < count) ? ...((stringcount + 2), float) : NO_FL_ARG);
770 float f4 = (((stringcount + 3) < count) ? ...((stringcount + 3), float) : NO_FL_ARG);
772 print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", s3, ", ", s4, ", "), strcat(ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ", ", ftos(f4), ");\n")));
778 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
779 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
781 if(notif_checkstring(normal)) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } \
783 if(notif_checkstring(icon)) { HUD_Notify_Push(icon, hudargs); } \
786 MSG_INFO_NOTIFICATIONS
787 #undef MSG_INFO_NOTIF
793 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
794 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
796 if(notif_checkstring(normal)) { centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); } \
798 MSG_CENTER_NOTIFICATIONS
799 #undef MSG_CENTER_NOTIF
805 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
806 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
808 #if infoname != NO_MSG \
809 Local_Notification_Without_VarArgs(MSG_INFO, infoname, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
812 #if centername != NO_MSG \
813 Local_Notification_Without_VarArgs(MSG_CENTER, centername, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
817 MSG_WEAPON_NOTIFICATIONS
818 #undef MSG_WEAPON_NOTIF
823 #define MSG_DEATH_NOTIF(name,infoname,centername) \
824 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
826 #if infoname != NO_MSG \
827 Local_Notification_Without_VarArgs(MSG_INFO, infoname, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
830 #if centername != NO_MSG \
831 Local_Notification_Without_VarArgs(MSG_CENTER, centername, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
835 MSG_DEATH_NOTIFICATIONS
836 #undef MSG_DEATH_NOTIF
842 // =========================
843 // Notification Networking
844 // =========================
847 void Read_Notification(void)
849 float net_type = ReadByte();
850 float net_name = ReadShort();
852 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
853 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
855 //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
857 Local_Notification(net_type, net_name,
858 ((stringcount >= 1) ? ReadString() : ""),
859 ((stringcount == 2) ? ReadString() : ""),
860 ((floatcount >= 1) ? ReadLong() : 0),
861 ((floatcount >= 2) ? ReadLong() : 0),
862 ((floatcount == 3) ? ReadLong() : 0));
867 void Send_Notification(entity client, float broadcast, float net_type, float net_name, ...count)
869 if((broadcast == MSG_BROADCAST || broadcast == MSG_ONE) && net_type && net_name)
871 dprint("Send_Notification(", ftos(broadcast), ", ", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", ftos(count), ");\n"));
873 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
874 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
878 print("stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n");
880 /*if(stringcount != f_stringcount) { backtrace(strcat("Incorrect string arguments for notification! stringcount: ", ftos(stringcount), ", f_stringcount: ", ftos(f_stringcount), ".\nCheck the notification definition and the function call for accuracy...?\n")); return; }
881 else if(floatcount != f_floatcount) { backtrace(strcat("Incorrect float arguments for notification! floatcount: ", ftos(floatcount), ", f_floatcount: ", ftos(f_floatcount), ".\nCheck the notification definition and the function call for accuracy...?\n")); return; }
882 else*/ if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
883 else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
885 //if(Count_Proper_Strings(NO_STR_ARG, s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
886 //if(Count_Proper_Floats(NO_FL_ARG, f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
888 #define WRITE_NOTIFICATION(msg) \
889 WriteByte(msg, SVC_TEMPENTITY); \
890 WriteByte(msg, TE_CSQC_NOTIFICATION); \
891 WriteByte(msg, net_type); \
892 WriteShort(msg, net_name); \
893 for(i = 0; i < stringcount; ++i) \
894 { tmp_s = ...(i, string); WriteString(msg, tmp_s); print("WriteString(...(", ftos(i), ", string)); - ", tmp_s); } \
895 for(i = 0; i < floatcount; ++i) \
896 { tmp_f = ...((stringcount + i), float); WriteLong(msg, tmp_f); print("WriteLong(...(", ftos(i), ", float)); - ", ftos(tmp_f)); }
901 case MSG_ONE: // personal/direct notification sent to ONE person and their spectators
903 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
906 WRITESPECTATABLE_MSG_ONE({WRITE_NOTIFICATION(MSG_ONE)});
911 case MSG_BROADCAST: // global notification sent to EVERYONE
913 WRITE_NOTIFICATION(MSG_BROADCAST)
917 case MSG_ALL: { backtrace("DO NOT USE MSG_ALL FOR NOTIFICATIONS, IT IS BAD!\n"); break; }
918 default: { backtrace("Unknown MSG_ type to write with!\n"); break; }
921 #undef WRITE_NOTIFICATION
925 Local_Notification_Without_VarArgs(net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3));
928 else { backtrace("Incorrect usage of Send_Notification!\n"); }
931 void Send_Notification_Without_VarArgs(entity client, float broadcast, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4)
933 #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Send_Notification(client, broadcast, net_type, net_name, args); }
934 EIGHT_VARS_TO_VARARGS_VARLIST
938 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, ...count)
940 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
941 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
944 FOR_EACH_REALCLIENT(tmp_entity)
946 if(tmp_entity.classname == STR_PLAYER)
947 if(tmp_entity.team == targetteam)
948 if(tmp_entity != except)
950 Send_Notification_Without_VarArgs(tmp_entity, MSG_ONE, net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3));
955 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_BROADCAST, ...)
956 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, ...count)
958 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
959 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
962 FOR_EACH_REALCLIENT(tmp_entity)
964 if((tmp_entity.classname == STR_PLAYER) || spectators)
965 if(tmp_entity != except)
967 Send_Notification_Without_VarArgs(tmp_entity, MSG_ONE, net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3));
973 // =============================
974 // LEGACY NOTIFICATION SYSTEMS
975 // =============================
977 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
979 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
982 WRITESPECTATABLE_MSG_ONE({
983 WriteByte(MSG_ONE, SVC_TEMPENTITY);
984 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
985 WriteByte(MSG_ONE, id);
986 WriteString(MSG_ONE, s);
987 if (id != 0 && s != "")
989 WriteByte(MSG_ONE, duration);
990 WriteByte(MSG_ONE, countdown_num);
995 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
997 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1000 #endif // ifndef MENUQC