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1 #ifndef NOTIFICATIONS_H
2 #define NOTIFICATIONS_H
3
4 #include "constants.qh"
5 #include "teams.qh"
6 #include "util.qh"
7
8 // ================================================
9 //  Unified notification system, written by Samual
10 //  Last updated: March, 2013
11 // ================================================
12
13 // main types/groups of notifications
14 const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
15 const int MSG_INFO = 2; // "Global" information messages
16 const int MSG_CENTER = 3; // "Personal" centerprint messages
17 const int MSG_CENTER_CPID = 4; // Kill centerprint message
18 const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
19 const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
20
21 // negative confirmations
22 const int NO_MSG = -12345;  // allows various things to know when no information is added
23 const int NOTIF_ABORT = -1234;   // allows Send_Notification to safely abort sending
24
25 #define EIGHT_VARS_TO_VARARGS_VARLIST \
26     VARITEM(1, 0, s1) \
27     VARITEM(2, 0, XPD(s1, s2)) \
28     VARITEM(3, 0, XPD(s1, s2, s3)) \
29     VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
30     VARITEM(0, 1, f1) \
31     VARITEM(1, 1, XPD(s1, f1)) \
32     VARITEM(2, 1, XPD(s1, s2, f1)) \
33     VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
34     VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
35     VARITEM(0, 2, XPD(f1, f2)) \
36     VARITEM(1, 2, XPD(s1, f1, f2)) \
37     VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
38     VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
39     VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
40     VARITEM(0, 3, XPD(f1, f2, f3)) \
41     VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
42     VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
43     VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
44     VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
45     VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
46     VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
47     VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
48     VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
49     VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
50
51 void Destroy_All_Notifications(void);
52 void Create_Notification_Entity(
53     float var_default,
54     float var_cvar,
55     float typeId,
56     float nameid,
57     string namestring,
58     int strnum,
59     int flnum,
60     /* MSG_ANNCE */
61     float channel,
62     string snd,
63     float vol,
64     float position,
65     /* MSG_INFO & MSG_CENTER */
66     string args,
67     string hudargs,
68     string icon,
69     float cpid,
70     string durcnt,
71     string normal,
72     string gentle,
73     /* MSG_MULTI */
74     float anncename,
75     float infoname,
76     float centername,
77     /* MSG_CHOICE */
78     float challow_def,
79     float challow_var,
80     float chtype,
81     float optiona,
82     float optionb);
83
84 void Dump_Notifications(float fh, float alsoprint);
85
86 #ifdef NOTIFICATIONS_DEBUG
87 void Debug_Notification(string input);
88 #endif
89
90 void Local_Notification(int net_type, int net_name, ...count);
91 void Local_Notification_WOVA(
92     float net_type, float net_name,
93     float stringcount, float floatcount,
94     string s1, string s2, string s3, string s4,
95     float f1, float f2, float f3, float f4);
96
97 #ifdef CSQC // CLIENT ONLY
98 void Read_Notification(float is_new);
99 string prev_soundfile;
100 float prev_soundtime;
101 #endif
102
103 #ifdef SVQC // SERVER ONLY
104 const float NOTIF_ONE = 1;
105 const float NOTIF_ONE_ONLY = 2;
106 const float NOTIF_TEAM = 3;
107 const float NOTIF_TEAM_EXCEPT = 4;
108 const float NOTIF_ALL = 5;
109 const float NOTIF_ALL_EXCEPT = 6;
110
111 void Kill_Notification(
112     float broadcast, entity client,
113     float net_type, float net_name);
114 void Send_Notification(
115     float broadcast, entity client,
116     float net_type, float net_name,
117     ...count);
118 void Send_Notification_WOVA(
119     float broadcast, entity client,
120     float net_type, float net_name,
121     float stringcount, float floatcount,
122     string s1, string s2, string s3, string s4,
123     float f1, float f2, float f3, float f4);
124 void Send_Notification_WOCOVA(
125     float broadcast, entity client,
126     float net_type, float net_name,
127     string s1, string s2, string s3, string s4,
128     float f1, float f2, float f3, float f4);
129 #endif
130
131
132 // ====================================
133 //  Notifications List and Information
134 // ====================================
135 /*
136  List of all notifications (including identifiers and display information)
137  Possible Tokens:
138     default, name, strnum, flnum,
139     channel, sound, volume, position,
140     args, hudargs, icon, cpid, durcnt, normal, gentle,
141     anncename, infoname, centername,
142     challow, chtype, optiona, optionb
143  Format Specifications:
144     MSG_ANNCE:
145       default: FLOAT: Default setting for whether the notification is enabled or not
146          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
147       name: VAR: Name of notification
148       channel: FLOAT: Sound channel to broadcast on to
149       sound: STRING: Filename for the announcement sound
150       volume: FLOAT: Volume setting for the announcement sound
151       position: FLOAT: Attenuation/positioning value
152     MSG_INFO:
153       default: FLOAT: Default setting for whether the notification is enabled or not
154          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
155       name: VAR: Name of notification
156       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
157       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
158       args: STRING: Arguments for Local_Notification_sprintf()
159       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
160       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
161       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
162       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
163     MSG_CENTER:
164       default: FLOAT: Default setting for whether the notification is enabled or not
165          ^-> 0 = disabled, 1 = enabled
166       name: VAR: Name of notification
167       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
168       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
169       args: STRING: Arguments for Local_Notification_sprintf()
170       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
171       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
172       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
173       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
174     MSG_MULTI:
175       default: FLOAT: Default setting for whether the notification is enabled or not
176          ^-> 0 = disabled, 1 = enabled
177       name: VAR: Name of chaining notification
178       anncename: VAR: Name of announcer notification for reference
179       infoname: VAR: Name of info notification for reference
180       centername: VAR: Name of centerprint notification for reference
181     MSG_CHOICE:
182       default: FLOAT: Default setting for whether the notification is enabled or not
183          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
184       challow: FLOAT: Default setting for server allowing choices other than A
185          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
186       name: VAR: Name of choice notification
187       chtype: VAR: Notification message type for options
188       optiona: VAR: Name of choice "A" notification for reference
189       optionb: VAR: Name of choice "B" notification for reference
190
191  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
192  with colors according to the cvars the user has chosen. This allows for
193  users to create unique color profiles for their HUD, giving more customization
194  options to HUD designers and end users who want such a feature.
195
196  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
197  string TCR(...) to better understand how these code replacements work.
198
199  Additionally, you can find all the definitions and explanations for
200  the argument values and what they return down below in this file.
201
202  Guidlines for notification declaration (please try and follow these):
203   Specific rules:
204     -ALWAYS start the string with a color, preferably background.
