1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: December, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
13 #define NO_FL_ARG -12345
22 // Since this code uses macro processors to list notifications,
23 // the normal compiler sees these checks as "constant" and throws
24 // a warning. We have to get around this by using another function.
25 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
28 // NO_CPID normally has a variable value, so we need to check and see
29 // whether a notification uses it. If so, cancel out the centerprint ID.
30 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
32 // client-side handling of cvars
33 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
34 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
37 Acquire special information to generate for display in the
38 notification from variables networked to the client.
40 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
41 FRAG_PING: show the ping of a player
42 FRAG_STATS: show health/armor/ping of a player
43 FRAG_POS: show score status and position in the match of a player
44 SPREE_CEN: centerprint notif for kill spree/how many kills they have
45 SPREE_INF: info notif for kill spree/how many kills they have
46 SPREE_END: placed at the end of murder messages to show ending of sprees
47 SPREE_LOST: placed at the end of suicide messages to show losing of sprees
48 DEATH_TEAM: show the full name of the team a player is switching from
49 WEAPON_NAME: return the full name of a weapon from a weaponid
52 string got_commandkey;
53 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
54 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
55 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
56 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
57 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
58 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
59 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
60 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
61 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
62 #define WEAPON_NAME f1 // weaponorder[f1].netname
66 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
67 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
68 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
69 #define DEATH_TEAM Team_ColoredFullName(f1)
70 #define WEAPON_NAME f1 // weaponorder[f1].netname
72 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
73 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
74 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
75 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
78 // do nothing for the other programs, they don't need cvars (those are just for the clients)
79 #define ADD_CSQC_AUTOCVAR(name)
83 // ====================================
84 // Notifications List and Information
85 // ====================================
87 List of all notifications (including identifiers and display information)
88 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
89 Format Specifications:
91 name: VAR: Name of notification
92 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
95 hudargs: XPND2(STRING, STRING): arguments for names in notify messages
96 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
97 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
100 name: VAR: Name of notification
101 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
102 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
103 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
104 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
105 durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
106 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
107 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
110 name: VAR: Name of chaining notification
111 infoname: VAR: Name of info notification for reference
112 centername: VAR: Name of centerprint notification for reference
114 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
115 with colors according to the cvars the user has chosen. This allows for
116 users to create unique color profiles for their HUD, giving more customization
117 options to HUD designers and end users who want such a feature.
119 Check out the function calls for string CCR(...) and
120 string TCR(...) to better understand how these codes work.
122 Guidlines (please try and follow these):
123 -ALWAYS start the string with a color, preferably background.
124 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
125 -NEVER re-declare an event twice.
126 -NEVER add or remove fields from the format, it SHOULD already work.
127 -MSG_INFO messages must ALWAYS end with a new line: \n
128 -Be clean and simple with your notification naming,
129 nothing too long for the name field... Abbreviations are your friend. :D
130 -Keep the spacing as clean as possible... if the arguments are abnormally long,
131 it's okay to go out of line a bit... but try and keep it clean still.
132 -Sort the notifications in the most appropriate order for their tasks.
