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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: December, 2012
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 string TCR(string input, string teamcolor, string teamtext); // team code replace
13 string CCR(string input); // color code replace, place inside of sprintf and parse the string
14
15 void Dump_Notifications(float fh, float alsoprint);
16
17 #ifndef MENUQC // SERVER AND CLIENT ONLY
18 // Since this code uses macro processors to list notifications,
19 // the normal compiler sees these checks as "constant" and throws
20 // a warning. We have to get around this by using another function.
21 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
22
23 // notification system nullified arguments
24 #define NO_STR_ARG ""
25 #define NO_FL_ARG -12345
26 #define NO_MSG -12345
27
28 // field identifiers for Get_Field_Value()
29 #define F_NAME 1
30 #define F_STRNUM 2
31 #define F_FLNUM 3
32
33 // ping of bots defined for extra frag message notification information
34 #define BOT_PING -1
35
36 #define EIGHT_VARS_TO_VARARGS_VARLIST \
37         VARITEM(1, 0, s1) \
38         VARITEM(2, 0, XPD(s1, s2)) \
39         VARITEM(3, 0, XPD(s1, s2, s3)) \
40         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
41         VARITEM(0, 1, f1) \
42         VARITEM(1, 1, XPD(s1, f1)) \
43         VARITEM(2, 1, XPD(s1, s2, f1)) \
44         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
45         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
46         VARITEM(0, 2, XPD(f1, f2)) \
47         VARITEM(1, 2, XPD(s1, f1, f2)) \
48         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
49         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
50         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
51         VARITEM(0, 3, XPD(f1, f2, f3)) \
52         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
53         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
54         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
55         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
56         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
57         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
58         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
59         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
60         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
61
62 /*
63  Acquire special information to generate for display in the
64  notification from variables networked to the client.
65  Macro descriptions:
66         PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
67         FRAG_PING: show the ping of a player
68         FRAG_STATS: show health/armor/ping of a player
69         FRAG_POS: show score status and position in the match of a player
70         SPREE_CEN: centerprint notif for kill spree/how many kills they have
71         SPREE_INF: info notif for kill spree/how many kills they have
72         SPREE_END: placed at the end of murder messages to show ending of sprees
73         SPREE_LOST: placed at the end of suicide messages to show losing of sprees
74         DEATH_TEAM: show the full name of the team a player is switching from
75         WEAPON_NAME: return the full name of a weapon from a weaponid
76 */
77
78 #ifdef CSQC // CSQC replacements
79 string got_commandkey;
80 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
81 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
82 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
83 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
84 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
85 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
86 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
87 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
88 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
89 #define WEAPON_NAME f1 // weaponorder[f1].netname
90
91 #else // SVQC replacements
92 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
93 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
94 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
95 #define DEATH_TEAM Team_ColoredFullName(f1)
96 #define WEAPON_NAME f1 // weaponorder[f1].netname
97 #endif
98
99 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
100 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
101
102 string normal_or_gentle(string normal, string gentle); // select between the normal or the gentle message string based on client (or server) settings
103 float notif_checkstring(string input);
104 string Get_Field_Value(float field, float net_type, float net_name); // get the actual name of a notification and return it as a string
105 void Local_Notification(float net_type, float net_name, ...count);
106 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
107
108 #ifdef CSQC // CLIENT ONLY
109 // NO_CPID normally has a variable value, so we need to check and see
110 // whether a notification uses it. If so, cancel out the centerprint ID.
111 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
112 #define KN_MAX_ENTRIES 10
113
114 float kn_index;
115 float killnotify_times[KN_MAX_ENTRIES];
116 string killnotify_icon[KN_MAX_ENTRIES];
117 string killnotify_attackers[KN_MAX_ENTRIES];
118 string killnotify_victims[KN_MAX_ENTRIES];
119 void HUD_Notify_Push(string icon, string attacker, string victim);
120 void backtrace(string msg);
121 void Read_Notification(void);
122 #endif // ifdef CSQC
123
124 #ifdef SVQC // SERVER ONLY
125 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
126 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
127 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
128 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
129
130 #define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
131 #define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
132
133 void Send_Notification(entity client, float broadcast, float net_type, float net_name, ...count);
134 void Send_Notification_Without_VarArgs(entity client, float broadcast, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
135 void Send_Notification_Legacy_Wrapper(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
136 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, ...count);
137 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, ...count); // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_BROADCAST, ...)