205     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
206     -NEVER re-declare an event twice.
207     -NEVER add or remove tokens from the format, it SHOULD already work.
208     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
209     -MSG_INFO and MSG_CENTER should NOT end with a new line
210
211  General rules:
212     -Be clean and simple with your notification naming,
213      nothing too long for the name field... Abbreviations are your friend. :D
214     -Keep the spacing as clean as possible... if the arguments are abnormally long,
215       it's okay to go out of line a bit... but try and keep it clean still.
216     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
217       with keeping alignment on different mediums.
218     -Sort the notifications in the most appropriate order for their tasks.
219     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
220
221  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
222       The system is designed to save as much networking bandwidth as possible,
223       so please dynamically control your argument sending to fit *exactly* what is required.
224       If you send a notification with mismatching arguments, Send_Notification() will error.
225 */
226
227 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
228     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
229     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
230 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
231     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
232     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
233     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
234 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
235     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
236     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
237     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
238     MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
239 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
240     MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
241
242 #define MSG_ANNCE_NOTIFICATIONS \
243     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE) \
244     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE) \
245     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE) \
246     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE) \
247     MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE) \
248     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE) \
249     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE) \
250     MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE) \
251     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE) \
252     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE) \
253     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE) \
254     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE) \
255     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE) \
256     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE) \
257     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE) \
258     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND,       CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE) \
259     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY,         CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE) \
260     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED,       CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE) \
261     MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE) \
262     MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
263     MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
264     MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
265     MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
266     MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
267     MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
268     MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
269     MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
270     MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
271     MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
272     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
273     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
274     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
275     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
276     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
277     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
278     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
279     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
280     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
281     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
282     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
283     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
284     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
285     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
286     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
287     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
288     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
289     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
290     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
291     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
292     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
293     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
294     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
295     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
296     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
297     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
298     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
299     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
300     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
301     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
302     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
303     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
304     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
305     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
306     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
307     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
308     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
309     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
310     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
311     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
312     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
313     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
314     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
315     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
316     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
317     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
318     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
319     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
320     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
321     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
322     MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE) \
323     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE) \
324     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
325     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
326     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE) \
327     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE) \
328     MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE) \
329     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE) \
330     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE) \
331     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
332
333 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
334     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
335     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
336 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
337     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
338     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
339     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
340 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
341     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
342     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
343     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
344     MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
345 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
346     MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
347
348 #define MSG_INFO_NOTIFICATIONS \
349     MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS,              0, 0, "", "",                            "",                     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
350     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
351     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
352     MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL,            1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the flag"), "") \
353     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
354     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
355     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
356     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag was returned by its owner"), "") \
357     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
358     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was destroyed and returned to base"), "") \
359     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
360     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was dropped in the base and returned itself"), "") \
361     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
362     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") \
363     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
364     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "",                     "",                     _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
365     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
366     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag has returned to the base"), "") \
367     MULTITEAM_INFO(1, INFO_CTF_LOST_, 4,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
368     MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL,               1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the flag"), "") \
369     MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
370     MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL,             1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the flag"), "") \
371     MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
372     MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
373     MSG_INFO_NOTIF(2, INFO_COINTOSS,                       1, 0, "s1", "",                          "",                     _("^F2Throwing coin... Result: %s^F2!"), "") \
374     MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL,                 0, 0, "", "",                            "",                     _("^BGYou don't have any fuel for the ^F1Jetpack"), "") \
375     MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID,          0, 0, "", "",                            "",                     _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
376     MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE,                   0, 0, "", "",                            "",                     _("^F1Round already started, you will join the game in the next round"), "") \
377     MSG_INFO_NOTIF(1, INFO_CA_LEAVE,                       0, 0, "", "",                            "",                     _("^F2You will spectate in the next round"), "") \
378     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF,              3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",  "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) \
379     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
380     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
381     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
382     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
383     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
384     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
385     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
386     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
387     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
388     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
389     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
390     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
391     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
392     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
393     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
394     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
395     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
396     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
397     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
398     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
399     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
400     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
401     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
402     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
403     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
404     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
405     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
406     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
407     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
408     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
409     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
410     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
411     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
412     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          "^BG%s^K1 %s^K1%s%s", "") \
413     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
414     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
415     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
416     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "") \
417     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
418     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
419     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
420     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
421     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
422     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
423     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
424     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "") \
425     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
426     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
427     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM,         2, 1, "s1 s2loc spree_lost", "s1",       "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
428     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE,            2, 1, "s1 s2loc spree_lost", "s1",       "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
429     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE,     2, 1, "s1 s2loc spree_lost", "s1",       "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
430     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL,           2, 1, "s1 s2loc spree_lost", "s1",       "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
431     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
432     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "") \
433     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "") \
434     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "") \
435     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
436     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
437     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s"), "") \
438     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "") \
439     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "") \
440     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
441     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
442     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
443     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
444     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
445     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
446     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "") \
447     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
448     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
449     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
450     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MELEE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
451     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
452     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
