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Fix/clean/change some things
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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: December, 2012
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_STR_ARG ""
13 #define NO_FL_ARG -12345
14 #define NO_MSG -12345
15
16 #define F_NAME 1
17 #define F_STRNUM 2
18 #define F_FLNUM 3
19
20 #define BOT_PING -1
21
22 // Since this code uses macro processors to list notifications,
23 // the normal compiler sees these checks as "constant" and throws
24 // a warning. We have to get around this by using another function.
25 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
26
27 #ifdef CSQC
28 // NO_CPID normally has a variable value, so we need to check and see
29 // whether a notification uses it. If so, cancel out the centerprint ID.
30 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
31
32 // client-side handling of cvars
33 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
34 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
35
36 /*
37  Acquire special information to generate for display in the
38  notification from variables networked to the client.
39  Macro descriptions:
40     PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
41     FRAG_PING: show the ping of a player
42     FRAG_STATS: show health/armor/ping of a player
43     FRAG_POS: show score status and position in the match of a player
44     SPREE_CEN: centerprint notif for kill spree/how many kills they have
45     SPREE_INF: info notif for kill spree/how many kills they have
46     SPREE_END: placed at the end of murder messages to show ending of sprees
47     SPREE_LOST: placed at the end of suicide messages to show losing of sprees
48     DEATH_TEAM: show the full name of the team a player is switching from
49     WEAPON_NAME: return the full name of a weapon from a weaponid
50 */
51 // CSQC replacements
52 string got_commandkey;
53 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
54 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
55 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
56 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
57 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
58 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
59 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
60 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
61 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
62 #define WEAPON_NAME f1 // weaponorder[f1].netname
63 #else
64 #ifdef SVQC
65 // SVQC replacements
66 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
67 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
68 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
69 #define DEATH_TEAM Team_ColoredFullName(f1)
70 #define WEAPON_NAME f1 // weaponorder[f1].netname
71
72 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
73 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
74 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
75 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
76 #endif
77
78 // do nothing for the other programs, they don't need cvars (those are just for the clients)
79 #define ADD_CSQC_AUTOCVAR(name)
80 #endif
81
82
83 // ====================================
84 //  Notifications List and Information
85 // ====================================
86 /*
87  List of all notifications (including identifiers and display information)
88  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
89  Format Specifications:
90     MSG_INFO:
91       name: VAR: Name of notification
92       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
95       hudargs: XPND2(STRING, STRING): arguments for names in notify messages 
96       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
97       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
99     MSG_CENTER:
100       name: VAR: Name of notification
101       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
102       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
103       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
104       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
105       durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
106       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
107       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
108     MSG_WEAPON:
109     MSG_DEATH:
110       name: VAR: Name of chaining notification
111       infoname: VAR: Name of info notification for reference
112       centername: VAR: Name of centerprint notification for reference
113
114  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
115  with colors according to the cvars the user has chosen. This allows for
116  users to create unique color profiles for their HUD, giving more customization
117  options to HUD designers and end users who want such a feature.
118
119  Check out the function calls for string CCR(...) and
120  string TCR(...) to better understand how these codes work.
121
122  Guidlines (please try and follow these):
123     -ALWAYS start the string with a color, preferably background.
124     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
125     -NEVER re-declare an event twice.
126     -NEVER add or remove fields from the format, it SHOULD already work.
127     -MSG_INFO messages must ALWAYS end with a new line: \n
128     -Be clean and simple with your notification naming,
129      nothing too long for the name field... Abbreviations are your friend. :D
130     -Keep the spacing as clean as possible... if the arguments are abnormally long,
131       it's okay to go out of line a bit... but try and keep it clean still.
132     -Sort the notifications in the most appropriate order for their tasks.