138
139 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
140 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
141 #endif // ifdef SVQC
142 #endif // ifndef MENUQC
143
144
145 // ====================================
146 //  Notifications List and Information
147 // ====================================
148 /*
149  List of all notifications (including identifiers and display information)
150  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
151  Format Specifications:
152     MSG_INFO:
153       name: VAR: Name of notification
154       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
155       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
156       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
157       hudargs: XPD(STRING, STRING): arguments for names in notify messages 
158       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
159       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
160       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
161     MSG_CENTER:
162       name: VAR: Name of notification
163       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
164       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
165       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
166       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
167       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
168       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
169       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
170     MSG_WEAPON:
171     MSG_DEATH:
172       name: VAR: Name of chaining notification
173       infoname: VAR: Name of info notification for reference
174       centername: VAR: Name of centerprint notification for reference
175
176  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
177  with colors according to the cvars the user has chosen. This allows for
178  users to create unique color profiles for their HUD, giving more customization
179  options to HUD designers and end users who want such a feature.
180
181  Check out the function calls for string CCR(...) and
182  string TCR(...) to better understand how these codes work.
183
184  Guidlines for notification declaration (please try and follow these):
185     -ALWAYS start the string with a color, preferably background.
186     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
187     -NEVER re-declare an event twice.
188     -NEVER add or remove tokens from the format, it SHOULD already work.
189     -MSG_INFO messages must ALWAYS end with a new line: \n
190     -MSG_CENTER should NOT end with a new line
191     -Be clean and simple with your notification naming,
192      nothing too long for the name field... Abbreviations are your friend. :D
193     -Keep the spacing as clean as possible... if the arguments are abnormally long,
194       it's okay to go out of line a bit... but try and keep it clean still.
195     -Sort the notifications in the most appropriate order for their tasks.
196       TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
197     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
198
199  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
200       The system is designed to save as much networking bandwidth as possible,
201       so please dynamically control your argument sending to fit *exactly* what is required.
202 */
203
204 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
205         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
206         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
207         #if teams >= 3 \
208                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
209         #endif \
210         #if teams >= 4 \
211                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
212         #endif
213 #define MSG_INFO_NOTIFICATIONS \
214         MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             "", "") \
215         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
216         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
217         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPD("", ""),                                                      "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
218         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
219         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
220         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
221         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
222         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
223         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPD(s1, ""),                                                          "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
224         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPD(s1, ""),                                                          "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
225         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPD(s1, f1/100), XPD(s1, ""),                                     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
226         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
227         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
228         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
229         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPD("", ""),                                                          "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
230         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""),                     "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
231         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
232         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
233         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
234         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
235         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
236         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
237         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
238         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
239         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
240         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
241         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
242         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
243         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
244         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
245         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
246         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
247         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
248         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
249         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
250         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
251         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
252         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
253         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
254         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
255         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
256         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
257         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
258         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
259         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2),                      "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
260         MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
261         MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
262         MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
263         MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^K1 froze themself\n"), "") \
264         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPD(s1, ""),                                                          "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
265         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPD(s1, ""),                                                          "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
266         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newfail",                 "", "") \
267         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrecordserver", "", "") \
268         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newtime",                 "", "") \
269         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrankyellow",   "", "") \
270         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
271         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 0, s1, XPD(s1, ""),                                          "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
272         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 0, s1, XPD(s1, ""),                                          "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
273         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
274         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 0, s1, XPD(s1, ""),                                          "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
275         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 0, s1, XPD(s1, ""),                                          "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
276         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
277         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
278         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
279         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 0, s1, XPD(s1, ""),                                          "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
280         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 0, s1, XPD(s1, ""),                                          "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
281         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
282         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
283         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 0, s1, XPD(s1, ""),                                          "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
284         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 0, s1, XPD(s1, ""),                                          "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
285         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
286         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
287         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 0, s1, XPD(s1, ""),                                          "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
288         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
289         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
290         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 0, s1, XPD(s1, ""),                                          "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
291         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
292         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
293         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 0, s1, XPD(s1, ""),                                          "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
294         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
295         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 0, s1, XPD(s1, ""),                                          "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
296         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
297         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
298         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
299         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
300         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
301         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
302         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
303         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 0, XPD(s1, s2), XPD(s1, s2),                         "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
304         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 0, s1, XPD(s1, ""),                                          "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
305         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
306         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
307         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 0, s1, XPD(s1, ""),                                          "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
308         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
309         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
310         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 0, XPD(s2, s1), XPD(s1, s2),                         "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
311         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
312         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 0, s1, XPD(s1, ""),                                          "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
313         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
314         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 0, s1, XPD(s1, ""),                                          "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
315         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
316         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 0, s1, XPD(s1, ""),                                          "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
317         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 0, XPD(s1, s2), XPD(s1, s2),                         "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
318         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
319         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 0, XPD(s1, s2), XPD(s1, s2),                         "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") 
320
321 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
322         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
323         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
324         #if teams >= 3 \
325                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
326         #endif \
327         #if teams >= 4 \
328                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
329         #endif
330 #define MSG_CENTER_NOTIFICATIONS \
331         MSG_CENTER_NOTIF(CENTER_EMPTY,                                                  0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), "", "") \
332         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
333         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