453     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
454     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
455     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
456     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
457     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
458     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
459     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
460     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s"), "") \
461     MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
462     MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME,        2, 2, "s1 s2 f1 f2", "",                 "",                     _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
463     MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s"), "") \
464     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s"), "") \
465     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by falling"), "") \
466     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by their Nade explosion"), "") \
467     MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
468     MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round"), "") \
469     MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round"), "") \
470     MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied"), "") \
471     MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner"), "") \
472     MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself"), "") \
473     MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!"), "") \
474     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF,                      1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG got the %s^BG buff!"), "") \
475     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST,                 1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG lost the %s^BG buff!"), "") \
476     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP,                 0, 1, "item_buffname", "",               "",                     _("^BGYou dropped the %s^BG buff!"), "") \
477     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT,                  0, 1, "item_buffname", "",               "",                     _("^BGYou got the %s^BG buff!"), "") \
478     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s"), "") \
479     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s"), "") \
480     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s"), "") \
481     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s"), "") \
482     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
483     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map"), "") \
484     MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s"), "") \
485     MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
486     MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing"), "") \
487     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!"), "") \
488     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!"), "") \
489     MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
490     MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key"), "") \
491     MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key"), "") \
492     MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "") \
493     MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "") \
494     MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "") \
495     MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,              0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled"), "") \
496     MSG_INFO_NOTIF(1, INFO_ONSLAUGHT_CAPTURE,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^BG captured %s^BG control point"), "") \
497     MULTITEAM_INFO(1, INFO_ONSLAUGHT_CPDESTROYED_, 4,      2, 0, "s1 s2", "",                       "",                     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "") \
498     MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_, 4,     0, 0, "", "",                            "",                     _("^TC^TT^BG generator has been destroyed"), "") \
499     MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_, 4,  0, 0, "", "",                      "",                     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "") \
500     MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "") \
501     MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "") \
502     MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "") \
503     MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength"), "") \
504     MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected"), "") \
505     MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling"), "") \
506     MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
507     MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating"), "") \
508     MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has abandoned the race"), "") \
509     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
510     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
511     MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has finished the race"), "") \
512     MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",     "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
513     MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
514     MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1 f1race_time",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
515     MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
516     MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "") \
517     MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
518     MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "") \
519     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM,          0, 0, "", "",                            "",                     _("^BGYou cannot change to a larger team"), "") \
520     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED,          0, 0, "", "",                            "",                     _("^BGYou are not allowed to change teams"), "") \
521     MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
522     MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
523     MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
524     MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s"), "") \
525     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
526     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
527     MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponarc",              _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \
528     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \
529     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \
530     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
531     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
532     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
533     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
534     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \
535     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
536     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
537     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \
538     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro bolts%s%s"), "") \
539     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \
540     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
541     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
542     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
543     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s"), "") \
544     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
545     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
546     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
547     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
548     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
549     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
550     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
551     MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
552     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
553     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
554     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
555     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \
556     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT,               0, 1, "f1", "",                                    "",                       _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
557     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
558     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "") \
559     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
560     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
561     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
562     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
563     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
564     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
565     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
566     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
567     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
568     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
569     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "") \
570     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "") \
571     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
572     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
573     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
574     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \
575     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \
576     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
577     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
578     MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "") \
579     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
580     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
581     MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \
582     MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
583
584 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
585     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
586     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
587 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
588     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
589     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
590     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
591 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
592     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
593     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
594     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
595     MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
596 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
597     MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
598
599 #define MSG_CENTER_NOTIFICATIONS \
600     MSG_CENTER_NOTIF(1, CENTER_ALONE,                       0, 0, "",             NO_CPID,             "0 0", _("^F4You are now alone!"), "") \
601     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
602     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
603     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
604     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
605     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
606     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
607     MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
608     MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
609     MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "") \
610     MSG_CENTER_NOTIF(1, CENTER_COINTOSS,                    1, 0, "s1",           NO_CPID,             "0 0", _("^F2Throwing coin... Result: %s^F2!"), "") \
611     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
612     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGThis flag is currently inactive"), "") \
613     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
614     MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
615     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL,         0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the flag!"), "") \
616     MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
617     MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
618     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL,      2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the flag to %s"), "") \
619     MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
620     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL,   1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the flag from %s"), "") \
621     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
622     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
623     MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
624     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the flag to %s"), "") \
625     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
626     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL,          0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the flag!"), "") \
627     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") \
628     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY,       1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") \
629     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
630     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
631     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "") \
632     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") \
633     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM,        1, 0, "s1",          CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") \
634     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1",    CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") \
635     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4,         1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
636     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_,    4, 2, 0, "s1 s2 s1",  CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
637     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL,         1, 0, "s1",       CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
638     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
639     MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
640     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
641     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
642     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
643     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
644     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
645     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
646     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
647     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
648     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
649     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
650     MSG_CENTER_NOTIF(1, CENTER_NADE_THROW,                  0, 0, "",             CPID_NADES,          "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
651     MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS,                  0, 0, "",             CPID_NADES,          "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
652     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
653     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
654     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
655     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
656     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
657     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
658     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
659     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
660     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
661     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
662     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
663     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
664     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM,      0, 0, "",             NO_CPID,             "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
665     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE,  0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
666     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL,        0, 0, "",             NO_CPID,             "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
667     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
668     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
669     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
670     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
671     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
672     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
673     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
