1 #ifndef NOTIFICATIONS_H
2 #define NOTIFICATIONS_H
4 #include "constants.qh"
8 // ================================================
9 // Unified notification system, written by Samual
10 // Last updated: March, 2013
11 // ================================================
13 // main types/groups of notifications
14 const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
15 const int MSG_INFO = 2; // "Global" information messages
16 const int MSG_CENTER = 3; // "Personal" centerprint messages
17 const int MSG_CENTER_CPID = 4; // Kill centerprint message
18 const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
19 const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
21 // negative confirmations
22 const int NO_MSG = -12345; // allows various things to know when no information is added
23 const int NOTIF_ABORT = -1234; // allows Send_Notification to safely abort sending
25 #define EIGHT_VARS_TO_VARARGS_VARLIST \
27 VARITEM(2, 0, XPD(s1, s2)) \
28 VARITEM(3, 0, XPD(s1, s2, s3)) \
29 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
31 VARITEM(1, 1, XPD(s1, f1)) \
32 VARITEM(2, 1, XPD(s1, s2, f1)) \
33 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
34 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
35 VARITEM(0, 2, XPD(f1, f2)) \
36 VARITEM(1, 2, XPD(s1, f1, f2)) \
37 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
38 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
39 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
40 VARITEM(0, 3, XPD(f1, f2, f3)) \
41 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
42 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
43 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
44 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
45 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
46 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
47 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
48 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
49 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
51 void Destroy_All_Notifications(void);
52 void Create_Notification_Entity(
65 /* MSG_INFO & MSG_CENTER */
84 void Dump_Notifications(float fh, float alsoprint);
86 #ifdef NOTIFICATIONS_DEBUG
87 void Debug_Notification(string input);
90 void Local_Notification(int net_type, int net_name, ...count);
91 void Local_Notification_WOVA(
92 float net_type, float net_name,
93 float stringcount, float floatcount,
94 string s1, string s2, string s3, string s4,
95 float f1, float f2, float f3, float f4);
97 #ifdef CSQC // CLIENT ONLY
98 void Read_Notification(float is_new);
99 string prev_soundfile;
100 float prev_soundtime;
103 #ifdef SVQC // SERVER ONLY
104 const float NOTIF_ONE = 1;
105 const float NOTIF_ONE_ONLY = 2;
106 const float NOTIF_TEAM = 3;
107 const float NOTIF_TEAM_EXCEPT = 4;
108 const float NOTIF_ALL = 5;
109 const float NOTIF_ALL_EXCEPT = 6;
111 void Kill_Notification(
112 float broadcast, entity client,
113 float net_type, float net_name);
114 void Send_Notification(
115 float broadcast, entity client,
116 float net_type, float net_name,
118 void Send_Notification_WOVA(
119 float broadcast, entity client,
120 float net_type, float net_name,
121 float stringcount, float floatcount,
122 string s1, string s2, string s3, string s4,
123 float f1, float f2, float f3, float f4);
124 void Send_Notification_WOCOVA(
125 float broadcast, entity client,
126 float net_type, float net_name,
127 string s1, string s2, string s3, string s4,
128 float f1, float f2, float f3, float f4);
132 // ====================================
133 // Notifications List and Information
134 // ====================================
136 List of all notifications (including identifiers and display information)
138 default, name, strnum, flnum,
139 channel, sound, volume, position,
140 args, hudargs, icon, cpid, durcnt, normal, gentle,
141 anncename, infoname, centername,
142 challow, chtype, optiona, optionb
143 Format Specifications:
145 default: FLOAT: Default setting for whether the notification is enabled or not
146 ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
147 name: VAR: Name of notification
148 channel: FLOAT: Sound channel to broadcast on to
149 sound: STRING: Filename for the announcement sound
150 volume: FLOAT: Volume setting for the announcement sound
151 position: FLOAT: Attenuation/positioning value
153 default: FLOAT: Default setting for whether the notification is enabled or not
154 ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
155 name: VAR: Name of notification
156 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
157 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
158 args: STRING: Arguments for Local_Notification_sprintf()
159 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
160 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
161 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
162 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
164 default: FLOAT: Default setting for whether the notification is enabled or not
165 ^-> 0 = disabled, 1 = enabled
166 name: VAR: Name of notification
167 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
168 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
169 args: STRING: Arguments for Local_Notification_sprintf()
170 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
171 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
172 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
173 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
175 default: FLOAT: Default setting for whether the notification is enabled or not
176 ^-> 0 = disabled, 1 = enabled
177 name: VAR: Name of chaining notification
178 anncename: VAR: Name of announcer notification for reference
179 infoname: VAR: Name of info notification for reference
180 centername: VAR: Name of centerprint notification for reference
182 default: FLOAT: Default setting for whether the notification is enabled or not
183 ^-> 0 = disabled, 1 = select option A, 2 = selection option B
184 challow: FLOAT: Default setting for server allowing choices other than A
185 ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
186 name: VAR: Name of choice notification
187 chtype: VAR: Notification message type for options
188 optiona: VAR: Name of choice "A" notification for reference
189 optionb: VAR: Name of choice "B" notification for reference
191 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
192 with colors according to the cvars the user has chosen. This allows for
193 users to create unique color profiles for their HUD, giving more customization
194 options to HUD designers and end users who want such a feature.
196 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
197 string TCR(...) to better understand how these code replacements work.
199 Additionally, you can find all the definitions and explanations for
200 the argument values and what they return down below in this file.
202 Guidlines for notification declaration (please try and follow these):
204 -ALWAYS start the string with a color, preferably background.