133       TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
134     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
135 */
136
137 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
138         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
139         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
140         #if teams >= 3 \
141                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
142         #endif \
143         #if teams >= 4 \
144                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
145         #endif
146 #define MSG_INFO_NOTIFICATIONS \
147         MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             "", "") \
148         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
149         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
150         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPND2("", ""),                                            "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
151         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
152         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
153         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
154         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
155         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
156         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
157         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
158         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPND2(s1, f1/100), XPND2(s1, ""),                         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
159         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
160         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
161         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
162         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPND2("", ""),                                                        "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
163         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPND3(s1, s2, SPREE_LOST), XPND2(s1, ""),         "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
164         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
165         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
166         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
167         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
168         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
169         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
170         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
171         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
172         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
173         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
174         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
175         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
176         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
177         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
178         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
179         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
180         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
181         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
182         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
183         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
184         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
185         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
186         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
187         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
188         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
189         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
190         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
191         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
192         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
193         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
194         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 0, s1, XPND2(s1, ""),                                "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
195         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 0, s1, XPND2(s1, ""),                                "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
196         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
197         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 0, s1, XPND2(s1, ""),                                "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
198         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 0, s1, XPND2(s1, ""),                                "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
199         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
200         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
201         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
202         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 0, s1, XPND2(s1, ""),                                "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
203         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 0, s1, XPND2(s1, ""),                                "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
204         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
205         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
206         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 0, s1, XPND2(s1, ""),                                "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
207         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 0, s1, XPND2(s1, ""),                                "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
208         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
209         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
210         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 0, s1, XPND2(s1, ""),                                "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
211         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
212         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
213         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 0, s1, XPND2(s1, ""),                                "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
214         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
215         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 0, XPND2(s1, s2), XPND2(s1, s2),             "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
216         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 0, s1, XPND2(s1, ""),                                "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
217         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
218         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 0, s1, XPND2(s1, ""),                                "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
219         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
220         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
221         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
222         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
223         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
224         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
225         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
226         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
227         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 0, s1, XPND2(s1, ""),                                "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
228         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
229         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
230         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 0, s1, XPND2(s1, ""),                                "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
231         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
232         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
233         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 0, XPND2(s2, s1), XPND2(s1, s2),     "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
234         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
235         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 0, s1, XPND2(s1, ""),                                "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
236         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
237         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 0, s1, XPND2(s1, ""),                                "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
238         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
239         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 0, s1, XPND2(s1, ""),                                "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
240         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
241         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
242         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") 
243
244 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
245         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
246         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
247         #if teams >= 3 \
248                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
249         #endif \
250         #if teams >= 4 \
251                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
252         #endif
253 #define MSG_CENTER_NOTIFICATIONS \
254         MSG_CENTER_NOTIF(CENTER_EMPTY,                                                  0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), "", "") \
255         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
256         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
257         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPND2(s1, s2),                    CPID_CTF_PASS,                  XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
258         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
259         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
260         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
261         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPND2(s1, PASS_KEY),              CPID_CTF_PASS,                  XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