674     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
675     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
676     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
677     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
678     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
679     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
680     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
681     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
682     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
683     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
684     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
685     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
686     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
687     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
688     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
689     MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
690     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED,            0, 0, "",             NO_CPID,             "0 0", _("^BGYou need %s^BG!"), "") \
691     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED,        0, 0, "",             NO_CPID,             "0 0", _("^BGYou also need %s^BG!"), "") \
692     MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED,               0, 0, "",             NO_CPID,             "0 0", _("^BGDoor unlocked!"), "") \
693     MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                  0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
694     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
695     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
696     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
697     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF,       0, 0, "",             NO_CPID,             "0 0", _("^K3You revived yourself"), "") \
698     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
699     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
700     MSG_CENTER_NOTIF(1, CENTER_GENERATOR_UNDERATTACK,       0, 0, "",             NO_CPID,             "0 0", _("^BGThe generator is under attack!"), "") \
701     MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
702     MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
703     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
704     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
705     MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER,       1, 0, "s1",           NO_CPID,             "0 0", _("^K1A %s has arrived!"), "") \
706     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP,              0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "") \
707     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT,               0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "") \
708     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
709     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
710     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
711     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
712     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
713     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
714     MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
715     MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
716     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
717     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
718     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF,        0, 0, "",              CPID_KEEPAWAY,         "0 0", _("^BGYou picked up the ball"), "") \
719     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
720     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
721     MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
722     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
723     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
724     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
725     MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
726     MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES,                 0, 0, "",              CPID_LMS,              "0 0", _("^BGYou have no lives left, you must wait until the next match"), "") \
727     MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 1, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
728     MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
729     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO,           0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
730     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST,     0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
731     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING,    0, 1, "f1",            NO_CPID,               "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
732     MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", "^BG%s", "") \
733     MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
734     MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
735     MSG_CENTER_NOTIF(1, CENTER_NADE,                        0, 0, "",              NO_CPID,               "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
736     MSG_CENTER_NOTIF(1, CENTER_ONS_CAPTURE,                 1, 0, "s1",            CPID_ONSLAUGHT,        "0 0", _("^BGYou captured %s^BG control point"), "") \
737     MULTITEAM_CENTER(1, CENTER_ONS_CAPTURE_, 4,             1, 0, "s1",            CPID_ONSLAUGHT,        "0 0", _("^TC^TT^BG team captured %s^BG control point"), "") \
738     MSG_CENTER_NOTIF(1, CENTER_ONS_CONTROLPOINT_SHIELDED,   0, 0, "",              CPID_ONS_CAPSHIELD,    "0 0", _("^BGThis control point currently cannot be captured"), "") \
739     MSG_CENTER_NOTIF(1, CENTER_ONS_GENERATOR_SHIELDED,      0, 0, "",              CPID_ONS_CAPSHIELD,    "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "") \
740     MULTITEAM_CENTER(1, CENTER_ONS_NOTSHIELDED_, 4,         0, 0, "",              CPID_ONSLAUGHT,        "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "") \
741     MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED_TEAM,        0, 0, "",              CPID_ONSLAUGHT,        "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "") \
742     MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT,                0, 0, "pass_key",      CPID_ONSLAUGHT,        "0 0", _("^BGPress ^F2DROPFLAG%s^BG to teleport"), "") \
743     MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT_ANTISPAM,       0, 1, "f1secs",        CPID_ONSLAUGHT,        "0 0", _("^BGTeleporting disabled for %s"), "") \
744     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
745     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT,       0, 0, "",              CPID_OVERTIME,         "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "") \
746     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
747     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN,            0, 0, "",              NO_CPID,               "0 0", _("^K1In^BG-portal created"), "") \
748     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT,           0, 0, "",              NO_CPID,               "0 0", _("^F3Out^BG-portal created"), "") \
749     MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED,                0, 0, "",              NO_CPID,               "0 0", _("^F1Portal creation failed"), "") \
750     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
751     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
752     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
753     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
754     MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
755     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
756     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
757     MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
758     MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
759     MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE,          0, 0, "",              NO_CPID,               "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
760     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED,          0, 0, "",              NO_CPID,               "0 0", _("^BGSequence completed!"), "") \
761     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER,            0, 0, "",              NO_CPID,               "0 0", _("^BGThere are more to go..."), "") \
762     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE,    0, 1, "f1",            NO_CPID,               "0 0", _("^BGOnly %s^BG more to go..."), "") \
763     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
764     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
765     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
766     MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
767     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
768     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
769     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
770     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
771     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
772     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER,               0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "") \
773     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_GUNNER,        0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "") \
774     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_STEAL,         0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "") \
775     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL,               0, 0, "",              CPID_VEHICLES_OTHER,   "0 0",  _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "") \
776     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL_SELF,          0, 0, "",              CPID_VEHICLES_OTHER,   "4 0",  _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "") \
777     MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT,      0, 1, "f1",            NO_CPID,               "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
778
779 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
780     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
781     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
782 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
783     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
784     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
785     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
786 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
787     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
788     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
789     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
790     MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
791 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
792     MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
793
794 #define MSG_MULTI_NOTIFICATIONS \
795     MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF,                    NO_MSG,        INFO_DEATH_MURDER_BUFF,                    NO_MSG) \
796     MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
797     MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
798     MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
799     MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
800     MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
801     MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER) \
802     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG) \
803     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM,             NO_MSG,        INFO_DEATH_MURDER_NADE_NAPALM,             NO_MSG) \
804     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE,                NO_MSG,        INFO_DEATH_MURDER_NADE_ICE,                NO_MSG) \
805     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG,        INFO_DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG) \
806     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL,               NO_MSG,        INFO_DEATH_MURDER_NADE_HEAL,               NO_MSG) \
807     MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
808     MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
809     MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
810     MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
811     MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
812     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
813     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
814     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
815     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
816     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
817     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
818     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
819     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
820     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
821     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
822     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
823     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
824     MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
825     MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
826     MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
827     MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
828     MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
829     MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
830     MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
831     MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
832     MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
833     MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
834     MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
835     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                  CENTER_DEATH_SELF_MONSTER) \
836     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,         NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,         CENTER_DEATH_SELF_MONSTER) \
837     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,        NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,        CENTER_DEATH_SELF_MONSTER) \
838     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,          NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,          CENTER_DEATH_SELF_MONSTER) \
839     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                CENTER_DEATH_SELF_MONSTER) \
840     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                CENTER_DEATH_SELF_MONSTER) \
841     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,           NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,           CENTER_DEATH_SELF_MONSTER) \
842     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,          NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,          CENTER_DEATH_SELF_MONSTER) \
843     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                      NO_MSG,        INFO_DEATH_SELF_NADE,                      CENTER_DEATH_SELF_NADE) \
844     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM,               NO_MSG,        INFO_DEATH_SELF_NADE_NAPALM,               CENTER_DEATH_SELF_NADE_NAPALM) \
845     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE,                  NO_MSG,        INFO_DEATH_SELF_NADE_ICE,                  CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
846     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE,           NO_MSG,        INFO_DEATH_SELF_NADE_ICE_FREEZE,           CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
847     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL,                 NO_MSG,        INFO_DEATH_SELF_NADE_HEAL,                 CENTER_DEATH_SELF_NADE_HEAL) \
848     MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
849     MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
850     MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
851     MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
852     MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
853     MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
854     MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
855     MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
856     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
857     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
858     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
859     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
860     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
861     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
862     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
863     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
864     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
865     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
866     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