205 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
206 -NEVER re-declare an event twice.
207 -NEVER add or remove tokens from the format, it SHOULD already work.
208 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
209 -MSG_INFO and MSG_CENTER should NOT end with a new line
212 -Be clean and simple with your notification naming,
213 nothing too long for the name field... Abbreviations are your friend. :D
214 -Keep the spacing as clean as possible... if the arguments are abnormally long,
215 it's okay to go out of line a bit... but try and keep it clean still.
216 - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
217 with keeping alignment on different mediums.
218 -Sort the notifications in the most appropriate order for their tasks.
219 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
221 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
222 The system is designed to save as much networking bandwidth as possible,
223 so please dynamically control your argument sending to fit *exactly* what is required.
224 If you send a notification with mismatching arguments, Send_Notification() will error.
227 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
228 MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
229 MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
230 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
231 MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
232 MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
233 MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
234 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
235 MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
236 MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
237 MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
238 MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
239 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
240 MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
242 #define MSG_ANNCE_NOTIFICATIONS \
243 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE) \
244 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE) \
245 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTEN_NONE) \
246 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTEN_NONE) \
247 MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE) \
248 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTEN_NONE) \
249 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTEN_NONE) \
250 MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTEN_NONE) \
251 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03, CH_INFO, "03kills", VOL_BASEVOICE, ATTEN_NONE) \
252 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05, CH_INFO, "05kills", VOL_BASEVOICE, ATTEN_NONE) \
253 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10, CH_INFO, "10kills", VOL_BASEVOICE, ATTEN_NONE) \
254 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15, CH_INFO, "15kills", VOL_BASEVOICE, ATTEN_NONE) \
255 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \
256 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \
257 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \
258 MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
259 MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
260 MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
261 MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \
262 MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
263 MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
264 MSG_ANNCE_NOTIF(2, ANNCE_NUM_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
265 MSG_ANNCE_NOTIF(2, ANNCE_NUM_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
266 MSG_ANNCE_NOTIF(2, ANNCE_NUM_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
267 MSG_ANNCE_NOTIF(2, ANNCE_NUM_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
268 MSG_ANNCE_NOTIF(2, ANNCE_NUM_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
269 MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
270 MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
271 MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
272 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
273 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
274 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
275 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
276 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
277 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
278 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
279 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
280 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
281 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
282 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
283 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
284 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
285 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
286 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
287 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
288 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
289 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
290 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
291 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
292 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
293 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
294 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
295 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
296 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
297 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
298 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
299 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
300 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
301 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
302 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
303 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
304 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
305 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
306 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
307 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
308 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
309 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
310 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
311 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
312 MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
313 MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
314 MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
315 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
316 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
317 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
318 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
319 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
320 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
321 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
322 MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTEN_NONE) \
323 MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTEN_NONE) \
324 MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTEN_NONE) \
325 MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3, CH_INFO, "3fragsleft", VOL_BASEVOICE, ATTEN_NONE) \
326 MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1, CH_INFO, "1minuteremains", VOL_BASEVOICE, ATTEN_NONE) \
327 MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5, CH_INFO, "5minutesremain", VOL_BASEVOICE, ATTEN_NONE) \
328 MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT, CH_INFO, "timeoutcalled", VOL_BASEVOICE, ATTEN_NONE) \
329 MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT, CH_INFO, "voteaccept", VOL_BASEVOICE, ATTEN_NONE) \
330 MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL, CH_INFO, "votecall", VOL_BASEVOICE, ATTEN_NONE) \
331 MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL, CH_INFO, "votefail", VOL_BASEVOICE, ATTEN_NONE)
333 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
334 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
335 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
336 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
337 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
338 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
339 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
340 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
341 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
342 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
343 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
344 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
345 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
346 MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
348 #define MSG_INFO_NOTIFICATIONS \
349 MSG_INFO_NOTIF(1, INFO_CONNECTING, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "") \
350 MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
351 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
352 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
353 MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the flag"), "") \
354 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
355 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
356 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
357 MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "") \
358 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
359 MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "") \
360 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
361 MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "") \
362 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
363 MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") \
364 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
365 MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
366 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
367 MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "") \
368 MULTITEAM_INFO(1, INFO_CTF_LOST_, 4, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
369 MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the flag"), "") \
370 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
371 MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the flag"), "") \
372 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
373 MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
374 MSG_INFO_NOTIF(2, INFO_COINTOSS, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "") \
375 MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "") \
376 MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
377 MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "") \
378 MSG_INFO_NOTIF(1, INFO_CA_LEAVE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "") \
379 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) \
380 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
381 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
382 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
383 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
384 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
385 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
386 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
387 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
388 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
389 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
390 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
391 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
392 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
393 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
394 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
395 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
396 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
397 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
398 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
399 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
400 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
401 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
402 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
403 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
404 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
405 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
406 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
407 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
408 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
409 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
410 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
411 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
412 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
413 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "") \
414 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
415 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
416 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
417 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \
418 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
419 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
420 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
421 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
422 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
423 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
424 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
425 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "") \
426 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
427 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_normal", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
428 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
429 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
430 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
431 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
432 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
433 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \
434 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \
435 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "") \
436 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
437 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
438 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "") \
439 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "") \
440 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "") \
441 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
442 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
443 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
444 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
445 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
446 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
447 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "") \
448 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
449 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
450 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
451 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
452 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
453 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
454 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
455 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
456 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
457 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
458 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
459 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
460 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
461 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \
462 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
463 MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f2", "", "", _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
464 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \
465 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \
466 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \
467 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "") \
468 MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
469 MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \
470 MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \
471 MSG_INFO_NOTIF(1, INFO_ROUND_TIED, 0, 0, "", "", "", _("^BGRound tied"), "") \
472 MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \
473 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \
474 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \
475 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "") \
476 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "") \
477 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "") \
478 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "") \
479 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \
480 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \
481 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \
482 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
483 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
484 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
485 MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s"), "") \
486 MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
487 MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "") \
488 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "") \
489 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "") \
490 MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
491 MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "") \
492 MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "") \