334         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPD(s1, s2),                              CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
335         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
336         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
337         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
338         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPD(s1, PASS_KEY),                CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
339         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
340         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
341         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
342         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
343         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
344         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
345         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
346         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
347         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
348         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
349         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
350         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
351         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
352         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
353         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
354         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
355         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
356         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
357         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
358         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
359         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
360         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
361         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
362         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
363         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
364         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
365         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
366         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
367         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
368         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
369         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
370         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
371         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
372         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
373         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
374         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
375         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
376         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
377         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
378         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
379         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
380         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
381         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
382         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
383         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
384         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
385         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
386         MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
387         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
388         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
389         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
390         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
391         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
392         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
393         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
394         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
395         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
396         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPD(s1, WEAPON_NAME),             NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
397
398 #define MSG_WEAPON_NOTIFICATIONS \
399         MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                  NO_MSG,                                                                         NO_MSG) \
400         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      NO_MSG) \
401         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            NO_MSG) \
402         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
403         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       NO_MSG) \
404         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       NO_MSG) \
405         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
406         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
407         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
408         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          NO_MSG) \
409         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             NO_MSG) \
410         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
411         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
412         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             NO_MSG) \
413         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      NO_MSG) \
414         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
415         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
416         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      NO_MSG) \
417         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
418         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
419         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       NO_MSG) \
420         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
421         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
422         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      NO_MSG) \
423         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
424         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          NO_MSG) \
425         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
426         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
427         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
428         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
429         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
430         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
431         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
432         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
433         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             NO_MSG) \
434         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
435         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
436         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             NO_MSG) \
437         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
438         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
439         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
440         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
441         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       NO_MSG) \
442         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
443         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          NO_MSG) \
444         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
445         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        NO_MSG) \
446         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
447         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
448         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
449
450 #define MSG_DEATH_NOTIFICATIONS \
451         MSG_DEATH_NOTIF(DEATH_EMPTY,                                            NO_MSG,                                                                 NO_MSG) \
452         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
453         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
454         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
455         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
456         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
457         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
458         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
459         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
460         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
461         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
462         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
463         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
464         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
465         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
466         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
467         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
468         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
469         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
470         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
471         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                                  INFO_DEATH_MURDER_TELEFRAG,                                     NO_MSG) \
472         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                              INFO_DEATH_MURDER_FALL,                                         NO_MSG) \
473         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                             INFO_DEATH_MURDER_DROWN,                                        NO_MSG) \
474         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                              INFO_DEATH_MURDER_LAVA,                                         NO_MSG) \
475         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                             INFO_DEATH_MURDER_SLIME,                                        NO_MSG) \
476         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                             INFO_DEATH_MURDER_SHOOTING_STAR,                        NO_MSG) \
477         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                             INFO_DEATH_MURDER_SWAMP,                                        NO_MSG) \
478         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                              INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
479         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                              INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
480         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                             INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
481         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                              INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
482         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG) \
483         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED) \
484         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG) \
485         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED) \
486         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST) \
487         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST) \
488         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
489         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
490         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
491         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
492         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
493         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
494         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
495         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
496         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
497         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
498         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAG) \
499         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAGGED)
500
501         
502 // ====================================
503 //  Initialization/Create Declarations
504 // ====================================
505
506 #define NOTIF_FIRST 1
507 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
508 float NOTIF_INFO_COUNT;
509 float NOTIF_CENTER_COUNT;
510 float NOTIF_WEAPON_COUNT;
511 float NOTIF_DEATH_COUNT;
512 float NOTIF_CPID_COUNT;
513
514 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
515         #ifndef MENUQC \
516                 ADD_AUTOCVAR(name) \
517         #endif \
518         float name; \
519         void RegisterNotification_##name() \
520         { \
521                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
522                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
523         } \
524         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
525
526 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
527         #ifndef MENUQC \
528                 ADD_AUTOCVAR(name) \
529         #endif \
530         float name; \
531         float cpid; \
532         void RegisterNotification_##name() \
533         { \
534                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
535                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
536                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
537         } \
538         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
539
540 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
541         #ifndef MENUQC \
542                 ADD_AUTOCVAR(name) \
543         #endif \
544         float name; \
545         void RegisterNotification_##name() \
546         { \
547                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
548                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
549         } \
550         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
551
552 #define MSG_DEATH_NOTIF(name,infoname,centername) \
553         #ifndef MENUQC \
554                 ADD_AUTOCVAR(name) \
555         #endif \
556         float name; \
557         void RegisterNotification_##name() \
558         { \
559                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
560                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
561         } \
562         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
563
564 // NOW we actually activate the declarations
565 MSG_INFO_NOTIFICATIONS
566 MSG_CENTER_NOTIFICATIONS
567 MSG_WEAPON_NOTIFICATIONS
568 MSG_DEATH_NOTIFICATIONS
569 #undef MSG_INFO_NOTIF
570 #undef MSG_CENTER_NOTIF
571 #undef MSG_WEAPON_NOTIF
572 #undef MSG_DEATH_NOTIF