133 TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
134 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
137 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
138 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
139 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
141 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
144 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
146 #define MSG_INFO_NOTIFICATIONS \
147 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
148 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
149 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
150 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
151 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
152 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
153 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
154 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
155 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
156 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
157 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
158 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
159 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
160 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
161 MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
162 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
163 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPND3(s1, s2, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
164 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
165 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
166 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
167 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
168 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
169 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
170 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
171 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
172 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
173 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
174 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
175 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
176 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
177 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
178 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
179 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
180 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
181 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
182 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
183 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
184 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
185 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
186 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
187 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
188 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
189 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
190 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
191 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
192 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
193 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
194 MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
195 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
196 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
197 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
198 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
199 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
200 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
201 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
202 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
203 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
204 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
205 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
206 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
207 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
208 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
209 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
210 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
211 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
212 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
213 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
214 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
215 MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
216 MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
217 MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
218 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
219 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
220 MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
221 MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
222 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
223 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
224 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
225 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
226 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
227 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
228 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
229 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
230 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
231 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
232 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
233 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPND2(s2, s1), XPND2(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
234 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
235 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
236 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
237 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
238 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
239 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
240 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
241 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
242 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "")
244 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
245 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
246 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
248 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
251 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
253 #define MSG_CENTER_NOTIFICATIONS \
254 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
255 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
256 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
257 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
258 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
259 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
260 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
261 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
262 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
263 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
264 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
265 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
266 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
267 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
268 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
269 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
270 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
271 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
272 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were %s"), "") \
273 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
274 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
275 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
276 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
277 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
278 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
279 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
280 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
281 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
282 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
283 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
284 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
285 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
286 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
287 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You became a shooting star!"), "") \
288 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
289 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
290 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You died in an accident!"), "") \
291 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
292 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
293 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
294 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
295 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
296 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
297 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
298 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
299 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
300 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
301 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