493 MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "") \
494 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "") \
495 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "") \
496 MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "") \
497 MSG_INFO_NOTIF(1, INFO_ONSLAUGHT_CAPTURE, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "") \
498 MULTITEAM_INFO(1, INFO_ONSLAUGHT_CPDESTROYED_, 4, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "") \
499 MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_, 4, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "") \
500 MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_, 4, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "") \
501 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "") \
502 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "") \
503 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "") \
504 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "") \
505 MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "") \
506 MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "") \
507 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
508 MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "") \
509 MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "") \
510 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
511 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
512 MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "") \
513 MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
514 MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
515 MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
516 MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
517 MULTIICON_INFO(1, INFO_MINIGAME_INVITE, 2, 0, "s2 minigame1_name s1","s2", "minigame1_d", "minigames/%s/icon_notif",_("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "") \
518 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "") \
519 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
520 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "") \
521 MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "") \
522 MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "") \
523 MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
524 MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
525 MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
526 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "") \
527 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
528 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
529 MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \
530 MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \
531 MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \
532 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
533 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
534 MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
535 MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
536 MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \
537 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
538 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
539 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \
540 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "") \
541 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \
542 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
543 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
544 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
545 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "") \
546 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
547 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
548 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
549 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
550 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
551 MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
552 MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
553 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
554 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
555 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
556 MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
557 MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \
558 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
559 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
560 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "") \
561 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
562 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
563 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
564 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
565 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
566 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
567 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
568 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
569 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
570 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
571 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "") \
572 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "") \
573 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
574 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
575 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
576 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \
577 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \
578 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
579 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
580 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "") \
581 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
582 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
583 MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \
584 MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
586 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
587 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
588 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
589 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
590 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
591 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
592 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
593 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
594 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
595 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
596 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
597 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
598 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
599 MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
601 #define MSG_CENTER_NOTIFICATIONS \
602 MSG_CENTER_NOTIF(1, CENTER_ALONE, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "") \
603 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
604 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
605 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "") \
606 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Game starts in ^COUNT"), "") \
607 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Round starts in ^COUNT"), "") \
608 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "") \
609 MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "") \
610 MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "") \
611 MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \
612 MSG_CENTER_NOTIF(1, CENTER_COINTOSS, 1, 0, "s1", NO_CPID, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "") \
613 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
614 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "") \
615 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
616 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
617 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "") \
618 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
619 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
620 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "") \
621 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
622 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "") \
623 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
624 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
625 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
626 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "") \
627 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
628 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the flag!"), "") \
629 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") \
630 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") \
631 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
632 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
633 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "") \
634 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") \
635 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") \
636 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") \
637 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
638 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_, 4, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
639 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
640 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
641 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
642 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
643 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
644 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
645 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
646 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
647 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
648 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
649 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
650 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
651 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
652 MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
653 MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
654 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
655 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
656 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
657 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \
658 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \
659 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \
660 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \
661 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
662 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
663 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
664 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
665 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
666 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
667 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
668 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
669 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
670 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
671 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
672 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \
673 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
674 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \
675 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \
676 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \
677 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
678 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
679 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
680 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
681 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \
682 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
683 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
684 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
685 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
686 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
687 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
688 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \
689 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
690 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
691 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
692 MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "") \
693 MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "") \
694 MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "") \
695 MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \
696 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
697 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
698 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
699 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
700 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
701 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
702 MSG_CENTER_NOTIF(1, CENTER_GENERATOR_UNDERATTACK, 0, 0, "", NO_CPID, "0 0", _("^BGThe generator is under attack!"), "") \
703 MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \
704 MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "") \
705 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
706 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \
707 MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \
708 MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "") \
709 MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "") \
710 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
711 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
712 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
713 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
714 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
715 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
716 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
717 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
718 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
719 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
720 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "") \
721 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
722 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
723 MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
724 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
725 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "") \
726 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") \
727 MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
728 MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "") \
729 MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
730 MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
731 MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
732 MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
733 MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
734 MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "") \
735 MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
736 MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
737 MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
738 MSG_CENTER_NOTIF(1, CENTER_ONS_CAPTURE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "") \
739 MULTITEAM_CENTER(1, CENTER_ONS_CAPTURE_, 4, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "") \
740 MSG_CENTER_NOTIF(1, CENTER_ONS_CONTROLPOINT_SHIELDED, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThis control point currently cannot be captured"), "") \
741 MSG_CENTER_NOTIF(1, CENTER_ONS_GENERATOR_SHIELDED, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "") \
742 MULTITEAM_CENTER(1, CENTER_ONS_NOTSHIELDED_, 4, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "") \
743 MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED_TEAM, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "") \
744 MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT, 0, 0, "pass_key", CPID_ONSLAUGHT, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to teleport"), "") \
745 MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT_ANTISPAM, 0, 1, "f1secs", CPID_ONSLAUGHT, "0 0", _("^BGTeleporting disabled for %s"), "") \
746 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
747 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT, 0, 0, "", CPID_OVERTIME, "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "") \
748 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
749 MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN, 0, 0, "", NO_CPID, "0 0", _("^K1In^BG-portal created"), "") \
750 MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT, 0, 0, "", NO_CPID, "0 0", _("^F3Out^BG-portal created"), "") \
751 MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED, 0, 0, "", NO_CPID, "0 0", _("^F1Portal creation failed"), "") \
752 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
753 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \
754 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \
755 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \
756 MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \
757 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \
758 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
759 MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
760 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
761 MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
762 MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "") \
763 MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "") \
764 MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "") \
765 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
766 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
767 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
768 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