867     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MELEE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MELEE,         CENTER_DEATH_SELF_TURRET_WALK) \
868     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
869     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
870     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
871     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
872     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
873     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
874     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
875     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
876     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
877     MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
878     MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP,                       NO_MSG,        INFO_ITEM_BUFF_DROP,                       CENTER_ITEM_BUFF_DROP) \
879     MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT,                        NO_MSG,        INFO_ITEM_BUFF_GOT,                        CENTER_ITEM_BUFF_GOT) \
880     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
881     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
882     MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
883     MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
884     MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
885     MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
886     MSG_MULTI_NOTIF(1, MULTI_COINTOSS,                       NO_MSG,        INFO_COINTOSS,                             CENTER_COINTOSS) \
887     MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
888     MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO,              ANNCE_NUM_10,  NO_MSG,                                    CENTER_INSTAGIB_FINDAMMO_FIRST) \
889     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
890     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
891     MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER,                    NO_MSG,        INFO_WEAPON_ARC_MURDER,                    NO_MSG) \
892     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER,                NO_MSG,        INFO_WEAPON_BLASTER_MURDER,                NO_MSG) \
893     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE,               NO_MSG,        INFO_WEAPON_BLASTER_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
894     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
895     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
896     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG) \
897     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG) \
898     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE,            NO_MSG,        INFO_WEAPON_DEVASTATOR_SUICIDE,            CENTER_DEATH_SELF_GENERIC) \
899     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
900     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
901     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
902     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
903     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
904     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
905     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
906     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
907     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
908     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
909     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
910     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
911     MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
912     MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
913     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SNIPE,              NO_MSG) \
914     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SPRAY,              NO_MSG) \
915     MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
916     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
917     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
918     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG) \
919     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG) \
920     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT,               NO_MSG,        INFO_WEAPON_MINELAYER_LIMIT,               CENTER_WEAPON_MINELAYER_LIMIT) \
921     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
922     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
923     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
924     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
925     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
926     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
927     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
928     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
929     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
930     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
931     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT,             NO_MSG,        INFO_WEAPON_RPC_MURDER_DIRECT,             NO_MSG) \
932     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH,             NO_MSG,        INFO_WEAPON_RPC_MURDER_SPLASH,             NO_MSG) \
933     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG) \
934     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_SPLASH,            CENTER_DEATH_SELF_GENERIC) \
935     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
936     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
937     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
938     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER,              NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER,              NO_MSG) \
939     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG) \
940     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
941     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
942     MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
943     MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
944     MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
945     MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER,              NO_MSG,        INFO_WEAPON_VAPORIZER_MURDER,              NO_MSG) \
946     MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER,                 NO_MSG,        INFO_WEAPON_VORTEX_MURDER,                 NO_MSG)
947
948 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
949     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
950     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
951 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
952     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
953     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
954     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
955 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
956     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
957     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
958     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
959     MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
960 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
961     MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
962
963 #define MSG_CHOICE_NOTIFICATIONS \
964     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
965     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
966     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
967     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4,       MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_,          CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
968     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL,   MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_NEUTRAL,   CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) \
969     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
970     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL,  MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) \
971     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM,     MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_TEAM,     CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE) \
972     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
973     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
974     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
975     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
976     //MSG_CHOICE_NOTIF(2, CHOICE_)
977
978
979 // ===========================
980 //  Special CVAR Declarations
981 // ===========================
982
983 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
984 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
985
986 #define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
987
988 float autocvar_notification_show_location = false;
989 string autocvar_notification_show_location_string = ""; //_(" at the %s");
990 float autocvar_notification_show_sprees = true;
991 float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
992 float autocvar_notification_show_sprees_info_newline = true;
993 float autocvar_notification_show_sprees_info_specialonly = true;
994 float autocvar_notification_errors_are_fatal = true;
995 float autocvar_notification_lifetime_runtime = 0.5;
996 float autocvar_notification_lifetime_mapload = 10;
997 float autocvar_notification_debug = false;
998
999 #ifdef SVQC
1000 .float FRAG_VERBOSE;
1001 void Notification_GetCvars(void);
1002 float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
1003 #else
1004 float autocvar_notification_item_centerprinttime = 1.5;
1005
1006 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
1007 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
1008 float autocvar_notification_allow_chatboxprint = 0;
1009
1010 float autocvar_notification_show_sprees_center = true;
1011 float autocvar_notification_show_sprees_center_specialonly = true;
1012 #endif
1013
1014
1015 // ============================
1016 //  Notification Argument List
1017 // ============================
1018 /*
1019  These arguments get replaced with the Local_Notification_sprintf
1020  and other such functions found in notifications.qc to supply data
1021  from networked notifications to their usage in sprintf... It
1022  allows for more dynamic data to be inferred by the local
1023  notification parser, so that the server does not have to network
1024  anything too crazy on a per-client/per-situation basis.
1025
1026  Pay attention to the CSQC/SVQC relations, some of these are redefined
1027  in slightly different ways for different programs, this is because the
1028  server does a more conservative approach to the notifs than the client.
1029
1030  All arguments are swapped into strings, so be sure that your
1031  sprintf usage matches with proper %s placement.
1032
1033  Argument descriptions:
1034     s1-s4: string arguments to be literally swapped into sprintf
1035     s2loc: s2 string of locations of deaths or other events
1036     s3loc: s3 string of locations of deaths or other events
1037     f1-f4: float arguments expanded into strings to be swapped into sprintf
1038     f1p2dec: f1 float to string with 2 decimal places
1039     f2p2dec: f2 float to string with 2 decimal places
1040     f2primsec: f2 float primary or secondary selection for weapons
1041     f3primsec: f3 float primary or secondary selection for weapons
1042     f1secs: count_seconds of f1
1043     f1ord: count_ordinal of f1
1044     f1time: process_time of f1
1045     f1race_time: mmssss of f1
1046     f2race_time: mmssss of f2
1047     race_col: color of race time/position (i.e. good or bad)
1048     race_diff: show time difference between f2 and f3
1049     missing_teams: show which teams still need players
1050     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
1051     frag_ping: show the ping of a player
1052     frag_stats: show health/armor/ping of a player
1053     frag_pos: show score status and position in the match of a player
1054     spree_cen: centerprint notif for kill spree/how many kills they have
1055     spree_inf: info notif for kill spree/how many kills they have
1056     spree_end: placed at the end of murder messages to show ending of sprees
1057     spree_lost: placed at the end of suicide messages to show losing of sprees
1058     item_wepname: return full name of a weapon from weaponid
1059     item_wepammo: ammo display for weapon from string
1060     item_centime: amount of time to display weapon message in centerprint
1061     item_buffname: return full name of a buff from buffid
1062     death_team: show the full name of the team a player is switching from
1063 */
1064
1065 const float NOTIF_MAX_ARGS = 7;
1066 const float NOTIF_MAX_HUDARGS = 2;
1067 const float NOTIF_MAX_DURCNT = 2;
1068
1069 string arg_slot[NOTIF_MAX_ARGS];
1070
1071 const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
1072 const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
1073 const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
1074 const float ARG_CS = 4; // unique result to CSQC
1075 const float ARG_SV = 5; // unique result to SVQC
1076 const float ARG_DC = 6; // unique result to durcnt/centerprint
1077
1078 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
1079 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
1080
1081 #define NOTIF_ARGUMENT_LIST \
1082     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
1083     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
1084     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
1085     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
1086     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
1087     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
1088     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
1089     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
1090     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
1091     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
1092     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
1093     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
1094     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
1095     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
1096     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
1097     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
1098     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
1099     ARG_CASE(ARG_CS_SV_HA,  "f1race_time",   mmssss(f1)) \
1100     ARG_CASE(ARG_CS_SV_HA,  "f2race_time",   mmssss(f2)) \
1101     ARG_CASE(ARG_CS_SV_HA,  "f3race_time",   mmssss(f3)) \
1102     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
1103     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
1104     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1)) \
1105     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
1106     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(true, f2)) \
1107     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
1108     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
1109     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
1110     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
1111     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
1112     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
1113     ARG_CASE(ARG_CS_SV,     "item_wepname",  WEP_NAME(f1)) \
1114     ARG_CASE(ARG_CS_SV,     "item_buffname", sprintf("%s%s", rgb_to_hexcolor(BUFFS[f1].m_color), BUFFS[f1].m_prettyName)) \
1115     ARG_CASE(ARG_CS_SV,     "f3buffname",    sprintf("%s%s", rgb_to_hexcolor(BUFFS[f3].m_color), BUFFS[f3].m_prettyName)) \
1116     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
1117     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
1118     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
1119     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
1120
1121 #define NOTIF_HIT_MAX(count,funcname) do { \
1122     if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
1123 } while(0)
1124 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
1125
1126 #define KILL_SPREE_LIST \
1127     SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
1128     SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
1129     SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
1130     SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
1131     SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
1132     SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
1133     SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
1134
1135 #ifdef CSQC
1136 string notif_arg_frag_ping(float newline, float fping)
1137 {
1138     if(fping == NO_MSG)
1139         return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
1140     else
1141         return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
1142 }
1143
1144 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
1145 {
1146     if (!(fhealth < 1))
1147         return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
1148     else
1149         return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
1150 }
1151
1152 string notif_arg_missing_teams(float f1)
1153 {
1154     return sprintf("%s%s%s%s",
1155         ((f1 & 1) ?