262         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
263         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
264         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
265         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
266         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPND3(s1, s2, s1),                CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
267         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
268         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPND3(s1, s2, s1),                CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
269         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
270         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
271         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
272         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPND2(0, 0), _("^K1You were %s"), "") \
273         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
274         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Watch your step!"), "") \
275         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
276         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
277         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
278         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
279         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
280         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou are now on: %s"), "") \
281         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
282         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
283         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
284         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
285         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
286         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You melted away in slime!"), "") \
287         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You became a shooting star!"), "") \
288         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
289         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
290         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You died in an accident!"), "") \
291         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPND2(SPREE_CEN, s1),                                                             NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
292         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
293         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPND2(SPREE_CEN, s1),                                                             NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
294         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
295         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
296         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
297         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
298         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
299         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPND3(SPREE_CEN, s1, FRAG_PING),                                  NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
300         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
301         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPND3(SPREE_CEN, s1, FRAG_PING),                                  NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
302         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
303         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
304         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
305         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
306         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
307         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
308         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
309         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPND2(s1, WEAPON_NAME),   NO_CPID,                                XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
310
311 #define MSG_WEAPON_NOTIFICATIONS \
312         MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                  NO_MSG,                                                                         NO_MSG) \
313         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      NO_MSG) \
314         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            NO_MSG) \
315         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
316         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       NO_MSG) \
317         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       NO_MSG) \
318         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
319         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
320         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
321         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          NO_MSG) \
322         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             NO_MSG) \
323         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
324         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
325         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             NO_MSG) \
326         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      NO_MSG) \
327         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
328         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
329         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      NO_MSG) \
330         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
331         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
332         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       NO_MSG) \
333         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
334         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
335         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      NO_MSG) \
336         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
337         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          NO_MSG) \
338         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
339         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
340         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
341         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
342         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
343         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
344         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
345         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
346         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             NO_MSG) \
347         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
348         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
349         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             NO_MSG) \
350         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
351         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
352         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
353         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
354         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       NO_MSG) \
355         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
356         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          NO_MSG) \
357         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
358         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        NO_MSG) \
359         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
360         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
361         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
362
363
364 #define MSG_DEATH_NOTIFICATIONS \
365         MSG_DEATH_NOTIF(DEATH_EMPTY,                                            NO_MSG,                                                                 NO_MSG) \
366         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
367         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
368         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
369         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
370         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
371         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
372         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
373         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
374         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
375         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
376         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
377         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
378         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
379         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
380         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
381         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
382         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
383         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
384         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
385         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                                  INFO_DEATH_MURDER_TELEFRAG,                                     NO_MSG) \
386         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                              INFO_DEATH_MURDER_FALL,                                         NO_MSG) \
387         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                             INFO_DEATH_MURDER_DROWN,                                        NO_MSG) \
388         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                              INFO_DEATH_MURDER_LAVA,                                         NO_MSG) \
389         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                             INFO_DEATH_MURDER_SLIME,                                        NO_MSG) \
390         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                             INFO_DEATH_MURDER_SHOOTING_STAR,                        NO_MSG) \
391         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                             INFO_DEATH_MURDER_SWAMP,                                        NO_MSG) \