769 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "") \
770 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \
771 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
772 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
773 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
774 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT_MINIGAME, 0, 0, "", NO_CPID, "0 0", _("^K1Cannot join given minigame session!"), "" ) \
775 MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "") \
776 MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_GUNNER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "") \
777 MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_STEAL, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "") \
778 MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "") \
779 MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL_SELF, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "") \
780 MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
782 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
783 MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
784 MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
785 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
786 MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
787 MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
788 MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
789 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
790 MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
791 MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
792 MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
793 MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
794 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
795 MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
797 #define MSG_MULTI_NOTIFICATIONS \
798 MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF, NO_MSG, INFO_DEATH_MURDER_BUFF, NO_MSG) \
799 MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
800 MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG) \
801 MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \
802 MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \
803 MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
804 MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \
805 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
806 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG) \
807 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG) \
808 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG) \
809 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG) \
810 MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
811 MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
812 MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
813 MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, NO_MSG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
814 MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, NO_MSG, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
815 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
816 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
817 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, NO_MSG, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
818 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
819 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
820 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
821 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
822 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
823 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
824 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
825 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
826 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
827 MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \
828 MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
829 MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
830 MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, NO_MSG, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
831 MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, NO_MSG, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
832 MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
833 MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, NO_MSG, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
834 MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, NO_MSG, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
835 MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
836 MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
837 MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
838 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER) \
839 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER) \
840 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER) \
841 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER) \
842 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER) \
843 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER) \
844 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \
845 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \
846 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \
847 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM) \
848 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
849 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
850 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL) \
851 MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
852 MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
853 MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
854 MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, NO_MSG, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
855 MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, NO_MSG, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
856 MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, NO_MSG, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
857 MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, NO_MSG, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
858 MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, NO_MSG, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
859 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, NO_MSG, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
860 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, NO_MSG, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
861 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, NO_MSG, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
862 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, NO_MSG, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
863 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, NO_MSG, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
864 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, NO_MSG, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
865 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, NO_MSG, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
866 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, NO_MSG, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
867 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, NO_MSG, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
868 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, NO_MSG, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
869 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
870 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MELEE, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK) \
871 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
872 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
873 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, NO_MSG, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
874 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
875 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
876 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, NO_MSG, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
877 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
878 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
879 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
880 MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
881 MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \
882 MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \
883 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
884 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
885 MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
886 MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, NO_MSG, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO) \
887 MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \
888 MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
889 MSG_MULTI_NOTIF(1, MULTI_COINTOSS, NO_MSG, INFO_COINTOSS, CENTER_COINTOSS) \
890 MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN) \
891 MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST) \
892 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
893 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
894 MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER, NO_MSG, INFO_WEAPON_ARC_MURDER, NO_MSG) \
895 MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER, NO_MSG, INFO_WEAPON_BLASTER_MURDER, NO_MSG) \
896 MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE, NO_MSG, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
897 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
898 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, NO_MSG, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
899 MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG) \
900 MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG) \
901 MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE, NO_MSG, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
902 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
903 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
904 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
905 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
906 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
907 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
908 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
909 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
910 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
911 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, NO_MSG, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
912 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
913 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, NO_MSG, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
914 MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, NO_MSG, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
915 MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, NO_MSG, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
916 MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE, NO_MSG, INFO_WEAPON_HMG_MURDER_SNIPE, NO_MSG) \
917 MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HMG_MURDER_SPRAY, NO_MSG) \
918 MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, NO_MSG, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
919 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, NO_MSG, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
920 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
921 MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG) \
922 MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG) \
923 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT, NO_MSG, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT) \
924 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, NO_MSG, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
925 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, NO_MSG, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
926 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
927 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
928 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
929 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
930 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, NO_MSG, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
931 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
932 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
933 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
934 MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT, NO_MSG, INFO_WEAPON_RPC_MURDER_DIRECT, NO_MSG) \
935 MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH, NO_MSG, INFO_WEAPON_RPC_MURDER_SPLASH, NO_MSG) \
936 MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT, NO_MSG, INFO_WEAPON_RPC_SUICIDE_DIRECT, NO_MSG) \
937 MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH, NO_MSG, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC) \
938 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, NO_MSG, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
939 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, NO_MSG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
940 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, NO_MSG, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
941 MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER, NO_MSG) \
942 MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG) \
943 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
944 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
945 MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, NO_MSG, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
946 MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, NO_MSG, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
947 MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, NO_MSG, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
948 MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER, NO_MSG, INFO_WEAPON_VAPORIZER_MURDER, NO_MSG) \
949 MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER, NO_MSG, INFO_WEAPON_VORTEX_MURDER, NO_MSG)
951 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
952 MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
953 MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
954 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
955 MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
956 MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
957 MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
958 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
959 MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
960 MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
961 MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
962 MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
963 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
964 MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
966 #define MSG_CHOICE_NOTIFICATIONS \
967 MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
968 MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
969 MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
970 MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_, CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
971 MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) \
972 MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
973 MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) \
974 MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE) \
975 MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
976 MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
977 MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
978 MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
979 //MSG_CHOICE_NOTIF(2, CHOICE_)
982 // ===========================
983 // Special CVAR Declarations
984 // ===========================
986 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
987 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
989 #define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
991 float autocvar_notification_show_location = false;
992 string autocvar_notification_show_location_string = ""; //_(" at the %s");
993 float autocvar_notification_show_sprees = true;
994 float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
995 float autocvar_notification_show_sprees_info_newline = true;
996 float autocvar_notification_show_sprees_info_specialonly = true;
997 float autocvar_notification_errors_are_fatal = true;
998 float autocvar_notification_lifetime_runtime = 0.5;
999 float autocvar_notification_lifetime_mapload = 10;
1000 float autocvar_notification_debug = false;
1003 .float FRAG_VERBOSE;
1004 void Notification_GetCvars(void);
1005 float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
1007 float autocvar_notification_item_centerprinttime = 1.5;
1009 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
1010 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
1011 float autocvar_notification_allow_chatboxprint = 0;
1013 float autocvar_notification_show_sprees_center = true;
1014 float autocvar_notification_show_sprees_center_specialonly = true;
1018 // ============================
1019 // Notification Argument List
1020 // ============================
1022 These arguments get replaced with the Local_Notification_sprintf
1023 and other such functions found in notifications.qc to supply data
1024 from networked notifications to their usage in sprintf... It
1025 allows for more dynamic data to be inferred by the local
1026 notification parser, so that the server does not have to network
1027 anything too crazy on a per-client/per-situation basis.