1156             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : ""))
1157             :
1158             ""
1159         ),
1160         ((f1 & 2) ?
1161             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : ""))
1162             :
1163             ""
1164         ),
1165         ((f1 & 4) ?
1166             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : ""))
1167             :
1168             ""
1169         ),
1170         ((f1 & 8) ?
1171             Team_ColoredFullName(NUM_TEAM_4)
1172             :
1173             ""
1174         )
1175     );
1176 }
1177
1178 string notif_arg_spree_cen(float spree)
1179 {
1180     // 0 = off, 1 = target (but only for first victim) and attacker
1181     if(autocvar_notification_show_sprees_center)
1182     {
1183         if(spree > 1)
1184         {
1185             #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1186                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1187
1188             switch(spree)
1189             {
1190                 KILL_SPREE_LIST
1191                 default:
1192                 {
1193                     if (!autocvar_notification_show_sprees_center_specialonly)
1194                     {
1195                         return
1196                             sprintf(
1197                                 normal_or_gentle(
1198                                     _("%d frag spree! "),
1199                                     _("%d score spree! ")
1200                                 ),
1201                                 spree);
1202                     }
1203                     else { return ""; } // don't show spree information if it isn't an achievement
1204                 }
1205             }
1206
1207             #undef SPREE_ITEM
1208         }
1209         else if(spree == -1) // first blood
1210         {
1211             return normal_or_gentle(_("First blood! "), _("First score! "));
1212         }
1213         else if(spree == -2) // first victim
1214         {
1215             return normal_or_gentle(_("First victim! "), _("First casualty! "));
1216         }
1217     }
1218     return "";
1219 }
1220 #endif
1221
1222 string notif_arg_spree_inf(float type, string input, string player, float spree)
1223 {
1224     switch(type)
1225     {
1226         case 1: // attacker kill spree
1227         {
1228             // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1229             // this conditional (& 2) is true for 2 and 3
1230             if(autocvar_notification_show_sprees_info & 2)
1231             {
1232                 #ifdef CSQC
1233                 string spree_newline =
1234                     ( autocvar_notification_show_sprees_info_newline ?
1235                         ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1236                 #else
1237                 string spree_newline =
1238                     (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1239                 #endif
1240
1241                 if(spree > 1)
1242                 {
1243                     #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1244                         case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1245
1246                     switch(spree)
1247                     {
1248                         KILL_SPREE_LIST
1249                         default:
1250                         {
1251                             if (!autocvar_notification_show_sprees_info_specialonly)
1252                             {
1253                                 return
1254                                     sprintf(
1255                                         CCR(normal_or_gentle(
1256                                             _("%s^K1 has %d frags in a row! %s^BG"),
1257                                             _("%s^K1 made %d scores in a row! %s^BG")
1258                                         )),
1259                                         player,
1260                                         spree,
1261                                         spree_newline
1262                                     );
1263                             }
1264                             else { return ""; } // don't show spree information if it isn't an achievement
1265                         }
1266                     }
1267
1268                     #undef SPREE_ITEM
1269                 }
1270                 else if(spree == -1) // firstblood
1271                 {
1272                     return
1273                         sprintf(
1274                             CCR(normal_or_gentle(
1275                                 _("%s^K1 drew first blood! %s^BG"),
1276                                 _("%s^K1 got the first score! %s^BG")
1277                             )),
1278                             player,
1279                             spree_newline
1280                         );
1281                 }
1282             }
1283             break;
1284         }
1285
1286         case -1: // kill spree ended
1287         {
1288             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1289             {
1290                 return
1291                     sprintf(normal_or_gentle(
1292                         _(", ending their %d frag spree"),
1293                         _(", ending their %d score spree")
1294                         ),
1295                         spree
1296                     );
1297             }
1298             break;
1299         }
1300
1301         case -2: // kill spree lost
1302         {
1303             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1304             {
1305                 return
1306                     sprintf(normal_or_gentle(
1307                         _(", losing their %d frag spree"),
1308                         _(", losing their %d score spree")
1309                         ),
1310                         spree
1311                     );
1312             }
1313             break;
1314         }
1315     }
1316     return "";
1317 }
1318
1319
1320 // ====================================
1321 //  Initialization/Create Declarations
1322 // ====================================
1323
1324 enum {
1325     NO_CPID
1326 ,   CPID_ASSAULT_ROLE
1327 ,   CPID_ROUND
1328 ,   CPID_CAMPCHECK
1329 ,   CPID_CTF_CAPSHIELD
1330 ,   CPID_CTF_LOWPRIO
1331 ,   CPID_CTF_PASS
1332 ,   CPID_STALEMATE
1333 ,   CPID_NADES
1334 ,   CPID_IDLING
1335 ,   CPID_ITEM
1336 ,   CPID_PREVENT_JOIN
1337 ,   CPID_KEEPAWAY
1338 ,   CPID_KEEPAWAY_WARN
1339 ,   CPID_KEYHUNT
1340 ,   CPID_KEYHUNT_OTHER
1341 ,   CPID_LMS
1342 ,   CPID_MISSING_TEAMS
1343 ,   CPID_MISSING_PLAYERS
1344 ,   CPID_INSTAGIB_FINDAMMO
1345 ,   CPID_MOTD
1346 ,   CPID_NIX
1347 ,   CPID_ONSLAUGHT
1348 ,   CPID_ONS_CAPSHIELD
1349 ,   CPID_OVERTIME
1350 ,   CPID_POWERUP
1351 ,   CPID_RACE_FINISHLAP
1352 ,   CPID_TEAMCHANGE
1353 ,   CPID_TIMEOUT
1354 ,   CPID_VEHICLES
1355 ,   CPID_VEHICLES_OTHER
1356 // always last
1357 ,   NOTIF_CPID_COUNT