392         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                              INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
393         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                              INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
394         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                             INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
395         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                              INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
396         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG) \
397         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED) \
398         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG) \
399         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED) \
400         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST) \
401         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST) \
402         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
403         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
404         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
405         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
406         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
407         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
408         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
409         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
410         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
411         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
412         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAG) \
413         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAGGED)
414
415         
416 // ====================================
417 //  Initialization/Create Declarations
418 // ====================================
419
420 #define NOTIF_FIRST 1
421 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
422 float NOTIF_INFO_COUNT;
423 float NOTIF_CENTER_COUNT;
424 float NOTIF_WEAPON_COUNT;
425 float NOTIF_DEATH_COUNT;
426 float NOTIF_CPID_COUNT;
427
428 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
429         ADD_CSQC_AUTOCVAR(name) \
430         float name; \
431         void RegisterNotification_##name() \
432         { \
433                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
434                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
435         } \
436         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
437
438 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
439         ADD_CSQC_AUTOCVAR(name) \
440         float name; \
441         float cpid; \
442         void RegisterNotification_##name() \
443         { \
444                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
445                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
446                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
447         } \
448         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
449
450 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
451         ADD_CSQC_AUTOCVAR(name) \
452         float name; \
453         void RegisterNotification_##name() \
454         { \
455                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
456                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
457         } \
458         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
459
460 #define MSG_DEATH_NOTIF(name,infoname,centername) \
461         ADD_CSQC_AUTOCVAR(name) \
462         float name; \
463         void RegisterNotification_##name() \
464         { \
465                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
466                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
467         } \
468         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
469
470 // NOW we actually activate the declarations
471 MSG_INFO_NOTIFICATIONS
472 MSG_CENTER_NOTIFICATIONS
473 MSG_WEAPON_NOTIFICATIONS
474 MSG_DEATH_NOTIFICATIONS
475 #undef MSG_INFO_NOTIF
476 #undef MSG_CENTER_NOTIF
477 #undef MSG_WEAPON_NOTIF
478 #undef MSG_DEATH_NOTIF
479
480 // ======================
481 //  Supporting Functions
482 // ======================
483
484 // select between the normal or the gentle message string based on client (or server) settings
485 string normal_or_gentle(string normal, string gentle)
486 {
487         #ifndef MENUQC
488                 #ifdef CSQC
489                 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
490                 #else
491                 if(autocvar_sv_gentle)
492                 #endif
493                         return ((gentle != "") ? gentle : normal);
494                 else
495                         return normal;
496         #else
497                 return normal;
498         #endif
499 }
500
501 float notif_stringcount(string s1, string s2)
502 {
503         float stringcount;
504         if(s1 != NO_STR_ARG) ++stringcount;
505         if(s2 != NO_STR_ARG) ++stringcount;
506         return stringcount;
507 }
508
509 float notif_floatcount(float f1, float f2, float f3)
510 {
511         float floatcount;
512         if(f1 != NO_FL_ARG) ++floatcount;
513         if(f2 != NO_FL_ARG) ++floatcount;
514         if(f3 != NO_FL_ARG) ++floatcount;
515         return floatcount;
516 }
517
518 // get the actual name of a notification and return it as a string
519 string Get_Field_Value(float field, float net_type, float net_name)
520 {
521         string output;
522         
523         #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
524                 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
525                 else if(field == F_STRNUM) { output = ftos(strnum); } \
526                 else if(field == F_FLNUM) { output = ftos(flnum); }
527         
528         switch(net_type)
529         {
530                 case MSG_INFO:
531                 {
532                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
533                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
534                         MSG_INFO_NOTIFICATIONS
535                         #undef MSG_INFO_NOTIF
536                         break;
537                 }
538                 case MSG_CENTER:
539                 {
540                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
541                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
542                         MSG_CENTER_NOTIFICATIONS
543                         #undef MSG_CENTER_NOTIF
544                         break;
545                 }
546                 case MSG_WEAPON:
547                 {
548                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
549                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
550                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
551                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
552                         MSG_WEAPON_NOTIFICATIONS
553                         #undef MSG_WEAPON_NOTIF
554                         break;
555                 }
556                 case MSG_DEATH:
557                 {
558                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
559                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
560                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
561                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
562                         MSG_DEATH_NOTIFICATIONS
563                         #undef MSG_DEATH_NOTIF
564                         break;
565                 }
566         }
567
568         #undef GET_FIELD_VALUE_OUTPUT
569         return output;
570 }
571
572 // team code replace
573 string TCR(string input, string teamcolor, string teamtext)
574
575 {
576         input = strreplace("^TC", teamcolor, input);
577         input = strreplace("^TT", teamtext, input);
578         return input;
579 }
580
581 // color code replace, place inside of sprintf and parse the string
582 string CCR(string input)
583 {
584         // foreground/normal colors
585         input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
586         input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
587
588         // "kill" colors
589         input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
590         input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
591         input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
592
593         // background colors
594         input = strreplace("^BG", "^7", input); // neutral/unimportant text
595         input = strreplace("^N", "^7", input); // "none"-- reset to white...
596         return input;
597 }
598
599
600 // =============================
601 //  Debug/Maintenance Functions
602 // =============================
603
604 #define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
605 void Dump_Notifications(float fh)
606 {
607         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
608         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
609         #define MSG_WEAPON_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
610         #define MSG_DEATH_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
611         MSG_INFO_NOTIFICATIONS
612         MSG_CENTER_NOTIFICATIONS
613         MSG_WEAPON_NOTIFICATIONS
614         MSG_DEATH_NOTIFICATIONS
615         #undef MSG_INFO_NOTIF
616         #undef MSG_CENTER_NOTIF
617         #undef MSG_WEAPON_NOTIF
618         #undef MSG_DEATH_NOTIF
619         return;
620 }
621
622
623 // ===============================
624 //  Frontend Notification Pushing
625 // ===============================
626
627 #ifdef CSQC
628 #define KN_MAX_ENTRIES 10
629 float kn_index;
630 float killnotify_times[KN_MAX_ENTRIES];
631 string killnotify_icon[KN_MAX_ENTRIES];
632 string killnotify_attackers[KN_MAX_ENTRIES];
633 string killnotify_victims[KN_MAX_ENTRIES];
634 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
635 void HUD_Notify_Push(string icon, string attacker, string victim)
636 {
637         if(icon != "")
638         {
639                 --kn_index;
640                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
641                 killnotify_times[kn_index] = time;
642
643                 // icon
644                 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
645                 killnotify_icon[kn_index] = strzone(icon);
646
647                 // attacker
648                 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
649                 killnotify_attackers[kn_index] = strzone(attacker);