1029 Pay attention to the CSQC/SVQC relations, some of these are redefined
1030 in slightly different ways for different programs, this is because the
1031 server does a more conservative approach to the notifs than the client.
1033 All arguments are swapped into strings, so be sure that your
1034 sprintf usage matches with proper %s placement.
1036 Argument descriptions:
1037 s1-s4: string arguments to be literally swapped into sprintf
1038 s2loc: s2 string of locations of deaths or other events
1039 s3loc: s3 string of locations of deaths or other events
1040 f1-f4: float arguments expanded into strings to be swapped into sprintf
1041 f1p2dec: f1 float to string with 2 decimal places
1042 f2p2dec: f2 float to string with 2 decimal places
1043 f2primsec: f2 float primary or secondary selection for weapons
1044 f3primsec: f3 float primary or secondary selection for weapons
1045 f1secs: count_seconds of f1
1046 f1ord: count_ordinal of f1
1047 f1time: process_time of f1
1048 f1race_time: mmssss of f1
1049 f2race_time: mmssss of f2
1050 race_col: color of race time/position (i.e. good or bad)
1051 race_diff: show time difference between f2 and f3
1052 missing_teams: show which teams still need players
1053 pass_key: find the keybind for "passing" or "dropping" in CTF game mode
1054 frag_ping: show the ping of a player
1055 frag_stats: show health/armor/ping of a player
1056 frag_pos: show score status and position in the match of a player
1057 spree_cen: centerprint notif for kill spree/how many kills they have
1058 spree_inf: info notif for kill spree/how many kills they have
1059 spree_end: placed at the end of murder messages to show ending of sprees
1060 spree_lost: placed at the end of suicide messages to show losing of sprees
1061 item_wepname: return full name of a weapon from weaponid
1062 item_wepammo: ammo display for weapon from string
1063 item_centime: amount of time to display weapon message in centerprint
1064 item_buffname: return full name of a buff from buffid
1065 death_team: show the full name of the team a player is switching from
1066 minigame1_name: return human readable name of a minigame from its id(s1)
1067 minigame1_d: return descriptor name of a minigame from its id(s1)
1070 const float NOTIF_MAX_ARGS = 7;
1071 const float NOTIF_MAX_HUDARGS = 2;
1072 const float NOTIF_MAX_DURCNT = 2;
1074 string arg_slot[NOTIF_MAX_ARGS];
1076 const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
1077 const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
1078 const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
1079 const float ARG_CS = 4; // unique result to CSQC
1080 const float ARG_SV = 5; // unique result to SVQC
1081 const float ARG_DC = 6; // unique result to durcnt/centerprint
1083 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
1084 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
1086 #define NOTIF_ARGUMENT_LIST \
1087 ARG_CASE(ARG_CS_SV_HA, "s1", s1) \
1088 ARG_CASE(ARG_CS_SV_HA, "s2", s2) \
1089 ARG_CASE(ARG_CS_SV_HA, "s3", s3) \
1090 ARG_CASE(ARG_CS_SV_HA, "s4", s4) \
1091 ARG_CASE(ARG_CS_SV, "s2loc", ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
1092 ARG_CASE(ARG_CS_SV, "s3loc", ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
1093 ARG_CASE(ARG_CS_SV_DC, "f1", ftos(f1)) \
1094 ARG_CASE(ARG_CS_SV_DC, "f2", ftos(f2)) \
1095 ARG_CASE(ARG_CS_SV, "f3", ftos(f3)) \
1096 ARG_CASE(ARG_CS_SV, "f4", ftos(f4)) \
1097 ARG_CASE(ARG_CS_SV, "f1p2dec", ftos_decimals(f1/100, 2)) \
1098 ARG_CASE(ARG_CS_SV, "f2p2dec", ftos_decimals(f2/100, 2)) \
1099 ARG_CASE(ARG_CS, "f2primsec", (f2 ? _("secondary") : _("primary"))) \
1100 ARG_CASE(ARG_CS, "f3primsec", (f3 ? _("secondary") : _("primary"))) \
1101 ARG_CASE(ARG_CS, "f1secs", count_seconds(f1)) \
1102 ARG_CASE(ARG_CS_SV, "f1ord", count_ordinal(f1)) \
1103 ARG_CASE(ARG_CS, "f1time", process_time(2, f1)) \
1104 ARG_CASE(ARG_CS_SV_HA, "f1race_time", mmssss(f1)) \
1105 ARG_CASE(ARG_CS_SV_HA, "f2race_time", mmssss(f2)) \
1106 ARG_CASE(ARG_CS_SV_HA, "f3race_time", mmssss(f3)) \
1107 ARG_CASE(ARG_CS_SV, "race_col", CCR(((f1 == 1) ? "^F1" : "^F2"))) \
1108 ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
1109 ARG_CASE(ARG_CS, "missing_teams", notif_arg_missing_teams(f1)) \
1110 ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
1111 ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(true, f2)) \
1112 ARG_CASE(ARG_CS, "frag_stats", notif_arg_frag_stats(f2, f3, f4)) \
1113 /*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
1114 ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
1115 ARG_CASE(ARG_CS_SV, "spree_inf", (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
1116 ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
1117 ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
1118 ARG_CASE(ARG_CS_SV, "item_wepname", WEP_NAME(f1)) \
1119 ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(BUFFS[f1].m_color), BUFFS[f1].m_prettyName)) \