1358 };
1359 // notification counts
1360 const float NOTIF_FIRST = 1;
1361 float NOTIF_ANNCE_COUNT;
1362 float NOTIF_INFO_COUNT;
1363 float NOTIF_CENTER_COUNT;
1364 float NOTIF_MULTI_COUNT;
1365 float NOTIF_CHOICE_COUNT;
1366
1367 // notification limits -- INCREASE AS NECESSARY
1368 const float NOTIF_ANNCE_MAX   = 100;
1369 const float NOTIF_INFO_MAX    = 300;
1370 const float NOTIF_CENTER_MAX  = 250;
1371 const float NOTIF_MULTI_MAX   = 200;
1372 const float NOTIF_CHOICE_MAX  = 30;
1373
1374 // notification entities
1375 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1376 entity msg_info_notifs[NOTIF_INFO_MAX];
1377 entity msg_center_notifs[NOTIF_CENTER_MAX];
1378 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1379 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1380
1381 // common notification entity values
1382 .float nent_default;
1383 .float nent_enabled;
1384 .float nent_type;
1385 .float nent_id;
1386 .string nent_name;
1387 .int nent_stringcount;
1388 .int nent_floatcount;
1389
1390 // MSG_ANNCE entity values
1391 .float nent_channel;
1392 .string nent_snd;
1393 .float nent_vol;
1394 .float nent_position;
1395
1396 // MSG_INFO and MSG_CENTER entity values
1397 .string nent_args; // used by both
1398 .string nent_hudargs; // used by info
1399 .string nent_icon; // used by info
1400 .float nent_cpid; // used by center
1401 .string nent_durcnt; // used by center
1402 .string nent_string; // used by both
1403
1404 // MSG_MULTI entity values
1405 .entity nent_msgannce;
1406 .entity nent_msginfo;
1407 .entity nent_msgcenter;
1408
1409 // MSG_CHOICE entity values
1410 .float nent_challow_def;
1411 .float nent_challow_var;
1412 .entity nent_optiona;
1413 .entity nent_optionb;
1414
1415 // networked notification entity values
1416 .float nent_broadcast;
1417 .entity nent_client;
1418 .float nent_net_type;
1419 .float nent_net_name;
1420 .string nent_strings[4];
1421 .float nent_floats[4];
1422
1423 // other notification properties
1424 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1425
1426 // initialization error detection
1427 float notif_error;
1428 float notif_global_error;
1429
1430 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1431     NOTIF_ADD_AUTOCVAR(name, default) \
1432     float name; \
1433     void RegisterNotification_##name() \
1434     { \
1435         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1436         CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1437         Create_Notification_Entity( \
1438             /* COMMON ======================== */ \
1439             default,            /* var_default */ \
1440             ACVNN(name),        /* var_cvar    */ \
1441             MSG_ANNCE,          /* typeId      */ \
1442             name,               /* nameid      */ \
1443             strtoupper(#name),  /* namestring  */ \
1444             NO_MSG,             /* strnum      */ \
1445             NO_MSG,             /* flnum       */ \
1446             /* ANNCE ============= */ \
1447             channel,   /* channel  */ \
1448             sound,     /* snd      */ \
1449             volume,    /* vol      */ \
1450             position,  /* position */ \
1451             /* INFO & CENTER == */ \
1452             "",      /* args    */ \
1453             "",      /* hudargs */ \
1454             "",      /* icon    */ \
1455             NO_MSG,  /* cpid    */ \
1456             "",      /* durcnt  */ \
1457             "",      /* normal  */ \
1458             "",      /* gentle  */ \
1459             /* MULTI ============= */ \
1460             NO_MSG,  /* anncename  */ \
1461             NO_MSG,  /* infoname   */ \
1462             NO_MSG,  /* centername */ \
1463             /* MSG_CHOICE ========== */ \
1464             NO_MSG,   /* challow_def */ \
1465             NO_MSG,   /* challow_var */ \
1466             NO_MSG,   /* chtype      */ \
1467             NO_MSG,   /* optiona     */ \
1468             NO_MSG);  /* optionb     */ \
1469     } \
1470     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1471
1472 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1473     NOTIF_ADD_AUTOCVAR(name, default) \
1474     int name; \
1475     void RegisterNotification_##name() \
1476     { \
1477         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1478         CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1479         Create_Notification_Entity( \
1480             /* COMMON ======================== */ \
1481             default,            /* var_default */ \
1482             ACVNN(name),        /* var_cvar    */ \
1483             MSG_INFO,           /* typeId      */ \
1484             name,               /* nameid      */ \
1485             strtoupper(#name),  /* namestring  */ \
1486             strnum,             /* strnum      */ \
1487             flnum,              /* flnum       */ \
1488             /* ANNCE =========== */ \
1489             NO_MSG,  /* channel  */ \
1490             "",      /* snd      */ \
1491             NO_MSG,  /* vol      */ \
1492             NO_MSG,  /* position */ \
1493             /* INFO & CENTER === */ \
1494             args,     /* args    */ \
1495             hudargs,  /* hudargs */ \
1496             icon,     /* icon    */ \
1497             NO_MSG,   /* cpid    */ \
1498             "",       /* durcnt  */ \
1499             normal,   /* normal  */ \
1500             gentle,   /* gentle  */ \
1501             /* MULTI ============= */ \
1502             NO_MSG,  /* anncename  */ \
1503             NO_MSG,  /* infoname   */ \
1504             NO_MSG,  /* centername */ \
1505             /* CHOICE ============== */ \
1506             NO_MSG,   /* challow_def */ \
1507             NO_MSG,   /* challow_var */ \
1508             NO_MSG,   /* chtype      */ \
1509             NO_MSG,   /* optiona     */ \
1510             NO_MSG);  /* optionb     */ \
1511     } \
1512     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1513
1514 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1515     NOTIF_ADD_AUTOCVAR(name, default) \
1516     float name; \
1517     void RegisterNotification_##name() \
1518     { \
1519         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1520         CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1521         Create_Notification_Entity( \
1522             /* COMMON ======================== */ \
1523             default,            /* var_default */ \
1524             ACVNN(name),        /* var_cvar    */ \
1525             MSG_CENTER,         /* typeId      */ \
1526             name,               /* nameid      */ \
1527             strtoupper(#name),  /* namestring  */ \
1528             strnum,             /* strnum      */ \
1529             flnum,              /* flnum       */ \
1530             /* ANNCE =========== */ \
1531             NO_MSG,  /* channel  */ \
1532             "",      /* snd      */ \
1533             NO_MSG,  /* vol      */ \
1534             NO_MSG,  /* position */ \