302 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
303 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
304 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
305 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
306 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
307 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
308 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
309 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPND2(s1, WEAPON_NAME), NO_CPID, XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
311 #define MSG_WEAPON_NOTIFICATIONS \
312 MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
313 MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, NO_MSG) \
314 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, NO_MSG) \
315 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
316 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG) \
317 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG) \
318 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
319 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
320 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
321 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG) \
322 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG) \
323 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
324 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
325 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG) \
326 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG) \
327 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
328 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
329 MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, NO_MSG) \
330 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
331 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
332 MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, NO_MSG) \
333 MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
334 MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
335 MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, NO_MSG) \
336 MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
337 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, NO_MSG) \
338 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
339 MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
340 MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
341 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
342 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
343 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
344 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
345 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
346 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, NO_MSG) \
347 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
348 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
349 MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, NO_MSG) \
350 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
351 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
352 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
353 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
354 MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, NO_MSG) \
355 MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
356 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, NO_MSG) \
357 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
358 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG) \
359 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
360 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
361 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
364 #define MSG_DEATH_NOTIFICATIONS \
365 MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
366 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
367 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
368 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
369 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
370 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
371 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
372 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
373 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
374 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
375 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
376 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
377 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
378 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
379 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
380 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
381 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
382 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
383 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
384 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
385 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
386 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
387 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
388 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
389 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
390 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
391 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
392 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
393 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
394 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
395 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
396 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
397 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
398 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
399 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
400 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
401 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
402 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
403 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
404 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
405 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
406 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
407 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
408 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
409 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
410 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
411 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
412 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
413 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
416 // ====================================
417 // Initialization/Create Declarations
418 // ====================================
420 #define NOTIF_FIRST 1
421 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
422 float NOTIF_INFO_COUNT;
423 float NOTIF_CENTER_COUNT;
424 float NOTIF_WEAPON_COUNT;
425 float NOTIF_DEATH_COUNT;
426 float NOTIF_CPID_COUNT;
428 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
429 ADD_CSQC_AUTOCVAR(name) \
431 void RegisterNotification_##name() \
433 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
434 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
436 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
438 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
439 ADD_CSQC_AUTOCVAR(name) \
442 void RegisterNotification_##name() \
444 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
445 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
446 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
448 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
450 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
451 ADD_CSQC_AUTOCVAR(name) \
453 void RegisterNotification_##name() \
455 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
456 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
458 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
460 #define MSG_DEATH_NOTIF(name,infoname,centername) \
461 ADD_CSQC_AUTOCVAR(name) \
463 void RegisterNotification_##name() \
465 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
466 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
468 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
470 // NOW we actually activate the declarations
471 MSG_INFO_NOTIFICATIONS
472 MSG_CENTER_NOTIFICATIONS
473 MSG_WEAPON_NOTIFICATIONS
474 MSG_DEATH_NOTIFICATIONS
475 #undef MSG_INFO_NOTIF
476 #undef MSG_CENTER_NOTIF
477 #undef MSG_WEAPON_NOTIF
478 #undef MSG_DEATH_NOTIF
480 // ======================
481 // Supporting Functions
482 // ======================
484 // select between the normal or the gentle message string based on client (or server) settings
485 string normal_or_gentle(string normal, string gentle)
489 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
491 if(autocvar_sv_gentle)
493 return ((gentle != "") ? gentle : normal);
501 float notif_stringcount(string s1, string s2)
504 if(s1 != NO_STR_ARG) ++stringcount;
505 if(s2 != NO_STR_ARG) ++stringcount;
509 float notif_floatcount(float f1, float f2, float f3)
512 if(f1 != NO_FL_ARG) ++floatcount;
513 if(f2 != NO_FL_ARG) ++floatcount;
514 if(f3 != NO_FL_ARG) ++floatcount;
518 // get the actual name of a notification and return it as a string
519 string Get_Field_Value(float field, float net_type, float net_name)
523 #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