1120 ARG_CASE(ARG_CS_SV, "f3buffname", sprintf("%s%s", rgb_to_hexcolor(BUFFS[f3].m_color), BUFFS[f3].m_prettyName)) \
1121 ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
1122 ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
1123 ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
1124 ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1)) \
1125 ARG_CASE(ARG_CS_SV_HA, "minigame1_name",find(world,netname,s1).descriptor.message) \
1126 ARG_CASE(ARG_CS_SV_HA, "minigame1_d", find(world,netname,s1).descriptor.netname)
1128 #define NOTIF_HIT_MAX(count,funcname) do { \
1129 if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
1131 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
1133 #define KILL_SPREE_LIST \
1134 SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
1135 SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
1136 SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
1137 SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
1138 SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
1139 SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
1140 SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
1143 string notif_arg_frag_ping(float newline, float fping)
1146 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
1148 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
1151 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
1154 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
1156 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
1159 string notif_arg_missing_teams(float f1)
1161 return sprintf("%s%s%s%s",
1163 sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : ""))
1168 sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : ""))
1173 sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : ""))
1178 Team_ColoredFullName(NUM_TEAM_4)
1185 string notif_arg_spree_cen(float spree)
1187 // 0 = off, 1 = target (but only for first victim) and attacker
1188 if(autocvar_notification_show_sprees_center)
1192 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1193 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1200 if (!autocvar_notification_show_sprees_center_specialonly)
1205 _("%d frag spree! "),
1206 _("%d score spree! ")
1210 else { return ""; } // don't show spree information if it isn't an achievement
1216 else if(spree == -1) // first blood
1218 return normal_or_gentle(_("First blood! "), _("First score! "));
1220 else if(spree == -2) // first victim
1222 return normal_or_gentle(_("First victim! "), _("First casualty! "));
1229 string notif_arg_spree_inf(float type, string input, string player, float spree)
1233 case 1: // attacker kill spree
1235 // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1236 // this conditional (& 2) is true for 2 and 3
1237 if(autocvar_notification_show_sprees_info & 2)
1240 string spree_newline =
1241 ( autocvar_notification_show_sprees_info_newline ?
1242 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1244 string spree_newline =
1245 (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1250 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1251 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1258 if (!autocvar_notification_show_sprees_info_specialonly)
1262 CCR(normal_or_gentle(
1263 _("%s^K1 has %d frags in a row! %s^BG"),
1264 _("%s^K1 made %d scores in a row! %s^BG")
1271 else { return ""; } // don't show spree information if it isn't an achievement
1277 else if(spree == -1) // firstblood
1281 CCR(normal_or_gentle(
1282 _("%s^K1 drew first blood! %s^BG"),
1283 _("%s^K1 got the first score! %s^BG")
1293 case -1: // kill spree ended
1295 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1298 sprintf(normal_or_gentle(
1299 _(", ending their %d frag spree"),
1300 _(", ending their %d score spree")
1308 case -2: // kill spree lost
1310 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1313 sprintf(normal_or_gentle(
1314 _(", losing their %d frag spree"),
1315 _(", losing their %d score spree")
1327 // ====================================
1328 // Initialization/Create Declarations
1329 // ====================================
1336 , CPID_CTF_CAPSHIELD
1345 , CPID_KEEPAWAY_WARN
1347 , CPID_KEYHUNT_OTHER
1349 , CPID_MISSING_TEAMS
1350 , CPID_MISSING_PLAYERS
1351 , CPID_INSTAGIB_FINDAMMO
1355 , CPID_ONS_CAPSHIELD
1358 , CPID_RACE_FINISHLAP
1362 , CPID_VEHICLES_OTHER
1366 // notification counts
1367 const float NOTIF_FIRST = 1;
1368 float NOTIF_ANNCE_COUNT;
1369 float NOTIF_INFO_COUNT;
1370 float NOTIF_CENTER_COUNT;
1371 float NOTIF_MULTI_COUNT;
1372 float NOTIF_CHOICE_COUNT;
1374 // notification limits -- INCREASE AS NECESSARY
1375 const float NOTIF_ANNCE_MAX = 100;
1376 const float NOTIF_INFO_MAX = 350;
1377 const float NOTIF_CENTER_MAX = 250;
1378 const float NOTIF_MULTI_MAX = 200;
1379 const float NOTIF_CHOICE_MAX = 30;
1381 // notification entities
1382 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1383 entity msg_info_notifs[NOTIF_INFO_MAX];