650
651                 // victim
652                 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
653                 killnotify_victims[kn_index] = strzone(victim);
654         }
655 }
656
657 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
658 {
659         //print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
660         switch(net_type)
661         {
662                 case MSG_INFO:
663                 {
664                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
665                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
666                                 { \
667                                         print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
668                                         if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
669                                 } }
670                         MSG_INFO_NOTIFICATIONS
671                         #undef MSG_INFO_NOTIF
672                         break;
673                 }
674                 case MSG_CENTER:
675                 {
676                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
677                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
678                                 { \
679                                         centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
680                                 } }
681                         MSG_CENTER_NOTIFICATIONS
682                         #undef MSG_CENTER_NOTIF
683                         break;
684                 }
685                 case MSG_WEAPON:
686                 {
687                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
688                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
689                                 { \
690                                         #if infoname != NO_MSG \
691                                                 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
692                                         #endif \
693                                         #if centername != NO_MSG \
694                                                 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
695                                         #endif \
696                                 } }
697                         MSG_WEAPON_NOTIFICATIONS
698                         #undef MSG_WEAPON_NOTIF
699                         break;
700                 }
701                 case MSG_DEATH:
702                 {
703                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
704                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
705                                 { \
706                                         #if infoname != NO_MSG \
707                                                 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
708                                         #endif \
709                                         #if centername != NO_MSG \
710                                                 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
711                                         #endif \
712                                 } }
713                         MSG_DEATH_NOTIFICATIONS
714                         #undef MSG_DEATH_NOTIF
715                         break;
716                 }
717         }
718 }
719 #endif
720
721
722 // =========================
723 //  Notification Networking
724 // =========================
725
726 #ifdef CSQC
727 void Read_Notification(void)
728 {
729         float net_type = ReadByte();
730         float net_name = ReadShort();
731
732         float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
733         float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
734
735         //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
736         
737         Local_Notification(net_type, net_name,
738                 ((stringcount >= 1) ? ReadString() : ""),
739                 ((stringcount == 2) ? ReadString() : ""),
740                 ((floatcount >= 1) ? ReadLong() : 0),
741                 ((floatcount >= 2) ? ReadLong() : 0),
742                 ((floatcount == 3) ? ReadLong() : 0));
743 }
744 #endif
745
746 #ifdef SVQC
747 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
748 {
749         if(net_type && net_name)
750         {
751                 //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
752                 dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
753
754                 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
755                 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
756                 
757                 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
758                 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
759
760                 if(broadcast == MSG_ONE)
761                 {
762                         if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
763                         {
764                                 // personal/direct notification sent to ONE person and their spectators
765                                 msg_entity = client;
766                                 WRITESPECTATABLE_MSG_ONE({
767                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
768                                         WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
769                                         WriteByte(MSG_ONE, net_type);
770                                         WriteShort(MSG_ONE, net_name);
771                                         if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
772                                         if(stringcount == 2) { WriteString(MSG_ONE, s2); }
773                                         if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
774                                         if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
775                                         if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
776                                 });
777                         }
778                 }
779                 else if(broadcast == MSG_ALL)
780                 {
781                         // global notification sent to EVERYONE
782                         WriteByte(MSG_ALL, SVC_TEMPENTITY);
783                         WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
784                         WriteByte(MSG_ALL, net_type);
785                         WriteShort(MSG_ALL, net_name);
786                         if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
787                         if(stringcount == 2) { WriteString(MSG_ALL, s2); }
788                         if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
789                         if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
790                         if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
791                 }
792                 else { backtrace("Unknown MSG_ type to write with!\n"); }
793
794                 if(!server_is_local && (net_type == MSG_INFO))
795                 {
796                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
797                                 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
798                         MSG_INFO_NOTIFICATIONS
799                         #undef MSG_INFO_NOTIF
800                 }
801         }
802         else { backtrace("Incorrect usage of Send_Notification!\n"); }
803 }
804
805 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
806 {
807         entity tmp_entity;
808         FOR_EACH_REALCLIENT(tmp_entity)
809         {
810                 if(tmp_entity.classname == STR_PLAYER)
811                 if(tmp_entity.team == targetteam)
812                 if(tmp_entity != except)
813                 {
814                         Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
815                 }
816         }
817 }
818
819 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
820 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
821 {
822         entity tmp_entity;
823         FOR_EACH_REALCLIENT(tmp_entity)
824         {
825                 if((tmp_entity.classname == STR_PLAYER) || spectators)
826                 if(tmp_entity != except)
827                 {
828                         Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
829                 }
830         }
831 }
832
833
834 // =============================
835 //  LEGACY NOTIFICATION SYSTEMS
836 // =============================
837
838 void Send_KillNotification(string s1, string s2, string s3, float msg, float type)
839 {
840         WriteByte(MSG_ALL, SVC_TEMPENTITY);
841         WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
842         WriteString(MSG_ALL, s1);
843         WriteString(MSG_ALL, s2);
844         WriteString(MSG_ALL, s3);
845         WriteShort(MSG_ALL, msg);
846         WriteByte(MSG_ALL, type);
847 }
848
849 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
850 void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
851 {
852         if (clienttype(e) == CLIENTTYPE_REAL)
853         {
854                 msg_entity = e;
855                 WRITESPECTATABLE_MSG_ONE({
856                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
857                         WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
858                         WriteString(MSG_ONE, s1);
859                         WriteString(MSG_ONE, s2);
860                         WriteShort(MSG_ONE, msg);
861                         WriteByte(MSG_ONE, type);
862                 });
863         }
864 }
865
866 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
867 {
868         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
869         {
870                 msg_entity = e;
871                 WRITESPECTATABLE_MSG_ONE({
872                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
873                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
874                         WriteByte(MSG_ONE, id);
875                         WriteString(MSG_ONE, s);
876                         if (id != 0 && s != "")
877                         {
878                                 WriteByte(MSG_ONE, duration);
879                                 WriteByte(MSG_ONE, countdown_num);
880                         }
881                 });
882         }
883 }
884 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
885 {
886         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
887 }
888 #endif