1535             /* INFO & CENTER == */ \
1536             args,    /* args    */ \
1537             "",      /* hudargs */ \
1538             "",      /* icon    */ \
1539             cpid,    /* cpid    */ \
1540             durcnt,  /* durcnt  */ \
1541             normal,  /* normal  */ \
1542             gentle,  /* gentle  */ \
1543             /* MULTI ============= */ \
1544             NO_MSG,  /* anncename  */ \
1545             NO_MSG,  /* infoname   */ \
1546             NO_MSG,  /* centername */ \
1547             /* CHOICE ============== */ \
1548             NO_MSG,   /* challow_def */ \
1549             NO_MSG,   /* challow_var */ \
1550             NO_MSG,   /* chtype      */ \
1551             NO_MSG,   /* optiona     */ \
1552             NO_MSG);  /* optionb     */ \
1553     } \
1554     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1555
1556 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1557     NOTIF_ADD_AUTOCVAR(name, default) \
1558     int name; \
1559     void RegisterNotification_##name() \
1560     { \
1561         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1562         CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1563         Create_Notification_Entity( \
1564             /* COMMON ======================== */ \
1565             default,            /* var_default */ \
1566             ACVNN(name),        /* var_cvar    */ \
1567             MSG_MULTI,          /* typeId      */ \
1568             name,               /* nameid      */ \
1569             strtoupper(#name),  /* namestring  */ \
1570             NO_MSG,             /* strnum      */ \
1571             NO_MSG,             /* flnum       */ \
1572             /* ANNCE =========== */ \
1573             NO_MSG,  /* channel  */ \
1574             "",      /* snd      */ \
1575             NO_MSG,  /* vol      */ \
1576             NO_MSG,  /* position */ \
1577             /* INFO & CENTER == */ \
1578             "",      /* args    */ \
1579             "",      /* hudargs */ \
1580             "",      /* icon    */ \
1581             NO_MSG,  /* cpid    */ \
1582             "",      /* durcnt  */ \
1583             "",      /* normal  */ \
1584             "",      /* gentle  */ \
1585             /* MULTI ================= */ \
1586             anncename,   /* anncename  */ \
1587             infoname,    /* infoname   */ \
1588             centername,  /* centername */ \
1589             /* CHOICE ============== */ \
1590             NO_MSG,   /* challow_def */ \
1591             NO_MSG,   /* challow_var */ \
1592             NO_MSG,   /* chtype      */ \
1593             NO_MSG,   /* optiona     */ \
1594             NO_MSG);  /* optionb     */ \
1595     } \
1596     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1597
1598 #define ACVNN(name) autocvar_notification_##name
1599
1600 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1601     NOTIF_ADD_AUTOCVAR(name, default) \
1602     NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1603     float name; \
1604     void RegisterNotification_##name() \
1605     { \
1606         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1607         CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1608         Create_Notification_Entity( \
1609             /* COMMON ======================== */ \
1610             default,            /* var_default */ \
1611             ACVNN(name),        /* var_cvar    */ \
1612             MSG_CHOICE,         /* typeId      */ \
1613             name,               /* nameid      */ \
1614             strtoupper(#name),  /* namestring  */ \
1615             NO_MSG,             /* strnum      */ \
1616             NO_MSG,             /* flnum       */ \
1617             /* ANNCE =========== */ \
1618             NO_MSG,  /* channel  */ \
1619             "",      /* snd      */ \
1620             NO_MSG,  /* vol      */ \
1621             NO_MSG,  /* position */ \
1622             /* INFO & CENTER == */ \
1623             "",      /* args    */ \
1624             "",      /* hudargs */ \
1625             "",      /* icon    */ \
1626             NO_MSG,  /* cpid    */ \
1627             "",      /* durcnt  */ \
1628             "",      /* normal  */ \
1629             "",      /* gentle  */ \
1630             /* MULTI ============= */ \
1631             NO_MSG,  /* anncename  */ \
1632             NO_MSG,  /* infoname   */ \
1633             NO_MSG,  /* centername */ \
1634             /* CHOICE ============================================= */ \
1635             challow,                                 /* challow_def */ \
1636             autocvar_notification_##name##_ALLOWED,  /* challow_var */ \
1637             chtype,                                  /* chtype      */ \
1638             optiona,                                 /* optiona     */ \
1639             optionb);                                /* optionb     */ \
1640     } \
1641     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1642
1643 void RegisterNotifications_First()
1644 {
1645     notif_global_error = false;
1646
1647     #ifdef SVQC
1648     #define dedi (server_is_dedicated ? "a dedicated " : "")
1649     #else
1650     #define dedi ""
1651     #endif
1652
1653     printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
1654     #undef dedi
1655
1656     // maybe do another implementation of this with checksums? for now, we don't need versioning
1657     /*if(autocvar_notification_version != NOTIF_VERSION)
1658     {
1659         #ifdef CSQC
1660         if(autocvar_notification_version_mismatch_client_error)
1661         #else
1662         if(autocvar_notification_version_mismatch_server_error)
1663         #endif
1664             notif_global_error = true;
1665
1666         printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1667             PROGNAME, autocvar_notification_version, NOTIF_VERSION);
1668     }*/
1669 }
1670
1671 void RegisterNotifications_Done()
1672 {
1673     if(notif_global_error)
1674     {
1675         // shit happened... stop the loading of the program now if this is unacceptable
1676         if(autocvar_notification_errors_are_fatal)
1677             error("Notification initialization failed! Read above and fix the errors!\n");
1678         else
1679             print("Notification initialization failed! Read above and fix the errors!\n");
1680     }
1681     else { print("Notification initialization successful!\n"); }
1682 }
1683
1684 // NOW we actually activate the declarations
1685 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1686 MSG_ANNCE_NOTIFICATIONS
1687 MSG_INFO_NOTIFICATIONS
1688 MSG_CENTER_NOTIFICATIONS
1689 MSG_MULTI_NOTIFICATIONS
1690 MSG_CHOICE_NOTIFICATIONS
1691 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1692 #undef MSG_ANNCE_NOTIF
1693 #undef MSG_INFO_NOTIF
1694 #undef MSG_CENTER_NOTIF
1695 #undef MSG_MULTI_NOTIF
1696 #undef MSG_CHOICE_NOTIF
1697
1698 #undef NOTIF_ADD_AUTOCVAR
1699 #endif