1384 entity msg_center_notifs[NOTIF_CENTER_MAX];
1385 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1386 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1388 // common notification entity values
1389 .float nent_default;
1390 .float nent_enabled;
1394 .int nent_stringcount;
1395 .int nent_floatcount;
1397 // MSG_ANNCE entity values
1398 .float nent_channel;
1401 .float nent_position;
1403 // MSG_INFO and MSG_CENTER entity values
1404 .string nent_args; // used by both
1405 .string nent_hudargs; // used by info
1406 .string nent_icon; // used by info
1407 .float nent_cpid; // used by center
1408 .string nent_durcnt; // used by center
1409 .string nent_string; // used by both
1411 // MSG_MULTI entity values
1412 .entity nent_msgannce;
1413 .entity nent_msginfo;
1414 .entity nent_msgcenter;
1416 // MSG_CHOICE entity values
1417 .float nent_challow_def;
1418 .float nent_challow_var;
1419 .entity nent_optiona;
1420 .entity nent_optionb;
1422 // networked notification entity values
1423 .float nent_broadcast;
1424 .entity nent_client;
1425 .float nent_net_type;
1426 .float nent_net_name;
1427 .string nent_strings[4];
1428 .float nent_floats[4];
1430 // other notification properties
1431 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1433 // initialization error detection
1435 float notif_global_error;
1437 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1438 NOTIF_ADD_AUTOCVAR(name, default) \
1440 void RegisterNotification_##name() \
1442 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1443 CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1444 Create_Notification_Entity( \
1445 /* COMMON ======================== */ \
1446 default, /* var_default */ \
1447 ACVNN(name), /* var_cvar */ \
1448 MSG_ANNCE, /* typeId */ \
1449 name, /* nameid */ \
1450 strtoupper(#name), /* namestring */ \
1451 NO_MSG, /* strnum */ \
1452 NO_MSG, /* flnum */ \
1453 /* ANNCE ============= */ \
1454 channel, /* channel */ \
1457 position, /* position */ \
1458 /* INFO & CENTER == */ \
1462 NO_MSG, /* cpid */ \
1466 /* MULTI ============= */ \
1467 NO_MSG, /* anncename */ \
1468 NO_MSG, /* infoname */ \
1469 NO_MSG, /* centername */ \
1470 /* MSG_CHOICE ========== */ \
1471 NO_MSG, /* challow_def */ \
1472 NO_MSG, /* challow_var */ \
1473 NO_MSG, /* chtype */ \
1474 NO_MSG, /* optiona */ \
1475 NO_MSG); /* optionb */ \
1477 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1479 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1480 NOTIF_ADD_AUTOCVAR(name, default) \
1482 void RegisterNotification_##name() \
1484 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1485 CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1486 Create_Notification_Entity( \
1487 /* COMMON ======================== */ \
1488 default, /* var_default */ \
1489 ACVNN(name), /* var_cvar */ \
1490 MSG_INFO, /* typeId */ \
1491 name, /* nameid */ \
1492 strtoupper(#name), /* namestring */ \
1493 strnum, /* strnum */ \
1494 flnum, /* flnum */ \
1495 /* ANNCE =========== */ \
1496 NO_MSG, /* channel */ \
1499 NO_MSG, /* position */ \
1500 /* INFO & CENTER === */ \
1502 hudargs, /* hudargs */ \
1504 NO_MSG, /* cpid */ \
1506 normal, /* normal */ \
1507 gentle, /* gentle */ \
1508 /* MULTI ============= */ \
1509 NO_MSG, /* anncename */ \
1510 NO_MSG, /* infoname */ \
1511 NO_MSG, /* centername */ \
1512 /* CHOICE ============== */ \
1513 NO_MSG, /* challow_def */ \
1514 NO_MSG, /* challow_var */ \
1515 NO_MSG, /* chtype */ \
1516 NO_MSG, /* optiona */ \
1517 NO_MSG); /* optionb */ \
1519 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1521 .string nent_iconargs;
1522 #define MULTIICON_INFO(default,name,strnum,flnum,args,hudargs,iconargs,icon,normal,gentle) \
1523 NOTIF_ADD_AUTOCVAR(name, default) \
1525 void RegisterNotification_##name() \
1527 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1528 CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1529 Create_Notification_Entity( \
1530 /* COMMON ======================== */ \
1531 default, /* var_default */ \
1532 ACVNN(name), /* var_cvar */ \
1533 MSG_INFO, /* typeid */ \
1534 name, /* nameid */ \
1535 strtoupper(#name), /* namestring */ \
1536 strnum, /* strnum */ \
1537 flnum, /* flnum */ \
1538 /* ANNCE =========== */ \
1539 NO_MSG, /* channel */ \
1542 NO_MSG, /* position */ \
1543 /* INFO & CENTER === */ \
1545 hudargs, /* hudargs */ \
1547 NO_MSG, /* cpid */ \
1549 normal, /* normal */ \
1550 gentle, /* gentle */ \
1551 /* MULTI ============= */ \
1552 NO_MSG, /* anncename */ \
1553 NO_MSG, /* infoname */ \
1554 NO_MSG, /* centername */ \
1555 /* CHOICE ============== */ \
1556 NO_MSG, /* challow_def */ \
1557 NO_MSG, /* challow_var */ \
1558 NO_MSG, /* chtype */ \
1559 NO_MSG, /* optiona */ \
1560 NO_MSG); /* optionb */ \
1561 msg_info_notifs[name - 1].nent_iconargs = iconargs; \
1563 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1565 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1566 NOTIF_ADD_AUTOCVAR(name, default) \