524 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
525 else if(field == F_STRNUM) { output = ftos(strnum); } \
526 else if(field == F_FLNUM) { output = ftos(flnum); }
532 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
533 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
534 MSG_INFO_NOTIFICATIONS
535 #undef MSG_INFO_NOTIF
540 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
541 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
542 MSG_CENTER_NOTIFICATIONS
543 #undef MSG_CENTER_NOTIF
548 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
549 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
550 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
551 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
552 MSG_WEAPON_NOTIFICATIONS
553 #undef MSG_WEAPON_NOTIF
558 #define MSG_DEATH_NOTIF(name,infoname,centername) \
559 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
560 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
561 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
562 MSG_DEATH_NOTIFICATIONS
563 #undef MSG_DEATH_NOTIF
568 #undef GET_FIELD_VALUE_OUTPUT
573 string TCR(string input, string teamcolor, string teamtext)
576 input = strreplace("^TC", teamcolor, input);
577 input = strreplace("^TT", teamtext, input);
581 // color code replace, place inside of sprintf and parse the string
582 string CCR(string input)
584 // foreground/normal colors
585 input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
586 input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
589 input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
590 input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
591 input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
594 input = strreplace("^BG", "^7", input); // neutral/unimportant text
595 input = strreplace("^N", "^7", input); // "none"-- reset to white...
600 // =============================
601 // Debug/Maintenance Functions
602 // =============================
604 #define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
605 void Dump_Notifications(float fh)
607 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
608 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
609 #define MSG_WEAPON_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
610 #define MSG_DEATH_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
611 MSG_INFO_NOTIFICATIONS
612 MSG_CENTER_NOTIFICATIONS
613 MSG_WEAPON_NOTIFICATIONS
614 MSG_DEATH_NOTIFICATIONS
615 #undef MSG_INFO_NOTIF
616 #undef MSG_CENTER_NOTIF
617 #undef MSG_WEAPON_NOTIF
618 #undef MSG_DEATH_NOTIF
623 // ===============================
624 // Frontend Notification Pushing
625 // ===============================
628 #define KN_MAX_ENTRIES 10
630 float killnotify_times[KN_MAX_ENTRIES];
631 string killnotify_icon[KN_MAX_ENTRIES];
632 string killnotify_attackers[KN_MAX_ENTRIES];
633 string killnotify_victims[KN_MAX_ENTRIES];
634 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
635 void HUD_Notify_Push(string icon, string attacker, string victim)
640 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
641 killnotify_times[kn_index] = time;
644 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
645 killnotify_icon[kn_index] = strzone(icon);
648 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
649 killnotify_attackers[kn_index] = strzone(attacker);
652 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
653 killnotify_victims[kn_index] = strzone(victim);
657 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
659 //print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
664 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
665 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
667 print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
668 if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
670 MSG_INFO_NOTIFICATIONS
671 #undef MSG_INFO_NOTIF
676 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
677 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
679 centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
681 MSG_CENTER_NOTIFICATIONS
682 #undef MSG_CENTER_NOTIF
687 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
688 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
690 #if infoname != NO_MSG \
691 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
693 #if centername != NO_MSG \
694 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
697 MSG_WEAPON_NOTIFICATIONS
698 #undef MSG_WEAPON_NOTIF
703 #define MSG_DEATH_NOTIF(name,infoname,centername) \
704 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
706 #if infoname != NO_MSG \
707 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
709 #if centername != NO_MSG \
710 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
713 MSG_DEATH_NOTIFICATIONS
714 #undef MSG_DEATH_NOTIF
722 // =========================
723 // Notification Networking
724 // =========================
727 void Read_Notification(void)
729 float net_type = ReadByte();
730 float net_name = ReadShort();
732 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
733 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
735 //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
737 Local_Notification(net_type, net_name,
738 ((stringcount >= 1) ? ReadString() : ""),
739 ((stringcount == 2) ? ReadString() : ""),
740 ((floatcount >= 1) ? ReadLong() : 0),
741 ((floatcount >= 2) ? ReadLong() : 0),
742 ((floatcount == 3) ? ReadLong() : 0));
747 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
749 if(net_type && net_name)
751 //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
752 dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
754 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
755 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
757 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
758 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
760 if(broadcast == MSG_ONE)
762 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
764 // personal/direct notification sent to ONE person and their spectators
766 WRITESPECTATABLE_MSG_ONE({
767 WriteByte(MSG_ONE, SVC_TEMPENTITY);
768 WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
769 WriteByte(MSG_ONE, net_type);
770 WriteShort(MSG_ONE, net_name);
771 if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
772 if(stringcount == 2) { WriteString(MSG_ONE, s2); }
773 if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
774 if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
775 if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
779 else if(broadcast == MSG_ALL)
781 // global notification sent to EVERYONE
782 WriteByte(MSG_ALL, SVC_TEMPENTITY);
783 WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
784 WriteByte(MSG_ALL, net_type);
785 WriteShort(MSG_ALL, net_name);
786 if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
787 if(stringcount == 2) { WriteString(MSG_ALL, s2); }
788 if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
789 if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
790 if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
792 else { backtrace("Unknown MSG_ type to write with!\n"); }
794 if(!server_is_local && (net_type == MSG_INFO))
796 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
797 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
798 MSG_INFO_NOTIFICATIONS
799 #undef MSG_INFO_NOTIF
802 else { backtrace("Incorrect usage of Send_Notification!\n"); }
805 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
808 FOR_EACH_REALCLIENT(tmp_entity)
810 if(tmp_entity.classname == STR_PLAYER)
811 if(tmp_entity.team == targetteam)
812 if(tmp_entity != except)
814 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
819 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
820 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
823 FOR_EACH_REALCLIENT(tmp_entity)
825 if((tmp_entity.classname == STR_PLAYER) || spectators)
826 if(tmp_entity != except)
828 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
834 // =============================
835 // LEGACY NOTIFICATION SYSTEMS
836 // =============================
838 void Send_KillNotification(string s1, string s2, string s3, float msg, float type)
840 WriteByte(MSG_ALL, SVC_TEMPENTITY);
841 WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
842 WriteString(MSG_ALL, s1);
843 WriteString(MSG_ALL, s2);
844 WriteString(MSG_ALL, s3);
845 WriteShort(MSG_ALL, msg);
846 WriteByte(MSG_ALL, type);
849 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
850 void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
852 if (clienttype(e) == CLIENTTYPE_REAL)
855 WRITESPECTATABLE_MSG_ONE({
856 WriteByte(MSG_ONE, SVC_TEMPENTITY);
857 WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
858 WriteString(MSG_ONE, s1);
859 WriteString(MSG_ONE, s2);
860 WriteShort(MSG_ONE, msg);
861 WriteByte(MSG_ONE, type);
866 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
868 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
871 WRITESPECTATABLE_MSG_ONE({
872 WriteByte(MSG_ONE, SVC_TEMPENTITY);
873 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
874 WriteByte(MSG_ONE, id);
875 WriteString(MSG_ONE, s);
876 if (id != 0 && s != "")
878 WriteByte(MSG_ONE, duration);
879 WriteByte(MSG_ONE, countdown_num);
884 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
886 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);