1568 void RegisterNotification_##name() \
1570 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1571 CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1572 Create_Notification_Entity( \
1573 /* COMMON ======================== */ \
1574 default, /* var_default */ \
1575 ACVNN(name), /* var_cvar */ \
1576 MSG_CENTER, /* typeId */ \
1577 name, /* nameid */ \
1578 strtoupper(#name), /* namestring */ \
1579 strnum, /* strnum */ \
1580 flnum, /* flnum */ \
1581 /* ANNCE =========== */ \
1582 NO_MSG, /* channel */ \
1585 NO_MSG, /* position */ \
1586 /* INFO & CENTER == */ \
1591 durcnt, /* durcnt */ \
1592 normal, /* normal */ \
1593 gentle, /* gentle */ \
1594 /* MULTI ============= */ \
1595 NO_MSG, /* anncename */ \
1596 NO_MSG, /* infoname */ \
1597 NO_MSG, /* centername */ \
1598 /* CHOICE ============== */ \
1599 NO_MSG, /* challow_def */ \
1600 NO_MSG, /* challow_var */ \
1601 NO_MSG, /* chtype */ \
1602 NO_MSG, /* optiona */ \
1603 NO_MSG); /* optionb */ \
1605 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1607 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1608 NOTIF_ADD_AUTOCVAR(name, default) \
1610 void RegisterNotification_##name() \
1612 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1613 CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1614 Create_Notification_Entity( \
1615 /* COMMON ======================== */ \
1616 default, /* var_default */ \
1617 ACVNN(name), /* var_cvar */ \
1618 MSG_MULTI, /* typeId */ \
1619 name, /* nameid */ \
1620 strtoupper(#name), /* namestring */ \
1621 NO_MSG, /* strnum */ \
1622 NO_MSG, /* flnum */ \
1623 /* ANNCE =========== */ \
1624 NO_MSG, /* channel */ \
1627 NO_MSG, /* position */ \
1628 /* INFO & CENTER == */ \
1632 NO_MSG, /* cpid */ \
1636 /* MULTI ================= */ \
1637 anncename, /* anncename */ \
1638 infoname, /* infoname */ \
1639 centername, /* centername */ \
1640 /* CHOICE ============== */ \
1641 NO_MSG, /* challow_def */ \
1642 NO_MSG, /* challow_var */ \
1643 NO_MSG, /* chtype */ \
1644 NO_MSG, /* optiona */ \
1645 NO_MSG); /* optionb */ \
1647 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1649 #define ACVNN(name) autocvar_notification_##name
1651 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1652 NOTIF_ADD_AUTOCVAR(name, default) \
1653 NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1655 void RegisterNotification_##name() \
1657 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1658 CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1659 Create_Notification_Entity( \
1660 /* COMMON ======================== */ \
1661 default, /* var_default */ \
1662 ACVNN(name), /* var_cvar */ \
1663 MSG_CHOICE, /* typeId */ \
1664 name, /* nameid */ \
1665 strtoupper(#name), /* namestring */ \
1666 NO_MSG, /* strnum */ \
1667 NO_MSG, /* flnum */ \
1668 /* ANNCE =========== */ \
1669 NO_MSG, /* channel */ \
1672 NO_MSG, /* position */ \
1673 /* INFO & CENTER == */ \
1677 NO_MSG, /* cpid */ \
1681 /* MULTI ============= */ \
1682 NO_MSG, /* anncename */ \
1683 NO_MSG, /* infoname */ \
1684 NO_MSG, /* centername */ \
1685 /* CHOICE ============================================= */ \
1686 challow, /* challow_def */ \
1687 autocvar_notification_##name##_ALLOWED, /* challow_var */ \
1688 chtype, /* chtype */ \
1689 optiona, /* optiona */ \
1690 optionb); /* optionb */ \
1692 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1694 void RegisterNotifications_First()
1696 notif_global_error = false;
1699 #define dedi (server_is_dedicated ? "a dedicated " : "")
1704 printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
1707 // maybe do another implementation of this with checksums? for now, we don't need versioning
1708 /*if(autocvar_notification_version != NOTIF_VERSION)
1711 if(autocvar_notification_version_mismatch_client_error)
1713 if(autocvar_notification_version_mismatch_server_error)
1715 notif_global_error = true;
1717 printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1718 PROGNAME, autocvar_notification_version, NOTIF_VERSION);
1722 void RegisterNotifications_Done()
1724 if(notif_global_error)
1726 // shit happened... stop the loading of the program now if this is unacceptable
1727 if(autocvar_notification_errors_are_fatal)
1728 error("Notification initialization failed! Read above and fix the errors!\n");
1730 print("Notification initialization failed! Read above and fix the errors!\n");
1732 else { print("Notification initialization successful!\n"); }
1735 // NOW we actually activate the declarations
1736 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1737 MSG_ANNCE_NOTIFICATIONS
1738 MSG_INFO_NOTIFICATIONS
1739 MSG_CENTER_NOTIFICATIONS
1740 MSG_MULTI_NOTIFICATIONS
1741 MSG_CHOICE_NOTIFICATIONS
1742 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1743 #undef MSG_ANNCE_NOTIF
1744 #undef MSG_INFO_NOTIF
1745 #undef MSG_CENTER_NOTIF
1746 #undef MSG_MULTI_NOTIF
1747 #undef MSG_CHOICE_NOTIF
1749 #undef NOTIF_ADD_AUTOCVAR